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zenijos10

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Everything posted by zenijos10

  1. I put both a stupefy knockback proc and the overwhelming force proc into flashfire. It did.both knockback and knockdown. The effects did not seem to stack. I took the stupefy proc out and am happy with the overwhelming force by itself in flashfire. Very satisfying.
  2. @Dahle, Seems like sound advice. Ill 3 slot perf shift in stamina. I can also move overwhelming force knockback( i already have one). Regarding overwhelming force, I didnt realize it also create a regular chance to knockdown. So in my pets, each of them gets a chance for it? What do you think about pairing it with Stupefy in Flashfire? Will overrwhelming force both increase the chance for knockback and convert all knockaback to knockdown?
  3. Here is a build that focuses on Res, with Smashing/ Lethal at the cap. I will appreciate help, comments, or suggestions on how to change it. Resistance: Smashing: 75 (87) Lethal: 75 (87) Fire: 48.6 Cold: 32.8 Energy: 6.8 Negative: 6.8 Toxic: 22.5 Psionic: 27.5 Defense: Smashing: 19 Lethal: 19 Fire: 27.7 Cold: 27.7 Energy: 17.7 Negative: 17.7 Psionic: 15.8 Melee: 22.7 Ranged: 19.6 AoE: 30.2 Misc Buffs Regen: 211% HP: 106% End Rec: 2.97s End Use: 1.82s Haste: 130% ToHit: 21.8% Acc: 45% Damage: 8% EndRdx: 3.8% Status Protection: all 0 except confuse: 5.19 Status Resistance: Hold: 138.8 Stunned: 138.8 Sleep: 187.2 Immob: 187.2 Knockback: 0 Repel: 0 Confuse: 199.3 Fear: 199.3 Taunt, Placate, Teleport: 0 Debuff Resistance: all 0% except Perception Radius: 51.9% Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Blue Heaven: Level 50 Natural Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Power Pool: Speed Ancillary Pool: Fire Mastery Hero Profile: Level 1: Char (A) Entropic Chaos - Accuracy/Damage: Level 35 Level 1: Transfusion (A) Preventive Medicine - Heal: Level 50 (3) Preventive Medicine - Endurance/RechargeTime: Level 50 (3) Preventive Medicine - Heal/Endurance: Level 50 (5) Preventive Medicine - Heal/RechargeTime: Level 50 (5) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (31) Preventive Medicine - Chance for +Absorb: Level 50 Level 2: Fire Cages (A) Debilitative Action - Accuracy/Recharge: Level 30 (7) Debilitative Action - Recharge/Immobilize: Level 30 (7) Debilitative Action - Accuracy/Endurance: Level 30 (11) Debilitative Action - Accuracy/Immobilize/Recharge: Level 30 (17) Debilitative Action - Immobilize/Range: Level 30 (40) Debilitative Action - Disorient Bonus: Level 30 Level 4: Boxing (A) Kinetic Combat - Knockdown Bonus: Level 35 (50) Kinetic Combat - Accuracy/Damage: Level 35 Level 6: Maneuvers (A) Luck of the Gambler - Recharge Speed: Level 50 Level 8: Hot Feet (A) Obliteration - Damage: Level 50 (9) Obliteration - Accuracy/Recharge: Level 50 (9) Obliteration - Damage/Recharge: Level 50 (25) Obliteration - Accuracy/Damage/Recharge: Level 50 (25) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (33) Obliteration - Chance for Smashing Damage: Level 50 Level 10: Siphon Speed (A) Recharge Reduction IO: Level 50 Level 12: Flashfire (A) Positron's Blast - Accuracy/Damage: Level 50 (13) Positron's Blast - Damage/Endurance: Level 50 (13) Positron's Blast - Damage/Recharge: Level 50 (15) Positron's Blast - Damage/Range: Level 50 (15) Positron's Blast - Accuracy/Damage/Endurance: Level 50 (17) Positron's Blast - Chance of Damage(Energy): Level 50 Level 14: Tactics (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50 (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50 (46) Adjusted Targeting - Endurance/Recharge: Level 50 (48) Adjusted Targeting - To Hit Buff: Level 50 (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50 (48) Adjusted Targeting - Recharge: Level 50 Level 16: Tough (A) Aegis - Resistance/Endurance: Level 30 (23) Aegis - Resistance/Recharge: Level 50 (29) Aegis - Resistance/Endurance/Recharge: Level 50 (29) Aegis - Resistance: Level 50 (34) Aegis - Endurance/Recharge: Level 50 (36) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 18: Cinders (A) Lockdown - Accuracy/Recharge: Level 50 (19) Lockdown - Accuracy/Hold: Level 50 (19) Lockdown - Recharge/Hold: Level 50 (21) Lockdown - Endurance/Recharge/Hold: Level 50 (21) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50 (23) Lockdown - Chance for +2 Mag Hold: Level 50 Level 20: Weave (A) Luck of the Gambler - Recharge Speed: Level 50 (36) Luck of the Gambler - Defense/Endurance: Level 50 (39) Luck of the Gambler - Defense/Recharge: Level 50 (39) Luck of the Gambler - Endurance/Recharge: Level 50 (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (40) Luck of the Gambler - Defense: Level 50 Level 22: Increase Density (A) Impervious Skin - Status Resistance: Level 30 Level 24: Speed Boost (A) Endurance Modification IO: Level 50 Level 26: Bonfire (A) Positron's Blast - Chance of Damage(Energy): Level 50 (27) Positron's Blast - Damage/Endurance: Level 50 (27) Positron's Blast - Accuracy/Damage/Endurance: Level 50 (31) Positron's Blast - Damage/Recharge: Level 50 (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 (50) Positron's Blast - Damage/Range: Level 50 Level 28: Hover (A) Luck of the Gambler - Recharge Speed: Level 50 (39) Kismet - Accuracy +6%: Level 30 Level 30: Hasten (A) Recharge Reduction IO: Level 50 (37) Recharge Reduction IO: Level 50 Level 32: Fire Imps (A) Sovereign Right - Accuracy/Damage: Level 50 (33) Sovereign Right - Damage/Endurance: Level 50 (33) Sovereign Right - Accuracy/Endurance: Level 50 (34) Sovereign Right - Resistance Bonus: Level 50 (34) Sovereign Right - Accuracy: Level 50 (36) Sovereign Right - Accuracy/Damage/Endurance: Level 50 Level 35: Transference (A) Efficacy Adaptor - EndMod: Level 50 (50) Efficacy Adaptor - EndMod/Accuracy: Level 50 Level 38: Fulcrum Shift (A) Recharge Reduction IO: Level 50 Level 41: Fire Ball (A) Positron's Blast - Accuracy/Damage: Level 50 (42) Positron's Blast - Damage/Endurance: Level 50 (42) Positron's Blast - Damage/Recharge: Level 50 (42) Positron's Blast - Damage/Range: Level 50 (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50 (43) Positron's Blast - Chance of Damage(Energy): Level 50 Level 44: Fire Shield (A) Aegis - Resistance/Endurance: Level 40 (45) Aegis - Resistance/Recharge: Level 40 (45) Aegis - Endurance/Recharge: Level 40 (45) Aegis - Resistance/Endurance/Recharge: Level 40 (46) Aegis - Resistance: Level 40 (46) Aegis - Psionic/Status Resistance: Level 40 Level 47: Siphon Power (A) Endurance Reduction IO: Level 50 Level 49: Repel (A) Sudden Acceleration - Knockback to Knockdown: Level 50 Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery: Level 40 (37) Miracle - +Recovery: Level 40 Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (11) Performance Shifter - EndMod: Level 50 (37) Endurance Modification IO: Level 50 ------------
  4. I have seen several purpled out builds, but they are a bit beyond my means. I have about 150m influence for this build. I'm not interested in hearing about ways to make more influence, instead I'd like to make the most of the influence I have. I am rusty at the game, and have never played a fire/kin. I'd like to use the character for helping to level other characters through farms of some kind (don't care which kind). But also, I will probably use him for general grouping. Here is my first stab, I will appreciate any help. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Blue Heaven: Level 50 Natural Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Power Pool: Speed Ancillary Pool: Fire Mastery Hero Profile: Level 1: Char -- EntChs-Acc/Dmg:35(A), EntChs-Dmg/Rchg:35(50), EntChs-Heal%:35(50) Level 1: Transfusion -- Prv-Heal:50(A), Prv-EndRdx/Rchg:50(3), Prv-Heal/EndRdx:50(3), Prv-Heal/Rchg:50(5), Prv-Heal/Rchg/EndRdx:50(5), Prv-Absorb%:50(31) Level 2: Fire Cages -- DblAct-Acc/Rchg:30(A), DblAct-Rchg/Immob:30(7), DblAct-Acc/EndRdx:30(7), DblAct-Immob/Rng:30(17), DblAct-Acc/Immob/Rchg:30(29), DblAct-Stun%:30(29) Level 4: Boxing -- Empty(A) Level 6: Maneuvers -- LucoftheG-Rchg+:50(A), GifoftheA-Def:40(11), GifoftheA-Def/EndRdx:40(23), GifoftheA-EndRdx/Rchg:40(34), GifoftheA-Def/EndRdx/Rchg:40(36) Level 8: Hot Feet -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(9), Obl-Dmg/Rchg:50(9), Obl-Acc/Dmg/Rchg:50(25), Obl-Acc/Dmg/EndRdx/Rchg:50(25), Obl-%Dam:50(33) Level 10: Siphon Speed -- RechRdx-I:50(A) Level 12: Flashfire -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(13), PstBls-Dmg/Rchg:50(13), PstBls-Dmg/Rng:50(15), PstBls-Acc/Dmg/EndRdx:50(15), PstBls-Dam%:50(17) Level 14: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--Build%:50(43), GssSynFr--ToHit/Rchg:50(46), GssSynFr--ToHit/Rchg/EndRdx:50(48), GssSynFr--Rchg/EndRdx:50(48), GssSynFr--ToHit/EndRdx:50(48) Level 16: Tough -- ImpSki-Status:30(A) Level 18: Cinders -- Lck-Acc/Rchg:50(A), Lck-Acc/Hold:50(19), Lck-Rchg/Hold:50(19), Lck-EndRdx/Rchg/Hold:50(21), Lck-Acc/EndRdx/Rchg/Hold:50(21), Lck-%Hold:50(23) Level 20: Weave -- LucoftheG-Rchg+:50(A), RedFrt-Def:50(36), RedFrt-EndRdx:50(39), RedFrt-Def/EndRdx:50(39), RedFrt-Def/EndRdx/Rchg:50(40), RedFrt-EndRdx/Rchg:50(40) Level 22: Increase Density -- Empty(A) Level 24: Speed Boost -- Empty(A) Level 26: Bonfire -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(27), OvrFrc-Dmg/End/Rech:50(27), OvrFrc-Acc/Dmg/End/Rech:50(31), OvrFrc-Dam/KB:50(31) Level 28: Hover -- LucoftheG-Rchg+:50(A), Ksm-ToHit+:30(39) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37) Level 32: Fire Imps -- SvrRgh-Acc/Dmg:50(A), SvrRgh-Dmg/EndRdx:50(33), SvrRgh-Acc/EndRdx:50(33), SvrRgh-PetResDam:50(34), SvrRgh-Acc:50(34), SvrRgh-Acc/Dmg/EndRdx:50(36) Level 35: Transference -- EffAdp-EndMod:50(A), EffAdp-EndMod/Rchg:50(40), EffAdp-EndMod/Acc:50(50) Level 38: Fulcrum Shift -- Empty(A) Level 41: Fire Ball -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(42), PstBls-Dmg/Rchg:50(42), PstBls-Dmg/Rng:50(42), PstBls-Acc/Dmg/EndRdx:50(43), PstBls-Dam%:50(43) Level 44: Fire Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(45), ImpArm-EndRdx/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(46), ImpArm-ResPsi:40(46) Level 47: Siphon Power -- EndRdx-I:50(A) Level 49: Repel -- SudAcc-KBtoKD:50(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:40(A), Mrc-Rcvry+:40(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(11), EndMod-I:50(37) ------------
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