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zenijos10

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Everything posted by zenijos10

  1. The purpose of the filter is to save you time in clearing space. It basically deletes filtered inspirations as they come in. That is- to make it so you don't have to manually delete inspirations (or combine them). In practice, the idea works because we get inspirations very quickly(which is part of the problem filters are solving for). It lets you fill up your bank with what you specifically want, it does not increase the odds of getting the inspiration you specifically want on any drop (or decrease the odds of those you don't want). Getting 1 or zero inspirations from inner inspirations I think makes perfect sense when using filters. I agree with the current design and think it is the way it should be. Changing the filter or inner inspiration power to make it easier get exactly what you want I believe is an unnecessary and overly powerful enhancement to a free (filters) or cheap (inner inspiration) features/powers.
  2. As Helencarnate pointed out, my build is only at the softcap with power boost. I should have been clear on that. Even without that though, it is still pretty sturdy for a blaster. Also, I didn't include fly, but super speed and combat jumping could be swapped out for fly and hover. I went with villain mace mastery for the Defense and storyline reasons. Getting patron powers and switching sides are almost trivial in homecoming. The hero side powers that provide defense also come with effects that I don't like as much. Each armor power has a specific look to it. Also Scorpion shield doesn't require you get any other powers in the pool. As for defense vs resistance, if I can only get one I go for defense. Helencarnate's explanation is solid. Also, Helencarnate's build is very strong and I will probably borrow some ideas. As far as thought process, let me walk you through: First, this is a blaster meant to blast- to inflict damage. That means, it's good to start with making sure my attacks are solid- most important to this build was ranged attacks. I only took two melee, the one they made me take and tier nine. It was too hard for me to pass up the extreme damage. Even though I plan to stay out of melee range, I can completely avoid it, so total focus might come in handy there. Additionally, I can 6 slot Mako's in it, which among other bonuses will give me +3.75 ranged defense which is about as good as unslotted weave. I avoided the other melee attacks because I want to avoid melee. I put blistering cold into Power Thrust for the obvious set bonuses, but also for the chance to hold. I figured I can use it to knockback and potentially hold any villains that get to close. If hasten is active, that power is ready in less than 2 seconds. Blasters are squishy by design, but I don't want to be liability to my team. So after getting my attacks, I want to make sure I am sturdy enough to survive enemy attention. For this blaster I focused on Range positional defense, and smashing, lethal, energy, and negative typed defense. Around 40% (without power boost) I'm no scrapper or tank, but I should be able to survive unwanted attention now and then. Add in power boost and I can maybe survive a group's alpha here and there. Finally using phase shift (or misdirection), I have an oh - sh** button to get out of sticky spots. I only slotted my defensive powers with 3 or less slots due to scarcity and diminishing return for my slots. You could probably squeeze out 2-3 more defense points from the chosen powers and 5% more range defense from slot bonuses if I added more slots at the cost of some powers. Power thrust or total focus might be candidate to give up slots to 6 slot scop shield or weave. Stealth and combat jumping 6 slotted is probably a poor return on slots. Since I'm not building for resist, tough probably isn't worth any more slots. Some might say to add more to tough, s ome might argue I used too many on it and that the unique +defense IOs are enough. Additionally, energize's +regen and dehydrate's heal over time also add to survivability. Side note: The chance for absorb in energize will fire even if I don't use energize. I chose concealment pool because it gives me +def power, makes travel easier and gives me two powers to put Luck of the Gambler +recharge into. That leads me to some other considerations like recharge. My basic thought is that I want enough recharge to always have an attack ready and to be able to use my tier 9 blast at least every other group. At 145% I have enough for this, and to answer your question about attacks, I think 7 ranged, and two melee attacks (along with energize, boost range, power boost, hasten, buildup, and tidal forces as well as possible incarnate powers) are more than enough to consistently fill my attack chain. Also make sure to watch your endurance drain versus recovery. I don't know how much is actually enough, but I try to aim for a difference of about 2/s including the performance shifter proc. Also consider mez, knockback, immobilize, etc protection. Defiance is a nice power to have, but it's not a complete replacement for protection. For the build I posted it might make sense to add the knockback IO, generally, I hope to avoid it by staying far back, but obviously that's not gonna work all the time. As a general synopsis, when using IO sets, make sure you choose useful powers first, concentrate on making them effective, then choose sets which help you fill a role. For me the water blaster role I want to fill is to be a team player who can obliterate groups from a far and survive being noticed. That idea informs all my choices. One other concern is price, ATOs WOs and purples are nice, but often the additional expense is not worth the added utility. So I think the best advice for IO set builds is to begin with the end in mind.
  3. This is the build I'm currently using. Only at level 40. So far, its pretty powerful. I use both build up and Tidal Forces, sometimes together sometimes separate depending on fighting cadence and who we are facing. My build uses adjusted targeting because I happened to have a lot of them lying around. I might switch to gaussians, but I am happy at level 40 with these sets. When I expert pressure, the enemies fall quickly, even if they are +5! I think it is is worth it to get stealth power, you get a def bonus too from it! Stacked with superspeed I havent been seen yet. I may switch out phase shift for the pool power placate. Gotta wait to see how it works. Anyhow, this build is a lot of fun! Softcapped on DEF: Smashing/ Lethal / Energy/ Range, just short of softcap for neg energy. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Halcyon Fox: Level 50 Mutation Blaster Primary Power Set: Water Blast Secondary Power Set: Energy Manipulation Power Pool: Concealment Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Hydro Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(31) Level 1: Power Thrust -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50) Level 2: Water Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Rchg/Dmg%(11) Level 4: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(39), AdjTrg-Rchg(39) Level 6: Whirlpool -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dmg/Rng(13), PstBls-Dam%(15), TchofLadG-%Dam(15) Level 8: Tidal Forces -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(31), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36), AdjTrg-Rchg(36) Level 10: Stealth -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(43) Level 12: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(21) Level 14: Invisibility -- LucoftheG-Rchg+(A) Level 16: Energize -- Prv-Absorb%(A), Prv-Heal(50) Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(25) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 22: Super Speed -- Run-I(A) Level 24: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(45) Level 26: Steam Spray -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Acc/Dmg(29), PstBls-Dmg/Rng(29), TchofLadG-%Dam(31) Level 28: Power Boost -- RechRdx-I(A) Level 30: Boxing -- Empty(A) Level 32: Geyser -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(34) Level 35: Boost Range -- RechRdx-I(A) Level 38: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Dam%(42) Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), GldArm-ResDam(42) Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), Rct-ResDam%(45) Level 47: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Phase Shift -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
  4. I haven't seen a water/energy blaster before, so I decided to make one. Please help me with this build. This is my first blaster since 2012! Softcapped on DEF: Smashing/ Lethal / Energy/ Range, just short of softcap for neg energy. I'd obviously like suggestions on the build, but also on incarnate powers. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Halcyon Fox: Level 50 Mutation Blaster Primary Power Set: Water Blast Secondary Power Set: Energy Manipulation Power Pool: Concealment Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Hydro Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(31) Level 1: Power Thrust -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(50) Level 2: Water Burst -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Rchg/Dmg%(11) Level 4: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(37), AdjTrg-EndRdx/Rchg(37), AdjTrg-ToHit/EndRdx(39), AdjTrg-Rchg(39) Level 6: Whirlpool -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dmg/Rng(13), PstBls-Dam%(15), TchofLadG-%Dam(15) Level 8: Tidal Forces -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(31), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(36), AdjTrg-ToHit/EndRdx(36), AdjTrg-Rchg(36) Level 10: Stealth -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(43) Level 12: Dehydrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(17), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(21) Level 14: Invisibility -- LucoftheG-Rchg+(A) Level 16: Energize -- Prv-Absorb%(A), Prv-Heal(50) Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(25) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 22: Super Speed -- Run-I(A) Level 24: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(45) Level 26: Steam Spray -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rchg(27), PstBls-Acc/Dmg(29), PstBls-Dmg/Rng(29), TchofLadG-%Dam(31) Level 28: Power Boost -- RechRdx-I(A) Level 30: Boxing -- Empty(A) Level 32: Geyser -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(34) Level 35: Boost Range -- RechRdx-I(A) Level 38: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Dam%(42) Level 41: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42), GldArm-ResDam(42) Level 44: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), Rct-ResDam%(45) Level 47: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Phase Shift -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
  5. Robotech Master, First, I love controller's name. For the price, I think that build will be very squishy. As a pure team player, he/she can probably survive, but solo will be a challenge. For some more durability, I suggest you drop a few powers in favor of boxing or kicking and tough and weave. Maybe assault, siphon power, and inertial reduction, or vengeance. In your budget, you should be able to get at least a few resistances or defenses soft capped.
  6. I have lots of alts. I think making the most of builds per inf is a high value skill. I don't want to purple out each build, but I think getting non-purple IO sets is worth it. Purples help to increase effectiveness in a relatively small area per influence compared to non-purple IOs. For certain tasks or ideas the purples are worth it, but I'm not interested in that for my play time. I respect and admire people who can purple out their build. I don't personally want to do it. As for transference. I tried a build relying on it, but I really prefer having to pay less attention to it. Higher base stamina gives me a buffer to forget to use transference. I think possibly you can thrive on a build where endurance consumption ~= endurance generation by using transference, but I do not enjoy it. I prefer to use transference less often. Alpha helps here too.
  7. Thanks Robotech Master. That's a great guide, that's how I got the influence I have for the build. I just really do not enjoy doing it.
  8. I think my previous build was too squishy. I made a new one centered on Defense instead of resistance. jack_nomind posted this handy survival chart. This chart lists your effective HP multiplier at certain levels of resilience. The horizontal axis is Resistance, the vertical axis is Defense. D/R 20 40 60 80 85 90 10 1.56 2.08 3.13 6.25 8.33 12.5 20 2.08 2.78 4.167 8.33 11.11 16.67 30 3.13 4.167 6.25 12.5 16.67 25 40 6.25 8.33 12.5 25 33.33 50 42.5 8.33 11.11 16.67 33.33 44.44 66.67 45 12.5 16.67 25 50 66.67 100 According to the chart, my survivabilty (to smashing/ lethal) roughly tripled from the resistance capped build. I swapped out Fire Epic Pool with Stone. I lost self-rez(still have P2W self rez) and siphon power. This got me defensive armor, a pretty good single target attack for cleaning up bosses with Seismic Smash, and also a heal/ HP buff. Still no purples, but I did use a couple of PVP enhancements. I'm excited to try it out. Resistance: Smashing: 56.3 Lethal: 56.3 Fire: 15.5 Cold: 15.5 Energy: 8.8 Negative: 8.8 Toxic: 31 Psionic: 11 Defense: Smashing: 46.3 Lethal: 46.3 Fire: 24.5 Cold: 24.5 Energy: 23.5 Negative: 23.5 Psionic: 18.8 Melee: 28.2 Ranged: 28.2 AoE: 25.4 Misc Buffs Regen: 194% HP: 157.9% End Rec: 2.79s End Use: 2.09s Haste: +140% ToHit: +53.8% Acc: +45% Damage: +75.5% EndRdx: +3.8% Status Protection: all 0 except immob: 8.72 Knockback: 4 Confuse: 5.19 Status Resistance: Hold: 80 Stunned:80 Sleep: 128.4 Immob: 128.4 Knockback: 0 Repel: 0 Confuse: 140.6 Fear: 140.6 Taunt, Placate, Teleport: 0 Debuff Resistance: all 0% except Perception Radius: 51.9% Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Blue Heaven: Level 50 Natural Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- Hold-I(A) Level 1: Transfusion -- Prv-Heal(A), Prv-EndRdx/Rchg(3), Prv-Heal/EndRdx(3), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(31) Level 2: Fire Cages -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(7), TraoftheH-Acc/Immob/Rchg(7), TraoftheH-Acc/EndRdx(11), TraoftheH-Immob/Acc(17), TraoftheH-Dam%(17) Level 4: Boxing -- KntCmb-Knock%(A) Level 6: Maneuvers -- LucoftheG-Rchg+(A) Level 8: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(33) Level 10: Siphon Speed -- RechRdx-I(A) Level 12: Flashfire -- RopADop-Acc/Rchg(A), RopADop-EndRdx/Stun(13), RopADop-Acc/Stun/Rchg(13), RopADop-Acc/Stun(15), PstBls-Dam%(15), RopADop-Acc/EndRdx(37) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(42), GssSynFr--ToHit/Rchg(43), GssSynFr--Build%(43), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48) Level 16: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(23), StdPrt-ResKB(34), Ags-ResDam(29), Ags-EndRdx/Rchg(29), StdPrt-ResDam/Def+(36) Level 18: Cinders -- Lck-Acc/Rchg(A), Lck-Acc/Hold(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(21), Lck-Acc/EndRdx/Rchg/Hold(21), Lck-%Hold(23) Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(39), LucoftheG-Def/Rchg(39), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/EndRdx/Rchg(40) Level 22: Increase Density -- GldArm-3defTpProc(A) Level 24: Speed Boost -- EndMod-I(A) Level 26: Bonfire -- PstBls-Dam%(A), PstBls-Dmg/EndRdx(27), PstBls-Acc/Dmg/EndRdx(27), PstBls-Dmg/Rchg(31), SudAcc-KBtoKD(31), PstBls-Acc/Dmg(42) Level 28: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(39), Ksm-ToHit+(40) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 32: Fire Imps -- SvrRgh-Acc/Dmg(A), SvrRgh-Dmg/EndRdx(33), SvrRgh-Acc/EndRdx(33), SvrRgh-PetResDam(34), SvrRgh-Acc(34), SvrRgh-Acc/Dmg/EndRdx(36) Level 35: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(42) Level 38: Fulcrum Shift -- RechRdx-I(A) Level 41: Fissure -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(43), OvrFrc-Dmg/End/Rech(46) Level 44: Rock Armor -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(45), LucoftheG-Rchg+(45), LucoftheG-Def/Rchg(45), LucoftheG-EndRdx/Rchg(46) Level 47: Seismic Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(48), Mk'Bit-Dmg/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(50), Mk'Bit-Dam%(50) Level 49: Earth's Embrace -- Heal-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(37), Pnc-Heal/+End(50) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) ------------
  9. I adore the fact that you have made a high concept supergroup with its own unique backstory and culture, and built your base around it. I made my Amazon Army medbay into a purple healing chamber; this is better. After reading your in-depth, excellently conceived story for new colchis/ Amazon Army, I will receive that as a high compliment. Thank you.
  10. Thanks Impish Kat, I just added the basecode information in those places.
  11. Enter Redeemed's Supergroup Base with basecode AHIMSA-3596.
  12. The Island of the 10th Zen Cobra is the base of operations for the Super Group called Redeemed. The Zen Cobras, children of dragons and humans who do no harm, have taught generations how to change their venom into medicine. Lord Recluse, in his hubris, has almost completely closed the island's gate to the forgiven realm in hopes of taking it's secrets on venom. Zen Cobra Ten formed Redeemed to help mankind, and specifically Lord Recluse, to atone for wicked acts. The island and its temple and monastery t are open to any whose hearts are pure or crying out to become pure. A shrine to the Great Healing Serpent is at the island's heart. Do not be mistaken, the serpent is not to be worshiped. Instead it hopes you will listen to the truth. The entrance below the sea: The Portal Room connects all over Paragon City, and allows for intra-base transport. The Waterfall represents the last bit of opening to the Forgiven Realm. Its healing waters will rescue any hero attuned to it from death. The peaceful grove is a place of contemplation and mediation. Spirits and people alike are drawn to rest there. It is the sight of a massive tree that once allowed itself to be rotten from within. The healing venom of the Great Healing Serpent brought it back to life. In the peaceful valley, many people and ideas are laid to rest to be born a new from the earth. The Temple and Monastery of the Great Healing Serpent serve as a place of prayer and study. New initiates from all over the world have come to learn the ancient secrets of healing. https://coh-pics.s3.amazonaws.com/redeemed-temple+-1.jpg[/img] It is said the Great Healing Serpent visits the shrine in the temple and can be addressed directly through the statue. She speaks with 10000 voices, but if you can not hear them, there may be more training necessary. Finally, a hawkseye view:
  13. What are you planning to do with most of your play time? farm, groups, both?
  14. With kb to kd, bonfire is top tier and helpful in farming.
  15. The second link worked. I am using Pines 2.22. That's a great build. I adapted some of what you did and did something a little different. I made a few trades. Its not necessarily better, but differently oriented. (more fire/cold defense, more recovery) DEFENSE Smashing: 53.3 Lethal: 53.3 (68.3 with guarded spin) Fire: 47.7 Cold: 47.7 Energy: 41.4 Negative: 41.4 Psionic: 18.9 Melee: 36.4 (51.4 with guarded spin) Ranged: 23.9 AoE: 25.1 RESISTANCE (not using unstoppable) Smashing: 90/108 Lethal: 90/108 Fire: 41.8 Cold: 41.8 Energy: 41.4 Negative: 41.4 Toxic: 38.8 Psionic: 13 Health and Regen: Regen: 210 Max HP: 110.5 EndRec: 3.23s EndUse: 1.29s Max End: 101.8 Misc Buffs Haste: 52.5/ 122.5 with haste power To hit: 8 Accuracy: 34 Damage: 9 Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Zen Cobra Ten 1: Level 50 Natural Tanker Primary Power Set: Invulnerability Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (3) Reactive Armor - Resistance/Recharge (3) Reactive Armor - Endurance/Recharge (5) Reactive Armor - Resistance Level 1: Mercurial Blow (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (7) Kinetic Combat - Damage/Endurance/Recharge (9) Kinetic Combat - Knockdown Bonus Level 2: Dull Pain (A) Doctored Wounds - Heal/Recharge (9) Numina's Convalesence - Heal/Recharge (11) Preventive Medicine - Heal/RechargeTime (11) Miracle - Heal/Recharge Level 4: Kick (A) Empty Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (13) Kismet - Accuracy +6% Level 8: Unyielding (A) Reactive Armor - Resistance (15) Reactive Armor - Endurance (17) Reactive Armor - Resistance/Recharge (17) Reactive Armor - Resistance/Endurance Level 10: Taunt (A) Mocking Beratement - Taunt (19) Mocking Beratement - Taunt/Recharge (19) Mocking Beratement - Taunt/Recharge/Range (21) Mocking Beratement - Accuracy/Recharge (21) Mocking Beratement - Taunt/Range (23) Mocking Beratement - Recharge Level 12: Resist Physical Damage (A) Aegis - Resistance (23) Aegis - Psionic/Status Resistance (25) Aegis - Resistance/Recharge Level 14: Tough (A) Titanium Coating - Resistance (25) Titanium Coating - Endurance (27) Titanium Coating - Resistance/Endurance Level 16: Weave (A) Luck of the Gambler - Defense (27) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense/Endurance Level 18: Invincibility (A) Luck of the Gambler - Defense (29) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense/Endurance Level 20: Eye of the Storm (A) Obliteration - Damage (31) Obliteration - Accuracy/Recharge (31) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge (33) Obliteration - Accuracy/Damage/Endurance/Recharge (33) Obliteration - Chance for Smashing Damage Level 22: Staff Mastery Level 24: Resist Energies (A) Gladiator's Armor - TP Protection +3% Def (All) (34) Aegis - Resistance (34) Aegis - Resistance/Endurance (34) Aegis - Resistance/Recharge Level 26: Tough Hide (A) Luck of the Gambler - Defense (36) Luck of the Gambler - Recharge Speed (36) Reactive Defenses - Scaling Resist Damage (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: Serpent's Reach (A) Thunderstrike - Accuracy/Damage (40) Thunderstrike - Damage/Endurance (43) Thunderstrike - Damage/Recharge (43) Thunderstrike - Damage/Endurance/Recharge (48) Thunderstrike - Accuracy/Damage/Recharge (48) Thunderstrike - Accuracy/Damage/Endurance Level 30: Resist Elements (A) Aegis - Resistance (42) Aegis - Resistance/Endurance (42) Aegis - Resistance/Recharge (43) Steadfast Protection - Resistance/+Def 3% Level 32: Guarded Spin (A) Obliteration - Damage (42) Obliteration - Accuracy/Recharge (45) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 35: Innocuous Strikes (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage (37) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge Level 38: Sky Splitter (A) Kinetic Combat - Accuracy/Damage (39) Kinetic Combat - Damage/Endurance (39) Kinetic Combat - Damage/Recharge (39) Kinetic Combat - Damage/Endurance/Recharge (40) Kinetic Combat - Knockdown Bonus Level 41: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 44: Maneuvers (A) Endurance Reduction IO Level 47: Conserve Power (A) Recharge Reduction IO Level 49: Physical Perfection (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod (50) Performance Shifter - EndMod/Recharge Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (45) Miracle - +Recovery (45) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod/Recharge (15) Performance Shifter - EndMod Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 22: Form of the Body Level 22: Form of the Mind Level 22: Form of the Soul ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1581;720;1440;HEX;| |78DA9593CB5213511086CF241363202189400081900B1012604814D72E002994586| |828176E52831CC8C838A49260C9D257D0852B455DBAF0057C0B2FA53E815A96A2E2| |5D71EC4CFFC45465E554C1D7D397D3FFE949E7AFCDFA1FCE5F3F2914FF8CA957ABC| |565DDDA9015EF59BDB655D14D414FF0A2B462339B2B153DB64C56CE4BBE28A71567| |E59AB4AA525BB0AE6E9996ACE82B8669D4B6FB11CE4B534AAD50D3D7D68AA78CF55| |2CDB0D6C30B564956A455D30E8CC0D2E6A6A91DC4FDCEDBA2D4CBF4D2E6BC14CA52| |AE060FFCABB2522D19E5CEB9B271499BA3A6EBDBC5BC5EADC9CA762F499BA6BF273| |EFAA7D4C5DB6E112523A50AD7101863AA09E66E5CE0B155B1444850EC1CF3D079B0| |C03CBCCC7CEAC3F174BE92272B47B102B3EDAD9B398F7E342F37E70AB74D8F8890C| |7C3EA144F3757F9F7E97550158FD24278A1DC0B851D4966083708E1469F48B98F4F| |F6F84A2EE79C23067899D9B5019ACCC81562972A1E53613BF771B54FB386C809666| |F8EE9269D01E40434C4A69847334C957282C8097621863B0D84982FA85758519C9C| |307206901345CE1EDDA51377E9FCC55AA3BFC17D66EC0F68838227FD996ABB5983F| |D9C7AF5607E3DC7381EC7FDE25910F77B49B97DC8ED83AE247425F7DCCE8C7367F8| |8CEFD4A31FFAFA6F0BC797BAC3CCEC80F7995377C17BCC67D467107D06A1250D2D6| |968C9D445D3F7FF487D8638D7338439A4318709CC61127398C41C2631871F549B80| |C6046A93A81D46EE30728771560A67FDA4DA116CC108B660145B308A2D18C516A4B| |00509FAF663F81D8F8DE3CE609862E31C13E371F6ED506B0D9BA021EF4140882C7E| |3FD95BAC257703BCC91C501B1B5AFFC4B44169B5B1DF76A6259A6DF1E45A3CC75B3| |CD32D9EC516CF92DAD87BA1381E5FA8B1DDF6BB368A2ACDD1DD7F1E9712E7C94F9C| |E6ED9DB8C05FFE7D4BD587E62ACCC48F59746036F6FF3CAF228D8BD8AF9BEC374DF| |697FA12C1FEDA647F6BB2FF0297A03639| |-------------------------------------------------------------------|
  16. Thanks LaconicLemur. However, I can't load your build. Can you post with a download link also please?
  17. This is my first time playing either Invulnerability or Staff. Here is a preliminary build. I'd like to avoid purples. I will appreciate any feedback. DEFENSE Smashing: 48.5 Lethal: 48.5 (63.5 with guarded spin) Fire: 48.5 Cold: 48.5 Energy: 36.7 Negative: 36.7 Psionic: 16.6 Melee: 32.9 (47.9 with guarded spin) Ranged: 20.4 AoE: 24.4 RESISTANCE (not using unstoppable) Smashing: 90/109 Lethal: 90/109 Fire: 36.9 Cold: 36.9 Energy: 36.9 Negative: 36.6 Toxic: 33.9 Psionic: 3 Health and Regen: Regen: 210 Max HP: 110.1 EndRec: 3.05s EndUse: .99 Max End: 101.8 Misc Buffs Haste: 52.5/ 122.5 with haste power To hit: 8 Accuracy: 34 Damage: 9 Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Zen Cobra Ten 1: Level 50 Natural Tanker Primary Power Set: Invulnerability Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability (A) Aegis - Resistance/Endurance (3) Aegis - Resistance/Recharge (3) Aegis - Resistance (5) Aegis - Resistance/Endurance/Recharge Level 1: Mercurial Blow (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (7) Kinetic Combat - Damage/Endurance/Recharge (9) Kinetic Combat - Knockdown Bonus Level 2: Dull Pain (A) Doctored Wounds - Heal/Recharge (9) Numina's Convalesence - Heal/Recharge (11) Preventive Medicine - Heal/RechargeTime (11) Miracle - Heal/Recharge Level 4: Kick (A) Empty Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (13) Kismet - Accuracy +6% Level 8: Unyielding (A) Titanium Coating - Resistance (15) Titanium Coating - Resistance/Endurance (17) Titanium Coating - Endurance (17) Titanium Coating - Resistance/Endurance/Recharge Level 10: Taunt (A) Mocking Beratement - Taunt (19) Mocking Beratement - Taunt/Recharge (19) Mocking Beratement - Taunt/Recharge/Range (21) Mocking Beratement - Accuracy/Recharge (21) Mocking Beratement - Taunt/Range (23) Mocking Beratement - Recharge Level 12: Resist Physical Damage (A) Aegis - Resistance/Endurance (23) Aegis - Resistance (25) Aegis - Resistance/Recharge Level 14: Tough (A) Titanium Coating - Resistance (25) Titanium Coating - Endurance (27) Titanium Coating - Resistance/Endurance Level 16: Weave (A) Luck of the Gambler - Defense (27) Luck of the Gambler - Recharge Speed (29) Luck of the Gambler - Defense/Endurance Level 18: Invincibility (A) Luck of the Gambler - Defense (29) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense/Endurance Level 20: Eye of the Storm (A) Obliteration - Damage (31) Obliteration - Accuracy/Recharge (31) Obliteration - Damage/Recharge (33) Obliteration - Accuracy/Damage/Recharge (33) Obliteration - Accuracy/Damage/Endurance/Recharge (33) Obliteration - Chance for Smashing Damage Level 22: Staff Mastery Level 24: Resist Energies (A) Gladiator's Armor - TP Protection +3% Def (All) (34) Aegis - Resistance (34) Aegis - Resistance/Endurance (34) Aegis - Resistance/Recharge Level 26: Tough Hide (A) Luck of the Gambler - Defense (36) Luck of the Gambler - Recharge Speed (36) Reactive Defenses - Scaling Resist Damage Level 28: Serpent's Reach (A) Thunderstrike - Accuracy/Damage (40) Thunderstrike - Damage/Endurance (43) Thunderstrike - Damage/Recharge (43) Thunderstrike - Damage/Endurance/Recharge (48) Thunderstrike - Accuracy/Damage/Recharge (48) Thunderstrike - Accuracy/Damage/Endurance Level 30: Resist Elements (A) Aegis - Resistance (42) Aegis - Resistance/Endurance (42) Aegis - Resistance/Recharge (43) Steadfast Protection - Resistance/+Def 3% Level 32: Guarded Spin (A) Obliteration - Damage (42) Obliteration - Accuracy/Recharge (45) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 35: Innocuous Strikes (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage (37) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge Level 38: Sky Splitter (A) Kinetic Combat - Accuracy/Damage (39) Kinetic Combat - Damage/Endurance (39) Kinetic Combat - Damage/Recharge (39) Kinetic Combat - Damage/Endurance/Recharge (40) Kinetic Combat - Knockdown Bonus Level 41: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 44: Unstoppable (A) Recharge Reduction IO Level 47: Conserve Power (A) Recharge Reduction IO Level 49: Physical Perfection (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndMod (50) Performance Shifter - EndMod/Recharge (50) Hydra:Positron Particles Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (45) Miracle - +Recovery (45) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod/Recharge (15) Empty Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 22: Form of the Body Level 22: Form of the Mind Level 22: Form of the Soul ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1575;716;1432;HEX;| |78DA9554CB52135110BD93190C8104128100F24C0884BC0622EC5D005258C442937| |2E12635E80D44C6814A82254B7F4117AE1475E9C21FF02F7C948F1F50CB52547C2B| |8E9DE9434CD5AC9C2A387DFB79BA6FDFE4AECEFB1F2C5E3B2114FF9C6954ABC5826| |16DC88AF7B451DBAE18A6A0AFF3BCB446E736572BC66881A4AC9774C3EC569C9725| |6955A5BE645DD9362D593156CB66B9B63300734E9A52EAF99A512A154F96D7D66B6| |56B2DB464ADCB8AB46AFAA11058D9DC34F543BBDF392D4B638B0E6DCE21BF25E5C5| |76F632EB6E5D0B5BE50BFA02155CDB29E68C6A4D5676FA88D62CFD3DF6D13FA54ED| |C56C53409594D78B2C059466D86712F22F0D99A58218892ED0CE391B3C03C636B81| |F1890FE929BF92E33CAD79C6B6B72AE3229DE3548F66A5B2AF506DFA4498342DCC4| |E69E9E128FF011D8734F130218417CCBD3ADB3A928CC1296086F11331F771E616DF| |BAC7D11D2D032F31766F004DC6F065C26E4D3CA2C076AEE369C784C2984C1F26A51| |2CF007C02E0D2070EC7C049239F4EF87476C3869E06838CCFA95648511C9F107C06| |E1330C9F7DEAA50BBD74FD62AEC3BF81078CA37F803650F0A43F536C0F73B09F51A| |D5ECCAFF738DB23E82B823E23E8EF05F9F6837B3F788D81D7D8BEEADCDE77CA3D00| |5E03B784638BDF664CEE02EF314EDD01DE657C4AF987C065081C12E0900087649D2| |CDDFB47AA33823A23E83F81FED3E83F83FE33E83F83FE7F506C14B151C48E213606| |DF187C63C81547AE9F143B8EED1FC7F64F60FB27B0FD13D8FE38B63F4A773EC931C| |A640A3D035F52CF296C7B0ABA5D2AAD43A743773F209C87599FCDF44DE692BD0EBC| |01EC25D45431A8355E68FD8AE90525B4C6FBB6932EEBB44B937569665C9A599766D| |9A559D11AEF5E288EC6176CBC6EFB5D1B599566EBDE3F8D4789F00DA44FF1EF42FA| |1C6FC07B57D487E628CCC68F9974381EF6FF7CAFC28D36ECD74DF29B26F94BFD094| |1FEDA247F6B92FF025B5B38FA| |-------------------------------------------------------------------|
  18. I put both a stupefy knockback proc and the overwhelming force proc into flashfire. It did.both knockback and knockdown. The effects did not seem to stack. I took the stupefy proc out and am happy with the overwhelming force by itself in flashfire. Very satisfying.
  19. @Dahle, Seems like sound advice. Ill 3 slot perf shift in stamina. I can also move overwhelming force knockback( i already have one). Regarding overwhelming force, I didnt realize it also create a regular chance to knockdown. So in my pets, each of them gets a chance for it? What do you think about pairing it with Stupefy in Flashfire? Will overrwhelming force both increase the chance for knockback and convert all knockaback to knockdown?
  20. Here is a build that focuses on Res, with Smashing/ Lethal at the cap. I will appreciate help, comments, or suggestions on how to change it. Resistance: Smashing: 75 (87) Lethal: 75 (87) Fire: 48.6 Cold: 32.8 Energy: 6.8 Negative: 6.8 Toxic: 22.5 Psionic: 27.5 Defense: Smashing: 19 Lethal: 19 Fire: 27.7 Cold: 27.7 Energy: 17.7 Negative: 17.7 Psionic: 15.8 Melee: 22.7 Ranged: 19.6 AoE: 30.2 Misc Buffs Regen: 211% HP: 106% End Rec: 2.97s End Use: 1.82s Haste: 130% ToHit: 21.8% Acc: 45% Damage: 8% EndRdx: 3.8% Status Protection: all 0 except confuse: 5.19 Status Resistance: Hold: 138.8 Stunned: 138.8 Sleep: 187.2 Immob: 187.2 Knockback: 0 Repel: 0 Confuse: 199.3 Fear: 199.3 Taunt, Placate, Teleport: 0 Debuff Resistance: all 0% except Perception Radius: 51.9% Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Blue Heaven: Level 50 Natural Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Power Pool: Speed Ancillary Pool: Fire Mastery Hero Profile: Level 1: Char (A) Entropic Chaos - Accuracy/Damage: Level 35 Level 1: Transfusion (A) Preventive Medicine - Heal: Level 50 (3) Preventive Medicine - Endurance/RechargeTime: Level 50 (3) Preventive Medicine - Heal/Endurance: Level 50 (5) Preventive Medicine - Heal/RechargeTime: Level 50 (5) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50 (31) Preventive Medicine - Chance for +Absorb: Level 50 Level 2: Fire Cages (A) Debilitative Action - Accuracy/Recharge: Level 30 (7) Debilitative Action - Recharge/Immobilize: Level 30 (7) Debilitative Action - Accuracy/Endurance: Level 30 (11) Debilitative Action - Accuracy/Immobilize/Recharge: Level 30 (17) Debilitative Action - Immobilize/Range: Level 30 (40) Debilitative Action - Disorient Bonus: Level 30 Level 4: Boxing (A) Kinetic Combat - Knockdown Bonus: Level 35 (50) Kinetic Combat - Accuracy/Damage: Level 35 Level 6: Maneuvers (A) Luck of the Gambler - Recharge Speed: Level 50 Level 8: Hot Feet (A) Obliteration - Damage: Level 50 (9) Obliteration - Accuracy/Recharge: Level 50 (9) Obliteration - Damage/Recharge: Level 50 (25) Obliteration - Accuracy/Damage/Recharge: Level 50 (25) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (33) Obliteration - Chance for Smashing Damage: Level 50 Level 10: Siphon Speed (A) Recharge Reduction IO: Level 50 Level 12: Flashfire (A) Positron's Blast - Accuracy/Damage: Level 50 (13) Positron's Blast - Damage/Endurance: Level 50 (13) Positron's Blast - Damage/Recharge: Level 50 (15) Positron's Blast - Damage/Range: Level 50 (15) Positron's Blast - Accuracy/Damage/Endurance: Level 50 (17) Positron's Blast - Chance of Damage(Energy): Level 50 Level 14: Tactics (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50 (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50 (46) Adjusted Targeting - Endurance/Recharge: Level 50 (48) Adjusted Targeting - To Hit Buff: Level 50 (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50 (48) Adjusted Targeting - Recharge: Level 50 Level 16: Tough (A) Aegis - Resistance/Endurance: Level 30 (23) Aegis - Resistance/Recharge: Level 50 (29) Aegis - Resistance/Endurance/Recharge: Level 50 (29) Aegis - Resistance: Level 50 (34) Aegis - Endurance/Recharge: Level 50 (36) Steadfast Protection - Resistance/+Def 3%: Level 30 Level 18: Cinders (A) Lockdown - Accuracy/Recharge: Level 50 (19) Lockdown - Accuracy/Hold: Level 50 (19) Lockdown - Recharge/Hold: Level 50 (21) Lockdown - Endurance/Recharge/Hold: Level 50 (21) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50 (23) Lockdown - Chance for +2 Mag Hold: Level 50 Level 20: Weave (A) Luck of the Gambler - Recharge Speed: Level 50 (36) Luck of the Gambler - Defense/Endurance: Level 50 (39) Luck of the Gambler - Defense/Recharge: Level 50 (39) Luck of the Gambler - Endurance/Recharge: Level 50 (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 (40) Luck of the Gambler - Defense: Level 50 Level 22: Increase Density (A) Impervious Skin - Status Resistance: Level 30 Level 24: Speed Boost (A) Endurance Modification IO: Level 50 Level 26: Bonfire (A) Positron's Blast - Chance of Damage(Energy): Level 50 (27) Positron's Blast - Damage/Endurance: Level 50 (27) Positron's Blast - Accuracy/Damage/Endurance: Level 50 (31) Positron's Blast - Damage/Recharge: Level 50 (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown: Level 50 (50) Positron's Blast - Damage/Range: Level 50 Level 28: Hover (A) Luck of the Gambler - Recharge Speed: Level 50 (39) Kismet - Accuracy +6%: Level 30 Level 30: Hasten (A) Recharge Reduction IO: Level 50 (37) Recharge Reduction IO: Level 50 Level 32: Fire Imps (A) Sovereign Right - Accuracy/Damage: Level 50 (33) Sovereign Right - Damage/Endurance: Level 50 (33) Sovereign Right - Accuracy/Endurance: Level 50 (34) Sovereign Right - Resistance Bonus: Level 50 (34) Sovereign Right - Accuracy: Level 50 (36) Sovereign Right - Accuracy/Damage/Endurance: Level 50 Level 35: Transference (A) Efficacy Adaptor - EndMod: Level 50 (50) Efficacy Adaptor - EndMod/Accuracy: Level 50 Level 38: Fulcrum Shift (A) Recharge Reduction IO: Level 50 Level 41: Fire Ball (A) Positron's Blast - Accuracy/Damage: Level 50 (42) Positron's Blast - Damage/Endurance: Level 50 (42) Positron's Blast - Damage/Recharge: Level 50 (42) Positron's Blast - Damage/Range: Level 50 (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50 (43) Positron's Blast - Chance of Damage(Energy): Level 50 Level 44: Fire Shield (A) Aegis - Resistance/Endurance: Level 40 (45) Aegis - Resistance/Recharge: Level 40 (45) Aegis - Endurance/Recharge: Level 40 (45) Aegis - Resistance/Endurance/Recharge: Level 40 (46) Aegis - Resistance: Level 40 (46) Aegis - Psionic/Status Resistance: Level 40 Level 47: Siphon Power (A) Endurance Reduction IO: Level 50 Level 49: Repel (A) Sudden Acceleration - Knockback to Knockdown: Level 50 Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery: Level 40 (37) Miracle - +Recovery: Level 40 Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End: Level 50 (11) Performance Shifter - EndMod: Level 50 (37) Endurance Modification IO: Level 50 ------------
  21. I have seen several purpled out builds, but they are a bit beyond my means. I have about 150m influence for this build. I'm not interested in hearing about ways to make more influence, instead I'd like to make the most of the influence I have. I am rusty at the game, and have never played a fire/kin. I'd like to use the character for helping to level other characters through farms of some kind (don't care which kind). But also, I will probably use him for general grouping. Here is my first stab, I will appreciate any help. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Blue Heaven: Level 50 Natural Controller Primary Power Set: Fire Control Secondary Power Set: Kinetics Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Power Pool: Speed Ancillary Pool: Fire Mastery Hero Profile: Level 1: Char -- EntChs-Acc/Dmg:35(A), EntChs-Dmg/Rchg:35(50), EntChs-Heal%:35(50) Level 1: Transfusion -- Prv-Heal:50(A), Prv-EndRdx/Rchg:50(3), Prv-Heal/EndRdx:50(3), Prv-Heal/Rchg:50(5), Prv-Heal/Rchg/EndRdx:50(5), Prv-Absorb%:50(31) Level 2: Fire Cages -- DblAct-Acc/Rchg:30(A), DblAct-Rchg/Immob:30(7), DblAct-Acc/EndRdx:30(7), DblAct-Immob/Rng:30(17), DblAct-Acc/Immob/Rchg:30(29), DblAct-Stun%:30(29) Level 4: Boxing -- Empty(A) Level 6: Maneuvers -- LucoftheG-Rchg+:50(A), GifoftheA-Def:40(11), GifoftheA-Def/EndRdx:40(23), GifoftheA-EndRdx/Rchg:40(34), GifoftheA-Def/EndRdx/Rchg:40(36) Level 8: Hot Feet -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(9), Obl-Dmg/Rchg:50(9), Obl-Acc/Dmg/Rchg:50(25), Obl-Acc/Dmg/EndRdx/Rchg:50(25), Obl-%Dam:50(33) Level 10: Siphon Speed -- RechRdx-I:50(A) Level 12: Flashfire -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(13), PstBls-Dmg/Rchg:50(13), PstBls-Dmg/Rng:50(15), PstBls-Acc/Dmg/EndRdx:50(15), PstBls-Dam%:50(17) Level 14: Tactics -- GssSynFr--ToHit:50(A), GssSynFr--Build%:50(43), GssSynFr--ToHit/Rchg:50(46), GssSynFr--ToHit/Rchg/EndRdx:50(48), GssSynFr--Rchg/EndRdx:50(48), GssSynFr--ToHit/EndRdx:50(48) Level 16: Tough -- ImpSki-Status:30(A) Level 18: Cinders -- Lck-Acc/Rchg:50(A), Lck-Acc/Hold:50(19), Lck-Rchg/Hold:50(19), Lck-EndRdx/Rchg/Hold:50(21), Lck-Acc/EndRdx/Rchg/Hold:50(21), Lck-%Hold:50(23) Level 20: Weave -- LucoftheG-Rchg+:50(A), RedFrt-Def:50(36), RedFrt-EndRdx:50(39), RedFrt-Def/EndRdx:50(39), RedFrt-Def/EndRdx/Rchg:50(40), RedFrt-EndRdx/Rchg:50(40) Level 22: Increase Density -- Empty(A) Level 24: Speed Boost -- Empty(A) Level 26: Bonfire -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(27), OvrFrc-Dmg/End/Rech:50(27), OvrFrc-Acc/Dmg/End/Rech:50(31), OvrFrc-Dam/KB:50(31) Level 28: Hover -- LucoftheG-Rchg+:50(A), Ksm-ToHit+:30(39) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37) Level 32: Fire Imps -- SvrRgh-Acc/Dmg:50(A), SvrRgh-Dmg/EndRdx:50(33), SvrRgh-Acc/EndRdx:50(33), SvrRgh-PetResDam:50(34), SvrRgh-Acc:50(34), SvrRgh-Acc/Dmg/EndRdx:50(36) Level 35: Transference -- EffAdp-EndMod:50(A), EffAdp-EndMod/Rchg:50(40), EffAdp-EndMod/Acc:50(50) Level 38: Fulcrum Shift -- Empty(A) Level 41: Fire Ball -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(42), PstBls-Dmg/Rchg:50(42), PstBls-Dmg/Rng:50(42), PstBls-Acc/Dmg/EndRdx:50(43), PstBls-Dam%:50(43) Level 44: Fire Shield -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(45), ImpArm-EndRdx/Rchg:40(45), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(46), ImpArm-ResPsi:40(46) Level 47: Siphon Power -- EndRdx-I:50(A) Level 49: Repel -- SudAcc-KBtoKD:50(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:40(A), Mrc-Rcvry+:40(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(11), EndMod-I:50(37) ------------
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