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zenijos10

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Everything posted by zenijos10

  1. Are you saying Special = Bonus. Power Boost on a blaster does "Self +Special" and nothing else (According to wiki(. Does that mean its entire function is just a "bonus"? I would say from context across powersets, special is in fact a "special" and defining function of the power, not a dismissable "bonus".
  2. "Ranged (Location Area of Effect) Knockdown, -Speed, -Defense, +Special(Moderate Damage over Time(Fire) while burning)" (from wiki) Calling the DOT "Bonus" damage seems arbitrary to me. "EMP Arrow: Ranged (Targeted Area of Effect) Foe: Hold, -Regen, -Endurance, Special Damage vs Robots; Self -Recovery" (from wiki) Curiously, would you call the damage vs robots 'Bonus' Damage? To me, no. Just like the DOT in OSA, it is a function, and an important one of the power. It only works against robots, but it is self contained within the powerset. It is a feature, not an unintended side effect. For Oil Slick, the power is directly dependent on the primary powerset. If you have a primary power set that does fire or energy damage then oil slick is more powerful - I think everyone agrees here. If you do not have a primary powerset with fire or energy damage then you have to use an additional, otherwise terrible power (origin power) to activate the damage portion of Oil Slick - I think is also not controversial. I agree that igniting the oil slick makes logical and thematic sense. I agree that trick arrow is a debuff/buff set. On a larger note, I also think that the function of a given power in any powerset across any AT requiring a specific second powerset pairing is arbitrary. A large function of oil slick is the DOT, even if you want to call it "bonus". Does the primary sets balance equation include the "bonus" damage potential of OSA? I would wager no, and also argue that's an inside out way to balance a secondary powerset. If you really wanted to achieve balance this way, shouldn't every powerset have some inherent way of igniting OSA without resorting to a origin power? Honest Question: Is there any other power in the game the works the same way as OSA to get reach it's full potential? Is there any other power balanced combo use with temp or origin powers?
  3. I don't have any strategies for you. However, please remember the choice of which character you play next is the single most important decision of your life! If you choose poorly, what pitiful fate awaits you? Everything you do in life after this choice will simply be an epilogue to your decision. Choose wisely, the universe itself hinges upon it!!!
  4. What if force bubble was a pet? Its only attack is repel and knockdown, but you can control it like a mastermind. Goto follow and attack work like mm, defensive turns off powers. Make the pet untargetable. Keep a toggle still, that operates as it does now. Maybe balance requires a small cost all the time even if repel and kb are off, or an upfront cost when summoned or both. Alternatively turn it to limited duration click that can be made perma relatively easily.
  5. Actually, what I'm talking about is powersets NOT interacting. Having to use the garbage origin power means that OSA does not interact with your primary.
  6. Yes, I see that it is intentional, I was asking for confirmation. It seems this simply isn't the change I expected/ hoped for. I don't think adding an ignite function to one of the other powers would be anywhere near enough to turn this from a debuff/buff set into a damage set. I also don't agree its not a concern. Having to light the oil slick with a origin power is a pretty lame solution. Having the distinction of being the only power (as far as I know), that depending on your primary set requires you to regularly use a trash power to achieve its full function - even at end game content is a concern to me. Its like if you had to use brawl to activate the damage portion of dragons tail in Martial Arts. Regardless, no one is making me play the set, so C'est la vie. Anyhow, I respect all the work and care the development team is putting in. In this particular case, I think they missed an easy win.
  7. It seems like there is still no way to ignite oil slick built in to the set- which to me was the most obvious change to make. Or did I miss it?
  8. Lift/ hold, that would be an awesome sight! Especially if it was mag 3 or higher- then the crazy end cost might be worth it. That would be enough for me to finally make a FF character on HC. You have my vote! Liquefy I think is generally not that great or imminently useful. The fix I think is up the damage to something special or make the recharge much faster. Or both! I vote for both. Heat Loss is by far my favorite support tier 9 , followed by Fulcrum Shift. I enjoy lightning storm, Overgrowth, and Chronoshift too! Haven't tried the others. I havent played the others. I feel like from playing them myself and watching others, Liquefy and Force Bubble are the most skippable in a class of usefullness with a large portion of armor tier 9s. That is, most not used in battle and generally just a curiousity.
  9. I understand in general. Im asking specifically are there any formulas we can see?
  10. Some of these powers are pretty cool. I have question what is the functional difference in a pool power and epic/ pool power? Is there one? Are there objective design standards that exist? if so, can anyone post them here?
  11. I think its a cool idea too, but how does it thematically make sense as regeneration? Maybe makes more sense as a mechanic for a time armor or melee set. Would love to play something with it.
  12. Some great ideas here. I would love to see most of them be implemented (except -regen aura which makes no sense thematically to me, its regeneration not vampirism). I wanted to add something new so I tried to get out of the coh box. Consider Deadpool or Wolverine being stabbed, and they heal while being stabbed. This could cause the enemy difficulty in removing the weapon and attacking again: slowness and also inaccuracy and potentially opens enemies to counter attack. Mechanically, maybe IH and reconstruction create a small radius aura for melee that does a small amount of -recharge and -acc (or to hit) to enemy and +damage to any player in the radius. Or if possible, IH instead of a radius, it acts as a damage shield/reflect against Lethal melee damage firing back a decent amount of -acc and -recharge at the attacker and improving the players damage. This would be unique, continue the regen theme well, and also improve the effectiveness reducing effect of regen on primary powers.
  13. Are you using sandalphons key binds? Taking a hands on approach directing your pets on a per enemy basis might give you the feeling of doing something. Usually that means I forgoe defensive mode at least on some of my pets and basically treat my pets like they are attacks not distinct entities. I think this way makes it easier to see the direct effect your having on enemies. Also, it compensates for the wacky pet ai and benefits from the recent pet ai upgrades.
  14. Nice, like a patron power where youre the patron.
  15. I followed you and I like the idea of a pet patron pool, in fact in a previous weekly topic I suggested an Epic set with multiple pets. The part I think doesnt make sense is having named NPCs as pets. Then you will see several people all running around with Ms Liberty and Positron pets and I do not think it makes sense that a player(s) is the leader of the FreedomPhalanx. Generic heroes like Vanguard or Longbow soldiers, I think make more sense and is more consistent with COH game and story design.
  16. I think being able to summon named NPCs would be cool, but fits more as a temp power than a permanent power pool. I dont see the Avengers as Captain America's pets. I think the Avengers is more like a team of player heroes and Captain America is the group, sg, or task force leader. That said I would love a patron or epic pet pool.
  17. Rikti Patron Pool (Hro'Dtohz) Same powerset, two different mission arcs to get it (or do one of the others). I made two broadstroke versions for ranged vs melee, but probably 2 sizes doesn't actually fit all ATs. These are all powers possessed by Rikti. Melee Characters: Rikti Rifle Ranged, Energy, Foe Knockback, Disorient Accelerate Metabolism Ally +Speed, +Damage, +Recovery (less potent than defender version) Activating this power emits radiation that increases the running speed, attack speed, Endurance Recovery and Damage potential of all nearby allies. Affected Ritki Metabolism is increased so much that they become resistant to effects such as Sleep, Hold, Disorient and Immobilization. The Riktis are not protected from such effects, they just wear off faster. Fusion Pulse Ranged Energy, +Energy DoT, -RES (all), -Regen Dominate Ranged, Foe Hold Transponder Player can create an inter-dimensional Transponder for 60 seconds. A total of 3 Rikti soldiers(1 conscript, 1 guardian, and one Chief Mentalist (Lt)) can teleport in through this Transponder to join their allies and more will come to replace fallen soldiers while the portal is open. This power has a long recharge. The Transponder can be destroyed. Pets will stay spawned for 5 minutes, even if the transponder is destroyed or gone. Ranged Characters Rikti Sword Melee, Energy/Lethal Foe Disorient Resistance Auto, Self +Resistances: Smash, Lethal, Energy, Psionic, Resist Sleep, Confuse, Fear Greater Rikti Sword Melee, Energy/Letha) Foe Disorient Paralytic Aura PBAoE, Energy, Minor Damage over Time, Foe -Recovery, -Spd, -Rech, Fear Transponder Player can create an inter-dimensional Transponder for 20 seconds. A total of 3 Rikti soldiers(1 conscript, 1 infantry, and one Chief Soldier (melee, Lt) can teleport in through this Transponder to join their allies and more will come to replace fallen soldiers while the portal is open. This power has a long recharge. The Transponder can be destroyed. Pets will stay spawned for 5 minutes, even if the transponder is destroyed or gone. New Villain Patron Arc: Hro’Dtoz Probably the player must be a member of the Midnighters and Vanguard. Of course, the story could be slightly altered to change this to avoid needing those badges. Hro’Dtoz, leader of the Rikti Lineage of War has sent out word that he is willing to make a deal with any earthing who becomes an agent for him- word got to you. He will grant them a governorship when the Rikti rule. In addition he will outfit them with Rikti Technology in the meantime. The Villain never onces plans to betray the Earth, but a good plan here would be a great way to strike a blow against the Rikti, get some new tech, and possibly look like a hero for the world. They need to at least hear Hro'Dtoz out. The Villain uses their Vanguard clearance and covertly steals plans needed to build the necessary technology to make contact with Hro’Dtoz. The Villain discovers that other than Vanguard, the only known entity to possess this technology is Nemesis. As a member of Vanguard it would be unwise to rob them, but Nemesis... They definitely have it coming. Mission 1: Retrieve subspace radio command board from Nemesis After the player gets the item they are able to contact Hro’Dtoz on the appropriate channel. Hro’Dtoz does not trust the Villain. “Character Reputation: Dubious. Trustworthiness: Miniscule.” Hro’Dtoz makes it clear he will not trust the player unless they perform 3 treasonous tasks against Earth. 1. Get him working codes to a portal and place it where he can bring in an invasion force. 2. Retrieve Excalibur and give it to Hro’Dtoz at the Portal. Hro’Dtoz will not send in troops until he is sure the villain has handed over the actual Excalibur. 4. Plant a virus in the Vanguard communications array designed by Hro’Dtoz that he can activate on demand. Hro'Dtoz will not send troops until he has control of the communications systems. Mission 2: Defeat the Elder Fae guardians Hro’Dtoz has very good intelligence on Excalibur and will not be fooled by a Replica Sword, he will only accept one that matches the correct energy signature he has. Clearly he intends to give it to the Honoree in order to make the Honoree undefeatable. The player learns that Ms. Liberty has been working with the Midnighters so they can perform some research on Excalibur in order to free Hero One from his Rikti captors. Using their Midnighter membership the Villain covertly accesses the files on Excalibur learning there is hope that if the Honoree holds Excalibur he may be able to mentally recover from what the Rikti did to him. The villain believes they can now be the one to save Hero One. An Excellent PR move that might make it easier for them to operate in Paragon City. After some surveillance the villain learns that Ms. Liberty lays the sword on the ground whenever she goes to visit Statesman’s grave. The villain does not see the need to face Ms. Liberty or be seen. Instead the villain will take a helicopter and use a high powered magnet to grab Excalibur when she sets it down. After returning to their base of operations, the villain is surprised to discover they have been mystically tracked by the Fae Guardians of Excalibur. In order to keep Excalibur they must defeat the 5 Elder Guardians. Mission 3: Get location map of Praetorian Portals The villain was right, this will be an excellent way to further their stature and strike a possibly fatal blow against the Lineage of Blood. The Rikti are not aware of Praetorian Earth. The villain can exploit Hro’Dtoz’s ignorance. The villain must break into Portal Corp to retrieve the location of Praetorian portals and several processing unit parts needed to make them work. Mission 4: Defeat all Devouring Earth The villain learns there are currently several abandoned portals in Praetoria in areas overrun by Hamidon. The villain will explain to Hro’Dtoz they they will set up a portal in the basement of a large building in the heart of Paragon City. Because Hro’Dtoz thinks he is traveling to Primal Earth he will not understand the building is surrounded and infested with Devouring Earth, at least not until it is too late. The player must temporarily secure the large portal in Neutropolis long enough to make it appear to be Primal Earth and trick Hro’Dtoz as he looks through and performs test readings and insures the communication array is compromised. The rikti computer virus and invasion force will be against Hamidon controlled Praetoria and praetorian computer systems not Primal Earth’s. Mission 5: Defeat the Avatar of Hamidon Just as Hro’Dtoz is preparing to enter the portal to make the deal the villain is attacked by the Avatar of Hamidon and more devouring Earth. The player the must defeat the Avatar before Hro’Dtoz can figure out something is wrong. Conclusion: Hro’Dtoz and the Honoree and small contingent of soldiers come through the portal with the Honoree. Before you hand over the sword, you ask for the promised tech. Patron Powers unlocked. You also get the badge “Intergalactic Backstabber”. Hro’Dtoz gives the sword to the Honoree who raises it in the air triumphantly. A slight gleam is his eyes tell you something has changed in him. Hro’Dtoz turns towards the Honoree. “Rikti Home world disagreements: Excalibur solves.” Surprisingly, the Honoree turns and exits through the portal as more troops pile through. It appears it didn’t work and the Honoree is still under Rikti control. No matter, the Lineage of War isn’t going to survive the day- they were the real problem anyway, not the Rikti as a whole. After the last of the troops come through the villain closes the portal and opens a new one back to Paragon City. They place a small charge on the portal device and it explodes moments after the villain leaves, stranding the Hro’Dtoz and the Rikti troops surrounded by the Devouring Earth. Alternate Hero Arc There could be a similar hero arc with C'Kelkah as the contact attempting to thwart the giving of Excalibur to Hro’Dtoz. The player thwarts the theft, but learns from the Midnighters that it may be the key to saving Hero One. They recruit Ms. Liberty who agrees to give Excalibur to the Honoree. With Lady Grey’s help they set up a similar trap to the villain story. Hro’Dtoz and his forces are stranded in Praetoria, the Honoree goes back through the portal seemingly unchanged. C’Kelkah offers Rikti technology to the player as a reward. Patron Powers unlocked. The player gets the badge “The Hand of the Lake”.
  18. I love Ninja/Storm. I did not take hurricane and almost never use defensive. I almost exclusively fight in large groups. I treat ninjas like a single target set and micromanage the hell out of 'em using sandalphon's numpad binds - usually having them all attack the same high value target. I run in close to stay in melee range. When I throw in Tornado and Lightning Storm and things get melted . A ninja or two die a few times at mission in +4x8 groups (without crazy defense buffs stacking), but the ninjas also aren't completely made out of wet toilet paper, specifically they have decent AOE defense. Sticking to single target fighting gives them strength in numbers. I give them extra mitigation via Thunder strike kd, tornado kd, and freezing rain -recharge -speed. Electrifying fences I use as JIC to help keep my pets from Chasing runners. You could also move the overwhelming force from tornado to genin and replaced it with a sudden acceleration for even more KD mitigation. Build picture/ survival stats and pet stats are in the spoiler to avoid making everyone load so many images. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1543;706;1412;HEX;| |78DA6594494F53511CC5EF6B5FADA5455ACA50665A40A085D2AA5B2770488412B48| |0BA228D2D50D3C90E01977E05376E9C3E8189210E0B5D188DC62FE05E56A222A860| |7461EA9F774E684D9B36BFFBCEFD0FE70EAF91D5338E47E76F9D549A7322152B141| |622B14231914F273371EB74AC58CAC75266A5943DBA92CDC77BA3C56C3E6D95674F| |256C215A4AA7B399E07432733D56E8A99A182F2D2E068D14C624334BCA3E93CDA68| |2E752C9A5E5623DC67B4399AA339EA2B94422DE600CA712B178225F584EE6DACFE6| |92D78255A523251ABDE9113723F27B6C51FC942D6AC7A4545857A6391D9C07F509E| |8FA09F0C02930A7EFE7CA573EEA86281AAB699B66447F020F6E909FC1BA2FE457D0| |261B643692CB9AB9593334A7135C13971676B27815DC49BC959AD5E85E90EE3654B| |0D858A1B18964A5A61D746BDA055B26C12752DE4EE7F65D74706C933BE0A11FE477| |D0F913B48B8D7A3AA9379C14C549039586C05E944D3D950E2E6AAE0032CD92E9A66| |3F71138F1B48AD0A5ABEE3F78F6D3B19F8E477E81BAE43623576FE66A5BB85A0F57| |DBEB22DDA04F725AB9C7ADF4E5259F89BF36EE40DB7BF4687F43BE033BDF921B123| |6281ED74D865787D4EDE0DA3AFA50CF255A17D7D6457FDDF4D54F9F83F437DC08FA| |FF2AA3DE73F1D2C37A3D3CEF15D9531FFDF93EC247DF55DCD0BE59F295F8714BFDC| |B78EEBF02AE0A06983B10C6ED3D3C428E924170708C0C812FA4D510D6611EE2590C| |F32C867FFF7F262F0501F609982C98BB883AA397C82839078ECD825B0EA582CC0DD| |E85EFB17BE47D30FC807C481E47AE5BF63A048F2AE4C5FE77D6BC9DFE1A2554A384| |6B94A335CAB11A65AA46895494F24CE55F4169C6ACCD29EF3A6737EB6496DE35DE9| |DAD8A66D2BCD85BEF3CEE88F78266DCBD6FD57943C8DBAE689A76077BD37B1B3CED| |AF381AF7EFBFEDE509FFFEBD2F4FBA2594E30F7B63D42AAF558D5FFB2A31FF00A86| |F059C| |-------------------------------------------------------------------|
  19. I asked my neighbor, a lawyer. He says sometimes the best power to use against a tsoo is a counter tsoo, especially if you have deeper pockets.
  20. If I recall correctly, I think it will trigger force feedback +recharge on the MM when you click the power but not on the pets or when the pet attacks.
  21. Additional animations of this kind would be super awesome.
  22. At which point do traps or devices constitute technology or science? A sword, strictly speaking is technology as is a bow and arrow, as is a wheel. To a society who has never seen a wheel wheel might be consider magic. The origins are far more flexible then they might seem on first glance. That said, I do like the idea of power sets thematically based around strategy or tactics, but I think you can make a case for nonmeta, natural explanations for all controls sets. On the otherhand, nonmeta or non super powered is a player/story contraint and it too can fit among any origin. And it would be nice to extend powersets AND ATs to fit more stories like this. I think its important to differenciate between origin type and character flavor/ story.
  23. I see a lot of people asking for or explaining that a given powerset (existing or invented here) is for a given origin or only certain origins make sense. I don't agree. Every single existing powerset and the vast majority of whats listed here make sense with every origin. Perhaps not every origin story though. Everyone is free to give themselves whatever constraints they want in writing character origins, but please take a moment to recognize not everyone will use those same constraints. I especially see constraints being added around the Natural origin. Almost any powers can be explained with any origin with even minimal footwork, of course not every story will suit you. Here are a few examples: Natural is more than having no super powers. Electric Eels emit electricity, they are natural. Asps, certain frogs, spiders, and platypus produce poison naturally. Barry Gordy's The Last Dragon is using his own inner power with the Glow, Wolverine naturally has claws (hot take!). Also things associated often with natural origin can just as easily be anything else. That rifle? Inside it is the spirit of a dead ancestor that's why It can be used to super powered foes (also infinite ammo!) - Magic Origin. The Super Reflexes Tank? She got her super reflexes through a combination of good old fashioned hard work and scientific research and discovery. She follows an evidence based diet and uses the most scientifically efficient exercises in addition to a special "super supplement". Perhaps her mother was a famous scientist who did the seminal research on the topic. - Science Origin. The Bow and Arrow Blaster may seem to be using an archaic weapon, but in reality the Bow he uses is made from an unbreakable allow and fitted with nanomachines and artifical aiming intelligence(with an attitude!). The quiver uses replecation technologu - technology The shield brute was accidentally doused in toxic ooze. As a result she was mutated to be able to extend her senses of touch and proprioception into metal objects allowing her to be "One with the Shield". - Mutant Origin Anyhow, this is just a friendly request to consider ways that every origin can in fact be used with every powerset.
  24. Spirit Melee (Scrappers, Brutes, Tanks) or other possible names: Mystical Melee, Summoner Melee, Sorcerer Melee, or Chi Melee. The idea here is represent the tried and true idea of summoning non-corporeal spirits to aid and protect you in battle. In particular I wanted to add a more control-based melee character. “You have mastered the art of summoning otherworldly forces to aid you in bare handed combat. Spirit Melee provides a good amount of disorient effects as well as some self buffs.” Oni Fist – Melee, Minor Damage (Smash/ Neg Energy), Minor Disorient (quick punch animation) Demon Scissors – Melee, Moderate Damage (Smash/ Neg Energy) (2 fisted blast animation) Chi Strike – Melee(small cone), Minor Damage (energy), Foe Disorient (Chun Li Style Kick animation) Dragon’s Fang – Melee, Moderate Damage Over Time (Lethal), Foe knockdown (cobra strike animation) Summoning Mastery – Change Stances/ Special Cry of the Dragon – Range, Foe Taunt Astral Projection – Range, High Dmg (Energy) (psi blast/ holds head animation) Channel Spirit – PBAOE Melee, minor Damage(Energy), Foe Disorient, Consumes Chi (MM Necro summoning animation) Heavenly Dagger, PBAOE Melee, High Damage (energy), -Fly (lightning rod animation) Stances/ Summons: can choose one if Summoning Mastery is selected. It is not necessary for any actual summoned creature to be graphically visible. However, a non-combat pet appearing would be pretty cool. Oni Summoning – The Sorcerer summons a Spectral Oni to add them in melee. All Sorcerer’s Melee attacks will build Chi while this toggle is active. Each level will boost the user’s damage slightly. Once the user has built 3 levels of Chi and they execute Channel Spirit, the attack will apply three additional magnitudes of Disorient. If they have built 3 levels of Chi and execute Chi Strike, it will deal additional negative energy damage and grant the user a moderate regeneration and recovery buff for a short time. Dragon Summoning - The Sorcerer summons an Ethereal Dragon to aid them in Melee. All Sorcerer’s Melee attacks will build Chi while this toggle is active. Each level will boost the user’s damage slightly. Once the user has built 3 levels of Chi and they execute Channel Spirit, the attack will reduce the target’s damage resistance and apply an additional magnitude of Disorient. If they have built 3 levels of Chi and execute Chi Strike, it will deal additional fire damage and grant the user a moderate Damage Resistance bonus for a short time. Ancestor Summoning - The Sorcerer summons an Ancestor Spirit to aid them in Melee. All Sorcerer’s Melee attacks will build Chi while this toggle is active. Each level will boost the user’s damage slightly. Once the user has built 3 levels of Chi and they execute Channel Spirit, the attack will reduce the enemy’s to-hit and apply an additional magnitude of Disorient. If they have built 3 levels of Chi and execute Chi Strike, it will deal additional energy damage and grant the user a minor Defense bonus for a short time.
  25. Of all the Armor T9s I've tried, the only one I would ever take is Moment of Glory. It adds something the other powers in regen don't to keep you alive. It can be available pretty regularly It can mule a lot of IOs And most importantly to me It feels GLORIOUS! Raising your hand in the face of your adversary and become the unmovable object frels epic. That said, the power is still totally skippable. I think it needs another 15 seconds of uptime, even if its at half potency for the second 15 seconds.
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