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zenijos10

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Everything posted by zenijos10

  1. Yes, that's what I meant when I said you can make your mouse blink by hitting control. Regardless, with multiple screens and lots of actions I lose my cursor often and the pulsing circles don't really help. This tool darkens all screens except for a small circle around my mouse. Much better!
  2. There is a relatively new FREE tool built by Microsoft that is awesome. Shake your cursor (like a Mac) and It dims your entire screen (or screens) except for a circle around your mouse. This will help a lot of people, especially dual or tri-boxers. It is not an addon built specifically for COH, but for Windows in general. I know there are some addons you can use to change the cursors in game and there is a way to make your mouse blink in windows by hitting control. This is much better than the windows tool and can work together with the built in cursors. The tool comes with additional useful windows features like a snap-to window grid. Direct Link Article with Screenshots
  3. Thanks! And also thanks in general for putting this together and keeping it available.
  4. Looks like its back down now, returning a 503.
  5. Is there an underlying mathematic model for these scores or is this just how they feel to you?
  6. If you base Under or over performing mostly on damage, then you might be right. However for blasters who want to add some decent control to go with their secondary can get a lot of mileage from knockback to knockdown in nrg blast. It nets a great deal of survival for the team while still doing decent, but not excellent damage when comparing across all power sets. For corrupters and defenders, the soft control of knockdown can be extremely powerful when it comes to keeping a team alive. NRG blast can’t compete with the top tier blast sets on damage, but when done right it does add a ton of survivability to not just the player but the team. It doesn’t perform badly it just doesn’t perform the way a lot of people want to play. I for one enjoy the odd set that does this and feel it performs well both Solo and in a group. It is nowhere near the level of under power of the sets in the true gutter, like mercs.
  7. Counterpoint accepted. Thanks.
  8. Energy blast I think is a good set. The problem is that one of its primary assets, crazy knockdown, is reviled by a large number of player. So If anything got overperforms, but in the wrong direction. I agree on Cryonic Judgement. It is objectively the worst judgement power.
  9. Underperform: Mastermind in general, but only against +4 and up enemies. Mercenaries specifically are laughably bad. I think this is the worst set in the entire game. Medic is useless and the others have painfully long recharge on their good attacks. All the epic, both hero and villain, ATs tend to underperform, not because they inherently suck, but because they are unusually complicated. Compared to other ATs it is extremely easy for players to make a crappy one. OP eh, I feel that there certainly power sets that are top tier and plainly superior to others like Time, Energy Melee, Radiation Armor, Fire blast and Cold Dom. There will always be a “the best". I would not go so far to say they over perform or are over powered.
  10. Masterminds can tank well in defensive mode. Since robots can buff the mm with defense, maybe robots for primary and time for secondary. Or electric and try to layer in some res with def and heals. Now I want to go mess around in mess and see what I can spit out.
  11. Ninja/Storm is awesome. Of my 100+ alts, I think its the most fun. It works really well when your willing to micromanage your pets on individual single targets.
  12. Sometimes getting exact numbers is tough or counter productive. For people who aren’t interested in specific numbers here is a non-scientific way to look at dps as a team member, which ignores any other things you might be doing on the team. In this game when you join a team you never know what your gonna get, so what follows is relative. You might have a weak build, but be the strongest in the group, or you might have a strong build, but be the weakest link on the team. Generally I go by how it feels on average over several levels and enemy types depending on my goals or niches. Dps needs work I’m attacking, but it doesn’t seem like what I do matters. If I stop attacking there will be no obvious change in speed or team effectiveness. Dps is good enough I’m attacking and sometimes I feel my damage is contributing usefully. I sometimes either see minions and Lts drop by AoE or I often feel like I am obviously a big reason Lts, bosses or tougher go down due to my single target attacks. If I were to stop attacking, team speed and efficiency would suffer enough to be noticed. Dps is great Im obviously a driver for damage. When I attack, enemies go down as a result. Either AoE drops the minions and Lts or I’m a boss killer or both! If I stop attacking, then the teams efficiency and speed and possibly survival would obviously suffer. Dps is 1337 When I attack nothing survives. There is no hope for the npcs. If the rest of the team stopped attacking, but I continued there would be no obvious drop in team efficiency or speed, either for AOE, Single Target, or both.
  13. No screenshots sorry, I just wanted to say it was a lot of fun! Thanks to everyone that stuck it through. I brought my friend along with his newly minted 50 for his first Hamidon raid. Kinda cool to overcome hamidon hard mode on your first try.
  14. I completely agree that addition sort/search functions would be nice as would showing the secondary (and possibly epic) power sets. I didn't know that CIT existed, and it is cool. However, it's a 3rd party app that requires me to let it run in the background and monitor and report back to a 3rd party website. I guess it partially solves for what I am saying, but I am asking for something built into City of Heroes not a separate app. Beyond security concerns you also need to have another account and make sure the software is running. Just more steps to what could be a very simple process. This is as if CIT let you sort and search or arrange characters together as you described (it might I haven't actually checked), finding the right character would be easier then currently, but still it not as good as having it baked directly in.
  15. I’m not asking for all that information, I’m ranking the information I want to see and wondering what other people want to see, expecting that people disagree and expecting not all of it would ever be available(though would be nice) It seems that you would like flags indicating change, but not much more, which makes sense to me. Thanks for trying to understand.
  16. I have 100+ characters and I'm not only one. I can't remember every detail. I'm not saying flood the screen with info, instead I'm saying let me get relevant info from the character select screen instead of having to log in to each character, maybe click a + or something on the character select screen to reveal the data. So mostly, visually the screen changes very little. For a lot of us we have all kinds of projects and auctions going across multiple characters simultaneously. I hope to make it easier for us to comb through a huge log of characters and to put our limited attention where it is best used. I'd like to not need to log in to several characters every day and focus less on the meta aspect of having multiple characters. @Rudra Do you actually not want this, or are you playing Devil's advocate, or something else?
  17. I now have too many characters to count across multiple accounts. I would love to have more information on the character select screen regarding each character, possibly via an expansion or + button or even in the margins next to my character image. In order of what I would like to see for each character at character select: Influence Veteran Level Items Sold Count / Items Bought Count Item Selling Count / Items Buying Count Powers Chosen Slots/ Per Power and Enhancements slotted Items Sold Details/ Items Bought Details Items Selling Details / Items Buying Details Accolades Completed Current Missions Do you agree with this list? What else would you like to be available from the character select screen? What's your list of improvements to the character select screen ordered by importance?
  18. That's where I am coming from here. What's the reality here. That fandom data is nice, but it contains obviously outdated information which makes me questions if most or all of it is actually wrong in 2022. Maybe I will get up the motivation to setup a proper experiment, but mostly I was just hoping someone already had. In the grand scheme of things its not that important, just nice to know.
  19. Has anyone done a data analysis of the efficiency of influence and XP gain across team sizes? What I mean is, how is XP/ influence/ drops split or modified as team size grows. If I am complete say a fire farm and on average get 1000 inf and 1000 xp 5 recipes 5 salavage and 5 SOs per run solo. If I run two people will they average 500 inf/ xp and 2.5 recipes/salvage/SOs each (provided only the original member fights and everything else stays the same?) If I run 8 is everything split evenly or is there any increase/decrease in total payout? Also, to be clear I am asking if there is an object measurement of this, and I am not requesting off the cuff opinions.
  20. For the thing I want most, I think a lot of people might say I'm asking for too much, or its not doable, or maybe even that I don't understand how game development priorities work. If the following idea were implemented how would it improve your daily playing experience? I see that a lot of us players are hungry for new, engrossing content. I hear that a lot of us players want more and better ways to create content for ourselves and others. I would like to make each base into a distinct zone by marrying Architect Entertainment and bases. Not that you would get all functions of AE in the base, instead I'm asking for a type of NPC who can give out ONE story arc. In this way, we can use bases and (oft-requested) customizable NPCs to create more engrossing player-made narratives and give other players more reason to visit all the wonderful bases. Perhaps, eventually, conditions could be set, whereby completing NPC A's misson set 1, unlocks NPC B's mission set 2. Or another add on would be to be able assign specific Ouroboros missions to NPCs in our bases.
  21. Make one so you can stop asking yourself this question and get on with your defenders.
  22. Some crazy ideas: A. Take Cover: Get rid of Serum totally. Replace it with "Cover Generator". When mercs are near it they get +def, +regen +range and +acc. It doesnt move, once you cast it, thats where it is. B. Toxic weapons: Add a little toxic damage to all attacks. They're well compensated and the future risk of using these kinds of weapons is worth the pay today. C. True Medic: Medic is unkillable like certain lore pets. Does no damage, healing slightly increased can half health rez the player on a long timer. D. Terrible Idea Everyone will immediataly (and rightly) disagree with: Their mercenaries right? They're in it for the pay. Use influence to buff them, call it hazard pay. +50 damage, 1/2 influence earned goes to mercs.
  23. I am not placing anything in a vacuum. I am trying to understand and calibrate an informed pin I kn. I am asking for an apples to apples comparison regarding power scope (not power scale). Half of the power simply doesnt work without a specific damage type that many primary powersets do not have access to and that seems very weird to me. I feel, based on the rage I am receiving in this thread is not the appropriate place to discuss or learn. So I will instead give a hearty thank you to each person doing the good work of testing the beta changes and to the hard working volunteers improving this game for us. Thank you.
  24. The DOT damage is literally stated.
  25. Yes you have indeed. And I agree, I was not correct in saying you "Have" to get the origin power. However, that doesn't answer the spirit or reason of my concern. Does this power make sense in the context of all the other powerset powers in the game? I still ask the same question, does any other power function this way and require another power outside of its powerset to reach its full stated function? I'm actually trying to get an answer, not just make argument. So far it seems no. The only other one I can think of is the pet exploding power from Traps, but even then all Mastermind primary powersets have multiple powers that summon pets. Is OSA on an island when it comes to the ability using its full scope of power (as opposed to scale of power)? If it is on an island, does it really make sense to put it there? If so, please explain to me. I am reasonable and trying to understand.
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