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Wavicle

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Posts posted by Wavicle

  1.  It seems pretty clear to me that there are a lot of people who either do not understand the ways in which powers are balanced against each other, or don’t care. In many cases they have explicitly stated that they don’t care, with comments such as if the person is solo then it doesn’t make any difference.

     

    Well, fortunately it seems thus far that the homecoming devs do actually care about game balance and understand it fairly well. Therefore I predict that eventually both Fade and Farsight Will be marked to ignore power boost.

    • Like 1
  2. 7 hours ago, oedipus_tex said:

     

     Fade replaced a Mag 3 single target Hold power from the Defender version of Dark Miasma so its interesting to see its Controller version be Tanker-level armor. 😉

    I believe Fade replaced Fearsome Stare, a large cone Fear with significant -Tohit, not a single target hold.

    Soul Absorption replaced Petrifying Gaze, the hold.  Since Poison, Trick Arrow, Time, etc, get holds I'm not sure why this was deemed necessary.

    Questionable choices, balance wise, both of them.

    • Like 1
  3. 53 minutes ago, Leogunner said:

     

     

    As for the prospect of a draw-in power, I believe it might have a chance to be implemented with the new tools they have.  However, it will NOT be put in Hurricane.  Hurricane is too good of a power to make it a face-roll for elitist people whose only concern is getting mobs as tightly packed to AoE them down.  Maybe in a more situational and longer recharging power would you get that.

    A replacement for Detention Field or Repulsion Field perhaps.

  4. 47 minutes ago, srmalloy said:

    It would make the power more situationally annoying to use, but I would love to see AR's M30 Grenade start blasting people away from where the grenade lands, instead of shooting it into the middle of a group and have the grenade blast knock people between you and the grenade blast away from you, as if the grenade blast is sucking them in.

    No please. Implementing this suggestion would cause ranged aoes with knockback to actually scatter mobs regardless of where you are when you use the power. Right now you can use them to push all the mobs in one direction.

  5. 4 hours ago, kelika2 said:

    read the post again, they get one ask.

    and no, in the history of ever Hurricane has never made or broke a fight in terms of being useful.

    there is no way to use this power effectively in a group setting.  ever.  since 2004 to now I never ever once seen someone use this and thought "wow"

    Just stop and stop doing that whole "participation award" thing.  Hurricane just never

    ever

    ever

    made a positive difference in a fight

    ever

    hahahahahaha ahaha  ahahahahahahahah

    • Like 1
  6. 3 hours ago, kelika2 said:

     

     

    Right now, I ask someone once to turn off Hurricane before kicking.  it serves no purpose.  a debuff that pushes enemies out of the debuff range?  scattering groups making it harder to AoE and therefore taking longer to clear? 

    If you kick people for using Hurricane you're just proving you don't know how the game works.  Hurricane is an incredibly good power.  Now it CAN be used poorly, that's true, but kicking people for using powers that are effective when used properly just makes you a jerk.

    • Like 3
  7.  That’s very cool. I like it.

     

    I was hoping for a primary support though. I like getting the buff powers earlier. Ignoring the epic archetypes, we have four pure DPS, four hybrid DPS, and three pure support or defense.  So I figured a fourth pure support or defense was fitting. Also when GM Jimmy was chatting with us on Excelsior, he said that a support primary with melee secondary was what he was thinking about. Not that that’s any sort of official word, but that’s where I got the idea.

  8. 28 minutes ago, boggo2300 said:

    that achieves what? apart from being annoying?  any thing else it achieves at all?

    well, if you get slowed a lot it might no longer be perma for one thing.

    if you happen to be held or or out of end when you want to resummon, that could be another thing

    I'm not saying this change Shouldn't happen, but it should be done with careful consideration, not a casual "sure, why not"

  9. 9 hours ago, boggo2300 said:

    Yeah it was introduced when they went free to play for the hordes of new players, but it really seems more confusing and well largely inaccurate considering how out of "normal" you can build pretty much any AT in City

    I actually really like it.  Creating new toons is a big part of the game for me and being able to sort the AT list by playstyle is helpful.

  10. 1 hour ago, Menelruin said:

    Think like Daredevil, Spider-Man, or Superman.  Not gonna lie, mostly just want something to FIND THAT LAST GODDAMN 5TH COLUMN IN THE POOL ROOM!

     

    I'm imagining some powers would include an accuracy buff, a dodge bonus against ranged attacks, and an enhanced perception, limited duration power that also let you see enemies through walls and/or spot them on your map, akin to x-ray vision or super hearing.  Might also be cool to be able to spot an enemy's relative defenses and resists, though I think that data is all online anyway.

    There is a power called Surveillance that does something like that last one, so the capability does exist.

    • Like 2
  11. A few questions came to mind, and I noted some things, while I was looking at character creation today.

     

    I can SORT OF get my mind around why Tankers are listed in Melee Damage and Defenders are in Ranged Damage, and similarly I can SORT OF understand why Kheldians are not listed in Melee Damage and why Dominators are not listed in either Melee or Ranged.

    But I'm confused about why Arachnos Soldiers are listed among Pet summoners, but Arachnos Widows are not similarly listed among Crowd Control archetypes.

    I also note that the Kheldian archetypes descriptions STILL say "they take more damage from most sources" which hasn't been true since like issue 4.

    I assume there are other discrepancies that I missed.

  12. It would be nice if there was a button on the last screen of the respec process that allowed you to move All enhancements (or at least the first 70, I guess) from "Unassigned" to "Enhancement Inventory".

    I mean, there are a lot of things that I wish were different about respecs, but that seems like it might be doable, no?

  13. I encountered something in Praetoria recently that I wonder if it could be related.

    I ran the arc in which Crow betrays you and then you kill him.  But even after he had betrayed me and was no longer visible in the world Calvin Scott kept trying to introduce me to him, but of course I couldn't meet him because he was gone.

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