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fitzsimmons

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  1. Thank you, God bless. Regards, Dave
  2. Looks like no new badges... which is a good thing! I'm tired of the chase.
  3. Any ETA on updating badger with the 15 badges from Issue 28 Page 1? Thanks, Dave
  4. Oh OK, then the plaques are in there? If so, thank you!
  5. This has been fixed.
  6. Appreciate the forum post, I had to track down where it was mentioned. Here's the mention of it: https://discord.com/channels/572090223115239444/572111085918879767/1181740210107715664 Regards, Dave
  7. Enormous Genitals Herpes Both were genericed but then herpes reappeared. It always does.
  8. I ran a strugglebus ITF before. I regretted it.
  9. Appreciate the conversation around it. The drive behind posting it is it's one of the 2 things I've heard about on this other server that they'd like to see HC do which would potentially pull them back in. The hazard zone bit and also the ability to run every contact at level 50 (or whatever your current level is if you've out-leveled your contact). Frostfire at 50. Dr. Graves at 50, what-have-you. You never outlevel your contacts. I think it'd be neat and I've tried it and have seen it and running Frostfire at level 50 is a lot more free-ing than running at level 10 or whatever level it's normally run at. I'm certainly fine without it happening but I wanted to post the suggestion and get an idea as to whether or not there'd be any appetite for it. I certainly understand some of the pitfalls. Thanks and regards, Dave
  10. This is something another server did well. Hazard zones like The Hollows, Perez, etc have enemies where the minions con white, LTs yellow, etc. Would it be possible to do that here? Would be nice to see if so. Thanks and regards, Dave
  11. Mayhem Missions: Arson completes in Mayhem Missions now give everyone in the group badge credit upon completion. ----- Can Safeguard side missions and badge objectives be shared as well? Thank you.
  12. Maybe the proper request then is to have GM badge kill credit shared across the league instead of having requirements for each team to do x% of damage. The same problem exists during Halloween and the Banners and every other GM league scenario as well.
  13. OK, great. Any workaround to remove it?
  14. There’s a 30 minute bomb lockout in the instanced MSR. Maybe the same exists for the zone MSR, I’m not sure. Is there any workaround for this? 2 bombs are needed to spawn the GM and we wanted to get in, get the badges and get out and repeat. The problem with a large league is that getting kill credit on the GM depends on the team you’re on so often times you’re left with more bombs than GM kills. Anyway, it’d be nice if there were no bomb lockout.
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