Papaschtroumpf
Members-
Posts
597 -
Joined
-
Last visited
Reputation
81 ExcellentAbout Papaschtroumpf
- Birthday 01/01/1004
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I hadn't been playing for over a year but got back into the game, as I leveled several old characters I was unable to import files that used to work in the previous version of Mids (before it auto updated today after a year) and importing the data chunk from the forums seems to fail also. Am I missing a thread or instructions somewhere on how to get my old builds back?
-
But I made the mistake in REpel. I does Repel (duh), not knockback, so the Sudden Acceleration IO is useless
-
I'm of two minds on the repel effect of Jet Stream. Solo it's nice crowd control but in teams it too often pushes does a away from the tank. This is why is slotted a KB-to-KB enhancement even though the power already does Knockback and not Knockdown. According to the wiki it suppresses the Repel: While repel effects usually do not interact with KB-to-KD enhancements (eg. 1, 2), Jet Stream's repel is disabled if one is slotted. Note that this does not convert it to a knockdown. The ability will still have a knockdown effect on enemies within a Storm Cell, regardless of the enhancement being slotted or not.
-
at lvl21, I find the damage on this build lacking, although the only damage boost power I have so far is Siphon Power. Here's an attempt at a build, I haven't tried it yet. I'm going for defense first, then accuracy bonus (do they affect Storm Cell?), then damage boost. I don't know if I need all the recharge in the build yet. I have 4 LoTGs, Hastem and Siphon Speed, without a specific power to perma, but with transference getting "unlimited" endurance it should be good to have most attacks recharging fast I think, but if there is better slotting I'm likely willing to give up some speed. Ignore what level slots were added, I haven't optimized for that yet. Repel is more for fun than anything else, I could swap if for Vengeance or Burnout if I need the slot for example. Storm Accelerator - Villain Corruptor Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Storm Blast Secondary powerset: Kinetics Pool powerset (#1): Flight Pool powerset (#2): Fighting Pool powerset (#3): Leadership Pool powerset (#4): Speed Ancillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Hailstones A: Thunderstrike: Accuracy/Damage/Recharge 21: Thunderstrike: Accuracy/Damage/Endurance 27: Thunderstrike: Damage/Endurance/Recharge 46: Thunderstrike: Damage/Endurance 48: Thunderstrike: Accuracy/Damage 48: Thunderstrike: Damage/Recharge Level 1: Transfusion A: Numina's Convalesence: Heal/Endurance 5: Numina's Convalesence: Endurance/Recharge 23: Numina's Convalesence: Heal/Recharge 23: Numina's Convalesence: Heal/Endurance/Recharge 25: Numina's Convalesence: Heal 25: Numina's Convalesence: +Regeneration/+Recovery Level 2: Jet Stream A: Superior Scourging Blast: Accuracy/Damage 3: Superior Scourging Blast: RechargeTime/PBAoE +End 3: Superior Scourging Blast: Accuracy/Damage/RechargeTime 5: Force Feedback: Chance for +Recharge 48: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 4: Siphon Power A: Invention: Accuracy Level 6: Storm Cell A: Superior Scourging Blast: Damage/RechargeTime 7: Superior Scourging Blast: Damage/Endurance/RechargeTime 7: Superior Scourging Blast: Accuracy/Damage/Endurance/RechargeTime 9: Positron's Blast: Chance of Damage(Energy) 9: Bombardment: Chance for Fire Damage 11: Javelin Volley: Chance of Damage(Lethal) Level 8: Hover A: Luck of the Gambler: Defense/Increased Global Recharge Speed 11: Luck of the Gambler: Defense 39: Shield Wall: +Res (Teleportation), +5% Res (All) 43: Luck of the Gambler: Defense/Endurance 43: Luck of the Gambler: Endurance/Recharge Level 10: Siphon Speed A: Ice Mistral's Torment: Accuracy/Damage/Endurance Level 12: Direct Strike A: Sting of the Manticore: Chance of Damage(Toxic) 13: Sting of the Manticore: Damage/Endurance/Recharge 13: Sting of the Manticore: Accuracy/Damage 15: Sting of the Manticore: Damage/Endurance 37: Sting of the Manticore: Accuracy/Interrupt/Range Level 14: Intensify A: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge 15: Gaussian's Synchronized Fire-Control: To Hit Buff/Recharge/Endurance 17: Gaussian's Synchronized Fire-Control: Recharge/Endurance 17: Gaussian's Synchronized Fire-Control: To Hit Buff 19: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance 19: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 16: Boxing (Empty) Level 18: Chain Lightning A: Superior Malice of the Corruptor: Accuracy/Damage 21: Superior Malice of the Corruptor: Damage/Recharge 34: Superior Malice of the Corruptor: Accuracy/Damage/Recharge 36: Superior Malice of the Corruptor: Damage/Endurance/Recharge 36: Superior Malice of the Corruptor: Accuracy/Damage/Endurance/Recharge 36: Superior Malice of the Corruptor: Recharge/Chance for Negative Energy Damage Level 20: Speed Boost A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 22: Tough A: Gladiator's Armor: TP Protection +3% Def (All) 37: Steadfast Protection: Resistance/+Def 3% Level 24: Weave A: Luck of the Gambler: Defense/Increased Global Recharge Speed 37: Luck of the Gambler: Defense/Endurance 39: Luck of the Gambler: Defense 39: Luck of the Gambler: Endurance/Recharge 45: Luck of the Gambler: Defense/Recharge 45: Luck of the Gambler: Defense/Endurance/Recharge Level 26: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed 27: Luck of the Gambler: Defense/Endurance 46: Luck of the Gambler: Defense 46: Luck of the Gambler: Endurance/Recharge Level 28: Transference A: Synapse's Shock: Damage/Rechage 31: Synapse's Shock: EndMod/Recharge 31: Synapse's Shock: EndMod/Increased Run Speed 40: Synapse's Shock: Damage/Accuracy/Endurance 42: Synapse's Shock: Damage/Recharge/Accuracy 42: Power Transfer: Chance to Heal Self Level 30: Fulcrum Shift A: Invention: Accuracy Level 32: Category Five A: Artillery: Accuracy/Damage 33: Artillery: Damage/Endurance 33: Artillery: Damage/Recharge 33: Artillery: Accuracy/Damage/Recharge 34: Artillery: Accuracy/Recharge/Range 34: Artillery: Endurance/Recharge/Range Level 35: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed 40: Luck of the Gambler: Defense 40: Luck of the Gambler: Defense/Endurance/Recharge 42: Luck of the Gambler: Endurance/Recharge Level 38: Assault A: Invention: Endurance Reduction Level 41: Hasten A: Invention: Recharge Reduction 43: Invention: Recharge Reduction Level 44: Fly A: Hypersonic: Flying / Increased Fly Protection Level 47: Tactics A: Rectified Reticle: To Hit Buff 50: Rectified Reticle: To Hit Buff/Recharge 50: Rectified Reticle: Increased Perception Level 49: Repel A: Sudden Acceleration: Knockback to Knockdown 50: Invention: Endurance Reduction ────────────────────────────── Inherents: Level 1: Scourge Level 1: Brawl (Empty) Level 1: Sprint A: Invention: Run Speed Level 2: Rest (Empty) Level 1: Swift A: Invention: Flight Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance 29: Miracle: +Recovery 45: Preventive Medicine: Chance for +Absorb Level 1: Stamina A: Performance Shifter: Chance for +End 29: Performance Shifter: EndMod 31: Power Transfer: Chance to Heal Self Level 2: Lightning Aura Mode Level 49: Quick Form Level 44: Afterburner 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
-
I'm taking every power on the way up to learn the Storm Blast set, but does anyone has a good build I could respec into after 32?
-
Very well considered response and costume
-
I rolled a Water/Mental because I've never seen one in game and why not. Both sets are awesome, although I don't know that synergize very well though, but if they do I'm guessing it's gotta be as a blapper-ish build. World of Confusion and Whirpool at my feet style. I just need to figure out survivability, it's a lot easier to only wirry about ranged (and AoE) def when you stay at a distance, but now I have so much to slot for. anyone running this build, or build guru up to the challenge of those requirements? "Money is no object" (I'll likely regret saying that)
-
I've been looking at Sentinel builds, I kinda like this one, I like procs 🙂 I wonder if Weave at lvl 49 is too little too late? that's still only 13% defense, just short of a small blue insp. I'm thinking about getting stealth instead so slot for a LoTG +rechg, and if I slot flight for stealth I have full stealth, albeit late in the game. Still nice for WSF speeding for example. Similarly I think I'd want Tough earlier, so maybe move the ancillary down a slot. (not done in the build below, I may play it by ear when I get to 41) Like the previous poster, my Sentinel is a hoverer so I switched travel powers, and I switched the order of Hover and Aim to get Hover earlier Here is what I came up with. Reusing the freed slots for 5-slotting AIM for +2.5% damage may have been a better option too. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Neutrino Genesis: Level 50 Technology Sentinel Primary Power Set: Radiation Blast Secondary Power Set: Radiation Armor Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Psionic Mastery Hero Profile: Level 1: X-Ray Beam -- SprSntWar-Acc/Dmg/Rchg(A), SprSntWar-Rchg/+Absorb(27) Level 1: Alpha Barrier -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(3), TtnCtn-ResDam/EndRdx/Rchg(5), TtnCtn-EndRdx(5), UnbGrd-Max HP%(23) Level 2: Irradiate -- SprSntWar-Dmg/Rchg(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(7), Obl-%Dam(7), TchofLadG-%Dam(9), FuroftheG-ResDeb%(9), AchHee-ResDeb%(21) Level 4: Gamma Boost -- PrfShf-End%(A), NmnCnv-Regen/Rcvry+(50) Level 6: Cosmic Burst -- SprSntWar-Acc/Dmg/EndRdx(A), SprSntWar-Acc/Dmg(39), GldJvl-Dam%(39), ShlBrk-%Dam(40), TchofLadG-%Dam(40) Level 8: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(25), ShlWal-ResDam/Re TP(25), Rct-ResDam%(50) Level 10: Proton Armor -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(11), TtnCtn-ResDam/EndRdx/Rchg(11), TtnCtn-EndRdx(15) Level 12: Fallout Shelter -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(13), TtnCtn-ResDam/EndRdx/Rchg(13), TtnCtn-EndRdx(15) Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(39) Level 16: Proton Therapy -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21) Level 18: Proton Stream -- Dmg-I(A), Dmg-I(40), GldJvl-Dam%(43), ShlBrk-%Dam(46), TchofLadG-%Dam(48), AchHee-ResDeb%(48) Level 20: Particle Acceleration -- Flight-I(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Fly -- Frb-Stlth(A) Level 26: Neutron Bomb -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Rech/End(27), Bmbdmt-Acc/Dam/Rech(31), Bmbdmt-Acc/Dam/Rech/End(33), Bmbdmt-Dam(33), SprOppStr-Rchg/+Opportunity(33) Level 28: Particle Shielding -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31) Level 30: Boxing -- Empty(A) Level 32: Atomic Blast -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Dam%(34), Obl-%Dam(34), Erd-%Dam(37), TchofLadG-%Dam(48) Level 35: Ground Zero -- Obl-%Dam(A), ScrDrv-Dam%(36), TchoftheN-%Dam(36), Erd-%Dam(36), ShlBrk-%Dam(37), RechRdx-I(37) Level 38: Meltdown -- GldArm-3defTpProc(A) Level 41: Mind Probe -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(42), Hct-Dam%(42), Mk'Bit-Dam%(42), GldStr-%Dam(43), TchofDth-Dam%(43) Level 44: Dominate -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45), GldNet-Dam%(45), Apc-Dam%(46), GldJvl-Dam%(46) Level 47: Tough -- StdPrt-ResDam/Def+(A), HO:Ribo(47), HO:Ribo(47) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Musculature Core Paragon Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1504;727;1454;HEX;| |78DA65544B4F135114BE773A05FB024A8116A1B4BCFA66A0EA4613252A481031048| |CDBA6C25846CB0CE9542371E55F70E32F70E1C644FF817BF1F103DC69A23C35AE5C| |603D33DFA1A2BD49F3F59CF39D73CFF9EEBDB3F86826F872EEC9B4901D57AB65DB2| |EADE866DD30F5AAFF96BEBA6E5A55ABB2256875DDD41FD46B866925E77453B70DBB| |9D9C89637269B96C56F4356DB9BC6694EB866596AE50B17AB2199FD1EFEAA6AD9F2| |05CAE6D58351158B2ACAA76AD6A54D6EB7EF7FFCAA6AEAF85E076BC865909BBD6BC| |F9D0B08D3B46D5A86FF5CF6E1AAB5AB3FA926D9416693FBDB615A3B652F40B6404A| |F8614EF54218AAA38FD11B8E3C4A41B53454EBA3E4503AA138C93C0BE5F1E178394| |2391E395DBA8D3F6815180736A5B014E931D5745CF1BB223AA789515C2835CE9790| |64EF136EA87A8AE177DAADEF7A8977ACB5840DD741BEAA5B9BE8FB46F473D4F7B2F| |EAC48E84CB892D20A7F813B84BF57DCCF5F18C7E9ED9CFB376F0AC7BC40D3037C0D| |C207383FF713B881B627D432FD057EA39F007C53A11F3767E451F5DDF187780DDBB| |8C7BC09E7D8E536E98750EC705E667CCB11E13ACC724EB31C93ABF269D23C815915| |1E48C9056BDAC7D6FDEF1F9441F63806251E6478F305798F6EFE7DEFB152FEECD6F| |9CC790809D948C47F0273F01F7297780EFD5C0207A1D8C330E0187128C49A0A41EE| |2D84FC41BB444375549700789F38ADBE9F005C68B9878986FDCD881F28F1207943B| |C2B923CC197D0C2546636C73CE18AB38C66A1C52EE3877327E06B1CFA468864F239| |3460FD90C631E7B66EFF3E964503F57223BAD8A2F949BE7DCFC3CB8850DA85C284B| |B77E61964FB488F8049FB08754D190AB685170B54B64AA9E26868833C5FD4EF12BB| |897755EB6F39E1A8D41B5F905704C52F6468B6749E50F0179A4EBD9F737DFB9907C| |870E4EFA5CD6E15F8F94C3E859B92EDDB9BF9F8C1DBFF6A7C0850801628D5C4B375| |32D9E628BE76C8BE75C8BC7D7259CB37777F903B96BF482| |-------------------------------------------------------------------|
-
I never got back to mine, but it's still around, i never deleted it either
-
Anyone playing Electric Melee / Dark Armor?
Papaschtroumpf replied to Papaschtroumpf's topic in Brute
Yes that it definitely a nice synergy. Elec Melee always feels a bit slow to develop for me, but I'm enjoying the combo. I think mine is in the mid-teens, i don't tend to slot IOs till the 20s which is when the combo will start picking up speed... -
Anyone playing Electric Melee / Dark Armor?
Papaschtroumpf replied to Papaschtroumpf's topic in Brute
that looks pretty good, the slotting order is not quite what I would usually go for, survivability over damage for sure! -
I'm not finding aby threads on this combo, I was thinking about trying it out for a thematic reason (electron cloud concept) Any advice or build?
-
Lol I like it. There is a side "ear vent" kinda piece that works well for monkey types too, can't remember what it's called and no game access atm.
-
Pure Ranged Fortunata / Soul Mastery Build
Papaschtroumpf replied to Draeth Darkstar's topic in Arachnos Soldier & Widow
As much as I love the concept of an all mental (more than all range) fortunata, I keep coming back to sottocamp's build above