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Theronos

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  1. I, too, appreciate all the work you put in to keep this up to date. I spend a lot of time playing with builds in Mids. One thing that I run across frequently is when I have the default set to +3 levels or use a menu option to set all relative levels to +5, it applies these levels to ATO/Winter enhancements, which cannot be boosted in game. When I'm trying to compare two builds I have to manually click each enhancement, hit the minus key 5 times, and hit enter. Would it be a lot of effort to modify the definition of these enhancements to not allow level modification or perhaps just not allowing them to go above 50?
  2. It's definitely being manipulated. I spend at least as much time playing on the auction house as playing the game. It's fun for me and something to do when I have 15-30 minutes or so. I buy recipes, craft the enhancements, and sell for a reasonable profit. For the last six months or so, I've had bids out most every day for all of the yellows or reds I might need. I was routinely getting yellows for between 400-800 influence. A few weeks ago, I started seeing them above 1000 again, last week above 2500, and this week, I've had bids out at 6-7k that haven't filled yet. Fortunately, it doesn't impact profit all that much, but it is a pain in the ass. And it's rather stupid. Even if someone put up 1000 yellows a day at 10k each, that's only 10m influence, which you could more easily make by crafting a selling 2 purples or 2-3 reds. I can only think that someone (or some group) came up with this no so clever idea, and didn't know or care that they were simply being a dick. I've thought of spending a few billion to buy up all the yellows I could and resell them for 500, but I'm sure how long that would take or if it would be enough.
  3. Thank you very, very much. I have never seen a faster and more thorough response to a problem or question that I have reported (and others as well, I'm sure) from any game, let alone one that is supported through volunteer efforts only.
  4. Hi. I've had various screen resolution issues when launching, playing, or exiting the game. I don't know whether they are due to Windows bugs, graphics driver issues, City of Heroes bugs or some combination of the three, so I thought I'd put them out here and see if anyone knows of any resolutions or possible game changes that could address them. First, here is what I am running on: I'm running the latest version of Windows 10 on a desktop computer. I have an AMD Radeon R9 200 Series graphics card My main monitor is 3840x2160 I have a second monitor at 2560x1440 The highest resolution that I can run the game at in fullscreen mode is 2560x1440. When I start the game it changes the main monitor's resolution to 2560x1440. I have tried changing the resolution to 3840x2160 in-game. I click Apply Now, it thinks about it, but it stays at 2560x1440 with the Apply Now button still flashing. The interesting thing is that I managed to get the game to run at close to 3840x2160 in Windowed mode (through a series of steps described below). So, it seems that it is possible to run at that resolution, but something about Desktop mode prevents it from doing so. This isn't a big issue for me; I don't need to run the game at 3840x2160. However, Windows is very quirky when you have multiple monitors and a game changes the resolution of the main monitor, so if I could run it at the monitor's native resolution, it would make some things easier. For instance, when the game is running and I attempt to switch to another application, I frequently find that the application window has been moved and/or resized when the game was started. Sometimes, the only way to get the other application window to display is to right-click on the application's icon in the task bar and select Maximize. It then maximizes on the main monitor and I can drag it to unmaximize it. Recently, I've noticed that these windows have been resized to the height of the title bar. It's possible that, other than the resizing issue, the window was simply below the City of Heroes window (although some windows are in fact moved to the other monitor or even beyond the bounds of either monitor). The problem is that City of Heroes insists on being on top. That makes sense given that it's running in desktop mode. *However*, the Tequila window, and only the Tequila window, will always display over the City of Heroes window when I Alt-Tab to it. This is useful when I need to start another application from the task bar or select the sound icon to adjust the sound. Sometimes, I want to run a second instance of the game, such as when I want to transfer some enhancements from a character on my account to one on my husband's account. I have no problem bringing up a the second instance on the primary monitor, and I can switch between the two windows easily. When I exit the second game instance, however, the screen flashes a bit, and I am left with the first game instance running in a small part (about 1/3 screen size) of the primary screen in the lower left part of the screen. It is not a full representation of the game, however, as some things are not visible, like for instance, the main menu. The only way I can fix it is to use Alt-Enter to switch to Windowed mode and then back. At that point several things are not where they were before and I have to readjust. Recently, I had the idea to switch to Windowed mode before starting the new game instance and move the window to the second screen. When I started the new instance it came up on the primary monitor, also in Windowed mode at 3816x2054 resolution. Other than things being hard to read (and not wanting to take the time to adjust the UI scale), this worked fine. After I was done, I closed the second game instance, moved the first instance back to the main monitor, and switch back to desktop mode. After a while, I exited the game entirely. What was interesting is that when I started the game later in the day, it attempted to bring it up at 3816x2054 resolution in desktop mode. This is not supported and it displayed an error that that effect. It then exhibited a very long-standing issue that City of Heroes had for years, which is when any unsupported window configuration is encountered it defaults to 800x600 resolution. The only thing that can be done at that point is to kill the City of Heroes process. The alternative (letting it come up at 800x600) is not pretty. I then have to go into the registry and manually change the ScreenX and ScreenY values back to 2560 and 1440 before restarting the game. If you can do nothing else for any of these issues, please, please change the default resolution to something rational like 1920x1080. This is all I can think of for now, and I apologize for the length of this post. These things have kind of bothering me for a while and I finally had some time to write about them.
  5. Ah! Thanks. I hadn't seen the more recent posts there. I'll look at them now. And, believe me, I'm happy that you found ways to slot that you find satisfactory. There are many good Fire Blaster builds. I just wanted to offer up my build in case you or others found value is some of the alternatives.
  6. Hi. Thanks for contributing to this board. I haven't seen many Fire^3 discussions. I haven't contributed much myself, so I took this opportunity to post my current build. I don't know how many times I've tweaked it recently or over the years. I get almost as much fun playing with the Hero Planner (currently Mid's Reborn) as I do playing the game. This build is a lot more offensive-heavy than yours is. I had a build with Tough and Weave in it, but I ended up sacrificing some of my defense and resistance for more offensive powers, slots, and buffs. The build has a 40% global damage bonus, for example. It does help that I almost always team with my spouse, a Dark^3 defender, but we tend to chew through the bad guys at +1 x2. We're still only at 43, working our way back to incarnate status slowly. I actually have the new Experienced Marksman set in Blazing Bolt now instead of the Sting of the Manticore set shown. With this and the new Fast Snipe ability I was able to make this one of the primary powers in my attack chain (along with Blaze, Fireball, and Fire Blast) with 0 activation time and 4.15s recharge time. I was curious why you put the full Preventive Medicine set in Cauterizing Aura. With two Health IO's I get the same 35 HP every 2s, and two EndMod IO's mean I have almost no endurance issues even with Hot Feet on all the time. I still have Consume for those occasional AV or Sapper fights and a little more AoE goodness. I think you will be running out of endurance a lot with your build. --Passionate Embrace (Indomitable) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Passionate Embrace: Level 50 Mutation Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Fire Blast -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dvs-Acc/Dmg/Rchg(3), Dvs-Dmg/EndRdx(5), Dvs-Acc/Dmg(15) Level 1: Ring of Fire -- Empty(A) Level 2: Fire Ball -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17), SprDfnBrr-Rchg/+Status Protect(25) Level 4: Super Jump -- Jump-I(A) Level 6: Fire Sword -- Hct-Acc/Dmg/Rchg(A), Hct-Acc/Rchg(7), Hct-Dmg/Rchg(7), Hct-Dmg(9), Hct-Dmg/EndRdx(23), Hct-Dam%(45) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Krm-ResKB(31), Rct-ResDam%(37) Level 10: Rain of Fire -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx/Rchg(11), Ann-Acc/Dmg/EndRdx(11), Ann-Acc/Dmg/Rchg(13), Ann-Dmg/Rchg(25), Ann-ResDeb%(48) Level 12: Aim -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(13) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(17) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(27) Level 20: Cauterizing Aura -- EndMod-I(A), Heal-I(23), EndMod-I(36), Heal-I(43) Level 22: Stealth -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42) Level 24: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(29) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(37), StnoftheM-Acc/ActRdx/Rng(40) Level 28: Consume -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Dmg/Rchg(29), Obl-Dmg/Rchg(31), Obl-Acc/Rchg(34), Obl-%Dam(43), Obl-Dmg(48) Level 30: Assault -- EndRdx-I(A) Level 32: Inferno -- Arm-Acc/Dmg/Rchg(A), Arm-Acc/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dmg(39), Arm-Dam%(46) Level 35: Burn -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Dmg/EndRdx(40), SprAvl-Rchg/KDProc(46) Level 38: Hot Feet -- OvrFrc-Acc/Dmg/End/Rech(A), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-Dmg(50), Obl-%Dam(50) Level 41: Bonfire -- SuddAcc--KB/+KD(A), SuddAcc-KB/Dmg/Rech(42), SuddAcc-KB/Dmg/End(42), SuddAcc-KB/Rech(43) Level 44: Fire Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(45), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(46), UnbGrd-Max HP%(48), UnbGrd-ResDam(50) Level 47: Rise of the Phoenix -- Obl-Dmg/Rchg(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) ------------
  7. Does anyone know what effect, if any, knockback enhancement has on a power, like Bonfire for instance, when you have the Knockback to Knockdown proc slotted? Let's say I six-slotted Bonfire with the full Sudden Acceleration set (not likely, but let's just say). Would it increase the chance or duration of the knockdown or would I just be wasting slots (aside from the set bonuses)?
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