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Meknomancer

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Posts posted by Meknomancer

  1. 4 minutes ago, SeraphimKensai said:

    Time, Rad, Kinetics, and Elec Affinity can all get recharge buffs from their own sets.

     

    Besides Hasten, and stacking recharge set bonuses, you can also use an Offensive Amplifier from the P2W vendor and also make a recharge base buff. Otherwise you can be effected by outside recharge buffs like SB and such too.

     

    In my experience the earliest I've had Perma PA that I can remember was for a Yin TF, but it's possible I may have been able to get it for Synapse TF as well, but I don't ever remember trying as when I run that it's usually early morning during it's WST period and I usually solo it with my three accounts.

     

    Does elec affinity's energizing circuit help? I run an ill/elec and i haven't noticed it.

  2. On 4/21/2024 at 4:40 PM, Uun said:
    • Lifegiving Spores is a crappy power. Drop it and move the slots and Panacea set to Regrowth. Replace it with Corrosive Enzymes (which doesn't require more than 1 acc in the base slot).
    • Drop Pistols or Dual Wield and replace with Bullet Rain or Executioner's Shot.
    • Split Superior Vigilant Assault into two groups of 3 pieces to double up on the 10% recharge bonus.
    • Entangling Aura only requires hold and end reduction enhancements. Frankenslot with 2-3x end/hold IOs. Procs don't work well in this power.
    • +5 the rech IOs in Hasten and Overgrowth.
    • If you're going to rely on procs for damage, drop Agility Alpha. It acts like a recharge enhancement in all your powers and hurts your proc rate.

     Didn't lifegiving spores get some treatment from page 7? I haven't had a chance to test it out yet but i'm sure i read it got some re-work.

  3. 25 minutes ago, Bobbot said:

    Massive necro, I know, and I'm not even in the right AT forum to make a good joke about it.

     

    Anyway, I took @Redlynne's advice about mashing up the Time/DP and Mind/NA builds, and this is what I came up with.

     

    The naive mashup was lacking defensively, so I dropped the AOE attack chain and most of Soul Mastery for the fighting pool, maneuvers, and vengeance. That, in turn, let me slot some LotG's to make up for losing the FF procs. I swapped Wild Growth over to resist both for the set bonus and, when combined with Dark Embrace, to get me up to S/L res cap. I'm reliant on Spore Cloud to get up to the def cap, but some quick testing on the beta server felt pretty good. I'm not entirely convinced by Piercing Rounds, but it is nice as a pseudo-snipe and res debuff on hard targets, especially since I dropped Corrosive Enzymes.

     

    If anyone's got tips or tweaks to improve the build, I'd love to hear them. For now, I need to start levelling another alt.

    Guerilla Guns - Defender (Nature Affinity - Dual Pistols).mbd 43.2 kB · 0 downloads

     

    After hail of bullets, bullet rain is my fav power in the set. Skipping that will really hurt as will leaving out executioners shot as your now down to 2 very low damaging st attacks and 1 that relies on procs but your running agility so the chances of those procs firing off gets lowered. 

     

    Overgrowth isn't perma or even close, the massive end drain you'll have when its down will chew through your blue bar at incredible speed if your running all those toggles when it runs out. If that times with a hasten crash mid fight you'd better have a load of blue insps/recovery serums up.

     

    HoB/Dual Wield/Bullet Rain/Empty Clips all have the option to take ff+rech proc that would help bump the recharge to get overgrowth perma, if i were you i'd be looking at ways to fit them in.

     

    If the plan is to be a pure support you'll probably be fine, just don't expect to be taking down any mobs or hard targets at speed.

     

    Defense seems low for all those defense toggles. Not much point slotting entangling aura that way its just a huge end drain, the procs will almost never fire off unless your in epicly long fights and the basilisks is just a bad set to slot in there all round.

     

    So late and i have to log but you maybe better off with this, i did 30 seconds of fiddling, you'd still be relying on force feedback procs but they should be enough (forgot to put 5 armageddon and a ff+rech into hail of bullets)

     

     

     

    Guerilla Guns - Defender (Nature Affinity - Dual Pistols).mbd

  4. 3 hours ago, EnjoyTheJourney said:

    You can laugh at or curse at the attached build, if you'd like. But, hopefully it provides some fodder for thinking through the alpha choice and how to get some more slow resist into the build. 

    I went ahead and put agility core into the build. You can click the button for it on and off to see how recharge figures and damage numbers change when you have it and when you don't have it. Check out the better recharge on freezing rain (helps the whole team's damage, as well as yours) and (especially) the better recharge on your single target powers. Check out the longer time interval with multiple tornadoes and lightning storms up. Notice that agility doesn't adversely affect your AOE powers much because of their long recharge, and that their availability improves with agility. When you account for better recharge, meaning greater availability for your ST powers, the "on paper" DPS isn't radically different for your single target powers with agility core (single target powers are the most adversely affected for their DPS, at first glance). When you factor in that some percentage of damage will end up being "overkill" damage (which is wasted damage) and that more frequent power availability with agility means quicker mob defeats, agility can lead to smoother and quicker battles than musculature. 

    My first foray into non-damage alphas was with a storm / water defender. I took musculature radial at first for her. But, I eventually shifted to agility core for her to better tame the huge endurance expenditures of storm and to have better nuke and storm power availability. More slotting flexibility because of better defense numbers was also helpful. With agility she fairly often used to solo one side of the ITF's final mission while the other 7 players worked their way through the other side of the map, on the path to the courtyard. She usually defeated a lot of mobs when competing directly with 7 other players' characters, arriving at a similar time to the rest of the team at the courtyard. That experience opened up my thinking for alpha incarnate choices other than musculature and intuition radial. 

    Screenshot (41).png

    SYMPHONY STORM - Controller (Symphony Control - Storm Summoning) (2).mbd 43.34 kB · 0 downloads

     

    Amazing how that looks so similar to my original build. I did have the artillery in confounding chant initially, the only difference was the winter pieces frozen blast went into freezing rain over brawl.

     

    So i got my t4 ageless that fixed everything except the recharge on single target stuff, they don't quite cycle fast enough but i can live with it for the extra damage that comes from musc so far. Its an even better combo that i hoped there's synergy i didn't even consider. Confounding chants stun stacks with tornado's for purpled eb's. The contagious proc/confuses from reverberant stack with impassioned serenade. If i had an extra slot i wouldn't bother with the annihilation procs i'd toss it in indom will, psi attacks leak through occasionally and even with ageless and the ff+rech firing off, its not perma.  The artillery set in freezing rain/ageless/force feedbacks get me perma freezing somehow. 

     

    1 death so far, i just stood still and let a mob of +4s melee me and didn't even reposition. Pure laziness. Its a lot of work. I'm looking to dump leaping for flight, that would allow me to hover over mobs and cycle attacks, right now i'm having to hop up in the air and pop lightning storm to prevent kb's, then jump about like a madman lining up the cones. I don't think i'll have the endurance to run hover+fly+evasive on top of everything else though.

     

    I think your right about agility, i'm only getting 2 tornadoes/lightning storms out which seriously hurts the dps. Every other storm i played i'd be triple stacking. I'd love to dump that artillery set. Definitely keeping the procced out dreadful discord, its the fastest recharging cone and the majority of my mob damage once freezing rain drops. The sleep can be useful even when the procs miss but if i had to give up a single power that would probably be it.

     

    I'll craft an alpha agility but thats a couple weeks away (i always make them with shards and save the threads and for some reason game bugged out and refused to give me a notice of the well for this weeks wst)  and see what the difference is, i can already imagine myself liking the recharge better.

     

    Appreciate the response as always.

    • Like 1
  5. 15 hours ago, EnjoyTheJourney said:

    The build looks really good👍. Hopefully you can reserve the name "Symphony of Thunder" or "Conductor of Storms" or some such for it. 

    It seems highly likely that you know the following, but here goes ...

    If you can make endurance work with Agility core alpha then that might complement your build quite well. A bit more defense would offer a little more build flexibility while still remaining soft capped to range. Storm loves recharge almost as much as it loves making a stormy's endurance bar disappear forever. An extra 33% recharge from Agility would help to more frequently summon freezing rains, tornadoes, and lightning storms. Endurance modification would also help to manage the endurance-swallowing beast that is storm. 

    Intuition radial offers range and slow, which would also be quite helpful. But, it doesn't offer recharge and recharge seems to be what makes storm sing. :classic_rolleyes:

     

    Agreed on all of the above. And yet i'm still building towards musc radial, damage+end mod. With indom will i can skip clarion for ageless and not worry about endurance (had some embarrassing toggle drops so far mid tf's but its only vet lvl 3) I'm pretty sure agility is going to mess with the procs firing off and i'll always take musc/intuition when i can i'm a big fan of the extra damage on AT's that have almost none.

     

    Your spot on about recharge but the biggest problem i'm finding is lack of slow resist, original build had about 60% but i had to drop almost all of it to get the def+resists up, turns out that was the right way to go after a few itf's and aeon no way i would have survived the aggro when i got stuck soloing stuff without it, the few times i've been 'glued' i had to turn on ss and waddle backwards. If there was anything in the build i could change i'd put in more slow resists and take my chances on the ff+rech firing off to keep attacks cycling.

     

    So far its tons of fun. I do love symphony procced out cones they hit way harder than you'd expect and the single target stuff is just about sufficient. Would be nice to get some achilles proc in freezing rain/annihilations in the cones but i really struggled to find slots, it was all i could do to keep the procced out sleep cone in it. Artillery set in freezing makes me sad but i don't see myself surviving any speed runs/harder content without the defence.

     

    Thanks for looking it over, i always miss stuff i have to respec out of/into later, already onto 2nd respec, i'll stick with it for a bit til i get t4 ageless and see how that affects things. I have to wonder if agility recharge messes up proc rate will ageless? I don't really do math/city of data so i'll just play the game and find out the hard way.

     

    The names! i totally forgot to check what was free. 

    • Like 1
  6. 1 hour ago, EnjoyTheJourney said:

    Thank you for taking time to provide a thoughtfully considered and very reasonable set of changes. Your efforts are appreciated and the build you've suggested would do absolutely fine as is. I like what you've proposed overall, as well, and will incorporate several elements into a revised build for my character.  

    Just got this character to level 50 and I'm currently getting his IOs in place. I'll stick with world of confusion instead of gravity distortion field, at least for now. I'd like to see the effects of "portaling" mobs into world of confusion with the contagious confusion proc in place. It would be helpful to have some extra accuracy from the AT set, though, and gravity distortion field can be a nice "ah heck" power to have. GDF may go into a later iteration of the build ahead of world of confusion. 

    Also, I realized only after posting that I had clicked the button for lift when calculating accuracy. So, I had inadvertently assumed that the decimation build up proc was always activated when settling on how much accuracy to put into powers :classic_rolleyes:. Thank you for noticing the effects of that error. And, I completely spaced out about not having immobilize protection. Having no immobilize protection is usually a pretty dumb move and it may be for this character as well. But, perhaps hovering a bit above the ground and having teleport makes being immobilized noticeably less problematic in at least most cases. Not much experience with teleport + hover and so that's something I'll figure out as I go. 

    Intuition radial is a very reasonable alpha pick. I may go for it if indomitable will seems likely to reliably be perma without spiritual. Still wavering on the alpha. Also, will take assault hybrid for 4* runs; those aren't the majority of my gameplay, but it would hopefully help damage at least a bit for those runs. Because I exemp a fair amount I tend to attune most IOs and to use PvP IOs a fair amount, as those can be boosted and will still work all the way down to level 10. So, some choices may seem a bit odd, at first glance.

     

    Mage of Dark Portals - Controller (Gravity Control - Darkness Affinity - Psionic Mastery),v2.mbd 44.84 kB · 0 downloads

    Screenshot (40).png

     

    No such thing as odd choices if they are the ones that work for you, we all play the game our own way.

    • Like 1
  7. Haven't seen one of these yet and since its 2 powersets i love i decided to give it a go. Mids has been hard work, aiming for 45% ranged and 75% s/l on a build with no heal and attempting to proc out as much as i could to squeeze out some extra damage. Would appreciate anyone looking over it/critiques/rip it to shreds comments:

     

    Well build 1 worked out really well, but the constant repositioning and total chaos was a lot of hard work so i enhanced a 2nd build. Defensively it sucks but i got in all the powers i wanted and just slotted them the way i wanted and its a ton of fun.

     

    SYMPHONY STORM - Controller (Symphony Control - Storm Summoning).mbd

    SYMPHONY STORM - Controller (Symphony Control - Storm Summoning).mbd

  8. 16 hours ago, EnjoyTheJourney said:

    Attached is a build plan for a "dark portals" gravity / dark / psi controller. With wormhole and fold space, a key goal is to "portal" mobs to wherever it helps the team most to have them be. By default mobs will be dropped near the team's tank(s) / brute(s). Sometimes mobs will be moved onto a waiting tar patch or an ally's debuff field or control power field.

    Regarding cross-set synergies, gravity and dark seem to complement each other in several ways. Wormhole and fold space, in particular, work well with soul absorption, tar patch, and world of confusion. Keeping allies fairly close by having mobs brought to the tanks / brutes probably helps for keeping fade on more teammates, as well. 

    The package of benefits from taking the spiritual radial alpha incarnate seems just a bit more appealing than from taking agility core. Never taken spiritual as an alpha incarnate before, not totally sure it's the right choice. Recharge received a lot of focus to perma soul absorption, fade, and indomitable will and to have wormhole and fold space quickly recharge.

    Feedback would be much appreciated. Thank you in advance. 

     

    Mage of Dark Portals - Controller (Gravity Control - Darkness Affinity - Psionic Mastery).mbd 44.19 kB · 1 download

    Screenshot (38).png

     

    Interesting concept and a rarely used combo. Couple questions. Is WoC essential or just there for the cool factor? I don't see any immob protection from stuff like cj/weave/evasive, what am i missing?

     

    I shuffled stuff. Alpha went first. Its a dark so i went intuition. You could (maybe) get more recharge by dumping a purple set for an extra ff+rech or 2 in propel/wormhole, propel looks way overslotted for damage. I tossed in grav distortion field just because. I don't much like the aoe holds on trollers but given a choice between that/WoC i don't mind looking less cool and saving an end draining toggle that looks like its going to be all but useless on a build that seems designed to wormhole/fold space mobs from a ranged flight position and just tp in for soul absorb when the mobs in no position to fight back.

     

    Pinched slots from DN to bump to softcap. Didn't like the way fade was slotted and i'm not sure about that pre-emptive set in soul absorb.

     

    Really hate to see the main st hold slotted with a basilisks. So i tossed that out too. And put some acc in lift.

     

    Feel free to swear at me for the comments/changes. pretty sure i posted one of these way back when someone was asking there weren't any on forums and i still haven't rolled one so i'm not really in a position to comment on them but i do love me some grav and dark. One day i'll try them together.

     

     

    Mage of Dark Portals - Controller (Gravity Control - Darkness Affinity - Psionic Mastery).mbd

    • Like 1
  9. 2 hours ago, brasilgringo said:

    Thanks @StrikerFox. Yes I followed your slotting above for Soldiers (with the Soulbound BU) and other procs; the Soulbound in Comando is a +5'd Soulbound DAMAGE IO which I think is even higher than the standard IO +5'd.  

     

    I actually replicated your slotting above for testing (all the damage procs) and still couldn't really break <2mins (though I only tested a few times).  So 2:07 with the 2 def IOs seemed a good trade-off vs. 2mins all procs.  Maybe you can test again on the test pylons if you get a chance.  I got better results with Degen than Reactive. 

     

    I'll try Lady Gray in the commando for now. 

     

    Does using Power Boost do anything for Serum?

     

    (Spamming my MM attacks and FF buffs/debuffs, could get the Pylon down in 57 seconds, I guess that's pretty good)

     

    Pretty sure PB does 0 for serum, it only affects defence, anything with resist in it is unaffected, like cold buffs.

  10. On 4/8/2024 at 3:55 PM, Ejlertson said:

    Hover and Flight is tehr efor thematic reasons and cant be removed.
    I like to be able to solo as well as assist on teams.
    The issue is that there are far to few slots to share around, so something has to be compromised.

    Any suggestions on how to make it workable?

    Banshee.txt 4.56 kB · 5 downloads

     

    Can't open your file or see what powers you took but if your going fly pool make sure you take evasive manouvres or you'll find yourself with no immob protection and glued to the floor when you least expect it.

     

    I don't like shout, good damage but it feels like the animation is over long i prefer the t1+t2 with screech.

     

    I like soul patron for power boost, hitting it just before you enter melee and soul drain/nuke can seriously increase your survivability and it'll bump more than just your defences, it'll increase your heal.

     

    I like shockwave, its good soft control, i find it better than sirens song but the damage is pretty low.

     

    With 3 cones you can get a nice cycle of knockdown/sleep and - resistance going on. I haven't played fender combo but i do have it on a corr . I might go something like this, i find endurance an issue on dark til i get incarnates so i run theft proc in the heal.

     

     

    DARK SONIC - Defender (Dark Miasma - Sonic Attack).mbd

  11. 11 minutes ago, OdinAZ said:

    Do you regularly heal your henchmen? Or is it better to just resummon?

     

      And if you heal, is it targetted or PBAOE?

     

    I am new to MM and am looking at secondary.  Thugs/?

     

    Don't resummon unless they go splat, nothing will happen.

     

    Heal them , yes, if you have a secondary with a heal. Dark/thermal/pain/empathy/time/elec/nature, kin if pets are close enough to target, rad has a puny aoe if pets are close enough to you, traps if you dropped triage beacon and you command pets to stand on it. Poison has a puny single target.

     

    Secondary will determine if its targeted or aoe. Or both in some cases. Some secondaries like thermal/pain/empathy have both.

     

    Thugs work great with the best secondaries which are: Dark/Cold/Traps/Elec/Time/FF/Nature- but thats just my opinion. Worst mm secondaries Poison/Pain/Empathy. The others are middling. You can make anything work in this game, nothing is truly awful and everyone has different opinions on what is best/worst/most fun/team friendly.

  12. 3 hours ago, brasilgringo said:

    Thanks for the feedback. I could try /elec but I've always been put off by it not having a -res power (I think)?  Is thermal good still?  Felt old school.  Thanks again for tips.  Would welcome any build examples (will go search).

     

    I don't mind posting them but i don't know how much help they will be, they aren't mini maxed for anything but my own fun (yes thermal is still tons of fun, its one of my fav combos)

    Elec gets shock for some minor - regen and burst +m30 nade do bump pet damage by a puny amount but they don't stack

     

     

     

     

    MERCS ELEC - Mastermind (Mercenaries - Electrical Affinity).mbd MERCS THERMAL - Mastermind (Mercenaries - Thermal Radiation).mbd MERCS PAIN - Mastermind (Mercenaries - Pain Domination).mbd

    • Like 1
  13. 3 hours ago, brasilgringo said:

    Toying with a Mercs/Pain build, never played either.  Have Necro/FF, Demons/Dark, Beast/Kin, Thugs/Time. 

     

    Using I think @StrikerFox Mercs shell but don't really know how to slot /Pain (except to go for a lot of recharge to keep WoP perma etc) and what else to take, esp. post Epic-pool changes.  Anyone got advice?  Not a ton of /Pain builds recently on here nor pairings that looked meta with Mercs.

    Mercs Pain new build.mbd 44.92 kB · 1 download

     

    First of all i recommend /storm /elec /thermal /traps with mercs if you haven't tried those. I have an incarnate mercs/pain and its my least played mercs mm after mercs/poison. 

     

    Suppress Pain is only useful on necro pets, they are the only ones with any decent regen so i'd skip that. Pain works really well with necro but if you don't want to repeat a pet set i guess mercs is the next best.

    M30 nade with a kb/kd and and ff+rech fired off once/mob will give you a ton of recharge and free up loads of slots.

    WoP needs very little recharge, i tossed 2 ribo end res pieces in and its down to 93 seconds, m30 nade gets it perma.

     

    Epics i went mu for the resistance, its easy to get 75% s/l/e.

     

    There's a few necro/pain posts further back but i haven't seen many others it really isn't a great secondary when you compare what the others bring.  

  14. 19 hours ago, Spellbook-Everlasting said:

    Hello,

     

    I am still learning Mids, but I don't think I did too poorly on this one.  I would love some feedback though.

     

     

    Landscape - Blaster (Radiation Blast - Plant Manipulation).mbd 44.91 kB · 3 downloads

     

    Rad has 4 really good powers but you skipped 2 of them, i'm not sure this was intentional or part of a theme. I can see you don't want to get into melee but you took the nuke which forces you to melee so why skip irradiate. Cosmic Burst is your heavy hitter. Are you set on these power picks? If you swap neutron bolt for cosmic burst and grant invis for irradiate you can very easily hit 40% ranged for a tiny loss in s/l resists and just run a t4 barrier for the rest as well as gaining some more slow resistance and proc damage.

     

     

    RAD PLANT - Blaster (Radiation Blast - Plant Manipulation).mbd

  15. On 4/2/2024 at 6:16 PM, graeberguinn said:

    Thanks for the reply. Are you saying with Mass Hypnosis and New TK it won't wake sleep if you clump mobs together? 

    Is that what you meant "without taking any incoming damage" ? 

     

    Sorry late reply, they are asleep so they don't get aggroed with TK on but will wake as soon as you hit levitate to aoe them. 

  16. On 4/7/2024 at 12:40 AM, Rambolazer said:

    Hey all! Looking for some help from all you math wizards. Arsenal/Arsenal Dominator, influence is no object so this is a purely go as big as possible ask.

     

    I'm looking for help on how to absolutely MAX ST DPS of my sets. The best attack chain I've been able to come up with Has been Buttstroke, Elbow Strike, Buttstroke, Snipe and mixing in Poisonous ray for the -Res debuff with Achilles' Heel Proc every ~10 seconds. Build up proc in Snipe.

     

    I'd absolutely love someone to help me calculate the best ST attack chain for this build. Does it include Power up, or is it best to just keep attacking? How much total recharge does each power need etc.

     

    Few additional notes:

    -I know the DPA from ignite is very high, but it's hard to keep any mob in it, even AV's run out of it.

    -Poisonous Ray seems to boost snipe's damage to almost 900 sometimes, but is it better to run without poisonous ray and just stick to the faster attacks? Or is the debuff to damage resistance enough to justify throwing it in every 10 seconds or so?

     

    Back on live I would spend a ton of time on the scrapper forums and watch them all calculate maximum ST DPS chains, please help me 🙂

     

    Also, only Attack Chain expert's name on the scrapper forums I can remember is @Werner and if you're still around these forums, please help my dominator out. Your Youtube videos of you soloing AV's are a huge reason I fell in love with this game.

     

    If your sole interest is dps check out the pylon/trapdoor threads or :

     

     

     

  17. On 4/7/2024 at 4:58 AM, BeowulfinIA said:

    What mistakes am I making in my build.  This character will likely be used in hard mode TFs as well as normal content.

    Beobot PBCD - Corruptor (Psychic Blast).mxd 5 kB · 11 downloads

     

    I'll toss this on, its one of my oldest and least played toons and was built more thematically, i'd recommend a resist shield and build in defence, much easier than taking a defence shield and building in resists. I did try it with the updated scramble minds its not bad now that it can chain it'll add some extra aoe and anythings better than psy scream. If you stick to scorp you'll want incarnate lvl defence and resist built in and you'll have to sacrifice something to get those, cold lives on epic amounts of recharge for sleet/heatloss/benumb and for hardmode content i prefer to be in melee for the team buffs, theres always a kin and thats your best bet of staying alive - spammed kinetic heals. You want to be in melee at times to get heatloss on as many team mates as possible as they will most likely be running all barrier and no ageless. 

     

    I stopped playing it as the damage isn't great, much better with elec or fire blast and soul epic.

     

     

     

    PSY COLD - Corruptor (Psychic Blast - Cold Domination).mbd

    • Thumbs Up 1
  18. On 3/11/2024 at 12:05 AM, Gaymer said:

    looking for a build , please 

     

    On 4/5/2024 at 4:34 AM, lieran said:

    I just made one.  A build would be nice. 🙂

     

     

    Really should be specific in what you want, otherwise you end up with people like me just tossing randomised stuff in with no idea what power picks/travel power/epics/defence/resist/slow resistance/pets you want:

     

     

     

    ELEC KIN - Controller (Electric Control - Kinetics).mbd EK - Controller (Electric Control - Kinetics).mbd EK 2 - Controller (Electric Control - Kinetics).mbd

    • Thumbs Up 1
  19. On 3/12/2024 at 12:05 AM, Diantane said:

    With the long cooldowns on most of your powers, it seems like most of your time would be spent waiting.

     

    It depends on your playstyle, if you plan to stick with the team role of fender and traditionally wait for someone else to hop into each mob first then it will be dull, the traps will be all but useless til you get to the av's. You can make it fun. You play as the tank. Be first to the mob and drop poison trap and acid mortar and everything else and start blasting. Some of them will have recharged by the next mob or the one after. Just pick your mobs. 

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