Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

LastHumanSoldier

Members
  • Posts

    130
  • Joined

  • Last visited

Everything posted by LastHumanSoldier

  1. Yeah it was mildly interesting when it was bugged and persistent. Its garbage tier as it is.
  2. I watched the Hype Trailer. I did the opposite. No way I am even looking at this at launch.
  3. Wait... What other illusion power taunts?
  4. Phantom army. Tri cannon is incredibly tanky. I conceed on GC.
  5. When Illusion was ported to Doms it was stripped of its taunt because it would "be too powerful a tool in their hands." Yet now we have 3 control sets where the taunt was given to doms unchanged. Arsenal - Tri-Cannon Plant - Spirit Tree Pyro - Glittering column So can any of you folks make the inconsistency make sense? Why cant Illusion doms have their taunt back?
  6. Seems like a ton of work. Posting to say someone appreciates it. What are you thoughts that all the top pylon performers has Shifting tides as the top of the parse logs? Does it say you are testing the primaries, or how much they can utilize shifting tides?
  7. Didn't really save Creepers, I don't think it will be very compelling here.
  8. I thought the controller behaviour was the correct one. Dropped plans to incorporate this into my builds.
  9. [OPEN BETA] Patch Notes for June 9th, 2025 - Issue 28, Page 2 - Build 6 Seeds is screwed up. Recharges instantly atm. Adaptive didn't take.
  10. You should do one more where you slot for damage/recharge on the creepers. I didn't find procs very impactful on my Plan/Kin (though the kin might throw it off) Creeper spawn rate looks fine in the beta video too. About what I see.
  11. I just noticed all the old feedback gas been cleared! The context is that the creepers you are seeing is the fixed version. The intital candidate patch hard capped them to 5. This rate is the new fixed rate and "upped" damage.
  12. On the same page. The goal of the changes this page was to cut down plant (pun intended). Its not ever going to be what it is on prod server, its not a refuse burn anymore but it is weaker than it was, and you have to take more powers now to maintain some of the controls you used to get from just creepers and seeds. This was the goal though. I am trimming plant from my roster personally.
  13. The issue is if you play on anything above plus 2 or Higher they often will die because of the smaller number of creeper spawns. Keep thr diff low and use tactics it will get there just much Slower. I tested it on a plant Kin
  14. It will top out to the same. Try it on 0 or +1x8. Just spawns slower. Check out the video earlier.
  15. Good find. I just tested it on a dom and troller as a main opening control. If i wasnt range capped i would have died. But i guess the name of the game is layers now. Blaster nukes should get the same "layer" treatment.
  16. Tested my Plant/Kin controller at 54x8. Its not live speed but its back to murdering groups prety damn fast. For speed I can open again with Seeds, drop creepers, then fulcrum shift, and spam roots. Group is dead. 'Gina now is tough enough to watch the entire fights and provide moral support. (Clicking GOTO 100 Times and Gina still won't listen, its like she is scared of the mobs.) Honestly at least on a kin very little power was lost at this point. Ship it.
  17. Tested. I was already ok with the performance as of last patch on my dom. This patch sures it up for controllers. (I am curious on thr thoughts of those who shouted down people giving feedback 10 targets was not a good change are now.)
  18. I mean why not just leave creepers as it is? You guys seem to be doing fine against the content you are testing and you are admitting that its a middle of the pack control set (for Doms at least). Honestly from my own tests, and your feedback plant doesn't need anything else. No need to placate people who have been juicing on the OP plant all these years (myself included). Time to adapt and address the addiciton! Honestly Flytrap is the worst power in the set and buffing that would go a long way to helping controllers. Focus on that and leave creepers in the dustbin of history.
  19. It would be helpful if we could fully understand what benefits a "True Pseudopet" confers.
  20. Did some KW randoms last night on a fully beta compliant plant/sonic dom. 54x8 using insp (I am pro-insp so not a negative to me). Spore, Seeds, Vines, creepers. Tree is still not worth using. Had to spec out of a ranged attack to get the build to work which broke my heart. I felt safe opening with spore then vines and or seeds. Creepers were helpful but the damage isnt really that great at all. I would say plant is a decent middle tier dom set now. Multiple options are safer to play and faster sets. (Mind is one of those by the way. I dont want to share the others, I am gun shy lol) Lucky this happened before i bought a 250 aether costume for my plant dom. To the strip tab it goes. Edit: Flytrap: its awful on controllers even with the buffs. On Doms its not even worth a glance.
  21. Seeds on live, and definitely not thr test version is not "the best control in the game." After the "bug" fix on creepers and the adaptive on seeds i am ok with the future plant. But this bandying about that plant was the best needs to stop. Come on. Any of the 16 target 90 second controls are better at this point. There are better aoe confuses (arsenal). There are safer kits. There are better damage kits.
×
×
  • Create New...