LastHumanSoldier
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Epic > Fire Mastery > Bonfire (Blaster/Mastermind) - Knockdown rate has been reduced while using KB2KD enhancements Just tested this on my Fire/Earth Dominator. I feel its been pretty much completely gutted out. On average i see about 2 enemies knocked down, and very inconsistent. I want to point out, that Fire control does NEED bonfire to be good. Just drop/skip the power like everyone did on Live. As far as usability on Blasters, Its not something I will be using anymore and looking for new Epic/Patrons for my builds. Edit- Keeping it on my Archer/Trick arrow blaster. Stacks enough with OSA to make it worth keeping around. (Also noting its not something I NEED on my blaster builds either, it was good for preventing runners) Life will go on.
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Focused Feedback: VEAT Updates
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
I agree the change makes Scramble Thoughts an actual contender for an attack chain. 1.67 -- Mental Blast -- 56ish DPA 1.00 -- TK Blast -- 58 DPA 1.67 -- Subdue -- 56ish DPA 1.10 -- Dominate -- 70ish DPA + Massive Proc Potential 2.00 --Scramble Thoughts -- 50ish DPA (If you get all the ticks) + 4 mag stun -
Focused Feedback: Arsenal Assault
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
, I would like Heavy Blowchanged to Bayonet. The random single punch really takes away from the set. -
Focused Feedback: Arsenal Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Moved to Arsenal Assault Focused Thread. -
Focused Feedback: VEAT Updates
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Riot Siren has said it better than I could. Did an hour test of my MACE Huntsman with the hope I could transition to a Full Bane. While the change to Venom Grenade is a huge win, and I will be using that right away once this goes live. I still need Frag Grenade to take the place of the Mace Beam AoEs. They are flat 50% weaker and more awkward to use than the Gun (and now mace!) aoes. -
NCSOFT & Homecoming License Announcement
LastHumanSoldier replied to Homecoming's topic in Announcements
Kudos to the team. Your hard work and dedication pays off. -
I have done alot of testing but I want to make sure: Storm Cell does not work at all with damage procs. Correct?
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Baby new year is accurate.
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A thank you spotlight - Philotic Knight
LastHumanSoldier replied to Troo's topic in General Discussion
This all seems all so dramatic. Remember: It's *all* a game and everyone loses in the end. Don't take it so seriously.- 44 replies
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Focused Feedback: Dominator Illusion Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Could we have an option for DARK Mirror and Dark Phantom Mirror too 🙂 -
Is changing the power levels power creep?
LastHumanSoldier replied to _NOPE_'s topic in Suggestions & Feedback
I swear I recently saw "The Philotic Knight" post that he hasn't played in over 2 years nor does he plan on returning. Thus had no "dog in the game." Maybe I was mistaken. *Shrug* My thoughts: I do not get more powers. It doesn't change the power I pick. It doesn't make me take or make me avoid Pool powers. I just get more choice earlier. None of the above is Power Creep. The only REAL effective change is that I no longer have to take throwaway powers on my dominators, blappers and defenders. This one is a small bit of Power Creep. But I am down for this as it will make the game more fun. -
Focused Feedback: Dominator Illusion Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Can I second this? The Skulls are VERY concept limiting. I don't mind it as it is as I plan on skipping this power on my illusion dom. But an alternate animation similar to Gleem or Flash would be welcomed. (I am sure there are people with the exact opposite opinion! 😛) -
Focused Feedback: Sentinel Archetype Revamp
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah. I know this won't be popular but I think its a bit TOO much in the other direction. Dial it back a tad.... 1.05? -
Focused Feedback: Dominator Illusion Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Tested. It does. -
Focused Feedback: Dominator Illusion Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
I cannot wait to play this set on live. This combined with the ability to chose between the T1/T2 Secondary power is making me extremely excited. -
Focused Feedback: Dominator Illusion Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
I think I can live with this. On live i already slot a KB to KD in my Phantasm. And It affects the Decoy too. I just tested the DOM version. Work the same. I don't see the issue. EDIT: Actually, the Decoy is randomly Knocking back..... I think its when the Phantasm dies? Nevermind. I used Auto enhance and it overwrote my Sudden Acceleration KB to KD. -
Focused Feedback: Fiery Melee Revamp
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Can Dominator Fire Assault Combustion please inherit the Cast time reduction? -
AE Vet Levels -or- Empyrean to Reward Merits
LastHumanSoldier replied to Troo's topic in Suggestions & Feedback
I say do both. Remove Post 50 Vet XP in AE and kill the empyrean to merit exchange. That way everyone will get a little somethin somethin this patch. -
I just wanted to belong.
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Focused Feedback: Reward Merits
LastHumanSoldier replied to Booper's topic in [Open Beta] Focused Feedback
Just to be clear: I don't use Empyrean Merits to transfer to regular merits and play the market. I save them for alts. I keep a bank of 10K+ regular merits that I get from TFs, missions and super packs(Mostly from card packs really) for slotting out my characters. -
issue 27 Focused Feedback: Symphony Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
After extensive playtime on both a Controller Sym/Dark and Dom Sym/Dark I have come to the the conclusion: SFX for this set needs to be changed. Its Symphony Control. Why all the dissonant sounds??? Can you imagine a full team of symphony controllers and pets spamming these SFX and not going absolutely bonkers? Its really bad solo, its going to be unbearable in teams. If there is any set in the game needing a sound replacement mod, this is the one.