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Ynaught

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Everything posted by Ynaught

  1. I appreciate the help, but it that version of .NET is incompatible with my version of Windows, or so it keeps telling me any time I attempt to install it. I've gone thru the troubleshooting steps on the Microsoft site, making sure I have Service Pack 1 and all that, which I do, but no go. I guess I'll just need to upgrade to 10 sooner than I wanted to. But not today. Thanks again.
  2. I can't get the new version (2.6.0.2) to work. It keeps telling me I need .NET v4.7.2 but that version doesn't work for me, I'm on Windows 7 64bit. Auto updating my current version (2.6.0.1) does nothing, so what do I have to do to get updated to the newer version?
  3. Okay, first of all, Champions did not replace City of Heroes. They were running at the same time once CO launched. Also, Cryptic had sold off CoH by the time CoH was shut down, Cryptic had zero say in the matter. As much as it pains me to say it, yes, the graphics capabilities in CO are much better than those in CoH. That said, the art style used in CO is horrid. Everything looks plastic-y and most characters look like play-dough. Nostalgia may have a part in it as well, but even so, I beta tested CO and I knew from my first play session that it was not a better game. Potentially better looking graphically, but the style just did not, nor does it even now, 'grab me'. Animations look very odd in some cases and simply walking around, as others have described, looks like walking in quicksand/tar. As others have said, while CoH may not be an action game, you don't just stand still and fight. You can of course, but you'll get more debt than anything if you do, especially later in the game. Now this is entirely my opinion here as well, but I absolutely HATE the action combat system in CO. Blocking is a PITA, especially with all the power spam that can happen in larger encounters and I usually miss the tells. Purely my opinion and I don't knock others if they actually like it. *I* simply can not get the hang of it. And again, while the graphics in CoH may be older and 'dated', the art style more than makes up for that when comparing the 2 games. And as far as an unbalanced class system, yes, some builds do better in some situations than others, just like in CO. Yes, some AT's in CoH have trouble soloing, just like some AT's and power sets in CO. And yes, there are builds in CoH that can steamroll through a lot of content solo that is meant for a team, just like there are builds in CO that can do the same. Last I checked, CO had AT's as well. And as a matter of fact every character I have on CO is an AT. And I actually have an LTS to CO, so I could go FF but there is simply too much stat crap for me to get the hang of things there. In CoH, if I want my power to do more damage, I slot a damage enhancement. In CO, I need to check what power I want to use, look up what stat will increase the damage for that power and then find a piece of equipment that will increase that stat. In the 10-ish years I've followed CO, I sorta get the process, but finding the GEAR is next to impossible for me. As for the "soulless AE farming" in CoH, all I will say to this is "soulless alert grind" in CO. And that actually brings me to something CO will NEVER have over CoH and that is teaming. I'm a soloer at heart, but I will team from time to time. In fact, there are times I rather enjoy it. Chatting with folks as we kick some baddies behinds. In CO, the ONLY time I was ever able to get a team was when I joined alert queues. And then, players never talked to each other. Even when I was doing an alert for the first time and had no clue what to do, I asked the team what the strategy was and before I had finished typing, they were in the middle of a fight and I never got a response. I asked again after the fight finished before the boss showed up and again, nothing. Boss showed up, we fought, alert ended, everyone left. Not one word said by anybody aside from me. I tried several more alerts with the exact same results when I realized, "no one teams in CO, they just end up doing the content with 4 other players and never speak to one another." As for your travel power comparison, I really don't understand what you're trying to say. Both games allow you to take travel powers. If all you want is Fly in CoH, just take Fly. While it used to be you had to take a Tier 1 Pool Power to get a travel power at Tier 2, that is no longer the case. And one thing I will give CO credit for is the variety of travel powers they have. Fly is good in either game, Super Jump is loads better in CoH. Teleport can be a pain in CoH, but I find it even more annoying in CO. Perhaps easier to use, but still annoying. Superspeed in either game is superspeed. That's as far as the comparisons can go since that's all CoH has. And like I say, I'll give credit to CO for their variety, but that's about it. Lastly, while characters in CoH may be "locked" into the powers they can take, in CO, you can pick virtually anything you want with FF. However, there are simply so few builds that will actually work for endgame content, I'd argue that there are more builds in CO that are similar than ones in CoH AT's. I've listened to the chat from players in CO while I play Star Trek Online*. I hear them talking about builds all the time, what powers to avoid, what powers you need if you want to do endgame stuff... it's all cookie cutter. In CoH, you can take that weak Grav/FF Controller that can barely solo content, throw them on an Incarnate team and the tools they bring are just as important if not more so as that Brute over there wiping out a spawn by themselves, or that Scrapper or Blaster 2-3 shotting bosses. The control, the buffs, it all makes a difference. And it's all welcome. At the end of the day, you'll like what you like and play what you want to play. I'm not going to tell you not to play CO, different strokes for different folks. Both games have their ups and downs. Pick the game that appeals most to you. *Yeah, another of the props I'll give to CO and Cryptic, having cross game chat on PC. You can be playing STO and chatting with people playing CO or Neverwinter, Cryptic's other current game. It's been so nice to keep in touch with one game if I happen to be in the other. As for Star Trek Online, if you've never played it, it's from Cryptic Studios and is free to play. I actually beta tested it as well back in the day but it wasn't until the CoH shutdown I went back to it. I was amazed at how the ground stuff felt very Mastermind like and the ground controls are nearly identical to CoH. Really grew to like the space combat as well. For me though it was the ground stuff that showed me there might be life after CoH. But the thing that keeps me in STO is the CoH community over there. I belong to fleets (STO's version of supergroups) that are probably 99% former CoH players. Being able to talk about the old days in CoH and coming from a similar background of likes really cushioned the blow of CoH's closure, for me. Of course, now with CoH back, I haven't seen as many folks on there as there was say 3 months ago. Go figure.
  4. Is there a way to turn this off? I prefer the old way that when the anchor dies, the toggle shuts off. I can't tell you how many times I'll be teaming and put a debuff on a mob, we defeat the group and head to the next group and I go to debuff and it's still running on the dead mob. So I turn it off, wait for recharge which at that point we've defeated this group and moved on. I put the debuff on another mob, defeat its group move on and gee, it's still running on a dead mob, so annoying. I'm all for options, and if others like this new way toggle debuffs work, fine. But I'd like to have the option of turning it off.
  5. Yeah, it would seem the double XP boosts are not working in DFB, even from lvl 1 which is below the level where the diminishing XP should be kicking in. You want to have it decrease gradually after lvl 10, ok, I can live with that. Limiting the XP before lvl 10 seems excessive.
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