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Manga

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  • Birthday January 1

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  1. Best of luck to him and wishes for an incredibly speedy recovery.
  2. A couple of Mac players had success removing the coh folder and the .privatewine folder from their user folder, and reinstalling from scratch.
  3. Do you remember installing XQuartz before?
  4. I'm tracking several issues right now, you'll have to be more specific.
  5. You should be able to upgrade your Mac to at least 10.12: https://support.apple.com/en-us/HT208202
  6. The repo has been fixed, for some reason one of the files that I uploaded didn't actually upload. Yes, it's normal for the beta to ask to do an installation again.
  7. Those of you Mac players who were having trouble with this week's Island Rum update - Download this beta: Catalina: https://islandrum.eekstudio.com/islandrum-catalina-beta.zip 10.12+: http://islandrum.eekstudio.com/islandrum-mac-beta.zip Below 10.12: https://islandrum.eekstudio.com/islandrum-legacy-beta.zip
  8. Those of you Mac players who were having trouble with this week's Island Rum update - Download this beta: Catalina: https://islandrum.eekstudio.com/islandrum-catalina-beta.zip 10.12+: http://islandrum.eekstudio.com/islandrum-mac-beta.zip Below 10.12: https://islandrum.eekstudio.com/islandrum-legacy-beta.zip
  9. It sounds like a lot of issues come from the installer script not working. If you want to try launching the installer script again manually, it's at /Applications/coh/Wine Installer Or if it fails completely, all it does is this: 1. Launch the command listed at the top of brew.sh to install Homebrew. 2. brew cask install xquartz 3. sudo xcode-select -- install (not required if you know for certain Developer Tools are installed already) 4. sudo xcodebuild -license accept (not required if you know for certain the xcode license has been accepted) 5. brew cask install wine-stable
  10. If it gets stuck on self-update, just download a new copy at https://islandrum.eekstudio.com/
  11. Bad stuff happens sometimes. If you can't get Island Rum to self-update, download it from https://islandrum.eekstudio.com/
  12. There were some issues deploying this version of Island Rum unfortunately, and I was too busy working on that to reply to anything here. From what I saw on the HC Discord, though it appears to be stabilizing now. In Case You Came In Late, the message about needing to install the Game Client again is because the new Island Rum installs Wine 5.0 through Homebrew. This is needed to support new patching support coming Soon™ to Homecoming and Closed Beta. I wanted to get this deployed way, way ahead of that to work out the majority of Wine migration issues long before then, so when that stuff goes live, the transition should be seamless. So basically a little pain now will save us all a lot more later!
  13. I have begun a new beta cycle for Island Rum for Mac! - MAJOR UPDATE: Includes an installer that handles the install of Wine 5.0, so the focus of testing is on whether the Applescript based installer flawlessly handles both new installs and upgrades. This update will eventually become necessary to support a new patching network. - It uses Homebrew to install XQuartz and Wine 5.0, and should be able to detect if one or more of those is already installed, and adjust accordingly. - Leaves behind a copy of the Applescript installer in Applications in case it needs to be launched again for some reason. - Windows and Linux versions of Island Rum don't have any changes yet, so they are not entering beta. You can use the release version of Island Rum alongside the Beta, so there's no need to toss out your current version. If you would like to participate, download the beta from here: https://islandrum.eekstudio.com/islandrum-mac-beta.zip Post feedback about your experiences to this thread, unless it includes logs or dialogs that contain personal info - you can PM those to me instead.
  14. On Monday, June 22, 2020, Apple announced that it was transitioning all of its computer hardware to the ARM "System On A Chip" platform instead of Intel. There isn't a lot of information about this transition yet, so it's difficult to tell what the full effects will be as far as running City of Heroes on a Mac. The only certainties are that Apple plans the transition to take two years, and that MacOS "Big Sur" (the next upcoming version) will support Intel x64 to ARM/64 translation called Rosetta 2. The new ARM computers will be powered by a custom ARM/64 chip with built-in video. What I don't know for certain about it is whether Apple's own video inside the new silicon will support any Intel based games that have to be translated via Rosetta 2. I'm also unsure if Wine, the core of the CoH Mac client, will even be translated by Rosetta 2 (it might be for GUI launched apps only, not command-line). The best case scenario would be if CoH launches via Wine with no problem, other than some sluggishness and lower FPS because it has to be translated. But worst case would be it doesn't work at all, and there is no immediate fix. If you're using a Mac for CoH, you should at least be prepared for that possibility. Another issue might be if Apple decides to "lock down" these new ARM Macs to only allow software downloaded from the App Store. This would be an extreme roadblock: Even if CoH could run via Wine (and Rosetta 2) on the Mac, the OS simply wouldn't allow it. An alternative might be to try and get it approved for the App Store, but that would take both a Signing of the Official Agreement™ and Apple drastically changing its App Store rules (it currently does not allow apps that require emulation or translation, and definitely doesn't allow apps that have to download more stuff). Unfortunately I can't afford to purchase a developer ARM machine just to test CoH for Mac. Even when the first ones are released, I still might have too strained a budget to purchase one right away due to the virus shutdowns and limited employment sucking up most of my savings in 2020. So when the first ones are released, it's likely that some players will get ahold of them before I do, and I might have to depend on their accounts and experiences to see how this works. Even if initially the roadmap reads "road closed", it could be short lived. This is a big and complicated transition that's going to harm a lot of games and open-source projects. Hopefully that means workarounds will come fairly swiftly. It just might take some time. I will try to update this thread as more information becomes available.
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