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  1. Dunno if you figured it out or someone messaged you, but for any Mac users... Go to your Applications folder (or where ever you have CoH.app installed) and right click on CoH.app, select "Show Package Contents" This will open the app like it's a folder. From there follow: drive_c\Program Files\coh If you have made any other mods before there will be a "data" folder. If there isn't one, create a new folder and name it "data" (no quotation marks, just the four letters in lowercase) From inside the data folder the mod location will depend on the type of mod. They follow a specific path that matches the way the pigg files are structured. Many of these mod downloads already have the nested folders starting with "data" so you just have to make it match. You can "merge" the data folder with yours by holding down alt/option while you drag the new data into drive_c\Program Files\coh\ and choose the "Merge" option.
  2. FYI it's the same as before. Only the folders "customwindows" and "fonts" have files in them. Everything else is a series of empty folders inside other folders. For example: sound > Ogg > Music_Source > Rave > "This folder is empty" https://drive.google.com/drive/folders/1j6i88kbRTDNy_ZE5GQtqAbgbQ-mAdVQ2
  3. Hello. I appreciate all the work you put into this. I just checked the google drive folder you shared. Except for fonts and custom.window there don't appear to be any files there. Everything else is an empty folder nested inside other folders. Did you remove them, or are you planning on adding to them later?
  4. Yes. But my point was that getting hit doesn't automatically allow me to target whoever hit me the way that NPCs apparently can.
  5. If I hit a mob facing the other way with snipe and immediately duck behind something, that mob will immediately know where I am and have me auto targeted. Meanwhile, I'm flying through PI or FF and suddenly get half my hp knocked away and no clue where it came from. I'm on a team and need to sell/train between missions. I click on the map to make the store/trainer my waypoint and suddenly it disappears because the team leader picks the mission. That's okay, I'll bring up the map again and... oops leader picked another mission...
  6. I was able to get asymmetrical Spectrum on boots but not gloves.
  7. If you assume that "gliding" also allows you to catch and ride gusts of wind, then it could basically be a version of Jump Pack/Steam Jump but with no time limit and different animation. The effect is that you are still being pulled down by gravity, but can "jump" even in air to gain verticality (the head-cannon would be that you're angling to catch air and ride it up), and have slower decent and the ability to steer directions while falling. As for wall-crawling the closest is using a jump power near on one of the War Walls where the slight angle lets you shoot up. Before travel powers unlocked at 4, combat jumping on war walls was a fun way for a lowbie to get through dangerous zones. Motorcycles I think vehicles could be done using the transformation mechanics from kheldians and vet powers. Like, turn into a car model and get SS with slight jump. Or become a tank with no increase to speed but gain resistance and a single, target aoe attack. For the motorcycle, they would need to adapt the summoning animation for Bruiser and the rider would have to be standardized, like a Biker wearing a Paragon Protector helmet.
  8. @Number Six I just did and it worked! This is the first time I've ever gotten it to work from the Homecoming 32-Bit button on Island Rum!
  9. Here is the latest error details from trying to run 32-Bit on El Capitan. (Backrace found in the hc-bin32 folder.) And also the crash report from the Crash folder. I'm still not able to find "islandrum.sh" anywhere in the coh folder. backtrace_1-28-2020.txt cityofheroes-7z05qyrm6qy8ch8bfd2zjmeaeb.report
  10. Number 6 has a work around to run 32-Bit by tricking Island Rum into thinking it's running Safe Mode. But I think that means Cider is running 24-Bit, and Cider is what they're trying to get away from.
  11. It's been noted that Epic ATs are the least made toons. But that statistic is misleading because the lack of alternative Primaries and Secondaries leaves little incentive to roll more than one of each AT. With alternate builds and plentiful respecs you don't even need to make more than one to try out different builds. But what if Peacebringers and Warshades could access each other's sets? Would Luminous Blast / Umbral Aura or Umbral Blast / Luminous Aura work? What about Warshade powers with Cosmic Balance or a Peacebringer's with Dark Sustenance? Hypothetically, if the goal were to create more options for Kehldians you could also recreate the existing sets with other damage types/secondary effects. How about a Fire Peacebringer, or an Ice Warshade? Would this be completely unworkable?
  12. I thought about Stalkers, but then I also thought about how Masterminds aren't forced to take pets which also gimps them. Plus this requirement existed before CoV and Stalkers. If it's a coding/stability issue then that at least is a strong reason.
  13. Maybe there's reasons for it, but it always sat weird with me that it's one of the few places in the game where you MUST take a specific power. Primaries, Pools and Ancillaries all start with two options to choose. Now, I guess you could argue that when you choose a Secondary set you are also choosing the first power of that set. But it still means that for a lot of sets, you have to take a less than ideal power to get access to the rest of the set. Defenders are probably the biggest losers here because if you're mixing attacks and support, you don't always need a fast recharging blast that does minor damage as part of your chain. Invulnerability, Regeneration and Will Power all have Auto powers to start with, and I know some people feel auto powers are skippable in defense sets. Then there are a few Support sets where the first power is a niche ability that isn't nearly as useful as the shields and heals that are the actual reason you wanted the set. Is there some strong reason why Secondaries must start with a choice of one out of one?
  14. Lydimaster, I am having the same issues with OS X El Capitan 10.11.6 as well. I suspect Island Rum uses a different process for us, and that's why Choake's fix doesn't apply to El Capitan or earlier. In an older thread Manga says: "If you leave both of those (CoH.app and City of Heroes app) out of Applications, Island Rum will ask you to install a Game Client. It will install Wine if you're using macOS > 10.11, or Wineskin if you're using other macOS. The Wine install will be in a "wine" folder inside /Applications/coh, and Wineskin will be an app called "CoH.app" in Applications." When I clear everything and re-run Island Rum, it creates both CoH.app and an empty folder named "coh" in /Applications. The CoH.app has contents in it's package but the coh folder has nothing. This makes me think it's using Wineskin instead of Wine. So updating Wine doesn't solve our issues.
  15. And it case it helps here's the error log from my Wine. Wine.log
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