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Vanden

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Posts posted by Vanden

  1. Several times now I've used the Consume power on my Fiery Aura Brute in range of mobs, and seen it restore little to no endurance. I have no idea what's going on with it, unfortunately. All I can say is that I can see in the combat log that it never hit anything, even though I was in range of enemies.

  2. 24 minutes ago, Captain Powerhouse said:

    in my tests, ice was still not doing well enough on the AoE front. Buffing the cone recharge was just not doing the trick, and didn’t want to load even more damage on the pbaoe, so decided to give a tad of damage to chilling embrace, that for the set to the desired point. May look for some option to make it not hurt sleeping foes.

    If you could find a way to make it not hurt sleeping foes, that'd be a great thing to add to the Interface powers (after addressing the bug that makes them suck), because the added DoT makes certain powers like Mesmerize and Flash Freeze useless.

  3. Inexhaustible has the same recovery boost as Stamina, so I just added it to the Stamina chart. It gets another 10% buff with Efficient Adaptation, but that buff ignores enhancements, so you don't have to worry about it when planning your slots. The charts give numbers in a straightforward "you will get this much endurance with this enhancement slotting" way.

     

    I'm not sure if Gamma Boost would really fit in this thread. I could make a chart for it when buffing Recovery at its maximum value, but since it can vary so much in gameplay that might not be meaningful information. It's also, like you say, very fuzzy. I checked it in-game and even at 100% health, when the Recovery boost should be at its maximum, it's less than the real numbers in the info window say.

    • Thanks 1
  4. 8 minutes ago, MunkiLord said:

    If most people are perceiving your comments that way, as appears to be the case, then that means you did a poor job communicating. If you want people to perceive your comments in a different way, then present them in a different way. That is 100% on you.

    All I've said is I want the set to have properly made FX. I didn't say I want it soon, I didn't say it was on OP to do that, I didn't even phrase it in a way that sounds like I'm demanding it be done. All I did was express my opinion. If you can think of a way to make that sound even more passive than it already is (while still being the same sentiment), I'm all ears.

  5. So you want to maximize your Endurance Recovery, to ensure you never run out of Endurance, with the fewest slots possible? These charts should help you pick the optimal slotting. The Recovery values are given in Endurance per Minute, rather than the typical in-game Endurance per Second, because Endurance per Minute results in nice, easy to follow numbers; Base Recovery is 100 endurance in one minute, and the chance for +Endurance procs operate on procs per minute, so working in Endurance per Minute means everything's using the same units and easy to compare.

     

    Universal End/Min
    Base Recovery 100
    Numina Unique 10
    Miracle Unique 15
    Performance Shifter Proc 15
    Panacea Proc 22.5

     

    Stamina/Inexhaustable End/Min
    Base 25
    First and second End Mod SO 8.325
    Third End Mod SO 7.0825
    First 50 End Mod IO 10.6
    Second 50 End Mod IO 10.23
    Third 50 End Mod IO 3.94
    First 50+5 End Mod IO 13.25
    Second 50+5 End Mod IO 10.725
    Agility Core Paragon 7.5
    Agility/Musculature Radial Paragon 5.5

     

    Quick Recovery/Accelerate Metabolism/ Light Form End/Min
    Base 30
    First and second End Mod SO 9.99
    Third End Mod SO 8.499
    First 50 End Mod IO 12.72
    Second 50 End Mod IO 12.276

    Third 50 End Mod IO

    4.728
    First 50+5 End Mod IO 15.9
    Second 50+5 End Mod IO 12.87
    Agility Core Paragon 9
    Agility/Musculature Radial Paragon 6.6

     

    Blaster Sustains (minus Drain Psyche) End/Min
    Base 50
    First and second End Mod SO 16.65
    Third End Mod SO 14.165
    First 50 End Mod IO 21.2
    Second 50 End Mod IO 20.46
    Third 50 End Mod IO 7.88
    First 50+5 End Mod IO 26.5
    Second 50+5 End Mod IO 21.45
    Agility Core Paragon 15
    Agility/Musculature Radial Paragon 11

     

    Physical Perfection End/Min
    Base 12.5
    First and second End Mod SO 4.1625‬
    Third End Mod SO 3.54125‬
    First 50 End Mod IO 5.3‬
    Second 50 End Mod IO 5.115
    Third 50 End Mod IO 1.97‬
    First 50+5 End Mod IO 6.625
    Second 50+5 End Mod IO 5.3625‬
    Agility Core Paragon 3.75
    Agility/Musculature Radial Paragon 2.75

     

    Arachnos Soldier and Arachnos Widow End/Min
    Base Recovery 105
    Numina Unique 10.5
    Miracle Unique 15.75
    Stamina base 26.25
    First and Second End Mod SO in Stamina 8.74125
    Third End Mod SO in Stamina 7.436625
    First 50 End Mod IO in Stamina 11.13
    Second 50 End Mod IO in Stamina 10.7415
    Third 50 End Mod IO in Stamina 4.137‬
    First 50+5 End Mod IO in Stamina 13.9125‬
    Second 50+5 End Mod IO in Stamina 11.26125‬
    Agility Core Paragon (Stamina) 7.875
    Agility/Musculature Radial Paragon (Stamina) 5.775

     

    I tried to put together charts with the most common options people will have access to. If there's a common, permable +Recovery power I missed, let me know and I'll try to update the charts.

     

    One last note, about set bonuses: Since 100 End/Min is the base, Recovery set bonuses are easy to understand as well. For example, a 2.5% recovery set bonus is equal to 2.5 endurance per minute. (They suck, but that's another topic.) It's a little higher for VEATs, with their higher base Recovery, but not enough to really matter.

     

    Edit: Tried to improve readability by lightening more significant digits and darkening less significant ones.

     

    Edit: Added entries for the ED-exempt portions of tier 4 end mod-affecting Alpha abilities.

    • Like 15
    • Thanks 23
  6. 9 minutes ago, Rylas said:

    You're initial response. It was a bad idea. Don't do it.

    Now you're getting the idea.

     

    10 minutes ago, Rylas said:

    Sure, ignore the rest of what I said to explain the point of my response. That's what I get for trying to give you some slack, I suppose. While you didn't literally tell OP to make animations, you didn't form your criticism in a way that didn't sound directed at him either.

    What you said didn't explain why you responded to me as if I was telling the OP to make the proper graphics themselves. All I've said directly to the OP is I don't think their proposed reused FX will result in good-looking powers.

  7. 8 minutes ago, Rylas said:

    I'm familiar with what creatives need. Nothing in your first response was constructive. Constructive criticism is meant to build up. Not be negative and tear down. Nothing, absolutely nothing, in your comment was positive or constructive. In a creative studio, feedback like that would just make you the group a***ole. Not the one people go to for input. It's not about coddling, it's about inspiring. 

    I'd hate to see anyone willing to invest their time into the game scared off because initial responses from the community show zero appreciation. 

    Some ideas are just bad. The most constructive thing you can say about them is "don't do it."

     

    9 minutes ago, Rylas said:

    You didn't

    Then why did you respond as if I did?

     

    9 minutes ago, Rylas said:

    I'm pretty content having the pie that's reachable and looks just fine.

    That's fair. I'm not.

  8. 3 minutes ago, Rylas said:

    I can completely understand that you don't appreciate the way people have taken your comments. And while I didn't make mine to "join the bandwagon" of those comments, I made them because how you're coming across sounds incredibly dismissive, unappreciative and, yes, demanding. Someone went through a lot of work, in their free time, without pay, and out of their own love of the game, to create a power set that could be implemented. Your only feed back couldn't even take the time to acknowledge that work and effort and only offered "No thanks. You should do it right." 

    The point of feedback isn't to coddle the creator and tell them they did such a great job, it's to be honest and constructive. That's what a creator needs, and my honest and constructive feedback for the previous results of this idea already is that it isn't up to the standards the game has set.

     

    8 minutes ago, Rylas said:

    Let's forego the fact that you aren't the arbiter of how things can be considered right. Just try putting yourself in someone else's shoes who goes through a lot of effort to add to the game and the first comment pisses on it. It's not like we have a ton of people taking the time out to do what OP did. And it's not really fair to expect OP to be able to do 100% of the work that usually would be done by a team of developers. 

    Where did I say that the onus is on OP to implement the graphics properly?

     

    11 minutes ago, Rylas said:

    Sure, you can drag out the extreme hypothetical examples that would make the game less enjoyable to play, but once you're getting into "these things don't look exactly how I'd prefer with my specific expectations", well, yeah, you're going to come across as unreasonably demanding. Especially since you haven't seen the end result yet. Sorry that you can't get over Raditation Melee's animations to enjoy a rather fun set, but the animations fit well enough for me to not have noticed any issues with them. And they don't seem to be bothering a lot people. 

    You're certainly entitled to your opinions on visual quality; I get it, I'm an art director. But as long as this is a volunteer based game, it's better to have more reasonable expectations and appreciation for what's being given by those who give freely of their time and are doing the best they can. Especially if you're not going to be bothered with doing it yourself. 

    I don't think asking for proper FX is unreasonably demanding, especially since I'm not demanding it in any sort of time frame, or even demanding it at all. "I want them to do Wind Control right," which is what I've actually said, is not a demand. It's my opinion.

  9. 21 minutes ago, Rylas said:

    I suppose you have a point. You're so patient in how much quality you demand of people's good will and generosity. 

    I don't appreciate these posts that characterize me as unreasonably demanding. If they'd brought back CoH, but everyone's ping was over 500 at best, and half the time you couldn't see other players, and it crashed every 30 minutes, would you have been happy just to have the game back? Or would you have been disappointed that it wasn't like what you remembered when the game was live? I was excited to see the new power sets that weren't available when the game shut down, but Rad Melee and Rad Armor were a disappointment. I understand that they were finished by a group working with no resources or funding, but it doesn't change the fact that the sets are hacked-together using ill-fitting FX and exist alongside sets that had the proper work put in, and they stand out in a bad way. I don't want that for any more power sets.

  10. 7 minutes ago, daveyfiacre said:

    also small nitpick to an earlier reply, I didn’t pick inky darkness powers or icy ice powers, I picked the ones that would fit best for the set, and are more windy than anything. XD

    What's wind-like about Block of Ice, or Glacier? Even if you take away the obvious ice, what's left still looks like frost, not fast-moving air. Where's the wind in Haunt? It's just an inky black ghost.

  11. 4 hours ago, Rylas said:

    If this was a development team being paid for their hard work and efforts, yeah, I might expect getting all the bells and whistles that should come with new powersets. But we're talking about people that still need to work full time jobs to put meals on their family's table and keep a mortgage covered. Let's maybe not get too uppity in expectations when getting *ANYTHING NEW* at all is literally a gift of someone's free time. 

    Or better yet, be willing to do the work you think needs to be done if you're capable of doing it. And if you aren't, just have some grace and patience.

    What makes you think I'm impatient? I'm willing to wait as long as it takes to do Wind Control right, unlike the people in this thread who want it now now now, without a thought as to how unpolished it would look.

  12. That was, maddeningly, how it worked back in the Live days. What the Options Window called Normal was in fact the deviant, degenerate Inverted setting, while getting the good, God-fearing Normal setting required you to set the option to Inverted. Fixing that was, no hyperbole, the single best thing SCoRE/Homecoming did.

     

    My mouse controls didn't change with the new patch, but looking in the options, my mouse setting is once again set to Inverted.

  13. I noticed a bug with the ember particles on most of my fire attacks with the new client. Basically, they're shooting out way faster and farther than they do on the legacy client. I'm talking like 30-40 feet, versus like 4 feet on the legacy client.

     

    On the Legacy client:

    0ohUTXD.jpg

     

    On the new clients (both 32-bit and 64-bit)

    fNAhHfo.jpg

     

    It seems like they shoot farther the higher the particle physics quality option is set.

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