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Vanden

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Posts posted by Vanden

  1. 19 hours ago, Leandro said:

    Tanker Taunts now have a 10 target cap.

    I missed this change in the initial excitement, but seeing it now, I think it's too much, taken with all the other changes. Taunt is an incredibly powerful tool for aggro management; you basically push one button, and that target and any targets near it is yours, now and forever. This is why the live devs originally reduced it to 5 targets in the first place, and I agree with their rationale. I think letting that affect up to 10 targets is overkill.

  2. 1 hour ago, Auroxis said:

    You removed Bruising which fundamentally changes the way the tanker plays by making it less of a support, while also changing attack chains.

    For the better! Forcing Tankers to use their weakest, most useless attacks to contribute in a team environment was the opposite of fun, and as Captain Powerhouse pointed out, barely improved the Tanker's personal DPS overall.

    • Like 1
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  3. 5 minutes ago, RenInferno said:

    You're missing how Rage apparently, (broken, intended, or otherwise,) worked on Live. Which is that when it was Perma, There Was No Crash.

    But what you're missing is that that was a bug, it was always a bug, and Homecoming has made it clear that that feature is not coming back. That ship has sailed, but with that in mind, we can see that the changes to Rage here are unambiguously a buff.

    • Like 2
    • Thanks 1
  4. 4 minutes ago, RenInferno said:

    You're both missing the point of it being a "set to auto and forget" power. If you want to micromanage your trays, be my guest, but don't force everyone to play your way by punishing those who don't. It's easier to over-shoot recharge a little bit, just to make sure it's perma when fighting anything with -rech, and people shouldn't be punished for that.

    The fact that you're pushing for "micromanage better" instead of "I can understand how this could affect other people" says a lot about the kind of player you must be.

    If putting Rage on auto is the only way you can be bothered to use it, then nothing changes for you. If, on the other hand, you're willing to put some thought into your play, you can reap the benefits while saving your only auto-cast for some other power. For example, your Shield Brute? Can now use that auto-cast on Active Defense.

    • Like 3
  5. Just now, Jon said:

    I have to say I'm flabbergasted as to why you think people would want Rage to change from a low-maintenance power to a power you have to meticulously keep your eye on duration for. That's ridiculous.

    There's no need to meticulously keep an eye on its duration, it has a ring to indicate when it will cause a crash, so you can tell at a glance when it's safe to use. Furthermore, Rage on the Live shards crashes no matter what, so if you're using Rage ASAP, there is no change in how often the power crashes on you.

    • Like 1
  6. 4 minutes ago, Jon said:

    Players shouldn't be punished for stacking rage with high recharge. This is not a good change. Stacked Rage should counteract the crash penalty to incentivize IO usage. If I'm spending inf on a build, one of the key powers in the powerset should not get worse on that investment.

    I have to say I'm flabbergasted at how many people seem to think they have no choice but to use Rage as soon as it's recharged.

    • Like 1
    • Haha 1
    • Confused 1
  7. 15 minutes ago, Captain Powerhouse said:

    As part of their inherent power, tankers get a buff that works similar to Boost Range, but it boosts Radius and Arc of powers. The arc of Cones gets boosted by +100% and the radius of PBAoEs are boosted by +100%.

     

    This means a 90 degree cone will actually cover a 180 area, while a 10ft PBAoE will cover 20ft.

     

    Any power that has more than 90 degree cone, or more than 10ft radius, is immune to this buff.

    Question: Foot Stomp's AoE was 15 feet. According to these rules, it should be exempt from these changes. However, the info window is showing the AoE as 10ft. Was Tanker Foot Stomp nerfed specifically to let it take advantage of the new inherent, resulting in an overall buff?

  8. 44 minutes ago, Vanden said:

    Possible bug? I checked the numbers on the Live shards for Tanker secondary attacks, and they're the same as they are on Pineapple, despite Tanker's supposedly having higher modifiers on Pineapple.

    Expanding on this, for some reason the Real Numbers™ in the info window are showing the values with the old damage scalar; when you actually use the attacks they do more damage than the info window says they will.

    • Thanks 2
  9. 4 minutes ago, DMW45 said:

    Welp.  Still, having to purposefully gimp yourself in some way--you can't build *too* well or you'll be punished for it--just seems wrong to me.

     

    I just think that refreshing over stacking is the most intuitive way to fix it.

    All you have to do is not click the power as soon as it's recharged, no build considerations required. It even gets a ring around the icon now, to tell you if using Rage at that moment will cause a crash.

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