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Vanden

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Posts posted by Vanden

  1. Why Zapp instead of Mu Bolts? Sure, Zapp does a little more damage, but it also has four times the recharge. It won't even be usable in combat outside of when you use Build Up, and it's literally your weakest attack, so are you really gonna spend Build Up time on it?

  2. 10 minutes ago, biostem said:

    No, what I'm saying is that if you get hit with a bunch of defense debuffs, you can just up your defense to kind of counter it, (i.e. eat some grapes).  If you get hit with damage resist debuffs, up your damage resist to compensate, (oranges). 

    You can do that, but that still won't prevent a cascade defense failure unless you eat enough lucks to go way over the defense soft cap.

  3. 7 minutes ago, biostem said:

    It seems to me that, for instance, granting extra defense is how a luck combats defense debuffs.  Having it grant both extra defense AND protection from defense debuffs seems kind of redundant.

    The suggestion isn't to add the debuff resistance to purple inspirations (lucks), but to orange inspirations.

  4. 14 minutes ago, Hyperstrike said:

    Now I only joined the game in 2008.  But it did NOT work like that in 2008 or at any point after that.

    It was a damage crash and a defense crash that, because of the bug, was avoidable by stacking Rage.

    It changed in Issue 11, which came out in November 2007, before your time.

  5. 3 hours ago, Rathulfr said:

    For example, the minimum level of Numina's Convalescence is 30, and the maximum is 50.  If you slot a level 50 Numina's +Heal, its effect is +42.4% when you're level 47-50, but if you go below 47, its effect is 0%.

    This is not true, at all. That 42.4% Heal enhancement does not go away when you exemplar below 47. It goes down to 41.5% at level 45, and remains at 41.5% when you exemplar as low as 32, and below that the enhancement value simply scales down, and never disappears completely. More info here.

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  6. I haven’t run any numbers, but the absorb refreshes very often and probably mitigates more damage than you’d think. I say go for it if you’ve got the slots, though slotting for end mod should be the higher priority.

    1 hour ago, Frostbiter said:

    If I add a slot for Endurance Mods it'll probably just get the Performance Shifter proc.

     Actually, in Frigid Protection, the first two level 50 end mod IOs will give you more endurance per second than a Performance Shifter proc, on average.

  7. 4 hours ago, Sir Myshkin said:

    It's pretty much easier to say Procs wont go off in Rain effects. I can't say they definitively "cannot," but as the game current stands, they are effectively dysfunctional and the probability of seeing a proc go off in a Rain effect is basically 0%. Done the testing on it with a few others, with a lot of time watching combat logs, recording the events, going over the damage ticks, watching Pylon's with Power Analyzers. Procs don't go off in Rain Effects. Rain of Fire, Sleet, Freezing Rain, Ice Storm, Blizzard, scratch them all off your proc list. Damage Procs, -Res Procs, Mez Effects, KD, none of them.

    You could say that, but it would be wrong. Procs will go off in rains, even if the odds are bad.

  8. 1. Please allow tier 4 "super" inspirations to be combined like the lower three tiers can be.

     

    2. Likewise, allow Team, Dual, and Team Dual inspirations to be combined as well.

     

    3. Allow us to "downgrade" any tier 2 or higher inspiration into an inspiration of any type one tier lower.

     

    4. Add some debuff resistances for 60 seconds to certain inspirations. Tier 1s 25% debuff resistance, Tier 2s 33% debuff resistance, Tier 3s 50% debuff resistance, tier 4s 75% debuff resistance. Add Recovery debuff resistance to blues, Defense debuff resistance to Oranges, and Slow resistance to Reds.

    • Like 1
  9. 7 hours ago, ScarySai said:

    Your understanding is incorrect. That's not how it ever worked on live.

     

    Can confirm the bug still exists on my dom, by the way, if any CMs catch this.

    It worked like that for Controllers for a while, but yeah, by the time Doms came around all pet powers summoned the same amount of pets on every cast.

  10. The way I've always looked at it is that having a Core Lore, even if it's not the Superior T4 version, is like having another Scrapper on the team in terms of how much damage they add. However, the Radial support pets are nowhere near as effective at supporting you as a Defender or even a Mastermind teammate would be.

     

    Now, for farmers, any Lore at all is going to be obliterated by the enemies that typically get farmed, so you pretty much have to go Radial with the invincible pets to get anything at all out of the slot. But that's not a typical scenario.

  11. There's one Praetorian AV for the Dimensional Warder badge that's harder to get than all the others, and it isn't Anti-Matter like most people think, but Dominatrix. Every Praetorian AV but two can be fought in either incarnate trials or the Apex/Tin Mage TFs, all of which are short and fairly popular content, so it's easy to get teams to run them. The two you never fight are Infernal and Dominatrix; Infernal is still easy to get, his mission is always the first mission Maria Jenkins offers, and you can't outlevel her. However, Dominatrix is only in two missions: the penultimate mission for Maria Jenkins' long story arc, and a standalone mission that Maria Jenkins won't give you until you finish her story arc. So, basically, the only way to defeat Dominatrix for the badge without getting lucky in a PuG is to run the entire story arc, just for her. She's the only Praetorian AV that you can't run a short mission, TF, or Trial to get.

     

    So basically, I would like to see that standalone mission Maria Jenkins has made available to flashback. That would make Dominatrix much easier to defeat.

    • Like 6
  12. 4 hours ago, Honest Abe said:

    I did so because of concept and my preferred way of playing this blaster.  I hover around and blast. 

    I just wonder, since you've got a good amount of recharge, if you really have time to use both Flares and Fire Blast in your attack chain. I bet once the Sniper changes on Justin go live and Blazing Bolt can be used in combat all the time, you might not.

     

    Also, what's this build's endurance like? Cauterizing Aura isn't enhanced for Recovery at all and Stamina has only the proc in its one base slot, and I'm guessing you run at least Weave, Hover, and Maneuvers at all times.

  13. 7 hours ago, Honest Abe said:

    Here you go...the best part is the 32.7 def to all positions...

     

    I gotta wonder why you even took Fire as your secondary, you took virtually no powers from it. Seems like you could at least swap Flares or Fire Blast for Fire Sword Circle.

  14. Procs will go off in Ice Storm. What you're probably seeing is the fact that Ice Storm puts up so many (tiny) damage numbers that the game can't display them all, so when the procs go off you won't notice it unless you're watching the enemy health bars or the combat log closely. That said, I have the Superior Frozen Blast proc in my Blaster's Ice Storm, and I don't see mobs getting immobilized all that much, so procs don't seem to have a good activation rate in Ice Storm to begin with.

     

    As for your build: Freeze Ray is the highest DPA attack in the set now (besides Blizzard), so it's kind of a waste to slot it for Holds. Ice Sword is not that great, being only a little stronger than your second-weakest attack, so you might consider dropping it for Freezing Touch and slotting that for Hold instead.

     

    Why do you have that Decimation: Acc/End/Rech in Ice Blast? You've got oodles of accuracy from set bonuses, so it makes more sense to put the Thunderstrike: Dam/End/Rech in there and get the six-slot bonus from Thunderstrike.

     

    Your slotting for Stamina and Frigid Protection is kind of silly. Four-slotting Performance Shifter like that gives you 2.5% extra recovery, which is less than you'd get putting a -3 training enhancement in Frigid Protection. None of those set bonuses are really any good, so you should just move two slots to Frigid Protection, and put 2 50+5 End Mod IOs and a Performance Shifter proc in FP, and one 50+5 End Mod IO and a Performance Shifter proc in Stamina. That'll give you the most possible Recovery with that number of slots, and you're gonna need that if you're gonna be running Tough, Weave, Hover, and occasionally Snow Storm in a fight.

     

    Lastly, for Build Up and Aim, your slotting could be improved depending on how you use them. If you tend to alternate them, that slotting's good. However, if you prefer to use them both at once for maximum burst, you should swap the slottings. When you use both, you necessarily burn some of the buff time of one while casting the other, so you should always Aim first and then Build Up, so you're not wasting any of its larger damage boost using Aim. That goes double if you're using the Gaussian's proc, since it only lasts 5 seconds.

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