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Vanden

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Posts posted by Vanden

  1. I ran an Eden trial yesterday on Torchbearer, and encountered two bugs of note.

     

    The first bug we found was that attempting to run the trial with a time limit caused the trial to fail instantly; we made two attempts with the "Silver challenge" time limit for the TF and as soon as we set foot inside the door mission we were booted out in failure. Starting the TF with no challenges for our third attempt enabled let us do the mission as normal.

     

    The second bug I can't verify, but a teammate reported that they chose the Titan enhancement award at the end of the trial and didn't receive it. Since Titan enhancements have been buffed to be as strong as Hamidon enhancements (though they drop at -2) and can be combined with Hamidon enhancements in i25, I feel like this is probably the more concerning bug of the two we encountered.

  2. Back on the Live servers I had a Mind/Psi permaDom, and I don't think Mind Control needs a true pet. If the set's damage is lacking I think a better option is to just boost the damage of Mesmerize, Dominate, and Levitate. Also, just as a QoL, remove the delay on damage from Levitate. Before i6 it was synched with the moment that an enemy hit the ground, but since they added ragdoll it never synchs properly.

     

    What I think the set could really use is a change so that Interface Incarnate abilities that add DoTs to your attacks don't affect Mesmerize, so taking those abilities doesn't make Mesmerize useless.

  3. Reward Merit costs are greatly reduced on the i25 servers; it's generally 20 merits for uncommon recipes, 50 for rares, and 100 for Purple/PVP/AT items. The loss of alignment merits for reinforcing your alignment isn't so bad in light of that, but it kind of ruins the rewards for doing signature story arcs because they haven't been replaced with anything there.

  4. The message to talk to Wolfe is just part of the error message when using the /respec command; it doesn't necessarily mean you can get a respec from him. On the live servers at least, respecs earned from trials needed to be redeemed using an NPC, but the /respec command was usable with the free respecs that were granted every now and then by the devs to keep those NPCs from being overcrowded.

  5. Looks like I owe some people an apology; that Knockback-to-Knockdown IO is part of the Universal Damage category. Since Hand Clap doesn't do damage, you can't put it in Hand Clap. That's my bad.

  6. I think you're underestimating the mitigating power of Knockdown. Punch, Haymaker, and Knockout Blow can be cycled to keep a single target off its feet most of the time; if you supplement it with Air Superiority like I do on my Inv/SS, it's pretty much all the time. Put a Knockback-to-Knockdown IO in Hand Clap and pair it with Foot Stomp and you're also knocking down crowds of enemies at once. Plus, Dark Melee's doesn't have -ToHit on its AoEs, so by trading the knockdown for -ToHit you're losing your ability to mitigate damage from groups.

  7. Well I'm not in-game now so I can't tell you the names of the pieces, but I remember players used to use the Full Helmet option with a Detail 2 that looked like large goggles to make compound eyes.

     

    Edit: I checked and it turns out there's an actual Compound Eyes option in there. Whoopsy.

  8. Contrary to there being powers to absolutely avoid, I always felt that Stalkers have possibly the worst case of "gotta take everything!" of all the archetypes. I was never even able to get a Stalker out of low levels until they made Fitness inherent because I just couldn't find a build that didn't feel like it was missing something essential until the 30s or so.

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