Jump to content

Vanden

Members
  • Posts

    3575
  • Joined

  • Last visited

  • Days Won

    11

Posts posted by Vanden

  1. Calling it a "punishment" is dishonest and, frankly, unnecessarily hostile. It absolutely was about the cookie cutter 6-slotting being too powerful. The old way left no room for customization. One accuracy, 5 damage or you were crap. Yes, there were actual player complaints about that. Enhancement types made totally useless because there was literally no point to using them when it removed a slot for damage.

     

    So, yes, it was about balance. It was not, however, a personal attack against you. Or anyone else.

     

    Well, I remember the posts by Statesman. It wasn't about making powers better without needing to overslot them or rebalancing the game. He and the other devs explicitly said it (like the Purple Patch, Taunt and AoE target limits) was to change the way people were playing the game. That's a punishment to people who wanted to play the game that way.

     

    Then, long after the fact (and after Statesman left) the DEVs retconned the change as a necessary step, not to fix gameplay at the time, but to prepare for the Inventions system that would let hardcore players get OP in a different way.

     

    You can claim the word punishment is over the top, but it was "you guys were naughty so we are changing the rules so you can't break them in ways we don't want you to."

    This is completely untrue. Statesman made several comments that ED was necessary to make way for other progression systems. I remember he gave an example that they couldn't, for example, add an enhancement that enhanced for 50% because without ED it would simply be too good.

    the original dually HOs enhanced by 50% for schedule "A" prior to the 1st HO nerf which predates ED

    ...Which were nerfed because prior to ED they were too strong.

    they were never restored after ED either because Jack only works one way & had a very Harrison Bergeron esque approach to game balance, & character power levels. iirc he wanted us to be a equal to 3 minions smh

    Even after ED they would've been too strong. Look at the numbers they went with for the invention system; even two-aspect +5 purple IOs don't get nearly as high as old HOs did.

  2. Calling it a "punishment" is dishonest and, frankly, unnecessarily hostile. It absolutely was about the cookie cutter 6-slotting being too powerful. The old way left no room for customization. One accuracy, 5 damage or you were crap. Yes, there were actual player complaints about that. Enhancement types made totally useless because there was literally no point to using them when it removed a slot for damage.

     

    So, yes, it was about balance. It was not, however, a personal attack against you. Or anyone else.

     

    Well, I remember the posts by Statesman. It wasn't about making powers better without needing to overslot them or rebalancing the game. He and the other devs explicitly said it (like the Purple Patch, Taunt and AoE target limits) was to change the way people were playing the game. That's a punishment to people who wanted to play the game that way.

     

    Then, long after the fact (and after Statesman left) the DEVs retconned the change as a necessary step, not to fix gameplay at the time, but to prepare for the Inventions system that would let hardcore players get OP in a different way.

     

    You can claim the word punishment is over the top, but it was "you guys were naughty so we are changing the rules so you can't break them in ways we don't want you to."

    This is completely untrue. Statesman made several comments that ED was necessary to make way for other progression systems. I remember he gave an example that they couldn't, for example, add an enhancement that enhanced for 50% because without ED it would simply be too good.

    the original dually HOs enhanced by 50% for schedule "A" prior to the 1st HO nerf which predates ED

    ...Which were nerfed because prior to ED they were too strong.

  3. Echo: Dark Astoria set the precedent for revamps of old zones to have their own unique set of badges separate from the "live" revamped zone. Consistency is the goal here.

    If we're going by precedent, shouldn't the two Echo zones added before Echo: Dark Astoria with no badges have set it?

  4. If I'm reading the bottom right, you just slot 3 fly enhancements into afterburner and you'll get the max benefit, fly never goes beyond the hard cap. Which is wild to me.

    It looks to me like that says you need 3 SOs in Afterburner and 2 SOs in Fly to get the most flight speed.

  5. All the other detective duos are randomly assigned, but Becktrees and Freitag are assigned based on whether the character being played prefers donuts or cookies.

     

    What if they prefer blintzes?

     

    Blintzes are irrelevant, only the preference when given a choice between cookies and donuts.

  6. Calling it a "punishment" is dishonest and, frankly, unnecessarily hostile. It absolutely was about the cookie cutter 6-slotting being too powerful. The old way left no room for customization. One accuracy, 5 damage or you were crap. Yes, there were actual player complaints about that. Enhancement types made totally useless because there was literally no point to using them when it removed a slot for damage.

     

    So, yes, it was about balance. It was not, however, a personal attack against you. Or anyone else.

     

    Well, I remember the posts by Statesman. It wasn't about making powers better without needing to overslot them or rebalancing the game. He and the other devs explicitly said it (like the Purple Patch, Taunt and AoE target limits) was to change the way people were playing the game. That's a punishment to people who wanted to play the game that way.

     

    Then, long after the fact (and after Statesman left) the DEVs retconned the change as a necessary step, not to fix gameplay at the time, but to prepare for the Inventions system that would let hardcore players get OP in a different way.

     

    You can claim the word punishment is over the top, but it was "you guys were naughty so we are changing the rules so you can't break them in ways we don't want you to."

    This is completely untrue. Statesman made several comments that ED was necessary to make way for other progression systems. I remember he gave an example that they couldn't, for example, add an enhancement that enhanced for 50% because without ED it would simply be too good.

  7. PSW was nerfed on Live many years ago because of dominators being too effective at farming with it.

    Psychic Shockwave was not nerfed because of farming, it was nerfed because the rest of the Psi Assault set was garbage and it was carrying the whole set. When they buffed the other powers in the set they nerfed Psychic Shockwave a little so the set wasn't too powerful.

  8. Wouldn't the Kheldian's have been affected by ED as well?

     

    Yes ... but ...

    ... Kheldians have an Inherent power that gives them extra damage/resistance/etc. based on who else is in the team.  The buffing from the Inherent power is not subject to ED limitations ... therefore Kheldians had a means to sidestep some of the nerfing brought on by ED, so long as the mix of their party was right for that purpose.

    But he said the "big bug" Kheldians were the ones that could do it better. Dwarf Form Kheldians didn't benefit from their inherents then.

  9. I see major issues with this. You will have empathy defenders who can basically tank because they clear mind, fortitude, and Adrenaline Boost themselves.

     

    Force Fielders who will be at the Defense cap and can't be mezzed....

    To be fair sets like Traps and Time can already do stuff like this (mmmm power boosted Farsight).

    And those sets are designed around allowing the caster to benefit from those buffs.

  10. When initially introduced, Arbiter Rein and the villain patrons unlocked as contacts at level 40. This basically gave you a "grace level" to unlock the patron pools before your next chance to take a power at level 41. However, when ancillary and patron pools were changed to become available at 35, that "grace level" went away. Now you have to put off training to level 35 if you want a patron power then until you have a chance to run that arc, which, given that whole teaming thing, could be a while. Would it be difficult to change Arbiter Rein and the patrons' level range to 34-50 in order to get that grace level back? Even if the enemies in the missions can't actually spawn below 35, that'd still be a nice QoL change.

  11. These may be hard to find because most of them are random levels.

    Not anymore, they changed how the market works. For set IOs (both recipes and enhancements) all levels use the same set of bids with the buyer receiving the item at the level they bid for. So if, for example, I list a level 32 Positron's Blast on the AH and someone wants to buy a level 50 version they can potentially buy mine and the game will convert it to a level 50 version.

     

    Just curious..how do you know this? was it in patch notes somewhere?

    Assuming it does work like that..what is stopping people listing stuff at low levels (like your Posi Blast) for HUGE amounts (say 50mil) then having a friend/dual boxed alt bid on the lvl 50 version, and getting it 'upgraded' for free? Obviously you would need to time it right, on an item with no other bids..but it could be done.

    For instance, back before we could email yourself stuff, I had a lvl 20 Miracle on freedom, that I wanted for an alt on Virtue. I gave it to a friend of Free, had him list it for loads, and timed my bid just right. Then he just gave me back the money after.

    Well first of all, that wouldn't be free, you'd lose the 10% listing fee. Second, a winning bid will always buy the LOWEST listed item that it could buy, so you'd just end up sending 50 mil to some stranger.

×
×
  • Create New...