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Vanden

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Posts posted by Vanden

  1. I think you can get the Pocket D VIP Pass by going into Pocket D through a door and entering the tiki lounge. That or spending time in Pocket D; the badge says it's for spending 5 hours in Pocket D, but I wasn't there nearly that long and it popped for me when I entered the tiki lounge.

  2. I wonder how hard it will be to increase the XP and inf gain by a little bit to lesson the grind at higher level. It used to be that you'll be done with the missions from contact before you gain enough to move up. A little help there would be really nice.

    That was a problem they solved a long time ago on the Live servers. There's more content than ever at all levels, and they readjusted the XP cost curve, which resulted in an overall reduction of the XP required to level up at all levels.

  3. I never made much use of the merit reward system in the old days, because everything was way too expensive. I had a chance to look at the prices in the merit vendors on Torchbearer, however, and they're way more reasonable. For example:

     

    Uncommon IO recipes were 50-75 merits on the Live servers. On Torchbearer, I can't find any over 20.

    PVP IOs were unavailable for Merits on Live. On Torchbearer, they can be had for 100 merits.

    Archetype enhancements were 400 merits on Live, plus 25 million inf. On Torchbearer they're just 100 merits.

     

    These are prices I can see myself working towards. I haven't gotten a chance to see the alignment merit prices yet, but I hope they're similarly reduced. I have very UN-fond memories of doing five alignment missions almost every day for two months to get my hands on a Gladiator's Armor +3% Defense IO, and I'm not eager to repeat that.

     

  4. ED actually worked out pretty well for me. Before ED, I had all my attacks six-slotted for damage, but I had terrible Endurance issues. After ED, I suddenly had three extra slots in all my attacks. I filled them with two recharges and one end cost reduction. Even though I no longer had perma-Hasten, my powers recharged as fast as before (faster, even, since I still had Hasten up whenever I could), but now they cost less endurance, to the point that I basically never ran out any more. It was a revelation.

     

  5. This was one thing CO did improve on, Character name being independent of your global name, could have any number of folks running around with the same name,

    it was only thier @handle attached to it that counted as your name.

    Yeah, but it also made it so your name always had your global handle appended to it, so instead of "Justice Guy" I'd always be "Justice Guy@Vanden" or something like that.

  6. How many of the powersets that weren't in the official game at shutdown were made by Paragon Studios, and how many have been cobbled together by the fans for these servers? For example, Psionic Melee looks like the real deal, but Radiation Melee and Tactical Arrow looks like it was pulled together from existing FX.

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