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Vanden

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Posts posted by Vanden

  1. PSW was nerfed on Live many years ago because of dominators being too effective at farming with it.

    Psychic Shockwave was not nerfed because of farming, it was nerfed because the rest of the Psi Assault set was garbage and it was carrying the whole set. When they buffed the other powers in the set they nerfed Psychic Shockwave a little so the set wasn't too powerful.

  2. Wouldn't the Kheldian's have been affected by ED as well?

     

    Yes ... but ...

    ... Kheldians have an Inherent power that gives them extra damage/resistance/etc. based on who else is in the team.  The buffing from the Inherent power is not subject to ED limitations ... therefore Kheldians had a means to sidestep some of the nerfing brought on by ED, so long as the mix of their party was right for that purpose.

    But he said the "big bug" Kheldians were the ones that could do it better. Dwarf Form Kheldians didn't benefit from their inherents then.

  3. I see major issues with this. You will have empathy defenders who can basically tank because they clear mind, fortitude, and Adrenaline Boost themselves.

     

    Force Fielders who will be at the Defense cap and can't be mezzed....

    To be fair sets like Traps and Time can already do stuff like this (mmmm power boosted Farsight).

    And those sets are designed around allowing the caster to benefit from those buffs.

  4. When initially introduced, Arbiter Rein and the villain patrons unlocked as contacts at level 40. This basically gave you a "grace level" to unlock the patron pools before your next chance to take a power at level 41. However, when ancillary and patron pools were changed to become available at 35, that "grace level" went away. Now you have to put off training to level 35 if you want a patron power then until you have a chance to run that arc, which, given that whole teaming thing, could be a while. Would it be difficult to change Arbiter Rein and the patrons' level range to 34-50 in order to get that grace level back? Even if the enemies in the missions can't actually spawn below 35, that'd still be a nice QoL change.

  5. These may be hard to find because most of them are random levels.

    Not anymore, they changed how the market works. For set IOs (both recipes and enhancements) all levels use the same set of bids with the buyer receiving the item at the level they bid for. So if, for example, I list a level 32 Positron's Blast on the AH and someone wants to buy a level 50 version they can potentially buy mine and the game will convert it to a level 50 version.

     

    Just curious..how do you know this? was it in patch notes somewhere?

    Assuming it does work like that..what is stopping people listing stuff at low levels (like your Posi Blast) for HUGE amounts (say 50mil) then having a friend/dual boxed alt bid on the lvl 50 version, and getting it 'upgraded' for free? Obviously you would need to time it right, on an item with no other bids..but it could be done.

    For instance, back before we could email yourself stuff, I had a lvl 20 Miracle on freedom, that I wanted for an alt on Virtue. I gave it to a friend of Free, had him list it for loads, and timed my bid just right. Then he just gave me back the money after.

    Well first of all, that wouldn't be free, you'd lose the 10% listing fee. Second, a winning bid will always buy the LOWEST listed item that it could buy, so you'd just end up sending 50 mil to some stranger.

  6. Since at this point the Homecoming team can apparently only put together power sets from existing animations and FX, an Arachnos primary for Masterminds would probably be pretty doable. Mace Beam, Mace Blast, and Disruptor Blast for the ranged attacks (which would work well with Mastermind's Mace Mastery already using the Arachnos mace), Wolf Spiders for the T1 pets, Night Widow/Fortunata for the T2, and Bane Spider Executioner for the T3. Then it's just a matter of finding workable FX and costume changes for the upgrades, and coming up with a thematic level 18 power.

  7. I'm going to cite AE and how homecoming responded to the PLers in that during the first few weeks. Homecoming nerfed AE because it was broken to the point where it detracted from the main game. Were the AE farmers hurting others?

     

    Yes, they were, because AE farms were taxing the servers to a disproportionate degree and degrading the experience for everyone.

  8. Well that's an incredibly heavy-handed nerf that would make mothership raids dry up immediately, so kudos for that.

     

    Mothership raids were common enough on live, and that was when they had NO merit conversion at all.

     

    Yes, but on Live we had to pay for Vanguard costume pieces, and our salvage storage was small enough that the salvage pack was worth buying as well. On Homecoming the costumes are free and salvage storage is huge by default.

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