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Hartanna

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Everything posted by Hartanna

  1. Any chance on Kheldian Dwarf teleport getting the same love? I said it in the last feedback so I'll just note it quick here: The Nova and Dwarf should get the same flight speed / tp range buffs as everything else. They've always been on par with other travelers and I'm going to be so sad to have to drop forms just to get from point A to point B. Is there a reason they're being left as the slowest now? I love watching the squid fly, and it belongs as one of the fastest in the sky. I don't think Pool Powers should out-do primary/secondary powers. Thanks so much for your guys' work!
  2. Actually they're not free. You have to pick Nova or Dwarf in order to get their travel power. On the other hand, Flight for a Peacebringer and Teleport from a Warshade ARE actaully free, so by your logic the PB/WS free travels should be nerfed, which I disagree with. But yes it is true that it is a borrowed form, however it is literally a form of energy and therefore shouldn't pack nearly as much air resistance as a physical human. Appreciate the response 🙂
  3. True, but Kheldians on HC can also be Magic/Technology/other origins. If a human uses technology or science to propel themselves, no reason Nova's shouldn't be able to as well. Kheldians are just as intelligent, especially since they can take knowledge from their hosts. I would suggest same goes for Dwarf teleport as does with Nova's flight. Both should really be on par with their pool power counterparts. Why? Pool, Epic and Patron powers have always been weaker than their primary/secondary counterparts. For instance, Leadership is weaker than Arachnos Soldier leadership. Stone Mastery is weaker than Stone Control. Medicine is unspeakably weaker compared to any other healing primaries/secondaries. Having Nova Flight and Dwarf Teleport weaker than their pool power cousins is inconsistent with general power design, at least thus far in the games life-span. And again it feels awful to have someone speed past my Nova with their pool power flight as I try to keep up. I haven't had someone out-teleport my Dwarf yet, but just knowing I use the slowest version of teleport is meh. If you think there is a good reason to handicap Shapeshifter's speed, please share your thoughts as to why. Anyone really, not just the HC team. And speaking of HC team, thanks much for the patch guys! I know it's a labor of love, and we appreciate you all for it!
  4. I really feel like not granting the bright/dark Nova the flight speed boost is a poor decision. The Nova is a naturally air-born and always air-born creature that, if anything, should be more adept at air-travel than any hero or villain. It currently feels terrible as a Nova to watch a team mate go flying past you with ease as you fail your tail just to not be late. I understand I could drop out of Nova and toggle on fly, or go Dwarf and just spam teleport, but it doesn't feel right. Especially from RP perspective -- it just makes sense that in a Nova's natural environment, it should be able to at least equal the flight speed of some bipedal species that simply occasionally take to the skies. Nova is in no way too strong to buff the speed of. I would even go as far to suggest a reduced travel suppression on the Nova's flight.
  5. I mean people change fashion in City of Heroes so often I never assume the costume they're in is the one they won with. Maybe that's just me? xD You're likely right on the 'nasty piece of coding' part. It wouldn't work for all titles either, since one of the titles I have is not related to costumes. (#1 Dad/Mom/Parent) I'm only asking for least effort possible to achieve the desired effect. I know when the GM gives you an award title, it is not removable by yourself. And I'd even be alright with that coming from the p2w -- an unremovable title as long as you've earned it on your account. But again, minimal effort since they have plenty on their plate. Really any way possible to have it on multiple characters, though I'm sure they'll do it cleanly if they do so.
  6. Many of us have unlocked one or more special titles/costumes for winning various, graciously-hosted HC-team contests. The costume shapeshifts were updated to be account-wide several months ago, and I was wondering if that'd be possible with the titles? City of Heroes is a game of alting -- I have dozens of characters like so many other players. I usually swap between who I main every month or so. One real problem I've had is the burning, reoccurring desire to have my unique title on the character I'm playing currently, instead of just one character that I'll get bored of eventually. GM Miss has been very sweet to let me swap the title once, which I won't continue to ask for as it's likely a misuse of her time. Would it be possible, devs, to add unique title-unlocks to the p2w vendor just like account-wide costumes? I don't imagine it'd be hard, but I know little about how City of Heroes is coded. I - and I'm sure a few others with unique titles - would very much appreciate the ability to add special titles to more than one character. It's SO hard to just pick one character. If this is a possibility, I'd love to hear about it. If not I'd also love to know so that I could forget about this fantasy of account-claimed-titles. Either way, thanks so much for the work you do, HC Team!
  7. I'll make it short for easy reading. 🙂 I am able to use Fold Space while in Dwarf/Nova form. I cannot use the Warshade version, Shadow Slip while transformed. I cannot use any other pool power teleports while transformed. Shadow Recall does NOT give the target resistance to teleport for 15s. (I prefer it this way but I believe it's an error.) Every other teleport foe power does. I'd like to suggest allowing PB/WS shapeshifters to use at least some pool powers such as Leadership/TeleRecalls/Hasten while transformed. Even though it is likely an error, it feels great to be able to use Fold Space while in Dwarf Form.
  8. Haven't bathed in a year -- guess the Nova's finally thought it was time! (Minor vignette was the only filter used)
  9. Teaching the young about Kheldian forms! (I was told filters are allowed by GM Miss. Used desaturation and vignette)
  10. This would be extremely useful, and I think balanced for Kheldian Dwarfs as well. At the moment surviving damage can be done do an okay degree, but their taunt ability is pretty poor. Thanks so much to the Homecoming team!
  11. I would LOVE it if Kheldian tanking was looked at in the future. Even with pure defensive-based IO sets (money being no issue) and full incarnate, I just don't see the Dwarf worth using besides a little max HP and a taunt. PBs and WS can both hit max resistance cap easily with Perma-Light Form or Perma-Eclipse, respectively. I know Dwarf doesn't have a crash and it DOES have CC protection, but in-game it's hardly useful in harder content. My Night Widow without any AoE or Elude can eat a gang of 16 +4s with little problem. My Dwarfs struggles to even survive a mob of 16 +4s for very long, let alone do much damage. As for tank changes, I really appreciate the AoE range increase -- Foot Stomp's radius (and fast cast time) was literally the only reason I keep rolling with Super Strength for tanks. Can't wait to do something new! Appreciate you guys so much for bringing City of Heroes back and really fixing/updating things for us!
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