I would LOVE it if Kheldian tanking was looked at in the future.
Even with pure defensive-based IO sets (money being no issue) and full incarnate,
I just don't see the Dwarf worth using besides a little max HP and a taunt.
PBs and WS can both hit max resistance cap easily with Perma-Light Form or Perma-Eclipse, respectively.
I know Dwarf doesn't have a crash and it DOES have CC protection, but in-game it's hardly useful in harder content.
My Night Widow without any AoE or Elude can eat a gang of 16 +4s with little problem.
My Dwarfs struggles to even survive a mob of 16 +4s for very long, let alone do much damage.
As for tank changes, I really appreciate the AoE range increase -- Foot Stomp's radius (and fast cast time) was literally the only reason I keep rolling with Super Strength for tanks. Can't wait to do something new!
Appreciate you guys so much for bringing City of Heroes back and really fixing/updating things for us!