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Darkir

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Posts posted by Darkir

  1. elec/kin/psionic

     

     

    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

  2. 9 hours ago, Frosticus said:

    Not disagreeing, but do any secondary powers scourge? I think a lot of housekeeping is still warranted, but it is probably a huge job.

    Repulsion bomb and force bolt scourge.

     

    I want every corruptor power that does damage to be able to Scourge. I don't care that sleet doesn't do much damage. I want consistency and I want the devs to stop making corruptors just a worse defender for the majority of power combinations. Making every power able to Scourge would go a small way to not having defenders be the default choice for so many power combinations. People say the nerfing sleet on corruptors instead of buffing defenders is just a bug fix, well then fully fix it and let me Scourge. 

  3. On 3/11/2024 at 12:02 PM, Uun said:

    I've been expecting this change for several years (since they applied the same fix to Tar Patch). I've known that the AT scaling for both Freezing Rain and Sleet was incorrect since back on live As unhappy as people are about the change, I view this as a bug fix, not a nerf. Cold corruptors, controllers and masterminds enjoyed an overpowered version of Sleet for years, but had no reason to think that it wouldn't be fixed eventually. The values for Sleet now match other AoE -res powers (i.e., Tar Patch, Enervating Field, Melt Armor, Slowed Response).

    Then they should have fully fixed the bugs and make all corruptor powers Scourge. Sleet should Scourge and have the right power level. Not just nerf the powerlevel and still not scourge.

  4. So for a duo you will get more mileage out of two different secondary. Having more than one kin is kinda overkill. A fire/kin and water/cold would be absolutely killer or just two water/cold for shield and -res stacking on each other. Two fire/kins will be pretty fun too, but in general having a /time /dark /cold paired with a kin makes the force multiplying corruptor archetype really shine.

  5. 2 minutes ago, Pine said:

     

    I find it hard to believe the Absorb lasts long enough for it to be worth it.... I have it recharging in about 50-60 seconds. Doesn't the Absorb get shaved off well before you can reapply it?

    It is 681 absorb, 849 heal and 5 hp/s over 60s. So essentially its a 1,830 heal for a 2.27 cast time......yes its worth it. 

    • Like 1
  6. 17 minutes ago, Pine said:

    Is Wild Bastion really worth it?

    It gives you and the whole team almost 25% resistance to all. So, yes. 

     

    19 minutes ago, Pine said:

    And does Soul Drain really make you feel like you are pumping out good damage, or does it just make the Defender damage bearable. 

    It puts us at the damage cap most of the time. So, also, yes, it feels like decent to goodish damage. More so if you use your -res against a single target. Upthrust is 84 dmg against +3s at 50. I think the snipe is about 280?

     

    21 minutes ago, Pine said:

    Also no one seems to take Entomb, is there a reason?

    The snipe and stalagmte do more damage and it only gives one seismic power instead of two. 

  7. Hard to know what is going on without looking at the build.

     

    So here is this, maybe it can give you some ideas:

     

     

    Spoiler


    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Corruptor
    Primary Power Set: Dual Pistols
    Secondary Power Set: Time Manipulation
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Pistols

    • (A) Superior Scourging Blast - Accuracy/Damage
    • (42) Superior Scourging Blast - Accuracy/Damage/RechargeTime
    • (42) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime

    Level 1: Temporal Mending

    • (A) Numina's Convalesence - Heal/Endurance
    • (3) Numina's Convalesence - Endurance/Recharge
    • (3) Numina's Convalesence - Heal/Recharge
    • (5) Numina's Convalesence - Heal/Endurance/Recharge
    • (5) Numina's Convalesence - Heal
    • (7) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Dual Wield

    • (A) Apocalypse - Damage
    • (37) Apocalypse - Damage/Recharge
    • (37) Apocalypse - Damage/Recharge/Accuracy
    • (40) Apocalypse - Damage/Endurance
    • (40) Apocalypse - Chance of Damage(Negative)

    Level 4: Time's Juncture

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (11) Dark Watcher's Despair - Recharge/Endurance
    • (11) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (43) Slow IO
    • (43) Slow IO

    Level 6: Swap Ammo 


    Level 8: Bullet Rain

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    		|586B96AC35FE4B4E59B|
    		|-------------------------------------------------------------------|

    • (A) Positron's Blast - Accuracy/Damage
    • (13) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Damage/Range
    • (36) Positron's Blast - Accuracy/Damage/Endurance
    • (37) Positron's Blast - Chance of Damage(Energy)
    • (42) Force Feedback - Chance for +Recharge
    Level 10: Temporal Selection
    • (A) Preventive Medicine - Chance for +Absorb
    Level 12: Boxing
    • (A) Empty
    Level 14: Tough
    • (A) Unbreakable Guard - Resistance
    • (15) Unbreakable Guard - Resistance/Endurance
    • (15) Unbreakable Guard - Endurance/RechargeTime
    • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (19) Gladiator's Armor - TP Protection +3% Def (All)
    Level 16: Weave
    • (A) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed
    Level 18: Executioner's Shot
    • (A) Superior Malice of the Corruptor - Accuracy/Damage
    • (19) Superior Malice of the Corruptor - Damage/Recharge
    • (21) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (21) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (23) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (27) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
    Level 20: Hasten
    • (A) Recharge Reduction IO
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (27) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (29) Reactive Defenses - Scaling Resist Damage
    • (36) Kismet - Accuracy +6%
    Level 24: Farsight
    • Hamidon Origin:Cytoskeleton Exposure
    • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed
    Level 26: Hail of Bullets
    • (A) Superior Scourging Blast - Damage/RechargeTime
    • (29) Superior Scourging Blast - Damage/Endurance/RechargeTime
    • (33) Superior Scourging Blast - RechargeTime/PBAoE +End
    • (34) Armageddon - Damage/Endurance
    • (34) Armageddon - Chance for Fire Damage
    • (34) Force Feedback - Chance for +Recharge
    Level 28: Slowed Response
    • (A) Touch of Lady Grey - Chance for Negative Damage
    • (48) Shield Breaker - Chance for Lethal Damage
    • (49) Achilles' Heel - Chance for Res Debuff
    Level 30: Chrono Shift
    • (A) Preemptive Optimization - Accuracy/Recharge
    • (31) Preemptive Optimization - EndMod/Endurance
    • (31) Preemptive Optimization - EndMod/Recharge
    • (31) Preemptive Optimization - EndMod/Accuracy/Endurance
    • (33) Preemptive Optimization - EndMod/Accuracy/Recharge
    • (33) Preemptive Optimization - EndMod/Endurance/Recharge
    Level 32: Combat Jumping
    • (A) Luck of the Gambler - Defense
    • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed
    Level 35: Oppressive Gloom
    • (A) Absolute Amazement - Stun
    • (43) Absolute Amazement - Stun/Recharge
    • (46) Absolute Amazement - Stun/Recharge/Accuracy
    • (47) Absolute Amazement - Stun/Endurance
    • (48) Absolute Amazement - Chance for ToHit Debuff
    Level 38: Dark Embrace
    • (A) Unbreakable Guard - Resistance
    • (39) Unbreakable Guard - Resistance/Endurance
    • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (39) Unbreakable Guard - +Max HP
    • (40) Steadfast Protection - Resistance/+Def 3%
    Level 41: Assault
    • (A) Endurance Reduction IO
    Level 44: Soul Drain
    • (A) Superior Avalanche - Damage/Endurance
    • (45) Superior Avalanche - Accuracy/Damage/Endurance
    • (45) Superior Avalanche - Accuracy/Damage/Recharge
    • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (46) Superior Avalanche - Recharge/Chance for Knockdown
    • (46) Fury of the Gladiator - Chance for Res Debuff
    Level 47: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 49: Vengeance
    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    Level 1: Scourge 

    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - RunSpeed
    • (13) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Swift
    • (A) Empty
    Level 1: Hurdle
    • (A) Empty
    Level 1: Health
    • (A) Panacea - +Hit Points/Endurance
    • (7) Miracle - +Recovery
    Level 1: Stamina
    • (A) Endurance Modification IO
    • (9) Performance Shifter - EndMod
    • (47) Performance Shifter - Chance for +End
    Level 6: Chemical Ammunition 

    Level 6: Cryo Ammunition 
    Level 6: Incendiary Ammunition 
    Level 47: Speed Phase 
    Level 50: Musculature Radial Paragon 
    Level 50: Marshal 
    Level 50: High Pain Threshold 
    Level 50: Invader 
    Level 50: Born In Battle 
    ------------

     

  8. 28 minutes ago, Captain Fabulous said:

    When Performance Shifter procs, yes. But it's not 100%.

    Sure, no proc is 100%, but I did just login to test it and they both fired all 10 times I tested......soooooo we should be good.

  9. 21 minutes ago, Uun said:

    Not sure how you came up with that. With my current slotting I get 10.55 hp/sec from Wild Growth (reported in game in Combat Attributes). I'm still at ED max for resist, so I don't feel like I'm trading anything.

    Edit: figured it out. What I mean is that you get 5 hp/s without any heal enhancement and 10 hp/s with heal enhancements and so I dont think its worth it. 

  10. 1 hour ago, Uun said:

    I recommend slotting Wild Growth with both resist and heal enhancements (I slot the uniques elsewhere). The +regen is substantial and worth enhancing.

     

    With 3 heal enhancements in Wild Growth its only worth about 5 hp/s. I don't feel that's significant enough when I am running +4x8 missions solo.

     

    1 hour ago, Uun said:

    Don't skip Spore Cloud. In addition to 18.75% -tohit (which replaces a significant amount of defense), it's got 28% -dmg and 150% -regen.

     

    The -18.75% tohit is really nice, but I hate the 3+ second cast time that I need cast before I fight every single mob. Especially when I am already softcapped and so it would only help me if they have -def powers. I'd rather cast meteor and upthrust in that same time period and kill things. 

     

    1 hour ago, Uun said:

    In addition to Seismic's inherent -CD, the power Seismic Force has a more significant -CD (i.e., 25 seconds on Meteor).

     

    This is an excellent point that I missed completely due to my version of mids not mentioning it. It told me it would heal me and I didn't think I needed that and I was already damage capping myself with soul drain. My bad for not reading the in-game description. Hmmmmmmm I can switch it out for vengeance, take a slot out of endurance, put the full gaussian's set in seismic force and put two +5 recharge in overgrowth......probably better and we get more recharge in overgrowth too. Thanks!

     

    1 hour ago, Uun said:

    Entangling Aura will reliably hold lieutenants. It's an 80% chance of a 4 sec mag 1 hold and 50% chance of a 4 sec mag 2 hold every 2 seconds. With hold duration slotted, you'll build up to mag 3 after 2-3 pulses. I take a ST hold to stack with it so that I can lock down bosses.

     

    This is a good idea, but I would rather have perma soul drain. So, I gotta leave it as it is. 

     

     

    With Seismic Force, take the powers in whatever order you want:

     

    Spoiler

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Nature Affinity
    Secondary Power Set: Seismic Blast
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Regrowth

    • (A) Panacea - Heal/Endurance
    • (3) Panacea - Endurance/Recharge
    • (3) Panacea - Heal/Recharge
    • (5) Panacea - Heal/Endurance/Recharge
    • (5) Panacea - Heal

    Level 1: Shatter

    • (A) Thunderstrike - Accuracy/Damage
    • (34) Thunderstrike - Damage/Endurance
    • (36) Thunderstrike - Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Thunderstrike - Damage/Endurance/Recharge

    Level 2: Wild Growth

    • (A) Unbreakable Guard - Resistance
    • (9) Unbreakable Guard - Resistance/Endurance
    • (9) Unbreakable Guard - RechargeTime/Resistance
    • (11) Unbreakable Guard - +Max HP
    • (11) Gladiator's Armor - TP Protection +3% Def (All)
    • (34) Steadfast Protection - Resistance/+Def 3%

    Level 4: Corrosive Enzymes

    • (A) Accuracy IO

    Level 6: Maneuvers

    • (A) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 8: Hasten

    • (A) Recharge Reduction IO

    Level 10: Boxing

    • (A) Empty

    Level 12: Wild Bastion

    • (A) Numina's Convalesence - Heal/Endurance
    • (13) Numina's Convalesence - Endurance/Recharge
    • (13) Numina's Convalesence - Heal/Recharge
    • (15) Numina's Convalesence - Heal/Endurance/Recharge
    • (15) Numina's Convalesence - Heal
    • (34) Numina's Convalesence - +Regeneration/+Recovery

    Level 14: Assault

    • (A) Endurance Reduction IO

    Level 16: Tough

    • (A) Unbreakable Guard - Resistance
    • (17) Unbreakable Guard - Resistance/Endurance
    • (17) Unbreakable Guard - Endurance/RechargeTime
    • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 18: Weave

    • (A) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 20: Upthrust

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (21) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (21) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (27) Bombardment - Chance for Fire Damage
    • (29) Force Feedback - Chance for +Recharge

    Level 22: Entangling Aura

    • (A) Lockdown - Accuracy/Hold
    • (23) Lockdown - Accuracy/Recharge
    • (23) Lockdown - Recharge/Hold
    • (25) Lockdown - Endurance/Recharge/Hold
    • (25) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (27) Lockdown - Chance for +2 Mag Hold

    Level 24: Tombstone

    • (A) Sting of the Manticore - Accuracy/Damage
    • (42) Sting of the Manticore - Damage/Endurance
    • (43) Sting of the Manticore - Damage/Interrupt/Recharge
    • (43) Sting of the Manticore - Damage/Endurance/Recharge
    • (43) Sting of the Manticore - Chance of Damage(Toxic)

    Level 26: Overgrowth

    • (A) Recharge Reduction IO
    • (37) Recharge Reduction IO

    Level 28: Stalagmite

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (40) Superior Defender's Bastion - Damage/Recharge
    • (46) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (48) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (49) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (49) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 30: Meteor

    • (A) Superior Vigilant Assault - Damage/RechargeTime
    • (31) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (31) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (33) Force Feedback - Chance for +Recharge

    Level 32: Combat Jumping

    • (A) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 35: Dark Consumption

    • (A) Superior Avalanche - Damage/Endurance
    • (47) Superior Avalanche - Accuracy/Damage/Endurance
    • (47) Superior Avalanche - Accuracy/Damage/Recharge
    • (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (48) Superior Avalanche - Recharge/Chance for Knockdown

    Level 38: Dark Embrace

    • (A) Unbreakable Guard - Resistance
    • (39) Unbreakable Guard - Resistance/Endurance
    • (39) Unbreakable Guard - Endurance/RechargeTime
    • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 41: Seismic Force

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 44: Soul Drain

    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage

    Level 47: Oppressive Gloom

    • (A) Rope A Dope - Accuracy/Stun

    Level 49: Super Speed

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 1: Vigilance 


    Level 1: Brawl

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
    		|-------------------------------------------------------------------|
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    		|-------------------------------------------------------------------|
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Swift
    • (A) Empty
    Level 1: Hurdle
    • (A) Empty
    Level 1: Health
    • (A) Panacea - +Hit Points/Endurance
    • (7) Miracle - +Recovery
    Level 1: Stamina
    • (A) Performance Shifter - Chance for +End
    Level 1: Seismic Shockwaves 

    Level 49: Quick Form 
    Level 41: Speed Phase 
    Level 50: Agility Core Paragon 
    Level 50: The Atlas Medallion 
    Level 50: Task Force Commander 
    Level 50: Portal Jockey 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Clarion Core Epiphany 
    Level 50: Assault Radial Embodiment 
    ------------

     

  11. Ok, so I made a nature/seismic to make a tanky offender. This uses ff procs to get close to perma overgrowth and wild bastion uptime. We use the agility alpha because we really want the recharge to help overgrowth and help our team AND it lets us softcap our m/r defense without getting crazy with slotting+powers. Due to the inherent -cd of seismic we can cast meteor every 20-25 seconds,

     

    Endurance is mostly solved at exemplar 30+. Meteor will no longer knockback and piss our team off too.

     

    ST DMG chain is shatter-upthrust-tomstone-stalagmite, now most of the time this will trigger seismic shockwaves just before stalagmite but if you want to always be 100% sure, use shatter-upthrust-tombstone-shatter-stalagmite.

     

    This pairing really does work better on a defender over a corruptor because of the extra defense modifiers really free up slots for us to use and we get to the s/l res cap much easier and overgrowth is more powerful for our team.

     

    Oh, and we use clarion in normal content because we don't want to be mezzed. We take oppressive gloom in the hope that another defender or corruptor will have it on our team and we can stun everything around us, alone the power sucks.

     

    Entangling aura occasionally holds bosses with the proc, which is nice, but not really necessary. Controllers and dominators will appreciate you though and it does make it so minions don't ever really hurt us due to being held or stunned. 

     

    ok, here is the build:

     

     

    Spoiler

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Nature Affinity
    Secondary Power Set: Seismic Blast
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Regrowth

    • (A) Panacea - Heal/Endurance
    • (3) Panacea - Endurance/Recharge
    • (3) Panacea - Heal/Recharge
    • (5) Panacea - Heal/Endurance/Recharge
    • (5) Panacea - Heal

    Level 1: Shatter

    • (A) Thunderstrike - Accuracy/Damage
    • (34) Thunderstrike - Damage/Endurance
    • (36) Thunderstrike - Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Recharge
    • (36) Thunderstrike - Accuracy/Damage/Endurance
    • (37) Thunderstrike - Damage/Endurance/Recharge

    Level 2: Wild Growth

    • (A) Unbreakable Guard - Resistance
    • (9) Unbreakable Guard - Resistance/Endurance
    • (9) Unbreakable Guard - RechargeTime/Resistance
    • (11) Unbreakable Guard - +Max HP
    • (11) Gladiator's Armor - TP Protection +3% Def (All)
    • (34) Steadfast Protection - Resistance/+Def 3%

    Level 4: Corrosive Enzymes

    • (A) Accuracy IO

    Level 6: Maneuvers

    • (A) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 8: Hasten

    • (A) Recharge Reduction IO

    Level 10: Boxing

    • (A) Empty

    Level 12: Wild Bastion

    • (A) Numina's Convalesence - Heal/Endurance
    • (13) Numina's Convalesence - Endurance/Recharge
    • (13) Numina's Convalesence - Heal/Recharge
    • (15) Numina's Convalesence - Heal/Endurance/Recharge
    • (15) Numina's Convalesence - Heal
    • (34) Numina's Convalesence - +Regeneration/+Recovery

    Level 14: Assault

    • (A) Endurance Reduction IO

    Level 16: Tough

    • (A) Unbreakable Guard - Resistance
    • (17) Unbreakable Guard - Resistance/Endurance
    • (17) Unbreakable Guard - Endurance/RechargeTime
    • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 18: Weave

    • (A) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 20: Upthrust

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (21) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (21) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
    • (27) Bombardment - Chance for Fire Damage
    • (29) Force Feedback - Chance for +Recharge

    Level 22: Entangling Aura

    • (A) Lockdown - Accuracy/Hold
    • (23) Lockdown - Accuracy/Recharge
    • (23) Lockdown - Recharge/Hold
    • (25) Lockdown - Endurance/Recharge/Hold
    • (25) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (27) Lockdown - Chance for +2 Mag Hold

    Level 24: Tombstone

    • (A) Sting of the Manticore - Accuracy/Damage
    • (42) Sting of the Manticore - Damage/Endurance
    • (43) Sting of the Manticore - Damage/Interrupt/Recharge
    • (43) Sting of the Manticore - Damage/Endurance/Recharge
    • (43) Sting of the Manticore - Chance of Damage(Toxic)

    Level 26: Overgrowth

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 28: Stalagmite

    • (A) Superior Defender's Bastion - Accuracy/Damage
    • (40) Superior Defender's Bastion - Damage/Recharge
    • (46) Superior Defender's Bastion - Damage/Endurance/Recharge
    • (48) Superior Defender's Bastion - Accuracy/Damage/Endurance
    • (49) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
    • (49) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

    Level 30: Meteor

    • (A) Superior Vigilant Assault - Damage/RechargeTime
    • (31) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (31) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
    • (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (33) Force Feedback - Chance for +Recharge

    Level 32: Combat Jumping

    • (A) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 35: Dark Consumption

    • (A) Superior Avalanche - Damage/Endurance
    • (47) Superior Avalanche - Accuracy/Damage/Endurance
    • (47) Superior Avalanche - Accuracy/Damage/Recharge
    • (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (48) Superior Avalanche - Recharge/Chance for Knockdown

    Level 38: Dark Embrace

    • (A) Unbreakable Guard - Resistance
    • (39) Unbreakable Guard - Resistance/Endurance
    • (39) Unbreakable Guard - Endurance/RechargeTime
    • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 41: Super Speed

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 44: Soul Drain

    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage

    Level 47: Oppressive Gloom

    • (A) Rope A Dope - Accuracy/Stun

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Vigilance 


    Level 1: Brawl

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    		|-------------------------------------------------------------------|
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Swift
    • (A) Empty
    Level 1: Hurdle
    • (A) Empty
    Level 1: Health
    • (A) Panacea - +Hit Points/Endurance
    • (7) Miracle - +Recovery
    Level 1: Stamina
    • (A) Performance Shifter - EndMod
    • (7) Performance Shifter - Chance for +End
    Level 1: Seismic Shockwaves 

    Level 49: Quick Form 
    Level 41: Speed Phase 
    Level 50: Agility Core Paragon 
    Level 50: The Atlas Medallion 
    Level 50: Task Force Commander 
    Level 50: Portal Jockey 
    Level 50: Freedom Phalanx Reserve 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Banished Pantheon Radial Superior Ally 
    Level 50: Clarion Core Epiphany 
    Level 50: Assault Radial Embodiment 
    ------------

     

  12. @Quanta

     

     

     

     

    Built this way makes lightning storm end positive.

     

     

     

     

    Spoiler


    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Corruptor
    Primary Power Set: Water Blast
    Secondary Power Set: Storm Summoning
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Aqua Bolt

    • (A) Thunderstrike - Accuracy/Damage
    • (21) Thunderstrike - Damage/Endurance
    • (29) Thunderstrike - Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    • (34) Thunderstrike - Damage/Endurance/Recharge

    Level 1: O2 Boost

    • (A) Preventive Medicine - Chance for +Absorb

    Level 2: Water Burst

    • (A) Superior Scourging Blast - Accuracy/Damage
    • (3) Superior Scourging Blast - Damage/RechargeTime
    • (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime
    • (5) Force Feedback - Chance for +Recharge

    Level 4: Maneuvers

    • (A) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 6: Whirlpool

    • (A) Artillery - Accuracy/Damage
    • (7) Artillery - Damage/Endurance
    • (7) Artillery - Damage/Recharge
    • (9) Artillery - Accuracy/Damage/Recharge
    • (9) Artillery - Accuracy/Recharge/Range
    • (11) Artillery - Endurance/Recharge/Range

    Level 8: Assault

    • (A) Endurance Reduction IO

    Level 10: Steamy Mist

    • (A) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 12: Dehydrate

    • (A) Apocalypse - Damage/Recharge
    • (13) Apocalypse - Damage/Recharge/Accuracy
    • (13) Apocalypse - Recharge/Accuracy
    • (15) Apocalypse - Damage/Endurance
    • (29) Apocalypse - Chance of Damage(Negative)

    Level 14: Tidal Forces

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 16: Freezing Rain

    • (A) Recharge Reduction IO

    Level 18: Water Jet

    • (A) Superior Malice of the Corruptor - Accuracy/Damage
    • (21) Superior Malice of the Corruptor - Damage/Recharge
    • (40) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (42) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (42) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (42) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

    Level 20: Boxing

    • (A) Empty

    Level 22: Tough

    • (A) Unbreakable Guard - Resistance
    • (23) Unbreakable Guard - Resistance/Endurance
    • (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (25) Unbreakable Guard - Endurance/RechargeTime
    • (25) Gladiator's Armor - TP Protection +3% Def (All)

    Level 24: Weave

    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 26: Combat Jumping

    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 28: Hasten

    • (A) Recharge Reduction IO

    Level 30: Super Speed

    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (31) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 32: Geyser

    • (A) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Damage/Recharge/Accuracy
    • (33) Ragnarok - Recharge/Accuracy
    • (33) Ragnarok - Damage/Endurance
    • (34) Ragnarok - Damage
    • (34) Force Feedback - Chance for +Recharge

    Level 35: Tornado

    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (36) Expedient Reinforcement - Damage/Endurance
    • (36) Expedient Reinforcement - Endurance/Damage/Recharge
    • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (37) Force Feedback - Chance for +Recharge

    Level 38: Lightning Storm

    • (A) Superior Scourging Blast - Damage/Endurance/RechargeTime
    • (39) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
    • (39) Superior Scourging Blast - RechargeTime/PBAoE +End
    • (39) Devastation - Damage/Endurance
    • (40) Performance Shifter - Chance for +End
    • (40) Force Feedback - Chance for +Recharge

    Level 41: Dark Consumption

    • (A) Obliteration - Damage
    • (43) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Damage/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    • (46) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge

    Level 44: Dark Embrace

    • (A) Unbreakable Guard - Resistance
    • (45) Unbreakable Guard - Resistance/Endurance
    • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (45) Unbreakable Guard - +Max HP
    • (46) Steadfast Protection - Resistance/+Def 3%

    Level 47: Soul Drain

    • (A) Superior Avalanche - Damage/Endurance
    • (48) Superior Avalanche - Accuracy/Damage/Endurance
    • (48) Superior Avalanche - Accuracy/Damage/Recharge
    • (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (50) Superior Avalanche - Recharge/Chance for Knockdown
    • (50) Fury of the Gladiator - Chance for Res Debuff

    Level 49: Oppressive Gloom

    • (A) Absolute Amazement - Stun

    Level 1: Scourge 


    Level 1: Brawl

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    		|78DA7594494F145110C7ABA7BB19660061D8910164DF9B1940AF1A401308189403C|
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    		|-------------------------------------------------------------------|

    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance
    • (47) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (37) Performance Shifter - Chance for +End
    Level 1: Combo Level 1 

    Level 1: Combo Level 2 
    Level 1: Combo Level 3 
    Level 30: Speed Phase 
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 4: Ninja Run 

    Level 50: Agility Core Paragon 
    Level 50: Ageless Core Epiphany 
    Level 50: Marshal 
    Level 50: Invader 
    Level 50: High Pain Threshold 
    Level 50: Born In Battle 
    ------------

     

  13. I couldn't open your build in my mids and I cant update right now. So I made my own with extra slots for you to play with. Pay no attention to when I took powers, change whatever you want. Swap out distortion field for oppressive gloom if you want, but I always think of distortion field as overkill on a time toon and its pretty endurance intensive. Oh, and I went dark mastery because we are already softcapped and I'd rather have perma soul drain. 

     

     

     

    Spoiler

    This Hero build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 49 Science Defender
    Primary Power Set: Time Manipulation
    Secondary Power Set: Storm Blast
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Temporal Mending

    • (A) Panacea - Heal/Endurance
    • (3) Panacea - Endurance/Recharge
    • (5) Panacea - Heal/Recharge
    • (7) Panacea - Heal/Endurance/Recharge
    • (9) Panacea - Heal

    Level 1: Hailstones

    • (A) Superior Vigilant Assault - Accuracy/Damage
    • (13) Superior Vigilant Assault - Damage/RechargeTime
    • (15) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

    Level 2: Time's Juncture

    • (A) Dark Watcher's Despair - To Hit Debuff
    • (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (15) Dark Watcher's Despair - Recharge/Endurance
    • (17) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (47) Ice Mistral's Torment - Endurance/Slow

    Level 4: Maneuvers

    • (A) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (11) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (13) Reactive Defenses - Scaling Resist Damage

    Level 6: Temporal Selection

    • (A) Preventive Medicine - Chance for +Absorb

    Level 8: Hasten

    • (A) Recharge Reduction IO

    Level 10: Storm Cell

    • (A) Superior Vigilant Assault - Damage/Endurance/RechargeTime
    • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance
    • (43) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime

    Level 12: Boxing

    • (A) Empty

    Level 14: Assault

    • (A) Endurance Reduction IO

    Level 16: Intensify

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 18: Farsight

    • Hamidon Origin:Cytoskeleton Exposure
    • (19) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 20: Direct Strike

    • (A) Sting of the Manticore - Accuracy/Damage
    • (21) Sting of the Manticore - Damage/Endurance
    • (21) Sting of the Manticore - Damage/Interrupt/Recharge
    • (23) Sting of the Manticore - Damage/Endurance/Recharge
    • (23) Sting of the Manticore - Chance of Damage(Toxic)

    Level 22: Slowed Response

    • (A) Touch of Lady Grey - Chance for Negative Damage
    • (43) Shield Breaker - Chance for Lethal Damage
    • (46) Achilles' Heel - Chance for Res Debuff

    Level 24: Tough

    • (A) Impervious Skin - Resistance/Endurance
    • (25) Impervious Skin - Resistance/Recharge
    • (25) Impervious Skin - Endurance/Recharge
    • (27) Impervious Skin - Resistance/Endurance/Recharge
    • (27) Impervious Skin - Status Resistance/Regeneration
    • (31) Gladiator's Armor - TP Protection +3% Def (All)

    Level 26: Chrono Shift

    • (A) Panacea - Heal/Endurance
    • (29) Panacea - Endurance/Recharge
    • (29) Panacea - Heal/Recharge
    • (31) Panacea - Heal/Endurance/Recharge
    • (31) Panacea - Heal

    Level 28: Cloudburst

    • (A) Apocalypse - Damage
    • (36) Apocalypse - Damage/Recharge
    • (36) Apocalypse - Damage/Recharge/Accuracy
    • (37) Apocalypse - Damage/Endurance
    • (37) Apocalypse - Chance of Damage(Negative)
    • (37) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 30: Category Five

    • (A) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Damage/Recharge/Accuracy
    • (34) Ragnarok - Recharge/Accuracy
    • (34) Ragnarok - Damage/Endurance
    • (34) Ragnarok - Chance for Knockdown
    • (36) Force Feedback - Chance for +Recharge

    Level 32: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 35: Dark Consumption

    • (A) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage
    • (43) Obliteration - Damage

    Level 38: Dark Embrace

    • (A) Impervious Skin - Resistance/Endurance
    • (39) Impervious Skin - Resistance/Recharge
    • (39) Impervious Skin - Endurance/Recharge
    • (39) Impervious Skin - Resistance/Endurance/Recharge
    • (40) Impervious Skin - Status Resistance/Regeneration
    • (47) Steadfast Protection - Resistance/+Def 3%

    Level 41: Combat Jumping

    • (A) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 44: Soul Drain

    • (A) Armageddon - Damage/Recharge
    • (45) Armageddon - Damage/Recharge/Accuracy
    • (45) Armageddon - Recharge/Accuracy
    • (45) Armageddon - Damage/Endurance
    • (46) Armageddon - Chance for Fire Damage
    • (46) Fury of the Gladiator - Chance for Res Debuff

    Level 47: Super Speed

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 49: Oppressive Gloom

    • (A) Absolute Amazement - Stun

    Level 1: Brawl

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 1: Vigilance 


    Level 2: Rest

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    		|-------------------------------------------------------------------|

    • (A) Empty
    Level 1: Swift
    • (A) Empty
    Level 1: Health
    • (A) Panacea - +Hit Points/Endurance
    • (3) Miracle - +Recovery
    Level 1: Hurdle
    • (A) Empty
    Level 1: Stamina
    • (A) Performance Shifter - EndMod
    • (9) Performance Shifter - Chance for +End
    Level 2: Lightning Aura Mode 

    Level 49: Quick Form 
    Level 47: Speed Phase 
    ------------

     

  14. Ok, I have been messing around with the seismic/kin compared to fire/kin and the elec/kin.

     

    Overall I really like the elec/kin the best for overall content. The -end drain and shock really adds up to make you more tanky when soloing missions at +4x8 (its still difficult and precarious though due to the tag changes and tohit buffs). Its way easier to just have them not attack you because they have no endurance lol. The shock damage adds up too, but its still a bit less than fire. The voltaic sentinel also really helps for soloing AVs and GMs. Then the endurance that you get back from some of the powers also helps you not need to use transference as much. So its just a great power combination for a tank mage.

     

    So, yeah the above elec/kin is what I recommend overall. 

     

    Note: when testing seismic/kin I found myself hating meteor, its animation time is one thing, but then you need to wait for it to come down as well. This takes like 5 seconds and sometimes I would be stuck in the animation and waiting for the damage and die because of it. The -CD inherent of seismic is very very cool, but seismic is really endurance intensive and meteor bugs me....Gonna try to make it work on a nature/seismic offender instead. 

     

    Note 2: You can switch out oppressive gloom for vengeance to get 7.5% more recharge, gloom sucks as a power alone.....but if there are two people on a team with it.....its amazingly fun and 3 people with it is just gravy. So, take it for the lols on a team....if all corruptors take it it'd be hilarious. Dominators and controllers will appreciate you too. 

     

     

     

    Spoiler

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Corruptor
    Primary Power Set: Electrical Blast
    Secondary Power Set: Kinetics
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Lightning Bolt

    • (A) Superior Malice of the Corruptor - Accuracy/Damage
    • (34) Superior Malice of the Corruptor - Damage/Recharge
    • (37) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
    • (40) Superior Malice of the Corruptor - Damage/Endurance/Recharge
    • (40) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
    • (42) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

    Level 1: Transfusion

    • (A) Numina's Convalesence - Heal/Endurance
    • (5) Numina's Convalesence - Endurance/Recharge
    • (11) Numina's Convalesence - Heal/Recharge
    • (33) Numina's Convalesence - Heal/Endurance/Recharge
    • (34) Numina's Convalesence - Heal
    • (34) Numina's Convalesence - +Regeneration/+Recovery

    Level 2: Ball Lightning

    • (A) Artillery - Accuracy/Damage
    • (33) Artillery - Damage/Endurance
    • (37) Artillery - Damage/Recharge
    • (46) Artillery - Accuracy/Damage/Recharge
    • (48) Artillery - Accuracy/Recharge/Range
    • (48) Artillery - Endurance/Recharge/Range

    Level 4: Maneuvers

    • (A) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (43) Kismet - Accuracy +6%

    Level 6: Short Circuit

    • (A) Obliteration - Damage
    • (7) Obliteration - Accuracy/Recharge
    • (7) Obliteration - Damage/Recharge
    • (9) Obliteration - Accuracy/Damage/Recharge
    • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (11) Obliteration - Chance for Smashing Damage

    Level 8: Boxing

    • (A) Empty

    Level 10: Siphon Speed

    • (A) Endurance Reduction IO

    Level 12: Zapp

    • (A) Sting of the Manticore - Accuracy/Damage
    • (13) Sting of the Manticore - Damage/Endurance
    • (13) Sting of the Manticore - Damage/Interrupt/Recharge
    • (25) Sting of the Manticore - Damage/Endurance/Recharge
    • (27) Sting of the Manticore - Chance of Damage(Toxic)

    Level 14: Tactics

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 16: Tough

    • (A) Unbreakable Guard - Resistance
    • (17) Unbreakable Guard - Resistance/Endurance
    • (17) Unbreakable Guard - Endurance/RechargeTime
    • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (19) Gladiator's Armor - TP Protection +3% Def (All)

    Level 18: Weave

    • (A) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 20: Speed Boost

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

    Level 22: Voltaic Sentinel

    • (A) Superior Scourging Blast - Damage/RechargeTime
    • (23) Superior Scourging Blast - Damage/Endurance/RechargeTime
    • (23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime

    Level 24: Hasten

    • (A) Recharge Reduction IO

    Level 26: Thunderous Blast

    • (A) Artillery - Accuracy/Damage
    • (29) Artillery - Damage/Endurance
    • (29) Artillery - Damage/Recharge
    • (31) Artillery - Accuracy/Damage/Recharge
    • (31) Artillery - Accuracy/Recharge/Range
    • (31) Artillery - Endurance/Recharge/Range

    Level 28: Transference

    • (A) Endurance Modification IO

    Level 30: Fulcrum Shift

    • (A) Endurance Reduction IO

    Level 32: Repel

    • (A) Endurance Reduction IO
    • (33) Sudden Acceleration - Knockback to Knockdown
    • (49) Force Feedback - Chance for +Recharge

    Level 35: Oppressive Gloom

    • (A) Absolute Amazement - Stun

    Level 38: Dark Embrace

    • (A) Unbreakable Guard - Resistance
    • (39) Unbreakable Guard - Resistance/Endurance
    • (39) Unbreakable Guard - Endurance/RechargeTime
    • (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (40) Steadfast Protection - Resistance/+Def 3%

    Level 41: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (43) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 44: Soul Drain

    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage

    Level 47: Dark Consumption

    • (A) Superior Avalanche - Damage/Endurance
    • (47) Superior Avalanche - Accuracy/Damage/Endurance
    • (47) Superior Avalanche - Accuracy/Damage/Recharge
    • (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (49) Superior Avalanche - Recharge/Chance for Knockdown

    Level 49: Increase Density

    • (A) Unbreakable Guard - Resistance
    • (50) Unbreakable Guard - Resistance/Endurance
    • (50) Unbreakable Guard - RechargeTime/Resistance
    • (50) Unbreakable Guard - +Max HP

    Level 1: Scourge 


    Level 1: Brawl

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    		|-------------------------------------------------------------------|

    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Swift
    • (A) Empty
    Level 1: Hurdle
    • (A) Empty
    Level 1: Health
    • (A) Panacea - +Hit Points/Endurance
    • (3) Miracle - +Recovery
    Level 1: Stamina
    • (A) Performance Shifter - EndMod
    • (3) Performance Shifter - Chance for +End
    Level 1: Shocked 

    Level 49: Quick Form 
    Level 50: Agility Core Paragon 
    Level 50: High Pain Threshold 
    Level 50: Invader 
    Level 50: Marshal 
    Level 50: Born In Battle 
    Level 1: Defense Amplifier (1 hour) 
    ------------

     

    • Like 1
  15. 10 hours ago, carroto said:

    I wouldn't rule it out.  I generally like my builds to exemplar well but my existing one doesn't degrade as gracefully as I'd like.  Below level 35 without the epic armor and Rebirth the survivability is significantly reduced, but at least there's still Tough and Sonic Dispersion (plus IOs)  for around 45% S/L resistance, plus the regen, so it's still at least decent.  Plus the mez protection goes down to level 15.  If I rely on Clarion for mez protection I'm losing an important part of a melee build any time I exemplar.

     

    Still, if there was a build that would really scratch that itch with the limitation that it only worked at 50 I'd be willing to try it out.  What would you recommend?

     

    Go rad/time, you'll have farsight and time's juncture in order to severally lower your chance of being hit by a mez even when exemplaring. At 50 you can use clarion and be softcapped.

  16. If you can use rebirth destiny in the build, can we use clarion destiny instead for the mez protection? This would allow us to use a different more melee focused secondary. 

  17. 7 hours ago, Bellicose said:

    @Darkir - Out of curiosity (and because I'm planning on updating my Ice/Dark Dom), did you slot the Artillery in Ice Slick because the damage now makes it worth slotting or were you just chasing Ranged Defense? Trying to figure out if I need to rob Peter to pay Paul and get some damage in that power now.

    Just ranged defense. The damage enhancement isn't worth it.

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