Darkir
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Posts posted by Darkir
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Yes.
Longer answer: you'd get a lot more mileage out of your-res powers, it's easier to softcap, and you can use those extra slots for more procs and damage.
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9 hours ago, Frosticus said:
Not disagreeing, but do any secondary powers scourge? I think a lot of housekeeping is still warranted, but it is probably a huge job.
Repulsion bomb and force bolt scourge.
I want every corruptor power that does damage to be able to Scourge. I don't care that sleet doesn't do much damage. I want consistency and I want the devs to stop making corruptors just a worse defender for the majority of power combinations. Making every power able to Scourge would go a small way to not having defenders be the default choice for so many power combinations. People say the nerfing sleet on corruptors instead of buffing defenders is just a bug fix, well then fully fix it and let me Scourge.
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On 3/11/2024 at 12:02 PM, Uun said:
I've been expecting this change for several years (since they applied the same fix to Tar Patch). I've known that the AT scaling for both Freezing Rain and Sleet was incorrect since back on live As unhappy as people are about the change, I view this as a bug fix, not a nerf. Cold corruptors, controllers and masterminds enjoyed an overpowered version of Sleet for years, but had no reason to think that it wouldn't be fixed eventually. The values for Sleet now match other AoE -res powers (i.e., Tar Patch, Enervating Field, Melt Armor, Slowed Response).
Then they should have fully fixed the bugs and make all corruptor powers Scourge. Sleet should Scourge and have the right power level. Not just nerf the powerlevel and still not scourge.
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So for a duo you will get more mileage out of two different secondary. Having more than one kin is kinda overkill. A fire/kin and water/cold would be absolutely killer or just two water/cold for shield and -res stacking on each other. Two fire/kins will be pretty fun too, but in general having a /time /dark /cold paired with a kin makes the force multiplying corruptor archetype really shine.
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16 hours ago, Captain Fabulous said:
cause this dev team LOVES Blasters, like, a lot
Yeah.....
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It's a suped up Maneuvers with resists if you want to think of that way. Always take it. Always run it. If someone complains, they are insane and you can find a new group.
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2 minutes ago, Pine said:
I find it hard to believe the Absorb lasts long enough for it to be worth it.... I have it recharging in about 50-60 seconds. Doesn't the Absorb get shaved off well before you can reapply it?
It is 681 absorb, 849 heal and 5 hp/s over 60s. So essentially its a 1,830 heal for a 2.27 cast time......yes its worth it.
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2 minutes ago, Uun said:
Ah, so its proccing when you cast it, not when the lightning strikes.
Correct. God I wish it was when lightning strikes lol
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17 minutes ago, Pine said:
Is Wild Bastion really worth it?
It gives you and the whole team almost 25% resistance to all. So, yes.
19 minutes ago, Pine said:And does Soul Drain really make you feel like you are pumping out good damage, or does it just make the Defender damage bearable.
It puts us at the damage cap most of the time. So, also, yes, it feels like decent to goodish damage. More so if you use your -res against a single target. Upthrust is 84 dmg against +3s at 50. I think the snipe is about 280?
21 minutes ago, Pine said:Also no one seems to take Entomb, is there a reason?
The snipe and stalagmte do more damage and it only gives one seismic power instead of two.
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3 hours ago, Uun said:
Does the Performance Shifter proc in Lightning Storm actually return end to you?
Yes, just about every cast.
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Hard to know what is going on without looking at the build.
So here is this, maybe it can give you some ideas:
SpoilerThis Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Mutation Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark MasteryVillain Profile:
Level 1: Pistols- (A) Superior Scourging Blast - Accuracy/Damage
- (42) Superior Scourging Blast - Accuracy/Damage/RechargeTime
- (42) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
Level 1: Temporal Mending
- (A) Numina's Convalesence - Heal/Endurance
- (3) Numina's Convalesence - Endurance/Recharge
- (3) Numina's Convalesence - Heal/Recharge
- (5) Numina's Convalesence - Heal/Endurance/Recharge
- (5) Numina's Convalesence - Heal
- (7) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Dual Wield
- (A) Apocalypse - Damage
- (37) Apocalypse - Damage/Recharge
- (37) Apocalypse - Damage/Recharge/Accuracy
- (40) Apocalypse - Damage/Endurance
- (40) Apocalypse - Chance of Damage(Negative)
Level 4: Time's Juncture
- (A) Dark Watcher's Despair - To Hit Debuff
- (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (11) Dark Watcher's Despair - Recharge/Endurance
- (11) Dark Watcher's Despair - To Hit Debuff/Endurance
- (43) Slow IO
- (43) Slow IO
Level 6: Swap Ammo
Level 8: Bullet Rain| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1748;780;1560;HEX;| |78DA75945B4F534110C7FFA73D85B680A5B4DCA95C5B0A854331F14DA31134118A7| |2F3125F9AC61668AC6DD34BA24F4613BF802F3E01FAEE0D3180BE195FE51BF81550| |136FE025C7E999B3ED52E349DAFC766677E6BFB3B33B736BB27EF77DE43414D7442| |A96CF472732B95C315BC8E4EC33C542AC90CCA4ADA0AF967EBEB22F3A1F4B2F27E2| |DA6431968ACE26F3854C2ADF53F19E292E2D698BC99B89E84C2C9DCC1653461C34C| |C663229ED5C7279A5904C2F3B8DD142369188BB0C8C2462F1442EBF92CCD68B7196| |E6B9CF6693D7B5C958EE0645CB1712B9DB6DA425483F7F23FD29109F6E010654605| |CC5100202820C1BDEC3736DC09C62782C9817B0C0A06251C025861A5C6608504A45| |0AA32A18B1189E018C0AD01806112E8183609C2D2F4984551661C5167BECD86170E| |2B580370CC3188311A60C41126193C2E84364A8ADC8D26DB5D884B1B81EAF18FAB1| |25601BA6CE1D9835BACF9936499E0395B834D8B31A1E858EBF4EF6D451565D8795E| |C0D72391AF095571CC13701DF191AB1CFD084630C2AAD7649AB1517BC8AB1C34634| |338468676EB9626E3C11519E3278F14CC0738616BC60E8C006431F65F24861E0418| |86BE9264FB3BC8366A1A14568E8C03447E9C217025FA9867F60C01655AC55EEC056| |1C2F5D162BDA2A608619A5ADB44B35B4B5C3AF9A7107197A30C4D08B13DC3ABD386| |9312DE6216D53CA4E39652776D933861A9617C65BB27854ECD05C9F5C3D1F7E7082| |A3D8177020E0A710F14BC06F8616AA51B77C4EDDA2466362737728739FD4816A1FA| |644FB4E338C22C2A0E182107C91E12EADF6CB87E0176D14106D1410DD13C081D5BC| |5EA5CAFB1C68227941F97083542D43D53D9A1952CAD75EB785B0CA5B1AC19A80750| |18F5453E76301A738533F25D0E4EED7F081857BC913963D612E888AF3AAF1DEC4CB| |77B44B85FCE98691AE50A4CA4ECBED16F3EE3A186655F9E9A2A50A2FDD731E7ED34| |4C88FFFB17FAAB213F65ACDF76D8A06D4859F9DFF3CA93D5C4B3B1E704B6A78C8B2| |56DDF40C49B2F4B56AC3BABBEAA17A377CB8927AC443A1E419D79C55862BD586ABD| |586B96AC35FE4B4E59B| |-------------------------------------------------------------------|
- (A) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Range
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Chance of Damage(Energy)
- (42) Force Feedback - Chance for +Recharge
Level 10: Temporal Selection- (A) Preventive Medicine - Chance for +Absorb
Level 12: Boxing- (A) Empty
Level 14: Tough- (A) Unbreakable Guard - Resistance
- (15) Unbreakable Guard - Resistance/Endurance
- (15) Unbreakable Guard - Endurance/RechargeTime
- (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (19) Gladiator's Armor - TP Protection +3% Def (All)
Level 16: Weave- (A) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 18: Executioner's Shot- (A) Superior Malice of the Corruptor - Accuracy/Damage
- (19) Superior Malice of the Corruptor - Damage/Recharge
- (21) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
- (21) Superior Malice of the Corruptor - Damage/Endurance/Recharge
- (23) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (27) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 20: Hasten- (A) Recharge Reduction IO
Level 22: Maneuvers- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (27) Shield Wall - +Res (Teleportation), +5% Res (All)
- (29) Reactive Defenses - Scaling Resist Damage
- (36) Kismet - Accuracy +6%
Level 24: Farsight- Hamidon Origin:Cytoskeleton Exposure
- (25) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 26: Hail of Bullets- (A) Superior Scourging Blast - Damage/RechargeTime
- (29) Superior Scourging Blast - Damage/Endurance/RechargeTime
- (33) Superior Scourging Blast - RechargeTime/PBAoE +End
- (34) Armageddon - Damage/Endurance
- (34) Armageddon - Chance for Fire Damage
- (34) Force Feedback - Chance for +Recharge
Level 28: Slowed Response- (A) Touch of Lady Grey - Chance for Negative Damage
- (48) Shield Breaker - Chance for Lethal Damage
- (49) Achilles' Heel - Chance for Res Debuff
Level 30: Chrono Shift- (A) Preemptive Optimization - Accuracy/Recharge
- (31) Preemptive Optimization - EndMod/Endurance
- (31) Preemptive Optimization - EndMod/Recharge
- (31) Preemptive Optimization - EndMod/Accuracy/Endurance
- (33) Preemptive Optimization - EndMod/Accuracy/Recharge
- (33) Preemptive Optimization - EndMod/Endurance/Recharge
Level 32: Combat Jumping- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 35: Oppressive Gloom- (A) Absolute Amazement - Stun
- (43) Absolute Amazement - Stun/Recharge
- (46) Absolute Amazement - Stun/Recharge/Accuracy
- (47) Absolute Amazement - Stun/Endurance
- (48) Absolute Amazement - Chance for ToHit Debuff
Level 38: Dark Embrace- (A) Unbreakable Guard - Resistance
- (39) Unbreakable Guard - Resistance/Endurance
- (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (39) Unbreakable Guard - +Max HP
- (40) Steadfast Protection - Resistance/+Def 3%
Level 41: Assault- (A) Endurance Reduction IO
Level 44: Soul Drain- (A) Superior Avalanche - Damage/Endurance
- (45) Superior Avalanche - Accuracy/Damage/Endurance
- (45) Superior Avalanche - Accuracy/Damage/Recharge
- (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (46) Superior Avalanche - Recharge/Chance for Knockdown
- (46) Fury of the Gladiator - Chance for Res Debuff
Level 47: Super Speed- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Vengeance- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Scourge
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Celerity - RunSpeed
- (13) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 1: Swift- (A) Empty
Level 1: Hurdle- (A) Empty
Level 1: Health- (A) Panacea - +Hit Points/Endurance
- (7) Miracle - +Recovery
Level 1: Stamina- (A) Endurance Modification IO
- (9) Performance Shifter - EndMod
- (47) Performance Shifter - Chance for +End
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 47: Speed Phase
Level 50: Musculature Radial Paragon
Level 50: Marshal
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Born In Battle
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28 minutes ago, Captain Fabulous said:
When Performance Shifter procs, yes. But it's not 100%.
Sure, no proc is 100%, but I did just login to test it and they both fired all 10 times I tested......soooooo we should be good.
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21 minutes ago, Uun said:
Not sure how you came up with that. With my current slotting I get 10.55 hp/sec from Wild Growth (reported in game in Combat Attributes). I'm still at ED max for resist, so I don't feel like I'm trading anything.
Edit: figured it out. What I mean is that you get 5 hp/s without any heal enhancement and 10 hp/s with heal enhancements and so I dont think its worth it.
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1 hour ago, Uun said:
I recommend slotting Wild Growth with both resist and heal enhancements (I slot the uniques elsewhere). The +regen is substantial and worth enhancing.
With 3 heal enhancements in Wild Growth its only worth about 5 hp/s. I don't feel that's significant enough when I am running +4x8 missions solo.
1 hour ago, Uun said:Don't skip Spore Cloud. In addition to 18.75% -tohit (which replaces a significant amount of defense), it's got 28% -dmg and 150% -regen.
The -18.75% tohit is really nice, but I hate the 3+ second cast time that I need cast before I fight every single mob. Especially when I am already softcapped and so it would only help me if they have -def powers. I'd rather cast meteor and upthrust in that same time period and kill things.
1 hour ago, Uun said:In addition to Seismic's inherent -CD, the power Seismic Force has a more significant -CD (i.e., 25 seconds on Meteor).
This is an excellent point that I missed completely due to my version of mids not mentioning it. It told me it would heal me and I didn't think I needed that and I was already damage capping myself with soul drain. My bad for not reading the in-game description. Hmmmmmmm I can switch it out for vengeance, take a slot out of endurance, put the full gaussian's set in seismic force and put two +5 recharge in overgrowth......probably better and we get more recharge in overgrowth too. Thanks!
1 hour ago, Uun said:Entangling Aura will reliably hold lieutenants. It's an 80% chance of a 4 sec mag 1 hold and 50% chance of a 4 sec mag 2 hold every 2 seconds. With hold duration slotted, you'll build up to mag 3 after 2-3 pulses. I take a ST hold to stack with it so that I can lock down bosses.
This is a good idea, but I would rather have perma soul drain. So, I gotta leave it as it is.
With Seismic Force, take the powers in whatever order you want:
SpoilerThis Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Seismic Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Dark MasteryHero Profile:
Level 1: Regrowth- (A) Panacea - Heal/Endurance
- (3) Panacea - Endurance/Recharge
- (3) Panacea - Heal/Recharge
- (5) Panacea - Heal/Endurance/Recharge
- (5) Panacea - Heal
Level 1: Shatter
- (A) Thunderstrike - Accuracy/Damage
- (34) Thunderstrike - Damage/Endurance
- (36) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Endurance/Recharge
Level 2: Wild Growth
- (A) Unbreakable Guard - Resistance
- (9) Unbreakable Guard - Resistance/Endurance
- (9) Unbreakable Guard - RechargeTime/Resistance
- (11) Unbreakable Guard - +Max HP
- (11) Gladiator's Armor - TP Protection +3% Def (All)
- (34) Steadfast Protection - Resistance/+Def 3%
Level 4: Corrosive Enzymes
- (A) Accuracy IO
Level 6: Maneuvers
- (A) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 8: Hasten
- (A) Recharge Reduction IO
Level 10: Boxing
- (A) Empty
Level 12: Wild Bastion
- (A) Numina's Convalesence - Heal/Endurance
- (13) Numina's Convalesence - Endurance/Recharge
- (13) Numina's Convalesence - Heal/Recharge
- (15) Numina's Convalesence - Heal/Endurance/Recharge
- (15) Numina's Convalesence - Heal
- (34) Numina's Convalesence - +Regeneration/+Recovery
Level 14: Assault
- (A) Endurance Reduction IO
Level 16: Tough
- (A) Unbreakable Guard - Resistance
- (17) Unbreakable Guard - Resistance/Endurance
- (17) Unbreakable Guard - Endurance/RechargeTime
- (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 18: Weave
- (A) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 20: Upthrust
- (A) Superior Vigilant Assault - Accuracy/Damage
- (21) Superior Vigilant Assault - Accuracy/Damage/Endurance
- (21) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
- (27) Bombardment - Chance for Fire Damage
- (29) Force Feedback - Chance for +Recharge
Level 22: Entangling Aura
- (A) Lockdown - Accuracy/Hold
- (23) Lockdown - Accuracy/Recharge
- (23) Lockdown - Recharge/Hold
- (25) Lockdown - Endurance/Recharge/Hold
- (25) Lockdown - Accuracy/Endurance/Recharge/Hold
- (27) Lockdown - Chance for +2 Mag Hold
Level 24: Tombstone
- (A) Sting of the Manticore - Accuracy/Damage
- (42) Sting of the Manticore - Damage/Endurance
- (43) Sting of the Manticore - Damage/Interrupt/Recharge
- (43) Sting of the Manticore - Damage/Endurance/Recharge
- (43) Sting of the Manticore - Chance of Damage(Toxic)
Level 26: Overgrowth
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 28: Stalagmite
- (A) Superior Defender's Bastion - Accuracy/Damage
- (40) Superior Defender's Bastion - Damage/Recharge
- (46) Superior Defender's Bastion - Damage/Endurance/Recharge
- (48) Superior Defender's Bastion - Accuracy/Damage/Endurance
- (49) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
- (49) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
Level 30: Meteor
- (A) Superior Vigilant Assault - Damage/RechargeTime
- (31) Superior Vigilant Assault - Damage/Endurance/RechargeTime
- (31) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
- (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (33) Force Feedback - Chance for +Recharge
Level 32: Combat Jumping
- (A) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 35: Dark Consumption
- (A) Superior Avalanche - Damage/Endurance
- (47) Superior Avalanche - Accuracy/Damage/Endurance
- (47) Superior Avalanche - Accuracy/Damage/Recharge
- (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (48) Superior Avalanche - Recharge/Chance for Knockdown
Level 38: Dark Embrace
- (A) Unbreakable Guard - Resistance
- (39) Unbreakable Guard - Resistance/Endurance
- (39) Unbreakable Guard - Endurance/RechargeTime
- (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 41: Seismic Force
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Soul Drain
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
Level 47: Oppressive Gloom
- (A) Rope A Dope - Accuracy/Stun
Level 49: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Vigilance
Level 1: Brawl| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1821;765;1530;HEX;| |78DA7594494F145110C7FF3DD323B2EF3BC3320C8B20E3807A57440F0A0441BD99C| |9083DD01187094B2217B7C4CFE089CDB87175FD005E352A189504B7B37139C8EAD2| |165D5DF068C34B66E6D7FF7A55AF5E55F5745C6C4B7BFEACFD10B48C2383D191914| |89B1133E27DC6B0AF23DA6FF6626325D1C72F7AA4752C160B754647C7868DC8E158| |CC8C9BA3E35BD6EE68BCDFE80BF518E6C805B337D24A314791D9353434186A37A2B| |46364C04CA4D8CF3D09C3E84BB7F198D93F306AC6FBD36463821EB28F26CCDE505B| |74F87CA483A218C3E3459448137DE6AAE94B832C4B07CABC40B30E0FFC02E50C3A2| |A042A19161AB67BFB8009D8962A4C3254634A605A608621889B0CF39484A686D1F0| |930FD88D2581158614AC09B4789DA30AC9D79F8C5714C6AB848117251B0724239BE| |AEE532C9A0F799A6D09229F21405B9254E72434B2B346966428966458B4F0868E4B| |55B34EC549CDCE280DDD023D0C193825705A73B23EC39043E1D3D583D3C9661FEC2| |54BA662F1664A59B2A42C595866C8C1AAD31B72CA56AF9A2D57CD91ABBEA7AEE56E| |B5CDD27311D66DE73CEC1738C050028FCF86325CF7D8F08EAE9DAF5E3B1F4B6C29C| |0B2C00A43115605D63C4EBC75860F9444A13A788578C1D3B0072F191A3027302FF0| |9A61819228DE1A194B2B966E05053ED201A56A9EA5B8CF25AAC30386263C64D8874| |70C613C1678C2504EE1FCCA493EFF866A5BD0227050E0133B55E2B38053B5026A4B| |85DA960A694BA5B4E50AB904B4CDBE587A00131C3784498129DD49785A6086E12A7| |9D7A8C35223C3522BC3522BC3522BC3B24835AA5726C1578F5B1EA709B705EE3034| |E3AEC03D8159866B14AD51836F334C237EB1652F7E0BFC11F8EB718A6F0980B3B94| |C3F21F54D08E11297A69AAA17565FC13016D9B953DFFE0F6495E95097658BF4B6B6| |EFA077E9AA3FE91AEB5F53B60796FDDF76D0BFBB74C22ABED62E1CA7873A1D3FFE7| |7BDE1BC53AEFF51EB04096155786A774A11D60BC853DD712EC52544DDC259B7D0E5| |1602792EE16DAE4BF8127409F69ADDD8A666371B7009FF00BFEB04E2| |-------------------------------------------------------------------|
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Swift- (A) Empty
Level 1: Hurdle- (A) Empty
Level 1: Health- (A) Panacea - +Hit Points/Endurance
- (7) Miracle - +Recovery
Level 1: Stamina- (A) Performance Shifter - Chance for +End
Level 1: Seismic Shockwaves
Level 49: Quick Form
Level 41: Speed Phase
Level 50: Agility Core Paragon
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Clarion Core Epiphany
Level 50: Assault Radial Embodiment
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Ok, so I made a nature/seismic to make a tanky offender. This uses ff procs to get close to perma overgrowth and wild bastion uptime. We use the agility alpha because we really want the recharge to help overgrowth and help our team AND it lets us softcap our m/r defense without getting crazy with slotting+powers. Due to the inherent -cd of seismic we can cast meteor every 20-25 seconds,
Endurance is mostly solved at exemplar 30+. Meteor will no longer knockback and piss our team off too.
ST DMG chain is shatter-upthrust-tomstone-stalagmite, now most of the time this will trigger seismic shockwaves just before stalagmite but if you want to always be 100% sure, use shatter-upthrust-tombstone-shatter-stalagmite.
This pairing really does work better on a defender over a corruptor because of the extra defense modifiers really free up slots for us to use and we get to the s/l res cap much easier and overgrowth is more powerful for our team.
Oh, and we use clarion in normal content because we don't want to be mezzed. We take oppressive gloom in the hope that another defender or corruptor will have it on our team and we can stun everything around us, alone the power sucks.
Entangling aura occasionally holds bosses with the proc, which is nice, but not really necessary. Controllers and dominators will appreciate you though and it does make it so minions don't ever really hurt us due to being held or stunned.
ok, here is the build:
SpoilerThis Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Seismic Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Dark MasteryHero Profile:
Level 1: Regrowth- (A) Panacea - Heal/Endurance
- (3) Panacea - Endurance/Recharge
- (3) Panacea - Heal/Recharge
- (5) Panacea - Heal/Endurance/Recharge
- (5) Panacea - Heal
Level 1: Shatter
- (A) Thunderstrike - Accuracy/Damage
- (34) Thunderstrike - Damage/Endurance
- (36) Thunderstrike - Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Recharge
- (36) Thunderstrike - Accuracy/Damage/Endurance
- (37) Thunderstrike - Damage/Endurance/Recharge
Level 2: Wild Growth
- (A) Unbreakable Guard - Resistance
- (9) Unbreakable Guard - Resistance/Endurance
- (9) Unbreakable Guard - RechargeTime/Resistance
- (11) Unbreakable Guard - +Max HP
- (11) Gladiator's Armor - TP Protection +3% Def (All)
- (34) Steadfast Protection - Resistance/+Def 3%
Level 4: Corrosive Enzymes
- (A) Accuracy IO
Level 6: Maneuvers
- (A) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 8: Hasten
- (A) Recharge Reduction IO
Level 10: Boxing
- (A) Empty
Level 12: Wild Bastion
- (A) Numina's Convalesence - Heal/Endurance
- (13) Numina's Convalesence - Endurance/Recharge
- (13) Numina's Convalesence - Heal/Recharge
- (15) Numina's Convalesence - Heal/Endurance/Recharge
- (15) Numina's Convalesence - Heal
- (34) Numina's Convalesence - +Regeneration/+Recovery
Level 14: Assault
- (A) Endurance Reduction IO
Level 16: Tough
- (A) Unbreakable Guard - Resistance
- (17) Unbreakable Guard - Resistance/Endurance
- (17) Unbreakable Guard - Endurance/RechargeTime
- (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 18: Weave
- (A) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 20: Upthrust
- (A) Superior Vigilant Assault - Accuracy/Damage
- (21) Superior Vigilant Assault - Accuracy/Damage/Endurance
- (21) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
- (27) Bombardment - Chance for Fire Damage
- (29) Force Feedback - Chance for +Recharge
Level 22: Entangling Aura
- (A) Lockdown - Accuracy/Hold
- (23) Lockdown - Accuracy/Recharge
- (23) Lockdown - Recharge/Hold
- (25) Lockdown - Endurance/Recharge/Hold
- (25) Lockdown - Accuracy/Endurance/Recharge/Hold
- (27) Lockdown - Chance for +2 Mag Hold
Level 24: Tombstone
- (A) Sting of the Manticore - Accuracy/Damage
- (42) Sting of the Manticore - Damage/Endurance
- (43) Sting of the Manticore - Damage/Interrupt/Recharge
- (43) Sting of the Manticore - Damage/Endurance/Recharge
- (43) Sting of the Manticore - Chance of Damage(Toxic)
Level 26: Overgrowth
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 28: Stalagmite
- (A) Superior Defender's Bastion - Accuracy/Damage
- (40) Superior Defender's Bastion - Damage/Recharge
- (46) Superior Defender's Bastion - Damage/Endurance/Recharge
- (48) Superior Defender's Bastion - Accuracy/Damage/Endurance
- (49) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
- (49) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal
Level 30: Meteor
- (A) Superior Vigilant Assault - Damage/RechargeTime
- (31) Superior Vigilant Assault - Damage/Endurance/RechargeTime
- (31) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
- (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (33) Force Feedback - Chance for +Recharge
Level 32: Combat Jumping
- (A) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 35: Dark Consumption
- (A) Superior Avalanche - Damage/Endurance
- (47) Superior Avalanche - Accuracy/Damage/Endurance
- (47) Superior Avalanche - Accuracy/Damage/Recharge
- (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (48) Superior Avalanche - Recharge/Chance for Knockdown
Level 38: Dark Embrace
- (A) Unbreakable Guard - Resistance
- (39) Unbreakable Guard - Resistance/Endurance
- (39) Unbreakable Guard - Endurance/RechargeTime
- (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 41: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 44: Soul Drain
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
Level 47: Oppressive Gloom
- (A) Rope A Dope - Accuracy/Stun
Level 49: Vengeance
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 1: Vigilance
Level 1: Brawl| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1821;768;1536;HEX;| |78DA7594494F535114C7FFAF7D05CB3CCF6528A3201551F78AE8428120A83BD3547| |88517114829896C9C12BF801B574CC689ADE30770AB51C1A8248E6BE3B090D1E179| |78E71DB87D869BB4FDBDFFB967BAF7BC769E6F4F7BF6B4E300B48C434391B1B170B| |B113586FB8D98AF333260F6616325D327207AB86D3C1A0D7545E2E331237C301A35| |87CDF8C496B527323C60F4877A0D73EC9CD9176EA3987164768F8C0C853A8C08ED1| |81B344753ECE7DE51C3E84FB7F188393018378707D264E3283D641F1E35FB42ED91| |D8D9702745316213455448337DE6ABE94B832C4B07CABCC01E1D1E0404CA1974540| |854322C36267AFB8049D8962A4C3154635A60466096A106371816A8084D0DA3E127| |27D8812581158614AC09B47A9D5485E41BF0E32585F12A61E045C946023FB2E9DC7| |D8A45F3214FB32D35C86708D29664D539194DECAC91C50FC5E287450BAF295DAA5A| |752A8E6B764569E811E865C8C00981939A53F529861C0A9FAE264E279B9DD84B964| |CC5E2CD9463C99263C9C232430E569DBB21A76CB5D56C6935475A7D4FB796AB34A4| |E7A245B79DF3B057601F43093C3E1BCA70D563C35B6A3B5F6D3B1F4B6C29C0B2C00| |A43115605D63C4EBC75860F5444A13A788578CED3B0132F181A312FB020F08A6191| |8A28DE1A19CB578C9B1E67A86E31D4E3B6C01D8F13F8AEC01CC3472AA254EDA514F| |7BC8ED37D86663C60D88D870C2D7824F098A19C2625A05613D8506D0B5A05F60B7C| |62A74A7C16704EB680AEAE42BDBA0AB9BA4AB9BA4BE412D4365F394B0F6292E3863| |02530AD3B05CF08CC325C26EF5A75A06A65A0EA64A0EA64A0EA64A0AAA9AA0675FC| |1BF08EEBBD421B9A34F836DB6EC22FB6ECC26F813F027F3DCE795A02E00417E927A| |4BE00215CE06EF328758B9ABA85CF4147979EF8C76395E95097658BF492766CA377| |EBAA3FE91AEB5F531203CBFE6FDBE8DF5D3A6115B79584A3F450AFE3C7FF5BAE79E| |CFE9270DD79A75CFFA3D6B1C6C4CEAD278D89B760AD1790A7EA7226C52544DCC269| |B7D0ED1682792EE14DAE4BF852E312EC35B7B14DAD6E2EE812FE0182720404| |-------------------------------------------------------------------|
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Swift- (A) Empty
Level 1: Hurdle- (A) Empty
Level 1: Health- (A) Panacea - +Hit Points/Endurance
- (7) Miracle - +Recovery
Level 1: Stamina- (A) Performance Shifter - EndMod
- (7) Performance Shifter - Chance for +End
Level 1: Seismic Shockwaves
Level 49: Quick Form
Level 41: Speed Phase
Level 50: Agility Core Paragon
Level 50: The Atlas Medallion
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 50: Freedom Phalanx Reserve
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Banished Pantheon Radial Superior Ally
Level 50: Clarion Core Epiphany
Level 50: Assault Radial Embodiment
------------ -
Built this way makes lightning storm end positive.
SpoilerThis Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Dark MasteryVillain Profile:
Level 1: Aqua Bolt- (A) Thunderstrike - Accuracy/Damage
- (21) Thunderstrike - Damage/Endurance
- (29) Thunderstrike - Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (34) Thunderstrike - Damage/Endurance/Recharge
Level 1: O2 Boost
- (A) Preventive Medicine - Chance for +Absorb
Level 2: Water Burst
- (A) Superior Scourging Blast - Accuracy/Damage
- (3) Superior Scourging Blast - Damage/RechargeTime
- (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime
- (5) Force Feedback - Chance for +Recharge
Level 4: Maneuvers
- (A) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 6: Whirlpool
- (A) Artillery - Accuracy/Damage
- (7) Artillery - Damage/Endurance
- (7) Artillery - Damage/Recharge
- (9) Artillery - Accuracy/Damage/Recharge
- (9) Artillery - Accuracy/Recharge/Range
- (11) Artillery - Endurance/Recharge/Range
Level 8: Assault
- (A) Endurance Reduction IO
Level 10: Steamy Mist
- (A) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 12: Dehydrate
- (A) Apocalypse - Damage/Recharge
- (13) Apocalypse - Damage/Recharge/Accuracy
- (13) Apocalypse - Recharge/Accuracy
- (15) Apocalypse - Damage/Endurance
- (29) Apocalypse - Chance of Damage(Negative)
Level 14: Tidal Forces
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Freezing Rain
- (A) Recharge Reduction IO
Level 18: Water Jet
- (A) Superior Malice of the Corruptor - Accuracy/Damage
- (21) Superior Malice of the Corruptor - Damage/Recharge
- (40) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
- (42) Superior Malice of the Corruptor - Damage/Endurance/Recharge
- (42) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (42) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 20: Boxing
- (A) Empty
Level 22: Tough
- (A) Unbreakable Guard - Resistance
- (23) Unbreakable Guard - Resistance/Endurance
- (23) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (25) Unbreakable Guard - Endurance/RechargeTime
- (25) Gladiator's Armor - TP Protection +3% Def (All)
Level 24: Weave
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 26: Combat Jumping
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 28: Hasten
- (A) Recharge Reduction IO
Level 30: Super Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 32: Geyser
- (A) Ragnarok - Damage/Recharge
- (33) Ragnarok - Damage/Recharge/Accuracy
- (33) Ragnarok - Recharge/Accuracy
- (33) Ragnarok - Damage/Endurance
- (34) Ragnarok - Damage
- (34) Force Feedback - Chance for +Recharge
Level 35: Tornado
- (A) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Damage/Endurance
- (36) Expedient Reinforcement - Endurance/Damage/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage/Recharge
- (37) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (37) Force Feedback - Chance for +Recharge
Level 38: Lightning Storm
- (A) Superior Scourging Blast - Damage/Endurance/RechargeTime
- (39) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
- (39) Superior Scourging Blast - RechargeTime/PBAoE +End
- (39) Devastation - Damage/Endurance
- (40) Performance Shifter - Chance for +End
- (40) Force Feedback - Chance for +Recharge
Level 41: Dark Consumption
- (A) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (46) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 44: Dark Embrace
- (A) Unbreakable Guard - Resistance
- (45) Unbreakable Guard - Resistance/Endurance
- (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (45) Unbreakable Guard - +Max HP
- (46) Steadfast Protection - Resistance/+Def 3%
Level 47: Soul Drain
- (A) Superior Avalanche - Damage/Endurance
- (48) Superior Avalanche - Accuracy/Damage/Endurance
- (48) Superior Avalanche - Accuracy/Damage/Recharge
- (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (50) Superior Avalanche - Recharge/Chance for Knockdown
- (50) Fury of the Gladiator - Chance for Res Debuff
Level 49: Oppressive Gloom
- (A) Absolute Amazement - Stun
Level 1: Scourge
Level 1: Brawl| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1922;783;1566;HEX;| |78DA7594494F145110C7ABA7BB19660061D8910164DF9B1940AF1A401308189403C| |6CBA4230D4C60167B66123DB9247C012F9CD80C6E89EB67F0AA5FC078F1246A00F7| |B8B745D714F368D29D74FAF7FE55AF5ED5ABD76FE2CA48E1CB17E3A7402A1E5ED45| |3A9C870C23433C974C2F49ED5D319535F94011F2FBEC17D53E4BC1E9F3366B4693D| |6D9891219C97AECF198732B3B3DA14522C329589C512F1687C2E301A9F374C239ED| |6188A271389456DDCD0670C33351F4D16D9E333D1B9F934FA17B2358903BF3D984A| |1AC64CE074327A491BD1CD85C804AE6A9857AB31B33E7C179A417C2C156005BF610| |5CA619520086B04F5B0CEB041D008B709B624FC4AB930F86ECBB625860B48D2BEC9| |922568516C8B075A19DA081458F220F820801B270BE12419CA25DBA24005411CE3A| |A62E22AC8AA1D250F140695201FF218BC047EC82728C595BC62E25E2CCA5EE03DAA| |3E31071FE7E0E71C9298438190835200BD544021680C7D044720441084B0C75E3A8| |1B38BC40A8A60932C47E00E4109DC65B847500AF7191E107CC05C8A853038E8A60A| |2EE30201A10235000FE56C6F1F11B4C363824E78C2F094E11981845B54262E50061| |63E20A35E2184572AE02BCDA8846F0C3F08AAE13B433F8182B3ABC4EDADE2ED3DCA| |DB5B892E35A24BCD21972674A915DB57CBC537A3A54EC85AAA83579EECE97D4D90C| |2FD69C89D5A4B6D8001EAD131186438CE7082A011FA199628CC0E466812C334C12E| |B934C327862F0C9F095AE00DED430B87D9C508AD62985668A7DFA20D3A183A1936A| |9CA7658F6641B990D731DC376E4FE454BED80DF64E9823F0C7F198092E8857F9E2C| |580437D0D02D36B79B9BDBC3CDEDE1E6F6C04F0EB3D7D13A1FDCC4B12626A1C10A6| |5DE07AB0C6B0CEB0461D8603849F1AEE1272476370463B47DA38A7DDFEC2F600595| |83F7982DE2211D77D12715F1BE425D227DDBBF775D1DD6775CF45D878EDC48C96B3| |0863AB6F0E361975B7C08B2DD7B5B79304B6BCB29BC730ACFBB0E9E6FABCBA5D290| |8B1E76D1075CF44117DD57629FA25C22BF30D5B050AFB58CB74758F4B8E877785C7| |00AD34EE19C53F80FF20512C3| |-------------------------------------------------------------------|
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Panacea - +Hit Points/Endurance
- (47) Miracle - +Recovery
Level 2: Stamina- (A) Performance Shifter - EndMod
- (37) Performance Shifter - Chance for +End
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 30: Speed Phase
Level 1: Prestige Power Dash- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Ageless Core Epiphany
Level 50: Marshal
Level 50: Invader
Level 50: High Pain Threshold
Level 50: Born In Battle
------------ -
I couldn't open your build in my mids and I cant update right now. So I made my own with extra slots for you to play with. Pay no attention to when I took powers, change whatever you want. Swap out distortion field for oppressive gloom if you want, but I always think of distortion field as overkill on a time toon and its pretty endurance intensive. Oh, and I went dark mastery because we are already softcapped and I'd rather have perma soul drain.
SpoilerThis Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 49 Science Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Storm Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Dark MasteryHero Profile:
Level 1: Temporal Mending- (A) Panacea - Heal/Endurance
- (3) Panacea - Endurance/Recharge
- (5) Panacea - Heal/Recharge
- (7) Panacea - Heal/Endurance/Recharge
- (9) Panacea - Heal
Level 1: Hailstones
- (A) Superior Vigilant Assault - Accuracy/Damage
- (13) Superior Vigilant Assault - Damage/RechargeTime
- (15) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
Level 2: Time's Juncture
- (A) Dark Watcher's Despair - To Hit Debuff
- (7) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (15) Dark Watcher's Despair - Recharge/Endurance
- (17) Dark Watcher's Despair - To Hit Debuff/Endurance
- (47) Ice Mistral's Torment - Endurance/Slow
Level 4: Maneuvers
- (A) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (11) Shield Wall - +Res (Teleportation), +5% Res (All)
- (13) Reactive Defenses - Scaling Resist Damage
Level 6: Temporal Selection
- (A) Preventive Medicine - Chance for +Absorb
Level 8: Hasten
- (A) Recharge Reduction IO
Level 10: Storm Cell
- (A) Superior Vigilant Assault - Damage/Endurance/RechargeTime
- (17) Superior Vigilant Assault - Accuracy/Damage/Endurance
- (43) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
Level 12: Boxing
- (A) Empty
Level 14: Assault
- (A) Endurance Reduction IO
Level 16: Intensify
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 18: Farsight
- Hamidon Origin:Cytoskeleton Exposure
- (19) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 20: Direct Strike
- (A) Sting of the Manticore - Accuracy/Damage
- (21) Sting of the Manticore - Damage/Endurance
- (21) Sting of the Manticore - Damage/Interrupt/Recharge
- (23) Sting of the Manticore - Damage/Endurance/Recharge
- (23) Sting of the Manticore - Chance of Damage(Toxic)
Level 22: Slowed Response
- (A) Touch of Lady Grey - Chance for Negative Damage
- (43) Shield Breaker - Chance for Lethal Damage
- (46) Achilles' Heel - Chance for Res Debuff
Level 24: Tough
- (A) Impervious Skin - Resistance/Endurance
- (25) Impervious Skin - Resistance/Recharge
- (25) Impervious Skin - Endurance/Recharge
- (27) Impervious Skin - Resistance/Endurance/Recharge
- (27) Impervious Skin - Status Resistance/Regeneration
- (31) Gladiator's Armor - TP Protection +3% Def (All)
Level 26: Chrono Shift
- (A) Panacea - Heal/Endurance
- (29) Panacea - Endurance/Recharge
- (29) Panacea - Heal/Recharge
- (31) Panacea - Heal/Endurance/Recharge
- (31) Panacea - Heal
Level 28: Cloudburst
- (A) Apocalypse - Damage
- (36) Apocalypse - Damage/Recharge
- (36) Apocalypse - Damage/Recharge/Accuracy
- (37) Apocalypse - Damage/Endurance
- (37) Apocalypse - Chance of Damage(Negative)
- (37) Gladiator's Javelin - Chance of Damage(Toxic)
Level 30: Category Five
- (A) Ragnarok - Damage/Recharge
- (33) Ragnarok - Damage/Recharge/Accuracy
- (34) Ragnarok - Recharge/Accuracy
- (34) Ragnarok - Damage/Endurance
- (34) Ragnarok - Chance for Knockdown
- (36) Force Feedback - Chance for +Recharge
Level 32: Weave
- (A) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 35: Dark Consumption
- (A) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Damage
Level 38: Dark Embrace
- (A) Impervious Skin - Resistance/Endurance
- (39) Impervious Skin - Resistance/Recharge
- (39) Impervious Skin - Endurance/Recharge
- (39) Impervious Skin - Resistance/Endurance/Recharge
- (40) Impervious Skin - Status Resistance/Regeneration
- (47) Steadfast Protection - Resistance/+Def 3%
Level 41: Combat Jumping
- (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 44: Soul Drain
- (A) Armageddon - Damage/Recharge
- (45) Armageddon - Damage/Recharge/Accuracy
- (45) Armageddon - Recharge/Accuracy
- (45) Armageddon - Damage/Endurance
- (46) Armageddon - Chance for Fire Damage
- (46) Fury of the Gladiator - Chance for Res Debuff
Level 47: Super Speed
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 49: Oppressive Gloom
- (A) Absolute Amazement - Stun
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
Level 1: Vigilance
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- (A) Empty
Level 1: Swift- (A) Empty
Level 1: Health- (A) Panacea - +Hit Points/Endurance
- (3) Miracle - +Recovery
Level 1: Hurdle- (A) Empty
Level 1: Stamina- (A) Performance Shifter - EndMod
- (9) Performance Shifter - Chance for +End
Level 2: Lightning Aura Mode
Level 49: Quick Form
Level 47: Speed Phase
------------ -
I have a whole thread on this....
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Ok, I have been messing around with the seismic/kin compared to fire/kin and the elec/kin.
Overall I really like the elec/kin the best for overall content. The -end drain and shock really adds up to make you more tanky when soloing missions at +4x8 (its still difficult and precarious though due to the tag changes and tohit buffs). Its way easier to just have them not attack you because they have no endurance lol. The shock damage adds up too, but its still a bit less than fire. The voltaic sentinel also really helps for soloing AVs and GMs. Then the endurance that you get back from some of the powers also helps you not need to use transference as much. So its just a great power combination for a tank mage.
So, yeah the above elec/kin is what I recommend overall.
Note: when testing seismic/kin I found myself hating meteor, its animation time is one thing, but then you need to wait for it to come down as well. This takes like 5 seconds and sometimes I would be stuck in the animation and waiting for the damage and die because of it. The -CD inherent of seismic is very very cool, but seismic is really endurance intensive and meteor bugs me....Gonna try to make it work on a nature/seismic offender instead.
Note 2: You can switch out oppressive gloom for vengeance to get 7.5% more recharge, gloom sucks as a power alone.....but if there are two people on a team with it.....its amazingly fun and 3 people with it is just gravy. So, take it for the lols on a team....if all corruptors take it it'd be hilarious. Dominators and controllers will appreciate you too.
SpoilerThis Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsRebornClick this DataLink to open the build!
Level 50 Mutation Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark MasteryVillain Profile:
Level 1: Lightning Bolt- (A) Superior Malice of the Corruptor - Accuracy/Damage
- (34) Superior Malice of the Corruptor - Damage/Recharge
- (37) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
- (40) Superior Malice of the Corruptor - Damage/Endurance/Recharge
- (40) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (42) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 1: Transfusion
- (A) Numina's Convalesence - Heal/Endurance
- (5) Numina's Convalesence - Endurance/Recharge
- (11) Numina's Convalesence - Heal/Recharge
- (33) Numina's Convalesence - Heal/Endurance/Recharge
- (34) Numina's Convalesence - Heal
- (34) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Ball Lightning
- (A) Artillery - Accuracy/Damage
- (33) Artillery - Damage/Endurance
- (37) Artillery - Damage/Recharge
- (46) Artillery - Accuracy/Damage/Recharge
- (48) Artillery - Accuracy/Recharge/Range
- (48) Artillery - Endurance/Recharge/Range
Level 4: Maneuvers
- (A) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (43) Shield Wall - +Res (Teleportation), +5% Res (All)
- (43) Kismet - Accuracy +6%
Level 6: Short Circuit
- (A) Obliteration - Damage
- (7) Obliteration - Accuracy/Recharge
- (7) Obliteration - Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge
- (11) Obliteration - Chance for Smashing Damage
Level 8: Boxing
- (A) Empty
Level 10: Siphon Speed
- (A) Endurance Reduction IO
Level 12: Zapp
- (A) Sting of the Manticore - Accuracy/Damage
- (13) Sting of the Manticore - Damage/Endurance
- (13) Sting of the Manticore - Damage/Interrupt/Recharge
- (25) Sting of the Manticore - Damage/Endurance/Recharge
- (27) Sting of the Manticore - Chance of Damage(Toxic)
Level 14: Tactics
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 16: Tough
- (A) Unbreakable Guard - Resistance
- (17) Unbreakable Guard - Resistance/Endurance
- (17) Unbreakable Guard - Endurance/RechargeTime
- (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (19) Gladiator's Armor - TP Protection +3% Def (All)
Level 18: Weave
- (A) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 20: Speed Boost
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 22: Voltaic Sentinel
- (A) Superior Scourging Blast - Damage/RechargeTime
- (23) Superior Scourging Blast - Damage/Endurance/RechargeTime
- (23) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
Level 24: Hasten
- (A) Recharge Reduction IO
Level 26: Thunderous Blast
- (A) Artillery - Accuracy/Damage
- (29) Artillery - Damage/Endurance
- (29) Artillery - Damage/Recharge
- (31) Artillery - Accuracy/Damage/Recharge
- (31) Artillery - Accuracy/Recharge/Range
- (31) Artillery - Endurance/Recharge/Range
Level 28: Transference
- (A) Endurance Modification IO
Level 30: Fulcrum Shift
- (A) Endurance Reduction IO
Level 32: Repel
- (A) Endurance Reduction IO
- (33) Sudden Acceleration - Knockback to Knockdown
- (49) Force Feedback - Chance for +Recharge
Level 35: Oppressive Gloom
- (A) Absolute Amazement - Stun
Level 38: Dark Embrace
- (A) Unbreakable Guard - Resistance
- (39) Unbreakable Guard - Resistance/Endurance
- (39) Unbreakable Guard - Endurance/RechargeTime
- (39) Unbreakable Guard - Resistance/Endurance/RechargeTime
- (40) Steadfast Protection - Resistance/+Def 3%
Level 41: Combat Jumping
- (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 44: Soul Drain
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
Level 47: Dark Consumption
- (A) Superior Avalanche - Damage/Endurance
- (47) Superior Avalanche - Accuracy/Damage/Endurance
- (47) Superior Avalanche - Accuracy/Damage/Recharge
- (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
- (49) Superior Avalanche - Recharge/Chance for Knockdown
Level 49: Increase Density
- (A) Unbreakable Guard - Resistance
- (50) Unbreakable Guard - Resistance/Endurance
- (50) Unbreakable Guard - RechargeTime/Resistance
- (50) Unbreakable Guard - +Max HP
Level 1: Scourge
Level 1: Brawl| Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1733;763;1526;HEX;| |78DA7594D94F137110C767B7BB400B582BB405DA02254281C25AFC0B0C87891C098| |7577C699A76291B9BB6D92E893E7924FE03BEF860BC12CFC4F3FF4041E14979F3D9| |E3C15B711D7776E88F123669F7B3B3F39B99DFCCF7B733E7C69B5EAE4C1F01C93F5| |6C8542AE9B192692E97AD92D930B36C652CA354F4005EF5F88B6FBF4BCF678A793D| |A74D14F4AC651AD94C213D8AABAD70D563747971519B328ABA65642BE09F2D950AD| |AB49EC9E96665C928373BCF478DFC926514F33EE769A1ACEBB926762CA33D305136| |B2DA78C63C9B9EC1E8BA79BE0DCB48E02F28E39F047CD92AC063AC734481383C213| |8084F0912F08CE139C100BC205891768599939C370ACC13F86081A01B8E4B6E8613| |0C270942588D248691C0A3BA8B14D5AD462518863A824350CFD04010C0267B84301| |E0FB4FE4FE0C56A8204833045950FC216BAC41408636E55CCADC26FD971A9833F0C| |5B040DF097C196DDDD01C593EA69C61C061F6CBC6015437BA5ED1ED9E0C56D3BA5B| |463844621B1D208ABE0C46A82358637046DB04ED0011B042D98ACB9DA335B6D86BB| |54D23EB8C7709FA0151E303C94DD788F083C18C62F16E1872FB4A1FDF095E11BC10| |1F8C1709840C1D50161B514E0867770C35FE3AD457469814DD915D13B8208DE8282| |8B1C845E85740109867E821ECC18167C210C496A6714A3B48B736C670D45594351D| |650276BA89335D4C91A5AC7101131410435E824D8406B4C9C648C27F90A6D5DC22C| |E42E7ED30DEFA9EE145CA1CD5EC0CEF588F17B6052767C2FE19B5E7114BD3C8A3E1| |E451F8FA28F479170BA11F342081BD32F36B19F2730006F6557F26EE72FE3DA64F5| |C0D96A92253FC4921F62C90FB1E48759F2C32CF98B78D3A46A1845831BB45B0D6E3| |2DC52DC337A9B1B7187600DD7A5C4C39AE2ED8EF07647E03BC34F82638AF3BDC9F1| |223BAA8078D98E118FDDF41EF65945FC5EA15D22FB07DFCE0F19FB7FDCC3FEA9C68| |E18A7126598C407D4EDE7DD2E5769D2325C738F61B2663B5383D814A13CFB57081D| |8520F6295F8DE174ADE14CAD61AED670BD6D6773EC7FB2FCEA6F| |-------------------------------------------------------------------|
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Swift- (A) Empty
Level 1: Hurdle- (A) Empty
Level 1: Health- (A) Panacea - +Hit Points/Endurance
- (3) Miracle - +Recovery
Level 1: Stamina- (A) Performance Shifter - EndMod
- (3) Performance Shifter - Chance for +End
Level 1: Shocked
Level 49: Quick Form
Level 50: Agility Core Paragon
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
Level 1: Defense Amplifier (1 hour)
------------- 1
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21 minutes ago, Bopper said:
I can confirm. Like other secondary/special effects, shock does not scourge.
Thank you.
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In my testing I don't believe shock is allowed to scourge. I think it really should...but going through the combat logs I cannot find evidence that it does. @Bopper can you confirm?
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10 hours ago, carroto said:
I wouldn't rule it out. I generally like my builds to exemplar well but my existing one doesn't degrade as gracefully as I'd like. Below level 35 without the epic armor and Rebirth the survivability is significantly reduced, but at least there's still Tough and Sonic Dispersion (plus IOs) for around 45% S/L resistance, plus the regen, so it's still at least decent. Plus the mez protection goes down to level 15. If I rely on Clarion for mez protection I'm losing an important part of a melee build any time I exemplar.
Still, if there was a build that would really scratch that itch with the limitation that it only worked at 50 I'd be willing to try it out. What would you recommend?
Go rad/time, you'll have farsight and time's juncture in order to severally lower your chance of being hit by a mez even when exemplaring. At 50 you can use clarion and be softcapped.
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If you can use rebirth destiny in the build, can we use clarion destiny instead for the mez protection? This would allow us to use a different more melee focused secondary.
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7 hours ago, Bellicose said:
@Darkir - Out of curiosity (and because I'm planning on updating my Ice/Dark Dom), did you slot the Artillery in Ice Slick because the damage now makes it worth slotting or were you just chasing Ranged Defense? Trying to figure out if I need to rob Peter to pay Paul and get some damage in that power now.
Just ranged defense. The damage enhancement isn't worth it.
New Version of Darkir's Kintank, blow **** up and survive (hardcap+softcap s/l and ranged def, 200%+ rech)
in Corruptor
Posted
elec/kin/psionic
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