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EggKookoo

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Everything posted by EggKookoo

  1. Well, or Jump Pack or any of the P2W stuff. I guess a newbie might not know about that but there are options.
  2. Thanks, I have tried that. I actually see the demo stutter slightly as if it's starting up some process, but nothing gets saved in the client_demos\screens folder. I even searched the entire drive for .tga files, but nothing (well, there are tga files on my comp, but none from the demo).
  3. Apologies if it exists somewhere in game, but it would be nice to have a record of all missions my character has completed, including all the mission text. Often, especially when running though missions as part of a team, there isn't time to stop and read the, uh, ample volume of text associated with each mission. It's usually just click to accept, do the mission, complete it, click the next one, and so on. I often lose context of why I'm even doing what I'm doing in a given chain or arc. It would be nice if I could go back during the quieter moments and re-read old mission texts to bring myself up to speed on the storyline. This is something WoW has had, and granted that game often forces you to sit on a gryphon or wyvern for huge swaths of time so it makes sense to provide some reading material. You have less hands-off time in CoH (in my experience anyway) but even so, it would be helpful to have.
  4. Honestly, I wouldn't mind an overall look at some low-level content. Now that travel powers are available at level 4, door missions could send players deeper into KR or even SC. It's easier to avoid the purples along the way.
  5. Pandaren first showed up in Warcraft 3. I don't recall them ever being an April Fool's joke for WoW, but I do recall after the first time they added new races ( Draenei and Blood Elves in the first expansion, Burning Crusade ), there were a lot of people clamoring for Pandaren to be next. Pandaren as a fully playable race was actually an April Fool's joke for Warcraft III, not WoW. A Pandaren hero was eventually put into WC3 in the Frozen Throne expansion. When Blizzard announced Pandaren in WoW like a decade later, many people thought it was another joke based on what had happened before (and the general cultural osmosis of Pandaren = joke that existed by then). But WoW Pandaren were never a joke.
  6. /bind backspace “afk [sending a tell right now]$$autoreply” is my standard edit the backspace functionality. It sends whatever is between the [] to person sending the tell /bind ctrl+numpad1 “afk In Help Channel$$beginchat /hc [justicebeliever] “ is what I use to send a quick chat to Help. Anyone who sends a tell would get the “in help channel” message Thanks!
  7. It would be nice if we could set a kind of "answering machine" for tells. "Sorry, I'm in the middle of something and can't respond right now."
  8. So I tried doing the multiple bind file thing and swapping auto powers. I actually didn't like it. I think I prefer having control. It's not so bad with Practiced Brawler since its duration more or less matches its cooldown, but I'd rather manually trigger Focus Chi and Hasten than run the risk of them being down when I really need them.
  9. My only problem with the Panda expansion is that they removed your ability to fly around after your first time through the content. It puts the skids on hard for leveling alts through. You can fly through Outland and Northrend, and then nope!
  10. I'll be 50 in November. CoH is my first MMO. I was aware of EverQuest but I had never played it. Most of my PC gaming experience was in things like the Blizzard games, and FPS games like Unreal Tournament and Mechwarrior, and lots of the party-based D&D comp games like Planescape: Torment, Baldur's Gate, and Icewind Dale. Oh, and stuff like Knights of the Old Republic. Pretty typical stuff. I also have years of tabletop RPGs under my belt. On one of the various BBS forums I frequented at the time, someone mentioned they got into the beta for City of Heroes, a superhero-based MMO. I was a comics fan from way back, so I was intrigued. A number of us asked this beta tester all sorts of questions, and her responses got a few of us interested, including another poster who I was slowly developing a long-distance friendship with. When the game went live in April (was it?) 2004, I signed up. So did my friend. We made a point of teaming up as often as possible, and played nightly. I didn't think of it like that at the time, but we basically began dating in CoH. We got married in 2009, and will be celebrating our 10-year anniversary in August. When Blizzard announced WoW I was intrigued but skeptical. I mean I loved Starcraft and the Warcraft RTS games, but I had trouble visualizing how they'd turn WC into an MMO. When they opened up their stress-test beta in the weeks before going live, I signed up and was, well, underwhelmed. The game felt unfinished and rough, and it did things differently than CoH, which was my only real standard of comparison. I didn't like it, and I didn't stick around long. About the time CoV came out in 2005, my brother had become a big WoW player, and convinced me to try it again. I did, and it was better, but WoW still felt strange to my CoH-informed sensibility. I hated that I couldn't queue up attacks or spells, or the weird mix of not auto-turning to face my enemy and the ability of that enemy to walk right through me as though I was a ghost. I liked the "large world" feeling and some other elements, and overall the game was good enough now that I could spend some time playing it. But I held on to CoX for a while. Eventually real life pulled me away from CoX and WoW and I spent some time away from them. When my PC died I also decided to switch to a Mac, which at the time had changed to using Intel processors, so I could run Windows in another boot partition. But this was before CoX had a Mac client, and it pretty much signaled my move away from the game (WoW, on the other hand, played natively on Macs). I played a lot of WoW and also cast around for some other games. My future wife and I got into Tabula Rasa for a while, which was cool but not super-compelling. We tried Champions, which oddly ran great on my Windows partition, but we found the game to be disappointing. By this time we were moving in together and dealing with much real-life stuff, and in 2011 we had our first child. A year later, CoX was shut down, and we both felt that gut-punch that meant it was gone for good. We hadn't played in years, but I think we also thought of it as something we could get back into eventually. We both played WoW for a little bit more, but ultimately let that go once the baby was no longer a baby. From there, it was a slow decline in gaming, as we both had Macs at this time and the Mac gaming landscape -- which was never lush by any definition -- seemed to be dwindling even more. When Blizzard announced Overwatch (itself, intriguingly built off the framework of a superhero-based MMO called Titan), we were shocked that they weren't making a Mac version. Blizzard had supported Macs for years. It was a signal, and when the time came to get a new computer, my wife got a high-end gaming PC. She got into Overwatch. A month or two later, I did the same thing. But even with PCs, the gaming market seemed bleak. Pay-to-win seemed pervasive. We kind of came to terms with the notion that we were out-aging the game market, which seemed geared toward younger kids and mobile games. I tried a few other games. Star Trek Online seemed promising but the gameplay was just dull. I tried Champions Online again, very briefly. I tried DCUO but it spamming me with in-app purchase upgrades during initial character creation was a slap in the face. We developed a mantra: "Why can't someone make a game like CoH again?" One day just about a month ago, I was browsing Facebook mindlessly, and I noticed it suggested a group for me. I had mentioned CoH often in my FB feed, so apparently some algorithm decided to point me to a new City of Heroes group. Curious, I checked it out, and I saw people talking about Homecoming. Everyone was excited that CoH was back. I had trouble understand what it was at first. I thought maybe it was like Paragon Chat or some costume-creator app, but the more I read, it gradually sank in that people were actually playing the real game. With uncharacteristic disregard for computer security, I grabbed Tequila and ran through the setup instructions. My brother still rolls his eyes at me about that. The first time the game loaded up on my screen, with the classic CoH intro music, my wife looked over with a "wtf is that?" expression. That was very satisfying. We play nightly again (and sometimes during the day if I can sneak it in between meetings). We recreated our original characters (heroes and villains) and are now in our low 30s. I even showed my oldest, now 8, the character creator. She's a little young to really get into the game but she loves making costumes. And, well, that's that. So far...
  11. Funny thing is, I feel this way about WoW. Leveling is mostly uninteresting and I feel like I'm not "really" playing the game until I'm raiding with peeps. It's just how the content is balanced. I don't feel that way with CoH. I get more involved in the leveling process itself. I would classify that kind of stuff as the "journey" but YMMV.
  12. As the cool kids say: +1
  13. I've been playing a MA/SR Scrapper since launch. My traditional leveling attack slotting is one or two acc, one dam, one end reduction (depending on what my level and slot availability is). Just recently, as in today, I thought, what would happen if I reslotted with two recharges and two end reductions (he's level 32 atm). With Focus Chi up, I still hit most targets pretty reliably, and while my damage suffers I'm also hitting a lot more often. And I never run out of endurance. I don't know if I'll keep it this way, or maybe I'll start adding acc as I continue to level to help buffer Focus Chi. Hey, that's me! The magic is still here!
  14. To be charitable, often times it's done for fun and some people like being pranked to some degree. Then you inadvertently do something to someone who isn't into that sort of thing. Any amount of apology comes across as insincere, or is unable to penetrate the emotions that are brought to the surface. I've been on both ends of that kind of thing. Not much can be done, it's just a consequence of imperfect humans interacting. And it's not an online-only phenomenon -- most of my experience with it comes from school playgrounds.
  15. So if this is really about eliminating "maintenance clicks" I would support this if the additional auto-clicks could only be applied to powers that only affect you. Maybe you get one for an attack, but if you ctrl+click another attack, the first one loses it. But as a SS MA/SR Scrapper, I could have Practiced Brawler, Focus Chi, and Hasten all auto-click.
  16. I tend to play devil's advocate in a lot of arguments. I'm happy to argue positions that I don't agree with, assuming I can. Defining a thing is not endorsing a thing, and all that. That's the essence of civil debate, IMO. I am not "for" the current storyline or arguing that it should remain unchanged. I even said earlier I'd support changing the "girlfriend" line, but not having hit that mission in recent memory (maybe I did back "live" in CoV), I don't know if the line is objective mission text or a line of villain dialogue. If it's the latter, I think context should be applied. I generally oppose the notion of special victim categories, mainly because such a thing implies there are victims of crimes who don't get such protection. If a victim can be assigned "class A" and then gets some kind of special treatment, despite another victim of the same crime not getting such treatment because they don't belong in "class A," I think injustice has occurred. This is on top of the problem of people seeing a crime against a person who could be in "class A" and deciding the crime happened because the victim was in "class A," without justification. It becomes less about making things right and more about leveraging emotional social points. You understand the "poisoned orphan" metaphor was someone else's, right? And that it's essentially a placeholder for "obscure but horrific crime?" I'm saying that a crime's frequency or probability has no bearing on the injustice dealt to its victims. Men are physically victimized far less frequently by women than women are by men. That's no consolation to the man who's had his bully wife crack his skull with a baseball bat (and believe me, that does happen). We shouldn't be telling him that his pain is less significant than that of a woman who has been beaten. I assume you mean in fiction (of course all violence should be taboo in real society). But in fiction? Yes, all or nothing. We have age-based ratings to keep shockingly violent entertainment away from young children. But in product meant for adults? Who's to tell you what fictionalized violence is appropriate for your entertainment? I'm certainly not. Maybe a little iffier with a T-rated game, but if you're saying violence against women specifically should be kept out of that age range then that's a separate argument, and one that would be pretty difficult to enforce. I mean, what's "violence against women" vs. "violence that involves both men and women"?
  17. Imagine telling the victim of a crime that they have to shelve their sense of disenfranchisement because the offense against them isn't, I dunno, fashionable or something.
  18. Which is always great consolation to lone victims everywhere.
  19. All of my Scrapper's attacks have target_enemy_near bound to them. While that does produce occasional issues like a minion edging closer than the boss I'm working on, forcing me to reposition, overall it's a sanity-saver.
  20. I have a very strong opinion on this matter and I need to get into explain... what? The servers are back up? I... uh... bye.
  21. A movie where the male hero falls to the darkside because he is afraid of his wife dying, and his partner does not show any discernible growth between movies 1 thru 4. Or, a movie where a male hero is manipulated by a male villain into betraying his male friend, who retreats from civilization in fear and/or shame until he can find the (male) offspring of his former friend and encourage him to kill his own father to redeem them both. It's all in the spin.
  22. If you're suggesting this is a bias that only or mostly male writers have, I suggest you read more. ;)
  23. You can change your in-game font. I went with Trebuchet instead of Tahoma, but you can use any ttf file. One thing, in Healix's original post where it says to rename the font to "mont_demibold," make sure it retains the .ttf file extension.
  24. Seriously, I propose we get a Fun Meter in the game, and it randomly increases regardless of what you're doing.
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