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EggKookoo

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Everything posted by EggKookoo

  1. Would it be weird if your secondary powerset came from your origin? I mean, Make Origins Great Again!
  2. I play a lot of tabletop RPGs (probably like many of us). I've found that in most games where you just pick "powers" from a universal list, most players quickly figure out what the best ones are and everyone just ends up with those. Class-based games (like CoH) force you to take the good with the bad, which broadens the play experience and allows players to feel like they have some kind of distinct role in a team.
  3. Ha, joke's on you. He's MA. None of his powers is effective. ;)
  4. Hm, hard for me to think up something for a sequel. Any thoughts I have feel like modifications to the existing game. More door mission variety, in terms of settings. Not just new warehouse/office textures but more variety to how the maps are laid out. More mission variety, specifically in goals. Perhaps missions where you try to avoid fighting, or (in conjunction with new mission map types) missions where you try to sneak through the air ducts in sections, or ones where you defend against waves (these exist but the concept is hardly exploited). Or ones where you need to rescue lots of people instead of just one or two escorts. CoH's biggest problem right now IMHO is its repetitiveness. A new city? Perhaps one accessible from both red and blue side, with missions for both. Or a non-PvP zone where the ambient MOBs are more of a threat to one side or the other based on which side has completed more missions in it recently (e.g. if redside characters have completed more missions in the zone in the past 24 hours than blue characters, the mobs become neutral to red and hostile to blue). Something like a combination of the Architect system and CO's Nemesis system, where you can create some kind of Saga. Your Saga would accept some level of input/customization from you, but also be largely under the system control. It would produce missions and mission arcs for you (perhaps some soloable) that would pop up throughout your entire leveling careers. As you complete those missions, they get added to your history or character info, which other players can read about somehow. And when you reach level 50, you can make your Saga available for other players to play through (but not as their Sagas -- we all have to make our own). Web-based tools so you can check your AH stuff from the game's official web site, and post in the forums as one of your characters, and so forth.
  5. My MA Scrapper doesn't have Hasten and he has no gaps in his attack chain. Hasten does nothing for him except eat some End once in a while. Maybe things will be different at 50.
  6. I don't expect this thread to get contentious at all. :) Before I answer, are you defining CoH2 as a modernized update to the existing game, or more like a sequel game? It may not make that much of a difference but if it's the former I think most of my ideas would revolve around QoL changes, but if the latter I might feel encouraged to take the gameplay in new directions. Especially if we still have CoH1 to fall back on.
  7. I had Hasten on my MA Scrapper but respecced out of it. I haven't missed it.
  8. You know what's funny is my wife and I are almost seeing the reverse. In the past few days we've been seeing what feels like an inordinate amount of missing on our part, as if MOBs suddenly all have incredibly high defense. It's most likely just our imagination but we both kind of noticed it independently, but at the same time. Of course once you notice you're "missing a lot" it starts to feel like you're missing all the time...
  9. My guess is the hard part is coming up with the UI and fitting into the costume designer somewhere. Once the game captures the hex code for the color you want, I'm sure it's just text in the database.
  10. My gut reaction is this would be possible. IIRC colors in-game are represented as hex values with alpha. The color-grid thing was probably part of keeping the UI clean. Allowing precise colors shouldn't increase the amount of data required to represent a character. I suppose one reason they limited things was to make it harder to make "naked" characters but I dunno. Having said that, I don't know if there's some deeper dependency on colors falling into specific values somewhere in the game.
  11. I wouldn't support increasing their health. I would support dousing their aggro if possible. I also think they should go invisible/stealthed/hidden when you do (and their buffs could be suppressed during this time as well as far as I'm concerned).
  12. Possible? Yes. Feasible? Well...
  13. Yup, totally get it. I lost a job because I wouldn't answer my phone (in my defense, being on call was not part of the job description, but kind of emerged later via responsibility creep). I've done the gone-hungry-rather-than-order-food thing too. It was a godsend when pizza places started doing online orders. Not so great for my cholesterol at the time... Even today, many years of coping mechanisms later, I still let maintenance problems fester because the service company won't communicate via email. Luckily, my wife understands (she's the same way) and we prompt each other to get past it (which probably sounds like we nag each other, and that's not inaccurate, but it goes both ways and we limit it to things that really need attention). But it's never ending. Edit: I'm not trying to get into an anxiety pissing contest (despite how amusing that image is). I'm fully aware there are people who have it way worse than me. Some in my own family. I just meant what I said literally -- it might be more common than is thought, and you're not alone.
  14. I make no promises. All my characters are on Excelsior and all but one are already in a SG. That one is a Praetorian that I'm slowly working toward 20. My plan was to fold him with the others but if I get to 20 and no one has made this SG, I'll do it and post here. If someone wants to make it, I'll join with him when he's able. He's a monstrously huge renegade Clockwork SS/invul Brute with no head.
  15. Must... resist... urge to create a SG called "Freddie and the Mercuries" The only rule for joining is that you need at least one costume slot where you look like your regular character but also kind of like Freddie Mercury. Also, the answer to the question of "so which one of you is Freddie?" is always to point to a random member and say "he/she is."
  16. Yeah, I was gonna say, Queen don't need no reason.
  17. That's more common than you might think. Regarding teaming, I love teaming, but I have this acute sense that whenever I'm teaming with people I don't know IRL (or sometimes even those I do), everyone's time is valuable to them. I have this fear of being the load. The guy that is somehow slowing everyone down. Or is somehow representing a barrier to other peoples' optimal enjoyment. I know it's irrational -- I don't feel other players, by and large, have that effect on my enjoyment. But I'm also odd in that I like the downtime. The standing around, joking, trading movie quotes, and then the "oh, right, we should probably get on with playing" thing. Just reveling being in the game.
  18. Awesome, thanks. I have a lv36, so I bought a bunch of lv35 IOs (with some scattered lv30s as I couldn't find some 35s, but for less essential stuff like jump). Cost somewhere in the neighborhood of 5mil. Definitely a deal even at that level.
  19. I get it frequently in Atlas but not typically anywhere else.
  20. They could have vehicle suppression indoors and in certain outdoor spots (like around trainers and such), but I suspect that's a lot of work. Still, it would be awesome. I've wanted a motorcycle for my Thugs MM since live.
  21. It's unfortunate. The general concept of enemies that target you because of some particular thing (like your AT in the case of Kheldians) is a perfectly good one, and has plenty of comics precedent. Especially as you level up. Not just a CO-like Nemesis system but even just general "mutie hunters" and such. But they bungled it so bad with the Khelds that the playerbase has an aversion to anything like that now.
  22. I would not be in favor of an approach that prohibited you from making your "magic tech" hero. Mainly, I just want my choice of origin to matter (mechanically) to some degree across my character's leveling career. That could come in the form of additional mission content that's aimed at my origin. It could come in the form of specific enemies that relate to it. It could come in the form of inherent pools that relate to it. It could come in a form no one has come up with yet. I want to broaden the landscape, not narrow it.
  23. No fear, just due diligence. IIRC (and I may not be) I thought when they made Fitness inherent, they let anyone who had already taken Fitness grab new pool powers. Or am I not quite following..? Possibly. I'm definitely intrigued by the general idea. I mean Sorcery is screaming out for a connection to the Magic origin. Maybe Gadgetry for Tech, Force of Will for Natural, and Experimentation for Science. Then it's just coming up with something for Mutation.
  24. I'd be fine with making origins actually cosmetic. Not as fine as I'd be with keeping them (at least somewhat) mechanical and making them more interesting. My beef with them is they're kind of neither and both.
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