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naraganeun

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Everything posted by naraganeun

  1. Just tried a bots/time MM and it ran through arachnos, CoT and council at +4/x8. Loving this change, no more brawling bots!
  2. Really sad about the taunt revert. It was nice to see tanks shine in terms of aggro management and mob positioning. Tank doesn't need big damage numbers like brute if they can position mobs in a way that their teammate's AoEs will hit everything. Also helps keep aggro on the tank so your sidekicks don't die. In large teams the 5 target cap for taunt is really small... maybe a compromise for keeping the 5 target cap is increase the -range effect for tanks? that way smart tanks can use a fast recharging taunt to "pull in" ranged mobs in for spin-to-win?
  3. Would be nice if dominator's magnitude double affect the magnitude of teleport that way at least dominator's could TP bosses
  4. Loving these changes to Taunt. Big radius, large mob cap and the -range debuff makes me feel like a real tank, clumping up mobs to help my teammates with small radius aoes.
  5. Why not have rage damage bonus scale with recharge like snipes with ToHit? That way people with high recharge (similar to high tohit) can benefit without having to waste their recharge for the sake of avoiding the crash. Could be a reasonable scaling from +80% to a maximum of %100 dmg. Or let it stack but any further stacks only add 10% dmg my SD/SS tank build is sitting at %211 global recharge (to make my AoEs recharge fast) but have no slots on rage because the rage crash is too much of a hassle.
  6. Some tank sets are not receiving the range/radius/arc increase. Titan Weapons in particular are identical to live, tested on RWZ dummies, 8ft. bio aura is hitting both dummies on the far sides (16ft radius length), on live the same aura only hits near side dummies(8ft). Whirling Smash (15ft. description) is hitting only the near side dummies when its radius should be 30ft with tank's range increase. proton sweep also seems to not benefit from the range increase, but haven't tested it on dummies.
  7. gaussian's enh F F (build up proc) and sudden acceleration kb to kd enh F show up as does not exist
  8. So far the snipe changes feel amazing when fighting against mobs with -tohit. On homecoming live it is really hard to get 97.5% tohit on dom, you have to take kismet, mind link, and 4(+5) tohits on tactics just to barely scrape by. As soon as one of those council vampires smack me, I have to go back to my crush,lift,propel attack chain instead of my delicious psi snipe. Also I tested the stalker snipe changes and I have mixed feelings... it seems to only be worth using with build up, so that it does big enough damage to compensate wasting an activation on a skill the does not build assassin's focus. Without the tohit bonus from build it, combat zap does almost the same damage as ice sword. Love being able to use snipe on a stalker but it just hits like a wet noodle. I think it would be worth including in the main rotation if it had a chance to grant assassin's focus
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