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Ura Hero

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Posts posted by Ura Hero

  1. 9 hours ago, Kyksie said:

     

    For each and every logged in player, the game checks all badges every 8 seconds? Doesn't this eat up CPU?

     

    All of that sort of stuff is done server side.  There are tons of scripts that make the game work.  From badge checking to mission completion, to selling and buying on the auction house, etc etc.  You never see it, but it's there and ticking away all the time doing it's thing so the client on you computer knows what's up.

  2. The Pet AI R Stupid.

     

    It's not just Singularity.  It's pretty much all controller/dominator pets.  My Phantasm will just stop and refuse to move.  He will stop when zoning and refuse to move.  He refuses to move when I enter a mission.  He finishes attacking an enemy and refuses to move.  Etc, etc, ad nauseum. 

     

    I haven't figured out exactly why this happens.  Maybe it is purely random.  Maybe he just secretly hates me.  I'd love to see the Pet AI get the Mastermind makeover, because right now it's really annoying.

  3. I feel the need to repeat myself here.

     

    RNG is RNG. 

     

    It is totally possible to go on a streak with no drops for hours on end.  I have literally played all day and not gotten anything for recipes.  Other days I have gotten 10 purple drops.   Random is random.  Is it unlikely?  Yes.  Is it possible?  Yes.  The only way to prove something is broken is by producing and crunching data.  

    • Like 1
  4. It is a bit of a pain, but zone out to Atlas or Grandville and then come back in.  It will drop the pet and by the time you get back in it will have respawned.  You do have to stay out of zone for at least 5 seconds to get it to despawn properly.  One other note, you can't just grab it and exit.  It takes a bit to register that you have it, so what I do is take it by the first pillbox and let the pillbox damage it, then exit.

    • Like 1
  5. I ran most of my badges through Ouro.  Much easier to be sure you don't miss anything.  I've done all of the badge missions and am working my way through the non-badge missions just to be a completionist on both sides.

     

    What I like about doing it this way is that I can pick and choose when I want to do content and I don't have to keep turning XP on and off to keep from missing things.

    • Like 1
  6. This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Dominator
    Primary Power Set: Gravity Control
    Secondary Power Set: Energy Assault
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Lift 
    *  (A) Thunderstrike - Accuracy/Damage
    *  (3) Thunderstrike - Accuracy/Damage/Recharge
    *  (3) Thunderstrike - Damage/Recharge


    Level 1: Power Bolt 
    *  (A) Entropic Chaos - Chance of Heal Self


    Level 2: Bone Smasher 
    *  (A) Kinetic Combat - Accuracy/Damage
    *  (5) Kinetic Combat - Damage/Endurance/Recharge
    *  (11) Kinetic Combat - Damage/Endurance
    *  (11) Kinetic Combat - Damage/Recharge


    Level 4: Hasten 
    *  (A) Recharge Reduction IO
    *  (5) Recharge Reduction IO


    Level 6: Propel 
    *  (A) Decimation - Accuracy/Damage
    *  (7) Decimation - Damage/Endurance
    *  (7) Decimation - Damage/Recharge
    *  (13) Decimation - Accuracy/Damage/Recharge
    *  (15) Decimation - Accuracy/Endurance/Recharge


    Level 8: Gravity Distortion 
    *  (A) Basilisk's Gaze - Accuracy/Hold
    *  (17) Basilisk's Gaze - Accuracy/Recharge
    *  (19) Basilisk's Gaze - Recharge/Hold
    *  (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold


    Level 10: Kick 
    *  (A) Empty


    Level 12: Power Push 
    *  (A) Thunderstrike - Accuracy/Damage
    *  (13) Thunderstrike - Damage/Endurance
    *  (15) Thunderstrike - Damage/Recharge
    *  (23) Thunderstrike - Accuracy/Damage/Recharge
    *  (25) Thunderstrike - Accuracy/Damage/Endurance
    *  (25) Thunderstrike - Damage/Endurance/Recharge


    Level 14: Tough 
    *  (A) Gladiator's Armor - TP Protection +3% Def (All)
    *  (29) Steadfast Protection - Resistance/+Def 3%


    Level 16: Power Blast 
    *  (A) Thunderstrike - Accuracy/Damage
    *  (17) Thunderstrike - Damage/Endurance
    *  (27) Thunderstrike - Damage/Recharge
    *  (31) Thunderstrike - Accuracy/Damage/Recharge
    *  (31) Thunderstrike - Accuracy/Damage/Endurance
    *  (33) Thunderstrike - Damage/Endurance/Recharge


    Level 18: Weave 
    *  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    *  (19) Luck of the Gambler - Defense/Endurance
    *  (33) Luck of the Gambler - Defense


    Level 20: Maneuvers 
    *  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    *  (21) Luck of the Gambler - Defense
    *  (34) Luck of the Gambler - Defense/Endurance


    Level 22: Power Up 
    *  (A) Recharge Reduction IO
    *  (23) Recharge Reduction IO


    Level 24: Whirling Hands 
    *  (A) Obliteration - Damage
    *  (36) Obliteration - Accuracy/Recharge
    *  (36) Obliteration - Damage/Recharge
    *  (37) Obliteration - Accuracy/Damage/Recharge
    *  (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    *  (37) Obliteration - Chance for Smashing Damage


    Level 26: Gravity Distortion Field 
    *  (A) Ascendency of the Dominator - Accuracy/Control Duration
    *  (27) Ascendency of the Dominator - Control Duration/Recharge
    *  (33) Ascendency of the Dominator - Endurance/Recharge
    *  (39) Ascendency of the Dominator - Accuracy/Control Duration/Endurance
    *  (39) Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge
    *  (39) Ascendency of the Dominator - Recharge/Chance for +Damage


    Level 28: Wormhole 
    *  (A) Stupefy - Accuracy/Recharge
    *  (29) Stupefy - Endurance/Stun
    *  (31) Stupefy - Accuracy/Endurance
    *  (36) Stupefy - Chance of Knockback
    *  (40) Stupefy - Stun/Range
    *  (40) Stupefy - Accuracy/Stun/Recharge


    Level 30: Super Jump 
    *  (A) Jumping IO


    Level 32: Singularity 
    *  (A) Expedient Reinforcement - Accuracy/Recharge
    *  (34) Expedient Reinforcement - Accuracy/Damage/Recharge
    *  (34) Expedient Reinforcement - Endurance/Damage/Recharge
    *  (42) Expedient Reinforcement - Accuracy/Damage
    *  (42) Expedient Reinforcement - Damage/Endurance
    *  (48) Expedient Reinforcement - Resist Bonus Aura for Pets


    Level 35: Total Focus 
    *  (A) Mako's Bite - Accuracy/Damage
    *  (43) Mako's Bite - Damage/Endurance
    *  (45) Mako's Bite - Damage/Recharge
    *  (45) Mako's Bite - Accuracy/Endurance/Recharge
    *  (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    *  (46) Mako's Bite - Chance of Damage(Lethal)


    Level 38: Sniper Blast 
    *  (A) Sting of the Manticore - Accuracy/Damage
    *  (40) Sting of the Manticore - Damage/Endurance/Recharge
    *  (46) Sting of the Manticore - Damage/Endurance
    *  (46) Sting of the Manticore - Accuracy/Interrupt/Range
    *  (48) Sting of the Manticore - Damage/Interrupt/Recharge


    Level 41: Power Burst 
    *  (A) Decimation - Accuracy/Damage
    *  (42) Decimation - Damage/Endurance
    *  (43) Decimation - Damage/Recharge
    *  (43) Decimation - Accuracy/Endurance/Recharge
    *  (50) Decimation - Accuracy/Damage/Recharge
    *  (50) Decimation - Chance of Build Up


    Level 44: Scorpion Shield 
    *  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    *  (48) Luck of the Gambler - Defense/Endurance
    *  (50) Luck of the Gambler - Defense


    Level 47: Combat Jumping 
    *  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 49: Personal Force Field 
    *  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


    Level 1: Domination 
    Level 1: Brawl 
    *  (A) Empty


    Level 1: Sprint 
    *  (A) Empty


    Level 2: Rest 
    *  (A) Empty


    Level 2: Swift 
    *  (A) Run Speed IO


    Level 2: Hurdle 
    *  (A) Jumping IO


    Level 2: Health 
    *  (A) Miracle - +Recovery


    Level 2: Stamina 
    *  (A) Performance Shifter - Chance for +End
    *  (9) Performance Shifter - EndMod
    *  (9) Endurance Modification IO


    Level 49: Quick Form 
    Level 1: Prestige Power Dash 
    *  (A) Empty


    Level 1: Prestige Power Slide 
    *  (A) Empty


    Level 1: Prestige Power Quick 
    *  (A) Empty


    Level 1: Prestige Power Rush 
    *  (A) Empty


    Level 1: Prestige Power Surge 
    *  (A) Empty


    Level 4: Ninja Run 
    Level 1: Energy Focus 
    ------------

  7. This is why I gave up farming except to PL a toon that I don't want to grind.  There is just easier influence to be made elsewhere.  I've tried it almost every way and it's just inefficient no matter how you slice it assuming that you already know how to run the market.

     

    I'll still do it once in a while just to make sure things haven't changed, but I'd lot rather spend my time buying and selling for ten minutes a day and make 10xx the profit.

    • Like 1
  8. I got it through Ouro a couple of months back.  Seems like there was some catch to it.   One post says you have to do it as the same alignment as when you ran it the first time which may be true.  No idea why it would matter, but databases and match terms are odd ducks sometimes.

  9. 1 hour ago, Snarky said:

    yeah.  so i have an SG mate that is helping me with the damage taken badges....how the heck does a melee get the healing badges.  or mezzed? lol  it would have taken me 3000 vet levels to get the damage taken badges knocked out.  looking like 30,000 vet levels to get healing with the tools i know about....

     

    Plenty of guides on here about how to do it.  AFK in fire with a heal going, using incarnate heals on groups of npc's, etc.  Same with damage.

  10. Been this way forever.  Most cast powers have this effect.  For example, transfusion can heal even though you die as you are casting.  Not sure there is much that can be done as it is a result of Server/Client timing which is somewhat asynchronous.  Ethernet packets are "in the mail" as other packets are sent and there is some overlap between when they arrive at the destinations, be pretty tough to do this game synchronously and make it playable.

    • Like 1
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