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Ura Hero

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Posts posted by Ura Hero

  1. This sort of thing happened a lot on Live.  Rikti Monkeys comes to mind.  It used to be some absolutely insane number.  The devs reduced it.  The hardcores complained, the people with less time available were happy.

     

    The reverse happened as well.  Requirements for some badges were tightened up to match other similar badges.   The ones that had gotten the easy badge were happy, those that hadn't were mad.

     

    It's the circle of life.  *cue Lion King

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  2. 14 hours ago, Shenanigunner said:

    I haven't done super packs. (Really.) How do you claim the goodies?

     

    They show up as salvage.  Click to open, there are a few macros here on the forums to make it easier.  Once you open them the goodies show up in your email.  Click to claim on whatever character on your account you want to.

  3. Going to have to side with @Ukase on this one.  I've had it take up to 30 seconds to process a bid when I know there are available pieces at the target price.  I haven't looked at the market code, but based on the way that some of the data is stored, I am betting it is a hot mess.  Most things like the auction house are done on some sort of tick cycle so part of it probably is due to how close you are to the next tick along with how many are in the queue and how many get processed before the tick cycle terminates and moves on (assuming that it does, which isn't outside the realm of possibility).  

     

    I don't know what the devs are doing towards the future, but hopefully they are moving away from blob and flat file storage and redoing the underlying code to use SQL or some other database that is more efficient.

  4. Apparently the original devs hated relational databases.  Which explains a lot of issues that CoH faces.  Ad Hoc databases are not great and they tend to fail at doing a lot of what they are supposed to do.  I'm not sure that the database handles FIFO (First In First Out) properly on a date basis.  I know I have had bids in at the same price on different toons and had them fill awkwardly with some bids that were very old not getting filled first.  Just conjecture, but anecdotal evidence along with what the current devs and others that have delved into the code have said about database issues seems to lend itself to this possibly being the case.

  5. On 10/10/2021 at 10:22 AM, kubwulf said:

    But you don't have to go elsewhere.  This is what I don't get.  You go to the vendor, type /ah see what the vendor is offering, and post for a little higher.  Even posting at the same price costs you influence due to the AH cut.  I suppose if you've been playing since Homecoming launched and you're sitting on billions of influence it isn't a big deal to you.  Also, I come from the WoW market where greed is key.  I mean, I know that common salvage is on AH for 100 influence vice the 250 of the vendor, but I understand that because of the vast amounts of it.  Selling to the vendor gives you seed money at low levels but I just don't get the recipes going for below the vendor price.

     

     

    But that is just it.  I have to go to a vendor.  As @Siouxsie said, I can type /ah anywhere.  Convenience and a little apathy.  I have billions.  I also came from the WoW market where I tried to get the most out of everything because gold was hard to come by.  Influence is easy peasy in CoH compared to WoW.  I can make a billion in two weeks with literally next to no work just flipping things.  Why worry about saving 20k?  It would be like Bill Gates stopping to pick up a dollar.  Not worth the effort.

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  6. I'm lazy.  It's really as simple as that.  I don't care what the vendor buys it for.  I'm already posting stuff to the market and I don't want to make a trip to another spot just to sell for a miniscule amount profit.

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  7. Ok, had one just hang up again.  No indication of where it is happening except that the output directory has about half of the files that it should have.  I guess it could still be processing, but taking nearly 20 hours on my system would be a really, really long stretch.  Last file was written at 11:35, same as still working timestamp below.  Task Mugger shows that the CPU is still being actively utilized by the process and memory utilization is changing.  I'll let it stay active in case it is just a really difficult file, but I wanted to let you know since it doesn't feel right.

     

    BTW, I had already dropped the number of concurrent sessions to avoid the FTP issues that Wandering Aries was having which seems to have worked for that particular issue.

     

    image.thumb.png.e6e5223cfb366f00c1841b6780a59239.png

  8. Had a few instances just stop processing.  Looks like they were probably ready to zip and send, but they are just hung.  Going to enable verbose to see if it shows where the stoppage is occurring.

     

    Also:

     

    There was an error in the application. Please copy and paste the following text in a message to the program author:
    System.Exception: Error while processing file 'boards.cityofheroes.com-threads-range-18614-20120905-002240.warc' ---> System.Net.WebException: Unable to connect to the remote server
       at System.Net.FtpWebRequest.GetResponse()
       at COH_WARC_Processor.FTPclient.GetStringResponse(FtpWebRequest ftp) in C:\Projects\COH WARC Handler\WHB WARC Processor\FTP Client.cs:line 776
       at COH_WARC_Processor.FTPclient.GetFileSize(String filename) in C:\Projects\COH WARC Handler\WHB WARC Processor\FTP Client.cs:line 534
       at COH_WARC_Processor.FTPclient.FtpFileExists(String filename) in C:\Projects\COH WARC Handler\WHB WARC Processor\FTP Client.cs:line 508
       at COH_WARC_Processor.FTPclient.FtpRename(String sourceFilename, String newName) in C:\Projects\COH WARC Handler\WHB WARC Processor\FTP Client.cs:line 568
       at COH_WARC_Processor.MainForm.BtnProcess_Click(Object sender, EventArgs e) in C:\Projects\COH WARC Handler\WHB WARC Processor\MainForm.cs:line 148
       --- End of inner exception stack trace ---

     

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