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Ura Hero

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Posts posted by Ura Hero

  1. 3 hours ago, Galbadine said:

    Why the limit? I see it as a serious loss of a really good idea: a ranged, intelegent tank alternative, Controllers are still effective, just now they are support, and in large groups, their defencive pools play just as large of a role, if not more than their control powers. I miss being a viable alternative for a ranged group.

     

     

    ...Cue Wayback Machine...

     

    Back right after the original launch, there was such a thing as dumpster diving.  Basically a tank would go to a zone such as Perez Park, run around the zone and collect every mob they could reach.  They would then run back to a building that had a dumpster and jump in.  Wait a few minutes for all the mobs to show up and then the blasters would nuke the entirety en masse.   Rinse Repeat.

     

    To say it was a game breaking mechanic would be an understatement.  So somewhere around Issue 2 or 3, the 16 enemy limit was put into place along with leashing the mobs to a location.  Problem solved.

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  2. I hate that set.  The recipe is clearly marked as an Orange Rare.  The IO is marked as a Purple Very Rare.  It's fooled me into buying it to try to convert to another Very Rare more than once because I forget and didn't bother to read the full text.

     

    I put in a bug report on it.  Maybe it will get fixed soon™.

  3. 7 hours ago, Without_Pause said:

    There was an instance when I was an intern the database was so poorly designed I told a fellow student what was going on, and they buckled over in laughter. 

     

     

    I got to look under the hood of a $250k small CRM system that didn't work worth a flip.  Whoever made it did not make the Company or the Contact the primary key or any key for that matter.  The only key in the entire database was the call number.  It was nearly unsearchable for useful data.  Data entry was fine, but retrieval took an atom bomb and a handful of Advil.    There were about a dozen unused tables that weren't connected to anything.  It looked like something a first year CS student would put together by reading the class notes without ever actually going to class.  I still can't believe that the company bought it without any of the IT staff actually looking at it.  Thankfully it's dead and buried now.  It's loss was not mourned.

    • Like 1
  4. 52 minutes ago, Yomo Kimyata said:

    I call this the locked/inverted market bug.  It can be exploited.  I've been logging bugs with HC since the beginning but they are all "working as intended".

     

    When someone else drops a bowl of spaghetti on the floor do you really want to clean it up? 

    • Haha 2
  5. 13 hours ago, jeolman1 said:

    I was merely showing an alternative. my method works great because it requires no missions, or teams to work.  As a matter of fact, I macroed/key binded it, and it ran in a scripted loop up in the north of Grandville, unattended while I was off at work farming real dollars, that was the beauty of it. I have also done the fire/fire blaster mega build as well, but you have to be active for it to work.

     

    You realize that scripting is against the TOS and will get you perma banned right?

  6. My biggest issue with Red side is the environment.  It's dark, dreary, blacks, grays, browns, with a little bit of red thrown in here and there.  It's depressing for lack of a better word.  It looks and feels like a ghetto.  Like there's no crime bosses living in Park Place.  Lets all go hide out on a bunch of islands that look like the remains after a war.  Yup, that's where I would want to live as a great criminal.  I get that for low level criminals, but once you get some money and power, most crime bosses move to someplace a bit nicer just saying.

     

    For me the missions are fine although again why do all Arachnos bases look like they can't afford a lightbulb?

     

    I think the Strike Forces are probably better done than the Hero side Task Forces as far as time spent and story line.  It's pretty obvious that the team had learned a lot from the first 5 Issues that they put to use in designing City of Villains.   I just wish that I didn't have to play It's a Small World After All on repeat to stay happy in order to play through it.

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  7. 44 minutes ago, Ukase said:

    I can't wrap my head around this. I've never worked as a programmer, but I have programmed in grad school a bit. Nothing exotic, just some data structures and a few java projects. And what I find really tough to absorb is why the poor documentation (or lack of) that I've heard about in regards to CoH was allowed, and further, why code that was so bad was allowed to proceed in the first place. 

    I can wrap my head around deadlines, and profit driven decisions. But decisions are generally made with the idea that the business will be an on-going concern forever. You have to think long term about these things. And clearly, either they didn't or newer languages and software engines now allow for a superior implementation. I'm not in the space enough to know either way. 

    But what would be really strange is to get a pop-up when logging in - "All players remove all your items from the AH by Friday at midnight eastern time. Wentworth's is being bought out, and all the inventory must go, or be lost forever. Business will resume Monday 8AM Eastern"

    Or something like that. And what about players that didn't get the memo? I'm sure there would be other ways to implement such a solution, but it's all beyond me to ponder it more than just as a thought. 

     

    Some of it has to do with management.  One place I know of the President was adamant that there would never be a true business system in place.  "We have programmers.  It can all be done in house."  Even saying SAP or Oracle was strictly verbotten.  Bear in mind this place has a fairly major online presence, it's not like they couldn't afford anything they wanted.  The entire "database" system was ran off of Excel sheets until it was on the verge of collapsing from the number of entries.  It was so slow that customer complaints were through the roof.  He finally caved when they brought in a database expert after the Vice President of IT complained enough. The expert told the President how many years they had until the whole thing was completely unusable due to size constraints (it was less than three years).   It's now all SQL and there is a major CRM system in place that ties it all together.  It's fast and reliable and there are not nearly as many issues that crop up.  It's not always the programmers fault.  A lot of times there is someone else stopping progress.

  8. 3 hours ago, SuperPlyx said:

    Or maybe that's an indication of just how bad the code is.

     

    It's pretty bad.  As has been said multiple times, the original devs hated relational databases.  So much stuff is in flat files it's not funny.  There is a lot of the game that needs a full rewrite to actually fix the underlying issues.  That takes time when you only have a few people and the code is a bowl of dropped spaghetti in the first place.

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  9. 7 hours ago, DarknessEternal said:

    I don't understand where to stop (and sometimes where to start) on enhancement roulette.

     

    This isn't an exact science, but here are my rough rules.  I say rough because I don't follow this strictly, but it should get you started and once started you will probably start to see the patterns.

     

    1. Look up the item on the AH.  

    2. Is it worth more than about 1.5M?

        Yes.  Post it for sale.

        No. Do roulette,  go to step 1.

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