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Ulysses Dare

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About Ulysses Dare

  • Birthday 01/01/1004

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  1. I bought both versions of the Prima guide back in the day. In each case, they were already obsolete when printed.
  2. You cannot. Doorways cannot be placed at room corners which is the only way you could fill those spaces in.
  3. Long rambling post that completely misses the original point.
  4. I'm pretty sure ST here refers to "single target" as opposed to AoE, "area of effect".
  5. Exploding buildings put out enough damage to one-shot Kronos:
  6. A very cool trick that should make a number of people happy.
  7. Something that's always bugged me about the MCU version of John Walker is how the script keeps trying to bend reality to make me believe this guy is an asshole. I was reading Captain America back when Super Patriot, a.k.a. John Walker, was introduced. That guy was a 24-carat asshole. The MCU version is a combat vet who got tossed into water over his head and then the people who did it to him pulled up the ladder.
  8. This was a fun little movie. I don't know anything about K-Pop, so I can't say how authentic the music was, but it was catchy. My one complaint is I would have liked to see Mira and Zoey get fleshed out more.
  9. Making it rated R is a hopeful sign. If you want PG-13, stick with Street Fighter.
  10. Before there was Fate, this was my superhero system of choice for over a decade: Champions. I loved they way it defined powers in terms of mechanics and left the cosmetic details up to the players and game master. Sadly it's reputation for complexity is well earned.
  11. Alignments are another reason I kept everything together. It's just much simpler when I'm badging. Doesn't matter whether where I'm going is Cap au Diable or Croatoa, all I have to do is ht the first t-porter in line.
  12. SotC was, in fact, my gateway into Fate. But, as Fate version 1.0, it had a fair number of rough edges that got sanded down in later versions. Especially the way stress and consequences worked. Were I to run it today, I'd definitely update the rules.
  13. I've play a bunch of superhero TTRPGs. These days I find that the simple mechanics and narrative freedom of Fate suits me best. A great guide to running superheros with Fate is The Essential Four-Color FAE.
  14. I've tried it various ways. Currently, my portals are arranged in alphabetical order. I like relieving the mental load of having to remember which zones are city and which hazard that's required when you split the hero zones up that way.
  15. Just watched this last night and found it quite fun. Not the best MCU movie, sure, but miles ahead of Brave New World,
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