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Gibson99

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Everything posted by Gibson99

  1. The Slows and -Recharge are not working in PvP at all and I hear some players want to nerf webnade. Having toons with unrestricted movement and without -recharge blasting away with impunity is lacking creativity. We need to slow these toons to a crawl and have their powers tray turn into tiny dots. They can phase or use their power pool teleport to escape.
  2. SLOWS ARE NOTICEABLY MISSING FROM PvP We need slows to actually slow a target's movement speed and also have top tier slow powers have their -recharge effects work as intended. Powers like Lingering Radiation and Heat Loss come to mind.
  3. I say Dan and Epsilon battle it out in arena. My money is on Eps!
  4. Last time I clicked install, it put everything into one Island Rum folder and game didn't launch.
  5. @Astrobear I followed the instructions and it's not running. What's my next step? I knew this kinda stuff would happen!
  6. I installed Homebrew and brew install wine through the terminal. Then when I launch Island Rum, launcher stays in scan mode. It reads: Wine Client Detected. Can you guys help me out? Thanks!
  7. hp, Admin from Homecoming PvP, “Thirdly, in regards to support players or more specifically Healers (Emps, Pains), if you've been playing in these kickballs it's pretty apparent there is a lack of them. I made a comment I believe on the first weekend about this but I guess I need to address it again. If a team only has one healer, you should not be targetting them, that goes for spikes and debuffing (poisons, colds, TA's, etc.) this isn't going to be enforced because obviously I can't control what you do at the end of the day but I would appreciate it if you all could comply with that. The reason being we all know how the damage is in the current state of the game to where healers are forced to use their big heal to give players some chance of surviving spikes that give them self heal suppression where they can't heal themselves. Also being harassed while being the solo healer isn't an enjoyable experience and the few healers we do get to show up to kickball are at the point where they'd rather play something else. So unless we just want to do damage vs damage teams in Kickball with no healers I would probably not target solo healers if at all possible.” Times are tough, but you guys will make PvP great again! Think i12 era. Don’t you remember all the fun?
  8. [quote author=barrier link=topic=2602.msg20565#msg20565 date=1559057886 and following it up with bringing slows back to i12 levels now that travel suppression is history. That second change would be a huge boon to kins, and potentially make it so that poison isn't the default go-to for debuffing on a spike. This makes perfect sense to have slows work again since travel suppression is gone. This way we can catch these pesky stalkers after the AS somebody! Haha
  9. We're definitely on the same page and I appreciate your in depth response. We're both here supporting a game we love and that's what it's all about. I'm in contact with players from Triumph and many are still in the process of creating PvP toons. Also, I'd like to thank M3z for his helpful YouTube videos and answering everybody's questions while streaming. It was a long time off for many of us and his refresher vids helped a lot! Thanks again Bananaman!
  10. When you say, "i13 balanced out all PvP", do you mean multiple PvP SGs leaving the game, all PvP zones abandoned (survivors migrating to Freedom for a last stand), and the PvP community representatives pleas to devs to restore PvP to its competitive nature going unheard? Is this what you mean by i13 balancing? Because this decimation was the outcome of i13.
  11. Hi Banana! So blasters are a weak PvP AT and certain people playing them, including you, are making them look good? While you feel that Corruptors and defenders are stronger, but they do less damage and their secondaries are not PvP effective. You’re against nerfing blasters, which is fine, but this indicates that other ATs need their secondaries to work so they can compete effectively against Blasters with 200 foot range PROC’d insta-snipes. God forbid if a blaster is slowed to a crawl, held for more than a few seconds or is hit with -recharge to where his powers disappear. This was part of the game that made it competitive. Every class has its strengths and weaknesses. The PvP players that I’ve been talking to and myself have become unenthusiastic with today’s PvP. I mean, we get to a zone with our non-blaster toons and we're like, "Jesus. We need to roll blasters to compete but we don't like blasters so this blows." I sent them this forum post and hopefully they will join in this discussion to help the PvP community. I know our last PvP reps were not listened to after i13 and that’s why the PvP community was decimated. I wish you the best Plantguy Bananaman and all our fellow PvPers!
  12. Blasters, blasters and more blasters. That’s what was just in sirens and RV plus a stalker that logged off to get his blaster. Haha In Pre i13 PvP, a Toon’s inherent powers made it viable for PvP action. IO sets or not! Today’s PvP sucks because many toons lost their archetype’s powers such as holds, slows and others powers that would make PvP competitive. Today’s PvP is all about ranged spiked proc damage rather than a character’s inherent abilities. The uniqueness of PvP encounters are gone and it’s been replaced by commonality. These were some of the reasons entire PvP Super Groups quit and zones became empty.
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