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captainstar

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Posts posted by captainstar

  1. 1 hour ago, Nemu said:

    What are your expectations for a better build? What's your playstyle - ranged only or face punching? Do you require anything for concept reasons? What's your budget?

     

    You need to put a bit more context into your ask before I can go down the right path to help you. I wouldn't be much help if I gave you a billion inf melee blaster build if you just want to hover blast with a 200 mil inf build.

     

    I prefer face punching. The budget is no problem, I can get many merits in Hami hunts, My hero is inspired by Geoforce. And other thing I think he needs is a jump power. Thanks for helping.

     

    Respect Geo-Force (DC - Pre-Flashpoint) : r/respectthreads 

  2. 58 minutes ago, Nemu said:

    Seems squishy and no real defensive focus. The unbreakable constraints melee def bonuses don't do much when you look at the big picture.

     

    Missing force feedback opportunities, and the fact that seismic smash is slotted the way it does suggests the creator didn't really look at the numbers. SS is a hard hitter and slotting it with all procs actually lowers overall damage. If anything I'd expect a purple +5 damage IO in there instead of the PVP IO, whatever that one might be. In reality I'd probably go with a +5 purple dam/end IO and a Nuc and 4 procs just to make sure that I have enough ACC/DAM/End reduction to keep spamming the power and land it. In fact I'd examine all the proc heavy attacks and look at whether adding a damage enhancement will up the average as opposed to loading them up with all procs. All procs works for defenders with their low base damage, but for blasters it's a step backwards.

     

    On the topic of accuracy, I would imagine even with beryl and kismet the power as it's slotted falls short of 95% chance to hit against +4s, but I suppose there are more crippling holes against +4s, such as lack of survival period.

     

    6 slots on weave for 8.75% recharge bonus when you can slot it with 1 LOTG 7.5 and 5 piece red fortune for 12.5% global recharge, as recharge seems to be the focus, is also puzzling.

     

    It's not a bad build though, but can use some more efficient slotting and tightening up. Of course if you want to solo +4/8 then it's not the right build for you.

     

    Can you try make something better for me, Nemu?

    I'm terrible doing this kind of stuff. That's why I usually wait till someone make a build here. lol

  3. On 2/23/2021 at 10:17 PM, bblack71 said:

    This is a build I've been playing with

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Faero Schmaero: Level 50 Magic Brute
    Primary Power Set: War Mace
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Pulverize -- KntCmb-Acc/Dmg(A)
    Level 1: Deflection -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(45), Rct-ResDam%(46), Ksm-ToHit+(50)
    Level 2: Jawbreaker -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg(3), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(40), SprBrtFur-Dmg/EndRdx/Rchg(43)
    Level 4: Battle Agility -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx(5), RedFrt-Def/Rchg(5), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(23), RedFrt-Def(37)
    Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(7), GssSynFr--ToHit/Rchg(7), GssSynFr--ToHit/Rchg/EndRdx(15), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(17)
    Level 8: Clobber -- Hct-Dam%(A), Hct-Dmg/EndRdx(9), Hct-Acc/Rchg(9), Hct-Dmg/Rchg(11), Hct-Acc/Dmg/Rchg(11), TchofDth-Dam%(13)
    Level 10: Active Defense -- EndRdx-I(A)
    Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Whirling Mace -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Acc/Dmg/EndRdx(19), ScrDrv-Dmg/Rchg(21), ScrDrv-Acc/Dmg/EndRdx(21), ScrDrv-Dmg/EndRdx(23)
    Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A)
    Level 22: Taunt -- PrfZng-Dam%(A)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)
    Level 26: Shatter -- Arm-Dam%(A), Arm-Dmg/EndRdx(27), Arm-Acc/Rchg(27), Arm-Dmg/Rchg(29), Arm-Acc/Dmg/Rchg(29), FuroftheG-ResDeb%(31)
    Level 28: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 30: True Grit -- StdPrt-ResDam/Def+(A)
    Level 32: Boxing -- Stp-KB%(A), Stp-Acc/Rchg(33), Stp-EndRdx/Stun(33), Stp-Acc/EndRdx(33), Stp-Stun/Rng(34), Stp-Acc/Stun/Rchg(34)
    Level 35: Shield Charge -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(36), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37)
    Level 38: Gloom -- Apc-Dam%(A), Apc-Dmg/EndRdx(39), Apc-Acc/Rchg(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(40), GldJvl-Dam%(40)
    Level 41: Crowd Control -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Rchg/KDProc(42), ScrDrv-Dmg/EndRdx(42), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Acc/Dmg(43)
    Level 44: Tough -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/EndRdx(45), Ags-ResDam(45), UnbGrd-Max HP%(46), Ags-Psi/Status(48), Ags-ResDam/Rchg(48)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(48), RedFrt-Def(50), RedFrt-EndRdx(50)
    Level 49: One with the Shield -- GldArm-3defTpProc(A)
    Level 1: Brawl -- KntCmb-Acc/Dmg(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Heal-I(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(31)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(46)
    Level 50: Agility Core Paragon 
    ------------

     

    | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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    |FB75A849F918B79D7E04FEED15F69BDECCF91FA9B4CD1C|
    |-------------------------------------------------------------------|

     

     

    No travel powers?

  4. On 5/26/2020 at 2:45 PM, HornyBeast said:

    When you have +90% acc from sets, you don't need to add much.

    Edit - after some advice from my SG I now have an achilles heel proc in sleet and ragnaroks in fissure instead of what's there at the moment.

    I'm interested in the choice of ice storm over fire imps in the original post.

    My version which I haven't made yet: (obviously I could switch imps for ice storm easily enough)

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Salamandrix: Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Earth Assault
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-End/Rchg(3), SprEnt-Hold/Rchg(3), SprEnt-Acc/Hold/End/Rchg(9), SprEnt-Acc/Hold/End(9), SprEnt-Acc/Hold(13)
    Level 1: Stone Spears -- Acc-I(A)
    Level 2: Stone Mallet -- FrcFdb-Rechg%(A), Mk'Bit-Acc/Dmg(40)
    Level 4: Tremor -- FuroftheG-Acc/Dmg(A), FuroftheG-ResDeb%(5), Obl-%Dam(5), Obl-Dmg(7), Arm-Dam%(7), FrcFdb-Rechg%(31)
    Level 6: Boxing -- Acc-I(A)
    Level 8: Hot Feet -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(27), Arm-Dmg(42)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(40)
    Level 12: Flashfire -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprDmnGrs-EndRdx/Rchg(15), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(43), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(46)
    Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), Ags-Psi/Status(17), Ags-ResDam(36), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(40)
    Level 16: Power Up -- RechRdx-I(A)
    Level 18: Cinders -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprAscoft-EndRdx/Rchg(42), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50)
    Level 20: Heavy Mallet -- FrcFdb-Rechg%(A), SprBlsCol-Rchg/HoldProc(21), SprBlsCol-Acc/Dmg(21), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), GldStr-%Dam(43)
    Level 22: Weave -- LucoftheG-Def/EndRdx(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(23), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/EndRdx(25), Rct-ResDam%(27)
    Level 24: Super Speed -- BlsoftheZ-ResKB(A)
    Level 26: Bonfire -- OvrFrc-Dam/KB(A)
    Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Dmg(29), Hct-Acc/Rchg(31), UnbCns-Dam%(31), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(34)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33)
    Level 35: Mud Pots -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg(50)
    Level 38: Fissure -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun/Rchg(39), AbsAmz-Acc/Stun/Rchg(39), AbsAmz-Acc/Rchg(39), AbsAmz-ToHitDeb%(42)
    Level 41: Sleet -- Rgn-Acc/Dmg/Rchg(A)
    Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx(46)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50)
    Level 49: Fire Cages -- EnfOpr-Acc/EndRdx(A)
    Level 1: Brawl -- Acc-I(A)
    Level 1: Domination
    Level 1: Quick Form
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Run-I(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(29)
    Level 50: Support Core Embodiment
    Level 50: Ion Radial Final Judgement
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Cardiac Core Paragon
    ------------

     

     

     

    Hey Horny. Do you have this build updated for the last MIDs?

    Or this build still strong even with these last changes in powers?

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