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Posts posted by captainstar
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Hi guys. I've noticed that in some auras that we choose in-game, when we choose the color black, it don't actually turn black. It just remains a dull gray. I wish there was a really black version of these auras.
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On 5/26/2020 at 2:45 PM, HornyBeast said:
When you have +90% acc from sets, you don't need to add much.
Edit - after some advice from my SG I now have an achilles heel proc in sleet and ragnaroks in fissure instead of what's there at the moment.
I'm interested in the choice of ice storm over fire imps in the original post.
My version which I haven't made yet: (obviously I could switch imps for ice storm easily enough)Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Salamandrix: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice MasteryVillain Profile:
Level 1: Char -- SprEnt-Rchg/AbsorbProc(A), SprEnt-End/Rchg(3), SprEnt-Hold/Rchg(3), SprEnt-Acc/Hold/End/Rchg(9), SprEnt-Acc/Hold/End(9), SprEnt-Acc/Hold(13)
Level 1: Stone Spears -- Acc-I(A)
Level 2: Stone Mallet -- FrcFdb-Rechg%(A), Mk'Bit-Acc/Dmg(40)
Level 4: Tremor -- FuroftheG-Acc/Dmg(A), FuroftheG-ResDeb%(5), Obl-%Dam(5), Obl-Dmg(7), Arm-Dam%(7), FrcFdb-Rechg%(31)
Level 6: Boxing -- Acc-I(A)
Level 8: Hot Feet -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(11), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(27), Arm-Dmg(42)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 12: Flashfire -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprDmnGrs-EndRdx/Rchg(15), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(43), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(46)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(17), Ags-Psi/Status(17), Ags-ResDam(36), Ags-ResDam/EndRdx(36), Ags-ResDam/EndRdx/Rchg(40)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Cinders -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprAscoft-EndRdx/Rchg(42), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(50)
Level 20: Heavy Mallet -- FrcFdb-Rechg%(A), SprBlsCol-Rchg/HoldProc(21), SprBlsCol-Acc/Dmg(21), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), GldStr-%Dam(43)
Level 22: Weave -- LucoftheG-Def/EndRdx(A), ShlWal-ResDam/Re TP(23), ShlWal-Def(23), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/EndRdx(25), Rct-ResDam%(27)
Level 24: Super Speed -- BlsoftheZ-ResKB(A)
Level 26: Bonfire -- OvrFrc-Dam/KB(A)
Level 28: Seismic Smash -- Hct-Dmg/EndRdx(A), Hct-Dmg(29), Hct-Acc/Rchg(31), UnbCns-Dam%(31), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(34)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33)
Level 35: Mud Pots -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg(50)
Level 38: Fissure -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun/Rchg(39), AbsAmz-Acc/Stun/Rchg(39), AbsAmz-Acc/Rchg(39), AbsAmz-ToHitDeb%(42)
Level 41: Sleet -- Rgn-Acc/Dmg/Rchg(A)
Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx(50)
Level 49: Fire Cages -- EnfOpr-Acc/EndRdx(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(29)
Level 50: Support Core Embodiment
Level 50: Ion Radial Final Judgement
Level 50: Diamagnetic Core Flawless Interface
Level 50: Cardiac Core Paragon
------------Hey Horny. Do you have this build updated for the last MIDs?
Or this build still strong even with these last changes in powers?
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Hey. Do you have a build for a Dominator fire/stone? tks
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More belts and metallic parts.
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Don't know why, I marker my calender as October 18th.
And I missed another CC... 😪
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Any other CC these days?
I would like to suggest the theme "sci fi tv shows". 😃
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Howdy.
Do you have a good build for a tanker willpower/street justice?
Thank you for all this suppport. 😃
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Any help?
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The theme would be ridiculous heroes...
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I wih scrappers powers have more fluid movements like Miss Lib in the beggining of this video, jumping and spining her sword:
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I usually have a sg friend to help me with these builds, but he's having problems with this kind of powers.
If someone there have a great build for this kind of blaster, plz send me here, so I can open in MIDs.
Tyvm.
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I found a build for a stalker Martial Art/Dark Armor here. But do you have something for a Scrapper MA/DA? tyvm! 😃
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More over shoulder capes...
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Something like this...
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Change the attack button color.
in Suggestions & Feedback
Posted
Not the lores pets.