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Posts posted by captainstar
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Or at least that looks more powerful than "Sands of Mu"
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10 hours ago, Greycat said:
Man, nobody remembers Fantasy Island. 🙂
Ohhh, that Tatu! I remember!!! We used to see here in Brazil too! I like the show, but compared to other series at the time, Fantasy Island was not one of my favorites. 😅
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27 minutes ago, Greycat said:
... I thought you wanted a back detail of a little guy in a suit pointing out airplanes.
Maybe I couldn't explain it properly because my English isn't that good. But I think the image I posted has already given the idea of what I wanted. 😁
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Can we have back tattoos for our chars?
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How about if on the Hamidon map we all got temporary flying power?
That way the characters that jump, run and teleport would not need to be buying P2W powers.
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Could we have a button above the character menu to help us organize our characters better?
I think that in alphabetical order and in order of the last login in the game would be enough.
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I don't remember the name of the mission now. I only know that it is one that we need to release this TF. But I know that we need to stay 20 minutes in the same place just to kill incoming enemies. Could you reduce this to 10 minutes? To make it less boring.
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I agree, but if the only difference from invisibility to stealth is dictance ... Then I don't think this power should be called "invisibility", it would be better if we called "fancy stealth". 😅
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A fin would be nice too, not necessarily similar to Mako's.
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If this topic is to suggest silly badges, I would like a badge with the theme of Doctor Who. Maybe "Stormageddon, Dark Lord of All". 😁
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I think the invisibility power should work until, at least, I start shooting at an enemy.
If there are any enemies that can still see me, I don't see much difference between stealth and invisibility, then.
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Heya, I think this theme fits with the Chantry map. What you guys think?
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I made this suggestion a few days ago in the game, I don't know if anyone has talked about it here.
I would like that when we hover the mouse over an accolade it will show the badges we are missing. Or maybe the names of the badges, on the side of the accolades, could be a different color when we already had it. -
Hello guys, I know that the developers have done a lot for us today. So I just want to leave this suggestion here in case they want to implement it one day.
I love the concept of radiation powers. But I think these animations could be better and more "intimidating". Like the example below. Electron Haze could also be improved, to look less like a "green vapor" that we shoot at enemies. 😅-
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7 hours ago, Solarverse said:
If you check the front page, there is actually a tutorial video on how to do just that. Hope it helps.
Yup, I know about it. But I think the problem is her computer, maybe she have 2 folders of the same game like I did when I installed the new launcher. Or maybe the files that I created are in 32 bits, and her computer is 64 bits (don't know if that is a thing). But tks for answer anyway. I tried to put the files that I have in the google driver and send to her yesterday.
I just hope that fix the problems.
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I was making the arc of Patron Mako, until I came across a mission that had a lot of Peacebringers. And trying to find the bosses of the mission I took a really long time. I thought I was going to break my keyboard as much as I kept hitting the tab key.
So my suggestion is this, make these mission bosses, that are on big maps, have a different aura from the rest of the group.🙂
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Hi. hi..
I was trying to show my friend @Ivory Kicks in our game the MOD that I did for the boombox with CoH Modder, but she had a lot of problems to install it. I thought it would install quickly, but it looks it generates a zip file that she had to find it.
I don't know if she use our forum a lot, but if anyone with more experience here can send her a tell to try to help her I will be very gratefull. 😁
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2 hours ago, AerialAssault said:
This has something to do with invasion enemies always spawning slightly to the right of the player, and when one spawns in, they tend to all spawn in that one place. My guess would be that the spawn point is attached to the player, hence why they always seem to get further away.
I'm not sure what the solution could be ... having the spawn point randomized around the player might make invasions a bit more chaotic.
What if they appeared a little above the heroes and villains? That way I think it would avoid this problem.
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Hi team,
is there any way to change how invasions happen? I mean, when the enemies start to appear they are always a little far away. Then we get close, and they move away. And we get closer and they keep moving away.
Can you guys fix this?
Tyvm.
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How about some emotes that we could choose from the emotes menu of different landings? Like the superhero landing, ninja landing, animal landing ... And so on.
Back Tattoo.
in Suggestions & Feedback
Posted
More like Manimal, the Greatest American Hero, My Secret Identity, Misfits of Science, The Incredible Hulk... And yeah, I watch a lot of these other ones. But my favorite theme has always been superheroes. 😎