Got these comments from Facebook asking for ideas to improve kinetic powers:
- AoE damage is to low for cast time
- Buff the damage or speed up the animations.
- I love my Kinetic Melee/Super Reflexes build. Love the ranged attack, and I think the damage output is great, but I do agree that the animations are a bit long. I especially agree with Shea, the one AoE is too long and the damage isn't very good on that particular attack.
- The attack animations are slow and the damage is low.
- I think the range could be a bit higher too.
- I was thinking about this a few weeks ago but then got alt-itis. I love the animations, they’re unique. Don’t mess with them.
I like the idea of Power Siphon but it’s underwhelming. Max of 5 stacks which is really difficult to maintain unless you are just using the first 3 quick attacks and who wants to have the tier 1-3 attacks on any build?
Also, your first few attacks are getting the least amount of damage buff, so it’s counter productive to lead off with your big attacks after hitting Siphon.
1) I don’t remember the damage increase per stack, but I remember Dark Melee was able to get higher +damage from Soul Drain, so maybe either increase the damage per stack or raise the stack limit. Or alternatively, just change and make it a Soul Drain clone.
2) The AOEs. Burst, the only melee AOE, only provides 1 stack. Or at least that’s all I’ve ever seen it do. Allow it to add a stack per target up to at least 5 stacks or higher, if the stack limit is raised.
Repulsing Torrent, I don’t believe Power Siphon even stacks for this power, but same as Burst, allow it to stack per target as well.
This would allow you to jump in a mob, hit Siphon, hit your AOE and then you can start rolling.
3). Allow Power Siphon to act like Fiery Embrace for non kinetic melee attack, giving a flat damage buff for Epic attacks, or any damage attacks from the armor set
- I have a LOT of melee toons. My only problem with kinetic melee is the animation times. Not as bad as TW but not good.
There needs to be differences between power sets. Everything can't be the same as everything else, otherwise why have anything different at all.
So, if I had to make a change, it would be to reduce the animation time a little.
KM probably won't ever be my "go to" power set but I don't actively avoid it like I do TW. lol
- the cast time sucks. theres a reason why ppl dont use it