-
Posts
882 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by Oklahoman
-
-
2 hours ago, GM_GooglyMoogly said:
I don't know of any game that gets much of it's content based off of player suggestions or that runs dev concepts through a suggestions forum to see what happens.
I don't know of many games that were closed down, resurrected by the fans, gained a licensing agreement with the original company, and then is continuing with active development via volunteers. I don't disagree with you, I just think our situation is a little unique. I'm also not suggesting that devs should be required to run their ideas through the forums.
2 hours ago, GM_GooglyMoogly said:I'll see if I can convince someone on the team to post one of their works-in-progress on the suggestions forum as an experiment. I doubt I'll get one. But assume we did. Do you think that the idea would not get implemented because some players critiqued it? I think our devs are thicker skinned and more determined than that, but I could be wrong. Either way, what would the experiment prove?
Remember I have 2 separate points - (a) 1% of the suggestions made here will ever make it into the game, and (b) posts here are generally hammered as if the idea DEFINITELY will make it into the game with the worst possible implementation. So, what do I think would happen if a dev posted one of their works-in-progress to the suggestion forum as an experiment? (a) If they weren't a dev there would be about a 1% chance it would make it into the game, and (b) the usual suspects would show up in the comments with the usual arguments.
What would the experiment prove? Well, if everyone responded positively and/or constructively to the suggestion I guess you'd prove me wrong on my second point, and I wouldn't even be mad about that. But, regardless of feedback, I bet it would have a better than 1% chance of making it into the game so that part doesn't really apply here.
2 hours ago, GM_GooglyMoogly said:While it didn't go through the suggestions forum gauntlet, it went through rounds of in house testing, then closed beta player testing, and open beta testing.
The question I posed was related to the second part of my statement about how this community tends to respond to suggestions - NOT about LoF (or anything else) in particular. If Cobolt, under their regular muggle account, had posted this brand new idea they had to create a Labyrinth of Fog, I suspect the usual suspects would have showed up with the usual arguments against it. The 1% part of my statement wouldn't factor into it in this case.
-
1
-
-
6 minutes ago, GM_GooglyMoogly said:
* That GM was me.
Yeah, OP didn't tag me, so I didn't tag you, either. Seemed like the neighborly thing to do. 🙂
9 minutes ago, GM_GooglyMoogly said:So please don't take what I wrote on this topic as anything authoritative. It may be 1% it may be 10% it may be .01%. I don't think anyone really knows.
I get it, that's why I said let's double what you found, and let's halve what I found just to get to a percentage. Either number or both could be higher, but until proven otherwise I'm going to stick to what I believe is a very generous 1%. And I think it's a shame we don't really know.
15 minutes ago, GM_GooglyMoogly said:Players should feel free to make whatever suggestions they want and other players can critique those ideas as long as they do so respectfully. Whatever the actual number is, I think it is fair and obvious to say that most suggestions will never make it into the game. That's not a slight at the people making suggestions. That's just practical and real. Not all suggestions should make it into the game. And even some great suggestions are too difficult or time consuming to be feasible.
I'd go so far as to say almost all of the suggestions made here will never make it into the game, but I'm happy to be proven wrong. I understand that we don't have unlimited volunteer manpower, and a lot of what gets posted here wouldn't be a good addition to the game, anyway. The thing is... a lot of things DO make it into the game that don't come through these forums.
I've wondered what the thread might have looked like had someone suggested a first draft (draught?) of Labyrinth of Fog before it was put up for focused feedback. My guess is that the usual suspects here would have shot it down harshly, say we have something similar already, it will take too much of the devs time, there's no way to build it with the tools we have, they'd rather the devs focus on something else, etc. No improvements or refinements to the first draft, no additional suggestions, no thoughtful critiques... just responding as if it will be implemented as-is in the worst way possible. The usual parties making the usual arguments, often disrespectfully I feel, that we've just come to tolerate and even expect. Fortunately, that idea didn't have to endure all those slings and arrows, and I know a lot of people enjoy LoF and are thankful it made it into the game. That's great. I'm not here to pick on LoF, just to say that most updates feel to me like it has a lot of stuff like LoF (ideas that bypass this forum) and very little (if any) that come directly from here. I wish that were different.
-
1
-
-
1 hour ago, Uun said:
My dad went to Michigan. He watched this without fail.
Ah, yes, nice football team you have up there in Michigan.
-
I'm not finding it right away, but I know we've talked in these forums about a time-limited /ignore function... something like /ignore_timed 5 Oklahoman
The downside to that versus what you suggest is that you may still want to have the banter with the player while you are waiting on Adam, just not the invite every time they target you.
-
...and I just lost 98.2% of the forum.
-
1
-
1
-
1
-
-
Not to get us off topic, but does everyone else talk about this with people IRL as "The Game"?
-
2
-
-
On occasion, I run a DFB and give a cash reward for participating, as well as several other things that happen during event. The barrier to me doing it more often if that it works best for me to email those rewards, and getting their global is a multi-step process. I've suggested before that you should be able to click on a character name and select "Email Global" and it will pop up with an email pre-addressed to the players global name. Maybe some day we'll get a feature like that.
-
3
-
-
1 minute ago, lemming said:
yes, but even more trivial to get to since we know the locs, instead of traveling to them, you just tp from badge to badge via a macro. May as well just get the grantbadge command from the beta servers.
What if you could (F)ollow a thumbtack, either with a START power or just as a feature of the game? That removes the whole TP concern, and would require you to be at the keyboard to work around walls and other obstacles. Is the TP part of this suggestion the only concern?
-
32 minutes ago, golstat2003 said:
And the ones making the suggestion assume that their suggestion is 100% perfect with no room to be game breaking problems (like this suggestion) with no room for feedback or suggestions, unless it's 100% positive.
On 8/27/2025 at 8:32 PM, DrRocket said:any thoughts?
Sure seemed to me they were allowing room for feedback and suggestions. Maybe I'm missing the part where they said the suggestion was 100% perfect.
-
With extra threads you can buy super inspirations from Luna and sell them on the auction house. I zip the Emps up into Transcendents and hang on to those in case I ever decide to create a new 50, but if I ever need a little extra cash I'll convert some to threads, buy super inspirations, and sell those.
I honestly hope they DON'T continue with the incarnate system. I have too many buttons to push already. I think some other servers have taken a stab at it though.
-
2
-
3
-
-
1 hour ago, Ghost said:
Let’s use your number of 750 - let’s say all of those we’re excellent, top of the line suggestions.
How many do you realistically expect to be implemented, and in what time period - keeping everything we already know in mind?Not to dodge your question too much - after 5 years I would hope for a number much greater than 8 and realistically dramatically less than 750. I don't think of the answer to this as a number so much as a percentage (see below). Let me ask a different question - how many things have made it into the game that were never suggested, discussed, and vetted in these forums at all? And, how many of those were excellent, top of the line?
1 hour ago, Ghost said:I’m just not sure of what peoples expectations actually are here.
That someone (or group) wade through 1500 suggestions a year?
Even if they started working on implementing 100, there’s still another 1500 coming the following year.
How could that possibly ever be managed?To date, that would be 9000 sitting in que!
We get how many updates/changes a year?
I totally get the bandwidth issue. You're exactly right - there's no way we could implement every single good idea posted here (much less any of the mediocre ones, not that we'll ever completely agree on which is which). What I would like to see is, say, a consistent situation where 80% of each update could be directly tied back to suggestions (with a link to give credit) in these forums and the other 20% are surprise stuff that the devs came up with because they came up with a cool idea, or they looked at the numbers and saw some tweaks were needed for fairness, or whatever. Or, 50/50, or whatever number you like. Right now, it feels like 1% (at best) is from these forums and 99% is the surprise, and I think if we look back at those 2019 numbers we're kind of justified in that.
-
2
-
-
38 minutes ago, Ghost said:
You took an offhand remark, made by another poster as gospel?
Then proceeded to get upset about it?Really???
Pretty sure that was my remark, and I don't really consider if off-hand at this point. Recently, a GM counted through the 2019 posts and said they'd found 4 that had been implemented. You can go count for yourself how many posts were made in this forum in 2019, but I believe my rough count was over 1500. Let's say if the GM had kept counting they would have found 8 that were actually implemented from 2019, and let's say that a solid half of the suggestions posted were jokes or junk. That's where I'm getting the 1% (8 out of 750) - which is just a rough number, sure, but I honestly think it's generous. Let me know if you come up with a different number.
The other half of that is the reaction from this segment of the community to pretty much any suggestion here - "100% will be implemented, and in the worst possible way." That's been discussed at length but by and large it seems to me people don't seem to care. We know the culprits, we know the tactics, and we seem to be OK with it.
So, yeah, based on what I see here only about 1% of the suggestions will make it into the game, and people tend to react to suggestions as though it DEFINITELY will make it into the game, and with the worst possible implementation.
-
4
-
1
-
-
4 hours ago, DrRocket said:
Wow did we went out our way to negate a QoL, impressive you all!
Have a nice day...
Welcome to the Suggestions forum, where your idea has less than a 1% chance of making it into the game even if everyone agreed with it. Which we won't. Instead, we prefer to think there is a 100% chance it WILL get into the game, and with the worst implementation possible.
-
-
-
8 hours ago, UltraAlt said:
I don't think you understand the farmer/door-sitter connection.
They are never going to stop using /lfg
Maybe. I do occasionally farm myself on some alt accounts, and when I do I recruit out of broadcast in the AE I am in. Having not tried it, I'm not willing to dismiss the idea that once we get all the AE folks into the same place that broadcast won't be more efficient than lfg, but I am happy to be proven wrong.
-
1
-
-
3 hours ago, Krimson said:
There's a perfect low-traffic zone to place an AE in: Echo Plaza.
It's low traffic except when it ain't, like for costume contests. On those few circumstances those occur you'll have overlapping chatter. Otherwise I'm for it.
-
2 hours ago, Lunar Ronin said:
Problem is that people form instanced MSRs in the RWZ, (which makes no bloody sense). They can, have, and will ask people using the RWZ AE to leave the zone.
I form my instanced MSRs in RWZ so players have access to Levantera and help from other league members to knock out the requirements for Member of Vanguard, and so people can grab an HVAS before the raid. I don't ask anyone to leave the zone, I just put us in the queue when I notice the zone is around 40/50 full and then continue recruiting through the pylon phase. I always start with less than a full league, but maybe others don't which is what causes the problem you are seeing.
I've considered forming in Echo Plaza, but I can't put us in the queue until everyone is in zone so if people are trying to get Member of Vanguard we either have to wait on them or kick them and reinvite once we zone in. I've never had anyone complain about me hogging RWZ, but if that starts to happen something like Echo Plaza becomes Plan B.
2 hours ago, lemming said:And some instanced ones seem to setup in the instance and invite people from any co-op zone.
And that's Plan C for me. If I wasn't worried about players starting early, and if LFG worked as it should, this might be Plan A for me. Even inviting people into the instance during the pylon phase sometimes Invite to League will try to throw them on, say, Team 5 even though I have space on Teams 1 & 3 and will then kick them back out when Team 5 is full. So then I have to shuffle open spaces around until I figure out what team Invite to League is trying to throw them onto. Not to mention none of us get an error if I am trying to invite you from Atlas or Mercy or a supergroup base or whatever, so I have to deal with that. I want to do that with as few spaces left as I can.
Back to the topic at hand, I'm not sure why we can't have one AE zone with portals there from the existing AE zones. It might cut down on people clogging LFG with requests for farms since the more efficient thing might be to go to the AE zone and broadcast.
-
2
-
2
-
-
Why not a Teleport to Team Leader temp power? Since we already have teleport to contact, maybe that's easier to implement?
-
2
-
-
I don't mind for the most part, but I will say that when you are playing at the highest levels of the game you should be able to control your character pretty well by that point. If the league leader says not to use AoE here, you ought to know what of your powers have AoE and not use them. If the league leader says no knockback here, you ought to know what of your powers have knockback and not use them. If the league leader says to stop all damage, you should know which of your pets are uncontrollable and what powers apply DoT and what damaging auras you have going. You're supposed to learn all that by playing through lower level content. By level 50 you are supposed to be really good with your character.
Unrelated - I've had several Triple Threat runs fail lately due to "itchy trigger finger."
-
4
-
1
-
2
-
-
-
1 hour ago, Spectress said:
but still, i find 10 mil to be a lot.
It is, and maybe that needs to be looked at. Either a smaller cost or a longer duration.
-
2
-
-
Makes sense, but ideally we could define both the button color and the font color. Maybe macro_color would require 2 arguments - first for the button color, second for the font color? Something like /macro_color ButtonColor FontColor tooltip commands (ex: /macro_color Red White "Boop" "powexecname Boop")
-
2
-
-
13 hours ago, srmalloy said:
I don't want to open things up to picking from the color palette, though; that way lies madness, and would be more annoying to code, because it would be a UI change with the updated macro command.
I'm all for a little madness. Maybe it would be easier if you could define it with the command line: /macro "Boop" "color red$$font white$$powexecname Boop" ?
-
1
-
No Point of Suggestion (at this rate)
in Suggestions & Feedback
Posted
It's a forum, not a suggestions box. It's the only way to have a chance of getting a suggestion into the game. It's really easy to say just overlook everyone's responses, put certain people on ignore, etc. But if you care about the idea you are putting forward, you almost certainly care about how it is received by the community. Of course there are going to be people who disagree, and that's fine - if they can respectfully disagree. It turns out if you disagree with a suggestion, you don't even have to say anything about it at all - the likelihood of it getting into the game is small, and on the off chance it does you can unload your disgust in focused feedback. But restraint is not a quality of many commenters here, in my experience, and almost exclusively in this forum specifically.
What has been happening in this forum for a long time discourages people from sharing ideas. If we want to set up [email protected] and just have everyone send their ideas there, great. Send it and move on. But if we insist on maintaining the status quo, putting every idea up for public debate and ridicule, this is the result - people are going to say it's not worth it. And I love hearing ideas. I hope we decide to do something different.
Yeah, that! 👏