-
Posts
844 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by Oklahoman
-
-
3 hours ago, srmalloy said:
Not to mention the -- not a requirement, but a strongly-held 'best practice' -- for the person organizing the MSR needing to make sure that all of their teams are 'double-stacked' with 50s, so that if a team leader disconnects, the rest of their team doesn't suddenly find themselves to be 14, because that's what level the second person on the team happens to be.
And, btw, we oughta change it so the entire league just bumps based on the league leader, not the team leader, but I digress.
One downside of the instanced MSR is that if you do disconnect, you need to use the LFG tab to rejoin. If I try to reinvite you I could lock you out of the event completely. So, just pass the word on that fun feature.
-
1
-
-
33 minutes ago, Scarlet Shocker said:
Latest Scientific theorems suggest we might actually be living in a Black Hole.
That's kinda scary too
-
5 minutes ago, Snarky said:
"working as intended" it "hits" everything. but if you are a "weird" target like DE emanators DE Swarm, Carnie Strongmen, or other randos (even if minion/grey) will go intangible.
Then it does not help me gather for Nuke.
Why did i even try it?
Was asking because it looks like someone used it on Hami recently, causing it to go intangible. May not have been a troll - they may just not have realized it works like that now.
-
Is it still doing that weird thing where if it misses, it makes the target intangible? Or did that get fixed recently?
-
16 hours ago, biostem said:
Is there a TL:DR version?
Ran it through ChatGPT for you:
QuoteSummary:
You're suggesting mission dialogue be streamlined to accept/deny/continue structures, with optional "Mad Libs"-style input for player expression in banter or cutscenes, including moral choices and custom or prewritten lines. This supports roleplay and avoids forcing character voices on players. There’s also feedback on improving powerset diversity (avoiding homogenization), offering more customization (visuals, power effects, builds), and refining game systems like power math, incarnates, and the UI. Additional asks include streaming tags, better alignment/starting options, more global events, QoL fixes (e.g., teleporters, vendors, rogue starts), and a push for creative freedom, character IP clarity, and social features like hiding bios or reducing community gatekeeping.-
1
-
-
I would much rather have an instanced Hami option.
-
4
-
-
I've always said you join an MSR for XP, not rewards. I think the conversion rate for vMerits to Reward Merits could be tweaked, but beyond that I'm kind of OK where it is.
-
2
-
1
-
-
On 7/5/2025 at 6:15 AM, kanga said:
Have also been on several failed 'triple threats' before it finally clicked. kudos. one of the harder ones I suspect.
I'm a believer that you shouldn't NEED discord or other tools outside of COH to get these badges, so other leaders may have better success rates using those kind of tools. But, consider for a second what is required of a league leader going for Triple Threat. You're looking for a narrow window when:
- Chimera has just teleported, and you've allowed enough time for anyone he teleported from the other teams to return to their assigned AV
- Nega's shield is not up, which is not something indicated in the game only inferred by the rage bar status (or someone very good at reporting it)
- There's still time left on the clock for this phase
- All AVs are at 2% (or, gulp, 1%) so they are close enough to be taken down quickly
If you can hit that window perfectly, you still have a decent chance of failing because after you give the kill order any of the 3 AVs can regen. Some have speculated that these regens are predictable, but I haven't found them to be. I've used timers and never found a consistent length of time between regen ticks. It appears to be like other things in the game, where the percentage chance of it firing goes up with time.
Once you give the kill order and the first AV falls, you only have 5 seconds to put down the other 2. So, there's a fair bit of luck involved even if you do everything right.
And then, even if you managed to do all that, you have to make sure not to kill Tyrant too fast in the final battle or it could bug out and no badge.
I've said many times that Magisterium needs fixing and I hope we get an update for that soon.
-
1
-
On 4/1/2025 at 8:22 AM, Oklahoman said:
Of the 23 failures, 12 were due to "Itchy Trigger Finger" (someone taking out an AV before the kill order), 7 were due to random stuff (poorly timed kill order, one team suddenly forgetting how to do damage, Walmart delivery banging on my door because they need a signature for the yogurt I ordered, etc.), and only 4 were due to an AV regen after the kill order was given.
This quarter, of the 15 failures, 5 were due to "Itchy Trigger Finger", 7 were due to regen ticks after the kill order, and 3 were due to... basically me making a bad call.
-
1
-
-
You didn't ask for it, but you're getting it anyway. Here's my second quarter stats, with updated 2025 totals:
-
3
-
2
-
-
I hear this complaint from time to time, and in fact sometimes there is someone in Ouro shouting for people to move away from the portal. I always LRT or use a base portal to leave Ouro so I've never had a problem with it. But considering it's a perhaps unintended hub for a lot of team and league stuff that forms it wouldn't be a bad idea to add a couple of (not noisy) portals to the sides.
-
3
-
1
-
1
-
-
-
2 hours ago, Ghost said:
A congressional hearing needs to be held to look into this giant conspiracy you’ve uncovered.
I don't think it's a conspiracy, but just in this thread we seem to have noted at least 3 things that were added but were not listed in the patch notes. They may seem minor, and maybe they are, but they weren't highlighted for discussion and feedback in the beta period. Be cooler if they were. It's reasonable, then, to wonder what else slipped through - big or small - that just hasn't been brought up yet.
-
1
-
-
Sorry, this may have been mentioned earlier but I'm not reading everything in this thread. Just wanted to say that it seems the LFG popup looks to have changed, and I think for the better. But again, I don't remember reading that in the patch notes so probably something that just slipped by.
-
1
-
1
-
-
4 minutes ago, arcane said:
Is there a single stealth change you can point to that will ever impact anyone?
I have no way (or desire) to verify that the change to Moment of Glory was actually made as @Troo described, though I don't doubt them. In general, no matter how few people may be impacted by a change, I don't see why it shouldn't be in the patch notes. My guess is this was accidentally left out of the patch notes, but I hope it (and any other changes like it that were made) are amended to the patch notes now even though it does mean the player base didn't have the opportunity to provide feedback on it during the beta period. I also think that if it wasn't allowed a chance to be beta tested, we should be open to reversing it quickly and consider adding it back in to a future update.
-
1
-
1
-
-
Several things I would like to see are listed on this website.
And, if it's not too much trouble, I'd like LFG to work.
-
1
-
-
12 minutes ago, Snarky said:
Then, …. I want a parade!!!
Doesn't everyone?
-
2
-
1
-
-
16 hours ago, Excraft said:
Simply put, one doesn't need to taste food that's prepared from ingredients they already know they don't like. They can tell that just by reading ingredients.
I don't disagree. But this is Homecoming, and generally and historically speaking the devs have seemed to be more open to feedback from players who have tried what they have created and responded with facts, figures, and informed observations. You're gonna have to taste the food before you declare you don't like it. I wish it were different.
-
1
-
2
-
1
-
-
I hear you, but it sounds like the sort of thing you need to try on the open beta server then share in the appropriate focused feedback threads. If you've tried it, then you are providing informed feedback in the appropriate place and maybe have a better chance of being heard.
In general, I wish our updates included more from the Suggestions & Feedback forum. Not all of that is gold (I mean, I've been known to post there) but there are some solid suggestions in there. I understand that some in the community have been asking for the tank adjustments, so I guess that's a good thing - I'm not sure if those suggestions came from that forum or just out the Closed Beta community.
And, no @Psyonico you can't have my stuff.
-
1
-
2
-
-
I saw another demo of something like this, too, but at the moment my Google-fu is not strong.
-
-
I haven't found a way, except for my mastermind where my toon summons the boombox and the pets dance.
-
I've run several All MM MSRs, mainly on Everlasting a long time ago. The novelty wears off really quickly for that large of an event. But smaller team/league events are really fun.
-
My mouse has up/down buttons on the side, which I use to move between workspaces when I am multiboxing. Other than that, everything I do is with popmenus and keybinds.
I keep looking at something like this device, though. I don't know if the software would let me tie a key to just type "/league Hi There!" or whatever. Seems like a lot of devices like this want to execute key commands (like CTRL+C or CTRL+V) rather than just send a text string. Anyone have experience with this sort of thing?
Has anyone at Homecoming talked about incorporating AI voices into the game?
in Suggestions & Feedback
Posted