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Oklahoman

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Posts posted by Oklahoman

  1. 12 hours ago, Turric said:

    Yes, that was always my understanding of the mechanic as well. So it was always easier to do the standard count down (like you already do, Oklahoma, because I have been on many of your Itrial raids) to get the full benefit. That said, I have never tested it, either...

     

    Yeah, based on what @Veracor said, and not seeing any solid evidence to the contrary, I think I'll continue to do the countdown to try to get credit for all 4 terminals. I'm not sure what you might gain in time by activating 3 terminals as soon as they are accessible is offset by having to potentially visit another building.

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  2. On 3/30/2024 at 2:19 AM, Snarky said:

     I see Oklahoman trying this 2-3 times every day or so. Of the fifteen to twenty times I have been with him I have seen ONE successful Triple Threat.  

     

    Absolutely no one asked for this data, but you're gonna get it anyway. I went back through all my logs for this year and found that I have a success rate of about 41% on Triple Threat (83 attempts). Of course, that's not terribly fair because I don't re-run successful runs, only failures. Anyway, here's how it has gone so far:

     

    Spoiler
    Date Start Time Result
    1/3/2024 17:57 Success
    1/5/2024 15:56 Fail
    1/5/2024 16:17 Fail
    1/7/2024 12:58 Success
    1/11/2024 21:39 Fail
    1/11/2024 22:00 Success
    1/12/2024 21:42 Fail
    1/12/2024 21:59 Success
    1/14/2024 15:46 Fail
    1/14/2024 16:02 Success
    1/17/2024 18:07 Fail
    1/17/2024 18:29 Success
    1/18/2024 18:09 Fail
    1/18/2024 18:41 Fail
    1/18/2024 19:04 Success
    1/20/2024 16:09 Fail
    1/20/2024 16:33 Fail
    1/21/2024 16:01 Fail
    1/21/2024 16:30 Success
    1/26/2024 16:01 Fail
    1/26/2024 16:22 Success
    1/27/2024 14:08 Fail
    1/27/2024 14:31 Success
    1/27/2024 22:04 Fail
    1/27/2024 22:25 Fail
    1/27/2024 22:45 Fail
    1/27/2024 23:04 Success
    1/28/2024 15:38 Success
    1/29/2024 17:57 Success
    2/1/2024 18:35 Fail
    2/1/2024 19:00 Fail
    2/4/2024 15:47 Fail
    2/4/2024 16:10 Fail
    2/4/2024 16:29 Success
    2/5/2024 17:59 Fail
    2/5/2024 18:19 Fail
    2/5/2024 18:37 Success
    2/7/2024 19:11 Fail
    2/7/2024 19:32 Success
    2/10/2024 16:05 Success
    2/11/2024 16:05 Fail
    2/11/2024 16:38 Fail
    2/17/2024 18:34 Success
    2/18/2024 15:53 Fail
    2/18/2024 16:12 Success
    2/24/2024 14:45 Fail
    2/25/2024 14:08 Success
    2/27/2024 18:00 Fail
    2/27/2024 18:18 Fail
    3/2/2024 18:04 Fail
    3/2/2024 18:24 Success
    3/3/2024 15:59 Fail
    3/3/2024 16:27 Fail
    3/9/2024 16:11 Success
    3/13/2024 19:06 Fail
    3/13/2024 19:24 Success
    3/14/2024 18:07 Fail
    3/14/2024 18:25 Fail
    3/14/2024 18:48 Fail
    3/16/2024 14:37 Fail
    3/16/2024 14:59 Success
    3/17/2024 13:48 Success
    3/18/2024 17:47 Success
    3/19/2024 17:57 Fail
    3/19/2024 18:16 Fail
    3/21/2024 18:06 Success
    3/22/2024 21:16 Success
    3/23/2024 15:57 Fail
    3/23/2024 16:16 Success
    3/24/2024 18:53 Fail
    3/24/2024 19:12 Fail
    3/24/2024 19:34 Fail
    3/25/2024 18:01 Fail
    3/25/2024 18:23 Success
    3/26/2024 21:15 Fail
    3/26/2024 21:35 Success
    3/27/2024 18:17 Fail
    3/27/2024 18:41 Fail
    3/28/2024 18:26 Success
    3/29/2024 18:26 Fail
    3/29/2024 18:43 Fail
    3/30/2024 12:30 Success
    3/31/2024 17:56 Success

     

    • Thanks 2
  3. 1 minute ago, Snarky said:

    you did get it on my new 50 in one run.  thanks!  although it looked iffy to me all the way down to the wire

     

     

    One thing about badges like Triple Threat - I wish the game notified you like it does in Diabolique "Badge Challenge Successful! Complete Trial to earn badge" or whatever it says. I'm never really convinced we got the badge until the little guy sings.

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  4. On 3/30/2024 at 2:19 AM, Snarky said:

     I see Oklahoman trying this 2-3 times every day or so. Of the fifteen to twenty times I have been with him I have seen ONE successful Triple Threat.  

     

    It's really feast or famine. Sometimes we get it on the first try, sometimes the second, and sometimes still not after 3 tries. I tend to say on average I probably have a 50% success rate with that. You may have caught me on a good run of bad luck.

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  5. I stopped leading THE REALLY HARD WAY run a while back after numerous (and expensive) failures. I've seen it done elsewhere relatively easily, but since I tend to lead PUGs maybe that's the reason. I've really examined my own leadership and can't find anything I am doing differently than those who succeed. I may come back around to trying it again sometime.

     

    But for me, it's TRIPLE THREAT because everyone can literally do everything right, and you can still fail the badge because the AVs regen at random times. What's truly frustrating is when you get all the AVs down to 2%, Nega's shield is down, and Chimera just TP'd so you give the kill order and... someone regens. It's like they were waiting just for me to give the kill order. Maybe if you have everyone on VC in Discord you can get everyone to instantly stop, but once you give the kill order it's really hard to stop that train. I recently suggested some ideas for a revamp to keep the badge challenging by addressing the randomness issue.

    • Like 4
  6. I have been told "The Devs" changed something long ago and now there is no benefit to trying to activate the terminals in a TPN trial at the same time. My Google-fu is failing me, though, on any official or even unofficial notice of this. Can anyone help with a reliable source for this?

     

    I recently tried to find a popmenu to run TPN badge runs, and finding none (but a wealth of information otherwise) I created my own and posted it here. If there really is no benefit to activating the terminals at the same time I want to modify my popmenu and that post accordingly.

  7. 1 hour ago, RCU7115 said:

    Learn to triple box and watch those merits come flowing in.

     

    I wasn't recommending multiboxing in a raid zone, to be clear. I was writing my reply when I saw yours above and thought I should clarify that you should NOT multibox in a raid zone. I know your reply was in reference to multiboxing through Ouro, which is different. Just didn't want to confuse others in my reply.

    • Like 2
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  8. On 3/23/2024 at 9:25 PM, Glacier Peak said:

    I know Hami gives a nice fat amount, what 80 then 80, 40, then continues to diminish, right?

     

    80 for your first run (18 hr CD I believe) then 40 for each additional run - per character. So, if you dare alt between runs you could theoretically get 80 per run. On Excelsior, at least, I wouldn't recommend that because the zone tends to stay full and you might not be able to get back in.

     

    The most I have run in a row so far is 7 and that took about an hour. Had you stuck with the same character all 7 runs you should have got 320 reward merits. If you managed to successfully alt between each run and get back in zone, you could have theoretically got 560 merits.

     

    Realistically, I can say it is hard to keep my core group together for more than 4 runs usually - we all got stuff to do. So most times our group tends to do 3-5 runs each time.

     

    PSA: According to the Multiboxing Policy: "An exception to this rule is Hamidon raid zones (The Hive, The Abyss) which have a limited population cap. No multiboxing is allowed in these zones. Breaking this rule may result in all of your characters being removed from the zone and short-term suspensions being issued for repeat offenders"

    • Like 3
  9. My thought was to have something simple I can communicate in chat. If I'm having to describe to them to right click on their tab, select edit, and if request is not already in the left column... you see where I'm going.

     

    Instead I could just communicate "Make sure to /addchannel Request"

  10. After leading 3 unsuccessful Triple Threat badge attempts in a row yesterday evening, someone on the league said "they really need to make this badge easier to get!" So, here I am, speaking on their behalf.

     

    You can do literally everything right and still fail to get this badge because of the random regen ticks. I feel like sometimes they are just waiting for me to give the kill order before regenning. Honestly, there is an element of luck to this badge that just doesn't sit right with me.

     

    Suggestions I've heard are either a longer period for all the AVs to fall, or removing the possibility of a regen tick if the AV has 5% or less health. I personally think it might be interesting for the IDF to drop a limited number of temp powers (like in a LAM) you can use on the AVs to neutralize their regen ability for X number of seconds. That could be fun if there were, say, 10 temps that dropped in the IDF phase but you may have to pass them between teams quickly in the AV phase.

    • Like 1
  11. I think it was a Hami I ran over the weekend where when I invited someone they somehow kicked team 6, leaving them as the only team member of team 6. They were not locked like I see with AE, but I couldn't add anyone to team 6 or move them. Worse, I couldn't kick them, either. It was really strange. They voluntarily dropped, I brought the original team 6 back, and then I was able to invite them to the league with no issue.

     

    I chalked it up as just a weird glitch from 20 years of spaghetti code, but your post makes me wonder if something else isn't afoot.

     

    (I used "afoot" just because you are in the UK, btw.)

    • Haha 1
  12. 57 minutes ago, SeraphimKensai said:

    I honestly avoid a lot of MSR's simply because I don't want to be carrying lvl 1's. I don't PL other people's toons these days in the AE so I don't need to do it in RWZ either.

     

    I'd honestly be in favor of the zone having a lvl 35 requirement like cimerora.

     

    I get it. I do farm from time to time (more as a mindless activity when I need it), but I rarely invite others.

     

    I feel like an MSR is a horrible thing to do for rewards, anyway. There are a lot of easier ways to earn more rewards in less time. So, for me, the main thing an MSR has to offer is XP, which is directly appealing to lower level characters. I figure these people would be sitting in AE doing nothing anyway, so it's better (in my mind) if they come do nothing in an MSR and maybe take part in the community banter that flies around there. I haven't run an MSR in a while, but when I did it never stressed me to have Level 1's in the group. We were almost certainly not going to fail, and the only variable was the amount of vMerits we would get. If I can do that and, along the way, a new person becomes more engaged with the game and the community, I figure that's a win.

     

    But I also don't oppose RWZ having a level 35 requirement to enter, along with the instanced MSR. But then I would want to see a lower level equivalent for the reasons I mentioned above.

    • Like 1
  13. 7 hours ago, Clave Dark 5 said:

    But this does raise a question I've been wondering: I don't think I've seen or been on an instanced MSR since I left Indom, and there weren't many there either back like 2 years ago.  Seriously, none, not on Excel when I play anyway.  How many people actually do them (OP aside, obvs. =)?

     

    I used to run MSRs pretty regularly, and I attempted to do the occasional instanced one, as well, because there were requests for it. I stopped because they weren't nearly as popular as the zoned ones (longer recruiting time), and all too often when you'd go to start you'd get an error message that someone doesn't have the Member of Vanguard badge. So, everyone was way-past-ready to go, but now you have to stop and deal with this. It was too much of a hassle for me. I'm not sure why others aren't running instanced.

     

    • Like 2
  14. On one of my characters I monitor damage bonus. I noticed this weekend that the display for the monitored power seemed to disappear after the LAM cutscene, but may (or may not) return after exiting the trial. It didn't seem consistent. Anyone else have this happen?

  15. 6 hours ago, Sunsette said:

    My experience is that 1 to 50 doorsit players are bad for the game because they are most likely to result in players who are bored and unattached to the game but there's not a meaningful attachment to being good at it. 

     

    I've said before that these are the people who arrive in iTrials (sometimes at +3 somehow) and don't know how to pass the league star, don't know how to use the map, don't know how to give an item to someone else without using the trade window, aren't sure what of their attacks are AoE or have KB, etc. "How to do I get to Ouro?" is a legit question I have received from a 50+3.

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