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plainguy

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Posts posted by plainguy

  1. Bit safer at close range with Smash and Lethal Defense cap and some resistance. Statistically these resistance numbers are better than being resistance cap and less defenses. 
    My link in my Signature Why Softcap is important pretty much lays it out for you.  

    Once I got the numbers I liked I started tweaking here and there. 

    A jetpack when need to force mobs into range attacks.

     

    image.png.671dbdfcaaec41ef57450f4289abeebf.png

     

     

    This Villain build was built using Mids Reborn 3.4.7
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Burst

    • (A) Thunderstrike - Accuracy/Damage/Recharge
    • (3) Thunderstrike - Accuracy/Damage/Endurance
    • (3) Thunderstrike - Damage/Endurance/Recharge
    • (5) Thunderstrike - Damage/Endurance
    • (7) Thunderstrike - Accuracy/Damage
    • (48) Thunderstrike - Damage/Recharge

    Level 1: Caltrops

    • (A) Positron's Blast - Chance of Damage(Energy)

    Level 2: Slug

    • (A) Apocalypse - Chance of Damage(Negative)
    • (5) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 4: Buckshot

    • (A) Artillery - Accuracy/Damage
    • (13) Artillery - Damage/Endurance
    • (13) Artillery - Damage/Recharge
    • (15) Artillery - Accuracy/Damage/Recharge
    • (15) Artillery - Accuracy/Recharge/Range
    • (17) Artillery - Endurance/Recharge/Range

    Level 6: M30 Grenade

    • (A) Sudden Acceleration - Knockback to Knockdown
    • (7) Superior Defiant Barrage - RechargeTime/+Status
    • (9) Superior Defiant Barrage - Accuracy/Damage
    • (9) Superior Defiant Barrage - Damage/RechargeTime
    • (11) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
    • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance

    Level 8: Hasten

    • (A) Recharge Reduction IO

    Level 10: Targeting Drone

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 12: Sniper Rifle

    • (A) Executioner's Contract - Accuracy/Damage
    • (42) Executioner's Contract - Damage/Endurance
    • (42) Executioner's Contract - Damage/Interrupt
    • (43) Executioner's Contract - Damage/Range
    • (43) Executioner's Contract - Damage/Recharge
    • (42) Executioner's Contract - Disorient Bonus

    Level 14: Maneuvers

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 16: Smoke Grenade

    • (A) Dark Watcher's Despair - To Hit Debuff

    Level 18: Flamethrower

    • (A) Positron's Blast - Chance of Damage(Energy)
    • (19) Positron's Blast - Accuracy/Damage
    • (19) Positron's Blast - Damage/Endurance
    • (25) Positron's Blast - Damage/Recharge
    • (40) Positron's Blast - Damage/Range

    Level 20: Field Operative

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (21) Reactive Defenses - Defense
    • (21) Reactive Defenses - Scaling Resist Damage
    • (23) Preventive Medicine - Heal
    • (27) Preventive Medicine - Chance for +Absorb

    Level 22: Combat Jumping

    • (A) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (27) Luck of the Gambler - Defense/Endurance

    Level 24: Ignite

    • (A) Artillery - Accuracy/Damage
    • (29) Artillery - Damage/Endurance
    • (29) Artillery - Damage/Recharge
    • (37) Artillery - Accuracy/Damage/Recharge
    • (37) Artillery - Accuracy/Recharge/Range
    • (40) Artillery - Endurance/Recharge/Range

    Level 26: Kick

    • (A) Empty

    Level 28: Trip Mine

    • (A) Superior Avalanche - Recharge/Chance for Knockdown
    • (46) Superior Avalanche - Accuracy/Damage
    • (46) Superior Avalanche - Accuracy/Damage/Recharge
    • (48) Superior Avalanche - Damage/Endurance
    • (50) Superior Avalanche - Accuracy/Damage/Endurance

    Level 30: Tough

    • (A) Unbreakable Guard - Resistance
    • (31) Unbreakable Guard - Resistance/Endurance
    • (31) Unbreakable Guard - RechargeTime/Resistance
    • (31) Unbreakable Guard - +Max HP
    • (33) Gladiator's Armor - TP Protection +3% Def (All)
    • (33) Steadfast Protection - Resistance/+Def 3%

    Level 32: Full Auto

    • (A) Superior Blaster's Wrath - Accuracy/Damage
    • (33) Superior Blaster's Wrath - Damage/Recharge
    • (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge
    • (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance
    • (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
    • (37) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

    Level 35: Weave

    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Luck of the Gambler - Defense/Recharge
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    • (45) Luck of the Gambler - Defense
    • (43) Shield Wall - +Res (Teleportation), +5% Res (All)

    Level 38: Scorpion Shield

    • (A) Luck of the Gambler - Defense/Endurance
    • (39) Luck of the Gambler - Defense/Recharge
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    • (39) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 41: Super Speed

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

    Level 44: Assault

    • (A) Endurance Reduction IO

    Level 47: Gun Drone

    • (A) Gladiator's Javelin - Damage/Recharge
    • (50) Gladiator's Javelin - Accuracy/Damage
    • (50) Gladiator's Javelin - Chance of Damage(Toxic)

    Level 49: Web Envelope

    • (A) Gravitational Anchor - Chance for Hold

    Level 1: Defiance 


    Level 1: Brawl

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    • Thanks 1
    • Thumbs Up 1
  2. 23 hours ago, StrikerFox said:

     

    Near the end of live, I built an AR/Dev Blaster with a lot of recharge + Burnout + Spiritual Alpha + Ageless Destiny + Force Feedback. It was able to get 4 Gun Drones out at one time though they only overlapped for like 10-15 seconds. It was still fun even if that trick only happened once every 7ish minutes. It was a horrible build that totally relied on KB and teammates saving me. It had the Medicine pool to slot more +7.5% def from the Panacea set, and remember Hasten was perma without Ageless active and zero IOs slotted in it.

    I have DP device with burn out so I can pull out 3 for a short period of time. I am sure there is a way to sort of time it to have one burning out and the power resets. 

     

  3. 16 minutes ago, Rudra said:

    Again, we disagree. I don't retreat when I suffer a partial pet wipe. I've lost my T2s and T3? I still have my T1s to protect me while I re-summon. I've lost 4-6 of my pets and don't have the space or health I need to more or less safely re-summon? Time to bug out and hide while I re-summon and rebuff pets. My health has gone red and my heal hasn't recharged or I took a secondary with no heal? (Triage Beacon isn't a heal.) Time to bug out even if I have all of my pets still. Basically, I take the time to evaluate my situation to see if I can press on or if I need to retreat.

     

    As for pets pausing while re-summoning and re-buffing? I've never noticed that. Lost a pet? Summon and buff a replacement. The other 5 keep protecting my health bar and inflicting damage. If the ones I did not have to re-summon stopped inflicting damage? I've never noticed them doing so.

     

    As someone who always took the MM inherent attacks? I don't understand the hatred of MM inherent attacks. And now, they are apparently better.

     

    The devs incorporated requests for Mm upgrades you and... I can't remember his/her name. Starts with an "e" I think. And after getting a buff to MMs, your claim is they are worse off?!

    All depends on your play style. 

    I play at 3/8 setting.. Every toon I make must handle the Alpha incarnate at a 3/8 setting or it is a failure. 

    This is my play style... So in MY play style on a 3/8 setting I can't summon my pets with 3 groups are aggroed against them and me. They just get wiped a lot of times. 
    On a 1/1 setting its really is a moot point. 

    But if anyone is going to mention retreat as an option then we need to define what a retreat means and what is its purpose.. It will mean different things based your build and which primary and  secondary you picked up. 
    For example Electric Affinity without pets will get you killed fast.. No pets and you fighting 3/8, you are dead fast. 
    I can tell you Entangling Aura (EA)  on Nature Affinity  is massive.. Again Petless mastermind whips/NA and Entangling Aura shuts down TONS of mobs. But I also have Oppressive Gloom (OG) on standby and I turn it on if some mezz or stun turns off EA. Because the reactivation delay for EA is a bit long when fighting on a 3/8 setting for my taste. So I turn on OG and then I reactivate EA and then turn off OG again and have it ready as backup. 

    Regarding the pets.. 
    It is very simple test.
    3/8 setting.. No pets..
    Go in to a room where several groups of mobs are close to each other.. YOU will be at Aggro cap.. 
    Now summon your pets and simply spam attack and look at your pets as they are being summoned and how long after they are summoned that you are requesting them to attack they they attack. You will see there is a delay between the summoning and the pets able to take action.  

    Or just summon the pets into a mob and watch as the mobs attack the pets and the pets do nothing for several seconds. 
    Then redo the same test and immediately upgrade them and see what happens. Have them attack and upgrade them at the same time and see. 

    I didn't suggest the spectre in the attack. Mine was the Soul Extractions vs pets. 

    The Mastermind attacks are or to some degree useless  because of the high endurance cost and lack luster compared to similar attacks from other ATs..  Masterminds cannot go on a full attack as other ATs.. They are forced to really just control the pets and toss out an attack here and there.. It is not like they are side by side with the pets in a full on battle. Its more of slower steady pace.  

    The Spectres in the necro attacks ARE NICE... I have a Necro Trick Arrow Petless build and then I have a Necro Trick Arrow full pet build on same toon. I was able to incorporate the 3 attacks but I had to loose some defenses in the full pet build. It would have been nice to just get 3 pets max regardless of number of primary attacks you pick and it would be nice that they were just the same and not be based on the how you have the primary attack slotted. As I posted in the mastermind forums, the accuracy and resistance for EACH Spectre is based around the the accuracy slotted in the attack and based around the set bonuses slotting in the attack. So you need to max out your attacks if you want max Spectres. 


    The simple fact of this is you cannot level a mastermind without pets because you will run out of endurance ALL the time.. At around level 23 or 25 you will be running out of endurance several times on EVERY mission running a 1/1 setting, this is 6 slotting endurance. I know because I tested it out. 

    All AT have the same endurance pool, but the cost are different.. Masterminds more severely punished on endurance COST..  
    So that is my overall my gripe about the attacks. 

    There are of course some Primary's and Secondary's that just gel well together.. Like Robot Traps.. Yes Triage Beacon is not a heal.. Its a regen. But due to my high recharge I have 2 triage beacons out for 23 seconds without incarnates on and 30 seconds with Agility running. So for 30 seconds my Regen is at 732.. My pets is at 400+whatever they have. that is not bad for 30 seconds. I notice the difference at least.

    Here is the issue.. 

    Either I am full of BS and talking out of my backside regarding the pet delay during summoning and upgrade or it is happening. 
    I made a post about it a while back.  I  am sure I took screenshots as well. 

    Again we can agree to disagree. 
    Masterminds are cool. But they are not super powered.. They are clunky.. No one is posting a million times on the Mastermind forums about soloing a Taskforce as they do on MANY of the other forums. 

    They require a lot of maintenance and I would say it is a bit more advanced play style to some degree. 
    I can accept that 3 powers go towards pets so that is 3 attacks or things you cannot personally because of the pets, they are doing something for you..
    I am NOT crazy about pet upgrade slots.. I think that is a bit of punishment. I am not crazy about the pets being lower levels as well. 

    Do your attack powers on any other AT do less damage as you level OR the same damage from the day you picked them up? No, they do the full potential of what they do and increase in damage as you level. There is no point where your Tier 1 or 2 power stops increasing damage at level 48 for example..
    Do they come full and complete from the day you picked it up? Yea.. 

    But with Masterminds you have to upgrade your pets?  I am not trying to get into realism here..
    But any AT has full command of all the attacks from the day they are picked up.. So fireball is the same at level 2 as it is at 50..
    But a Mastermind has no clue how to just upgrade his pets and keep the upgraded at level 50?
    Imagine you had to use an upgrade every time you wanted to use fireball to its full potential.   
    I have 35 inch Mud terrain tires on my Jeep 24x7x365.. I don't change to street tires when I am in the street and then swap to off road tires when I want to off road. I surely do not drive around with 2 or 3 sets of tires to upgrade based on the performance I need. I upgraded the tires and that is what I keep on my jeep from the day I did the UPGRADE..  

    You want me to waste a power slot on pet upgrades to get what everyone else gets out of the box? Not crazy about it, but I will
    But can we make it an option in Null the Gull if I want them auto or not? The reason for that is again some players turn off upgrades for certain pets because of what it does to them. I do not do that.. But again it is because those playing Masterminds have found work arounds for inherit issues ( for features as some would say) in the archtype. I think a common turn off  of an upgrade is for the Arsonist in Thugs. I forgot the reason. 

    Why do I ask for this option? Well, that gets us back to the post.
    Because at least when you summon the pets in the midst of battle you are dealing with at least the summoning delay ONLY and not compounding insult with injury with 2 pet upgrades. Which extends the delay for pet attacks.

    It is this lag ( its not real lag) or delay that causes an immediate wipe out. Again for something like Traps where you can be almost defense capped at 42 with just IOs and no need for set bonuses it is not a life and death issue. But for something like Electric Affinity? Yea, you are screwed.. 

    Again 1/1 setting all of this is moot and useless. But it matters as you go up in difficulty. It matters on a team as well. On many Teams Masterminds can be useless on fast paced teams. How many pets get wiped running to you on a map? Tons.. I have seen pets drag aggro to the team as they are running and pulling mobs from other rooms in the path to get to us. 

    So make me feel a bit useful during a wipe that I can at least summon pets that are ready to go. 
    It's like calling time out in a fight.. Wait! I am calling TIME Lord Recluse, I need to upgrade my pets ! 

    I think if players knew or seen the delay they would realize it is a bit unfair and would have no issue at least with the auto upgrade as compensation for the inability to act. 

    OR
    Add some immunity timer to pet summoning. Summoning and upgrading makes them immune to damage until completed and 2 seconds after


     

  4. 5 minutes ago, Rudra said:

    Huh? All ATs have the option of retreating and resetting their combat with an enemy that pushes them into a bad situation. I can't speak for others, but my characters, at least at the lower levels, routinely have to retreat from enemies they were not prepared for. (Edit: Non-tanks/brutes at higher levels too.) Red/purple bosses because the boss spawns higher level than the mission. Rooms with multiple spawns in close proximity to each other. And so on. Retreating to recover/reset is not a bad thing.

     

    Anyway, my contention with that statement is likely to derail the thread, so apologies for that. However, the need of and vadlidity of retreat as a tactic is something I felt compelled to speak on.

    Masterminds MUST retreat on a partial pet wipe..  You loose a Tier 1 pet its not a big deal since they don't really do much at higher levels and are more there for the damage absorb. 

    But when you start loosing a combination of Tier 1 and Tier 2 or Just the Tier 3 with some other additions. You must retreat just to re-summon because you will always be in constant pet wipe.   

    You are retreating on your blaster because YOU are on low health, Not because your pet is gone. 
    If I have a defense capped Mastermind I am sort of okay, regardless of lower hit points.. But even at full health I cannot re-summon my pets in the midst of a battle because of all the aggro they will take.. 

    As I mention.. When you summon the pets they are defenseless and NOT UPGRADED.. With the current changes made now, they are even weaker because their buffs are now directly tied to the upgrade..  

    I posted images on a similar post a long while back along with a timer count of how long pets are useless which was about 12 to 14 seconds I believe.. They just don't do anything.. 
    As I expressed in that post. I will express it here. Go aggro mobs with a non defense capped toon that are purple to you and stand there for 10 seconds doing nothing, then you will see my point. 

    Again Masterminds need to retreat not because they are dying.. It is to be able to use a total of 5 powers.. 3 summons and 2 upgrades.. Those things take time. They do cause a stall in the pets actions. 


    When I summon in the heat of battle with Robots I have learned enough about the game mechanics that as soon as the Assault Bot is summoned I use upgrade 2 first to get swarm attack and then command it to attack, he usually fires that off immediately which causes a nice AOE and panic.. Then I resummon what died and then go through the process of upgrading. 
    Again its a chance I take.. Sometimes it works, Sometimes I curse and have to run to an elevator bank or a lower level to resummon and go back up.

    But personally my mindset is I am playing the game, not my pets.. So I need to be defense capped in some way. Because if I die my pets die and its useless. But if I am defense capped I can sometimes just handle my own and kill off a bunch of mobs to give me some room to resummon. I usually do this with Traps because o Trip Mine.

     

    Masterminds can do some amazing things when the cards all line up.. But one hiccup and they fall like a deck of cards. I try to mitigate that via defense cap. I would rather do less dps and survive and take longer in a mission, then die and run back.  

    The changes to masterminds to some degree were nice.. But It was just rearranging the shelves. Then they forced in some form of attack from the Primary or loose out on some benefit. Mind you, this has been for YEARS like this.. Now you are forced to respec every Robot Mastermind to incorporate an attack to get a debuff what was inherit in an upgrade.. 
    The spectres are very nice but you must have all 3 necro attacks to get 3 out.  

    Mastermind builds are much more tighter than other archtype builds. Assuming you want to do amazing things.. Blasters/Corruptor/Sentinel/Insert any range attack build, you get range defense cap, a jetpack and your golden. You are king/Queen doing 3/8 4/8 content. So this gives you a lot of wiggle room for other powers. 
    Masterminds not so much.  Maneuvers and Tactics is pretty much a must because you want defenses for your pets and yourself and your level 48 pets( the 3 Tier 1 pets) need all the hit bonuses they can get.

    Again there are requirements for Masterminds plain and simple and there are even more now with the changes.

     

  5. On 11/11/2022 at 5:28 PM, WumpusRat said:

    Sure. Here's a shot of me using each summon in sequence, back to back. Each one fires off a bit over 4 seconds after the first one does.

     

    <edit> Just to make sure, I hopped onto a couple of my other mercenary MMs and they had the same results. About 4 seconds to cast each summon, and not being able to do anything until each one was done, so over 12 seconds of standing still to use all 3 powers.

     

    <edit #2> Tried it on the test servers as well, with the same results. 4 seconds to cast each summon, and delaying any other power from activating for those 4 seconds.

     

    merc timing.jpg


    I posted something similar to this a while back. 

    I get the similar responses of retreating and resetting. But no on other ArchType needs to do this, but then I get Masterminds are powerful. Then the whole thread spun off into a different direction as is usual here on this forum. 

    Let me add in the following.
    Once you summon the pets they are free to be attacked but will NOT attack back. So basically your only option is retreat. 
    upgrading has the same affect on them.. They can't fight back while the upgrade animation is going on. 

    There should be an option to have pets auto upgraded if you want that.
    I know some turn off upgrades on certain pets for their own reasons. 
    Personally I am in the pets should be auto upgraded when summoned camp.

    But good luck with this. 

  6. It would be nice if you happen to be perma. on a pet power such as Summon Spiderling, that re-summoning will  just re-summon the pets and restart the de-spawn timer again.  

    Currently if you re-summon Spiderlings when they are available, it will be a wasted summon as they will not respawn. You have to wait for them to die them off naturally (meaning the timer finished)

    Reason for this request, sometimes you have them out and some of them die off early or and you have just one out and you can't re-summon to get 3 out because the timer is not up yet. 

    Is this game breaking or game changing ? No.. 
    Just a Quality of Life issue.  

    • Thumbs Up 1
  7. Gives me double gun drone. 
    Spider pets are on perma. but you can't resummon spider pets until they die out, otherwise it is a wasted summon. 

    I don't use hover until I need to get out of the way of mobs. I usually eat a purple Insp. and just dance around trying to maximize full auto. 
    I use Web Envelope for Ignite and caltrops. 

     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(7), Thn-Dmg/EndRdx(9), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)
    Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50)
    Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(5), Thn-Dmg/EndRdx(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(29), Thn-Dmg/EndRdx/Rchg(31)
    Level 4: Buckshot -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(9), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31)
    Level 6: Kick -- Acc-I(A)
    Level 8: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(21)
    Level 10: Targeting Drone -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17)
    Level 12: M30 Grenade -- OvrFrc-Dam/KB(A), SprDfnBrr-Acc/Dmg(17), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Acc/Dmg/EndRdx(33)
    Level 14: Caltrops -- Rgn-Knock%(A), PstBls-Dam%(33)
    Level 16: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
    Level 18: Flamethrower -- Rgn-Dmg(A), Rgn-Dmg/Rchg(25), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(43)
    Level 20: Hover -- LucoftheG-Def/Rchg+(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Field Operative -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(33), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(39)
    Level 26: Ignite -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Dam%(46)
    Level 28: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(43)
    Level 30: Smoke Grenade -- DarWtcDsp-ToHitDeb/Rchg(A)
    Level 32: Full Auto -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(48)
    Level 35: Weave -- LucoftheG-Def/Rchg+(A)
    Level 38: Gun Drone -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
    Level 44: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46)
    Level 47: Web Envelope -- GrvAnc-Hold%(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), Mrc-Heal(23)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 49: Quick Form 
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Agility Radial Paragon 
    Level 50: Ageless Core Epiphany 
    Level 8: Speed Phase 
    ------------

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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  8. This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Darkness Manipulation
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(29), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(42)
    Level 1: Penumbral Grasp -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(45), MlsFur-Dmg/Rchg(3)
    Level 2: Dual Wield -- Dcm-Build%(A), ImpSwf-Dam%(9), FrcFdb-Rechg%(11), ExpStr-Dam%(11), Apc-Dam%(19), GldJvl-Dam%(21)
    Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(5), Ann-Acc/Dmg/Rchg(5), Ann-Acc/Dmg/EndRdx(7), Ann-Acc/Dmg/EndRdx/Rchg(7), Ann-ResDeb%(9)
    Level 6: Swap Ammo 
    Level 8: Bullet Rain -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
    Level 10: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40)
    Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13)
    Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(15)
    Level 16: Soul Drain -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(17), ClvBlo-Dmg/Rchg(17), Erd-%Dam(19), Erd-Dmg(21), Erd-Acc/Rchg(45)
    Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(45), Thn-Dmg/EndRdx(50)
    Level 20: Touch of the Beyond -- PrfShf-End%(A), PrfShf-EndMod/Rchg(46), NmnCnv-Regen/Rcvry+(46), PrfShf-EndMod(46), PrfShf-EndMod/Acc(40)
    Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(25), GssSynFr--Build%(27)
    Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
    Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27)
    Level 28: Dark Consumption -- PrfShf-End%(A)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
    Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/Rchg(36), SprBlsWrt-Acc/Dmg/EndRdx(36), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(37), SprBlsWrt-Rchg/Dmg%(37)
    Level 35: Dark Pit -- RzzDzz-Immob%(A)
    Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), SprBlsCol-Rchg/HoldProc(43)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
    Level 44: Hasten -- RechRdx-I(A)
    Level 47: Super Speed -- Clr-Stlth(A)
    Level 49: Victory Rush -- EndMod-I(A)
    Level 1: Defiance 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
    Level 47: Speed Phase 
    Level 50: Agility Total Core Revamp 
    Level 6: Chemical Ammunition 
    Level 6: Cryo Ammunition 
    Level 6: Incendiary Ammunition 
    ------------

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  9. On 11/5/2022 at 8:10 AM, Meknomancer said:

    @Harakh i have tried running an mm with bonfire. Just once. I still can't get over them not giving heat mastery fire shield. Its hard enough now as i'm skipping fighting pool on most mm's to find slots for the new upgrades, without that and an epic shield i tend to get 1 shotted instantly as i rarely play outside of melee range unless its something like a bots/dark or mercs/storm. Kin lets me keep fighting and leadership but soon as you switch epics you have almost 0 def/res. And i don't like the long recharge on bonfire, it can barely keep up when soloing i find it useless on teams no matter how much recharge i have or how i slot it.

     

    Your right about BG mode, if i run it and take hits pets drop. Better to play aggressive and take the hit myself and 1 click top up hp with the kin powers.

     

    @plainguy it looks like full slotting is the way to go. Numbers on the winters bite look much better although i wonder if thats because its gloom thats the better dps. No pic for life drain? I'd guess theres 0 benefitting the spectre summoned with a numi set in. No acc no dmg.

     

    I was going to ask Harakh how the spectres tanked but i can see the 400% taunt i didnt notice before.

     

    I'm uncertain if spectres would be affected by buffs like leadership. As far as i can tell they are untargetable/unbuffable.

    No clue WTF happen.. there were 6, actually 7 when I posted.. It those last 2 with that IMG icon.. 

    I will edit and add them

  10. 2 hours ago, UltraAlt said:

     

    Economics.

    Sometimes is cheaper to by something on the spot to worry about transporting goods from another location yourself.

     

     

    You don't start as a billionaire, but anyone can learn to use the market and gain wealth. (It is much easier than in real life)

    Things don't have to be instantaneous.

    And you don't have to say in the auction house all day.

     

    ... and I think the term you are looking for is ... Ebil Marketeer

     

     

    Nope.

    I just disagree with the suggestions that I disagree with. I agree with plenty of posts.

     

     

    I don't know where you are getting that from.

    I really don't care either.

     

    Guy you have this signature at the bottom of your post and you are pretty much doing exactly what you are complaining about. Its a bit bizarre to say the least.

    Why are you dictating what is easier for me? 
    Why do you feel I need to understand the auction house game? I didn't care when this game was live all those years ago.. Why do I need to care now.. I just want to play the game not waste my time house keeping.. 

    I am getting that idea from you saying what is important for the Devs and what is not.. You don't need to shield the Devs.. You are the only guy here who took my post as offensive with your comment.. 

    Why did you think my crazy comment was pointed at you? Did I mention you? No.. I have zero clue who you are beyond I guess one of the Suggestion forum guardians. But I can understand now.. You think this is YOUR forum to protect and you need to protect the devs from unneeded work.. 

    Well again like I said.. I have given several suggestion which the Devs ran with.. So I think they like my ideas.. Where are yours?? 
    Gun Turret changed to Gun Drone, My idea.. Use wayback machine on the old boards.. I am there making that EXACT suggestion. 
    Gun Drone too much aggro here and on bug board.. You guys ( yea now I am saying you are that guy) came to the defense, LRN2PLY.. Working as intended.. Gun Drone reduced aggro. 
    I suggested Soul Extraction based on the pets.. Wow.. Guess what.. Here it is.. 
    I suggested level 2 powers be an option for level 1 - it was related to Entangle Arrow, but other powers as well. I received more LRN2PLY and how important entangle arrow is to a build.  And Yea.. you guessed it.. level 2 powers an option for level 1.. 

    Again I think you should just stand aside and be happy I am fixing the game for you one suggestion at a time..   

  11. 2 hours ago, cotesan said:

    As an OG I disagree. I understand where you’re coming from but it puts new players at a tremendous disadvantage. I can’t tell you the countless times I get the message cannot put xxxx in storage or email, but I get it. 
     

    its part of character development. I’m ok with not having everything at once. 

    What disadvantage ?
    Where is the competition? 
    You mean to say having access to all your recipes and salvage and merits across all your characters HURTS a new player? How?
    This is like crazy talk.

     

  12. 2 hours ago, UltraAlt said:

    that's why you have at least one extra so that they can move between the SG's to shuttle goods like I said.

    Please read my entire post.

     

     

    The point is to provide a workaround because it is highly unlikely the OP is going to get what they asked for.

     

     

    It is highly unlikely that is going to be added to the game.

    I don't think it is worth the DEVs time to try to do it.

    That's my point. I'm sticking with it.

     

    I don't know..
    I have suggested several things and they were implemented in this game.. I posted them up and you can look back as I updated my post related to those request that people like yourself said it wasn't going to happen.

    Gun Drone in the Live game so many years ago? My idea. Use wayback machine look for plainguy on those old boards and you will see I made the suggestions for a flying gun drone instead of a stationary one. 
    Gun Drone too much aggro, reduce the aggro.. My suggestion and put up on bug board here.. Again people like yourself saying working as intended.. Aggro reduced.. 

    I don't know I think I have good suggestions and valid complaints and it seems the devs agree with me as well. 

  13. On 11/2/2022 at 11:10 AM, InvaderStych said:

     

    This would be an interesting idea to revamp Vault Reserve.  Of course just because I don't find it useful in the era of free (no prestige costs) bases and the like does not mean that no one finds it useful.

     

    So, pending the notion that it wouldn't step on lots of toes, an Account-Wide Vault that repurposes the location might be interesting.

     

    Standard Code Rant applies here in a big way - character/account stuff is extra wacky from what I understand.

    Very fair and reasonable comments.. 
     

  14. On 11/3/2022 at 8:33 PM, UltraAlt said:

    Per base

    You can have all the bases you want up to one per character on your account.

    I would suggest having at least one more character than bases so that they can move from sg to sg to transport whatever you need to transport from sg base to sg base.

    But you can't have multiple characters in different Super groups. You are still stuck at looking through various SG bases and then emailing these items. 

    The whole point was not to have a work around it was to a consolidation.  A giant bucket with all your stuff in it.. 
    Basically when you look at salvage it should say you have 1000 Nevermelting ice on your entire account.  You have 40 Exploit Weakness: Dam/End across all your accounts.  You have 200  Empyrean Merits. You have 57 Back Alley Brawler Halloween Gloves,  You have 600 Reward Merits, ETC

  15. On 11/3/2022 at 10:01 PM, Yomo Kimyata said:

    The only way I would not vehemently oppose this if they made it so that you could add certain items to the Character Items menu and then be able to pull them off the menu on any character linked to your account.  Character Items is already kind of an exploit, but you don't really notice how exploitable it is until you open a bunch of packs.

     

    But it's kind of a moot point, since I highly doubt something like this would ever be implemented.

    I can't afford packs so I have no clue what you are describing. 

    I am just saying if you can email it  then it should just be listed and available when you open up your salvage or Recipe. 
    Money should just be one large bank. UNLESS I understand that for some players they have several toons money capped and whatnot. 
    I am talking about the majority of players not the minority.. Unless everyone is super rich here and I am the only one who isn't.. 

  16. On 11/2/2022 at 4:13 AM, UltraAlt said:

     

    You don't.

    Use the Auction House to buy it.

     

     

    Incorrect, in the first sentence.

    I would much rather the DEVs to other things than spend the massive amount of time on this that it would take to provide what you are asking for.

     

    The damage is moving the DEVs time to do this than having them do things that they want to do to improve the a game.

     

     

    Insulting other players is no way to get people to agree with you.

     

    Why would I buy if I have it on another character ?

    Not everyone is a auction house billionaire. 
    Not everyone wants to play city of auction house. 

    I have ZERO power to make the Devs do ANYTHING..

    I just put up the suggestions. 
    Though they did use my suggestion to be able to slot your level 2 at level one.. 
    They did use my suggestion about Soul Extraction. 

    Not insulting, just stating facts.. Your post is a prime example of it.  Some how in your head you feel if if someone post a suggestion that the Devs are inclined to take action. 
    So if everyone told the Devs to remove Masterminds, you think they would listen or agree or feel inclined to do so? By your comment it clearly appears so.. 

    But your welcome for the slotting level 2 powers at level one and the Soul Extraction. 

  17. Dark Empowerment

    • Now accepts Healing sets and enhancements.
    • Lich's Life Drain have been moved to this upgrade, no longer grants Petrifying Gaze to the Lich.
    • Slotting this power with heal enhancements will enhance Life Drain's heal.
    • Dark Empowerment range increased from 30' to 50'.
    • Grants a 15% max HP (half enhanceable) to all henchmen.

     

    Do they mean your Attack Life Drain or is it the pets Life Drain or BOTH ?

     

     

  18. You need 3 powers to have 3 pets out. 
    This is what I have slotted on a Petless mastermind.
    For the Specter Resistance Power there is a difference between accuracy and resistance numbers based on the slotting. 
    You can see from the Specter Rake Power there is a difference in DPS based on the slotting. You can also see the Accuracy is coming from the power since it matches the Accuracy for the power as well. 

    I turned off any powers to make sure something like Tactics was not giving me some extra numbers. 

     

    image.png.121bf1e8ac3663f7be1580aa67cf815c.png

     

    image.thumb.png.250b8589bdd73b1cf2eae141037b727c.png image.thumb.png.5fcc9f82a7be37cddec85463200b5e12.png

    image.thumb.png.aea885e8f44e6650fc828afce4a6bdf0.pngimage.thumb.png.9c0112bf267c094a7565b76794060ad2.png

    image.thumb.png.653be2697ab089c93952ffc8def07153.pngimage.thumb.png.2c10d3598dd9a3c6b7c5f452685ea1ed.png

     

     

     

    IGNORE THIS.. Tried deleting but was just messing up the post and wasting time. Just an extra image that got in. I don't know which one it is..

     

     

    image.png

  19. On 11/3/2022 at 6:17 PM, Nightmare Shaman said:

    Trying to play a petless MM is one of the saddest things you can experience in CoH.  

    Not True.

     

    Please see my signature for some of my builds.

    I play about 10 or so Petless and Semi Petless Masterminds, most are last pet only. 

    Trick Arrow is King. 
    I have whips Trick arrow which is fun and thematic 
    I only play solo on all my Petless Masterminds because I want no drama on a team with them. 

    I also have a several power pool only builds which is similar in concept. Basically you can pick and use any powers from primary and secondary until level 4 where power pools are picked. The rest of the build is via power pools. Ninjutsu and Shields are primary go sets here for these types of builds.

    Necro with the changes is great and fun. 

    You cannot really level as a petless Mastermind due to endurance issues, plain and simple. Since Masterminds pay a higher cost to use powers, you cannot just play like any other set. You can notice that sometimes with pets as you have to slow down your attack rate or pop a few blue inspirations. Well, it is much more noticeable when petless.  it can become impossible in your 20s due to endurance even on a lowest setting mission. 

    But at level 50 with IOs and yes Incarnates you can solo 3/8 or 4/8 depending on the mob type. Carnies and Malta are always tough for any AT. But council and COT are easy farming. 
    I did solo an AV on my Robot Traps last pet only build. Screen shots are in the petless mm thread. 

    My goal is to solo ITF. The issue I was having was fighting the AVs as it was a stalemate. I couldn't kill them and they couldn't kill me. So there was on way to advance.  



     

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  20. My suggestion is simply if you can transfer it, then should be seen account wide. 

    So if you have a rare Prophecy Invention Salvage on one of your 50 or 100 or 200 character, it can be seen and used by all.

    My simple thought process around this is basically if I can go through all my characters to find this piece of salvage why do I have to go through all of this process to get this piece of salvage? 

    Why do I have to jump around on X amount of characters trading and bouncing around invention sets and salvage and money for HOURS to build out a character at the end for a final build.  

    Even if your that kind of player that has this down to a science, organizing everything you have, this has no downfall for you. 
    My simple statement is that this causes no damage to a player or account. 

    I am just using the above as an example but should be everything, Money, Salvage, merits, recipes, ETC.

    I know the usual suspects will come here having some crazy complaint about this. I just don't see how this hurts anyone. All it does is streamline character building.  

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