
aethereal
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Everything posted by aethereal
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issue 27 Focused Feedback: Custom Weapon Expansion
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
Huh? For me, the first color selection changes the color of the energy. (The second color appears to do nothing). -
issue 27 Focused Feedback: Sonic Attack Revamp
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
You can test it by getting the power analyzer and going and shooting something (a pylon is the trad choice) and analyzing its resistance. But I honestly don't think you need to. It would have been a huge amount of work for them to make the Sentinel inherent debuffs not stack with the Sonic debuffs. There's pretty much no chance they accidentally screwed that up. -
issue 27 Focused Feedback: Sonic Attack Revamp
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
I assume you mean the sentinel inherent, which is -5% normally and an additional -20% when opportunity is activated. That stacks with all the sonic attack resistance debuffs. -
issue 27 Focused Feedback: Sonic Attack Revamp
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
Here's what I'd do with Sonic Attack: 1. Change the non-stacking/stacking split from 12/8 to 10/10. Justification: This doesn't really matter. Nobody is actually going to notice the difference in stacking an additional 2% resist debuff per power. But it will mean that three power applications can get to -40% resist debuff and despite the fact that 36% and 40% are essentially identical, it will make people feel better. 2. Give Shriek and Scream separate debuffs. Justification: This will make the early game flow more smoothly, especially for Defenders who have to wait a long time to get Screech and Siren's Song. People who prioritize taking both T1 and T2s for Blasters or Sentinels because of their inherents won't feel as victimized (and given Blaster and Sentinel debuff values, the additional resist is negligible). If someone on a Defender at level 50 really wants to take a single-target power because it allows them to stack 10% more resist debuff, I mean... Cool, bro, you do you. 3. I dunno, maybe give Sentinels a little something more, not sure, Sentinels are a mess anyway. 4. SHIP IT. The basic idea of the changes is great. People aren't spending enough time on the big cast time reductions of Howl and Shout. -
issue 27 Focused Feedback: Sonic Attack Revamp
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
Uh. Single Shot and Pistols provide no resistance debuffing, though. I mean, maybe so, but the set is still not clearly better after the patch than before, on Sentinels. -
issue 27 Focused Feedback: Sonic Attack Revamp
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
I don't know why we're comparing Piercing Rounds and Piercing Beam to Shriek. Isn't Screech a better comparison? Screech looks pretty favorable in comparison to either, to me. I'm not convinced that Sentinels got a buff. They already had the highly damaging Screech, which I think is one of the big benefits to the other three ranged attack classes, and they got the target cap reductions. For them, it seems like more of a wash. -
issue 27 Focused Feedback: Sonic Attack Revamp
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
I'm asking for it! I like Sonic thematically, but I don't want to make characters focused solely on SBB and shaving seconds off AV fights in large teams. Especially since it's still fine at those things. Yes, not as good as it was, but it still puts out quite a bit of -res. -
issue 27 Focused Feedback: Attack Typing Adjustments
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
Scorpion shield is, uh, very obviously for S/L and E defense. If you have X sets that get you about 30% S/L defense, and Scorpion Shield to get you to 45% defense, then if you can get equally powerful sets that give ranged defense, you'll need probably another three to six sets to get you to ranged defense softcap instead. It's certainly possible to softcap ranged defense as a squishy, but it takes much more build room than does softcapping S/L defense, assuming that you were willing to get Scorpion Shield with your ancillary pick. -
issue 27 Focused Feedback: Attack Typing Adjustments
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
There's no equivalent of Scorpion Shield for ranged defense. -
issue 27 Focused Feedback: Sonic Attack Revamp
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
I do think that making T1/T2 not share a buff is worthwhile. Powerhouse stated something like "people felt like then they needed to get every power." Well, I mean, that's their neurosis, man. We don't have to cater to them any more than we have to cater to the people who want all debuff, no damage at all. For everyone else, their early leveling experience is better. -
issue 27 Focused Feedback: Sonic Attack Revamp
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
Sometimes... but not very often. -
issue 27 Focused Feedback: Sonic Attack Revamp
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
Why Doesn't Everyone Just Use Fire Blast? I mean, it's a real question, to be sure. It's one of the reasons why I'm not on board with all the people who are like team "we should fully divorce mechanics and aesthetics, so that I can make a 'Banshee' that shoots sonic waves from her mouth which is Fire Blast." Howl giving -20% res to 10 targets at the start of each spawn seems like... not the biggest deal in the world, but a notable advantage. But new Sonic Blast still has it. Putting accumulated -res on a hard target has a niche, it's just not a big enough niche to justify the entire rest of the set sucking. -
issue 27 Focused Feedback: Sonic Attack Revamp
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
It won't be that hard to find a situation where it's a nerf to a teamed character: just go find an AV or GM, especially at +0. It'll survive long enough for the debuffs to actually matter, and the debuffs do go higher on live. And there's no way that the difference between one character's low-end blast set and mid-end blast set is worth an extra, I dunno, 20% or 40% damage for a whole team. But is that important? AV and GM fights are a very small part of the game, and on a large-ish teams are very foregone conclusions. Is chopping ten or twenty seconds off a fight that happens once or twice in a TF, and 0.1 times in an average arc, a role for an entire powerset? Is the new sonic blast actually any worse in non-AV/GM fights even on a full team? I'm highly dubious. In a classic large-team zerg attack, what debuffs was a Defender applying? One Howl to give everything -20% -- which you still do. Then maybe a couple of ST attacks on a boss, assuming you don't have something better to do from your, you know, primary powerset. But now your ST attacks are better and faster, and that partially compensates for the lower stacking. Is there anything observably slower here? People just tend to overestimate how good -res debuffs are. Ask @Sovera. -
issue 27 Focused Feedback: Sonic Attack Revamp
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
Teams are heavily all about AoE. If you're going around trying to stack ST res debuffs on things on a team, man, everything's already dead. Even if you were at Defender levels, if you're dealing with +4 opponents they're taking half of your -res. Two hits would put around a 20% debuff on something before, now it's a 14% debuff. Is the 6% debuff actually that big a deal? Let me submit that it's not. Like, I get it, there were a few situations where it was really nice to attack a single hard target and stack up major resistance debuffs. But they were a small minority of the game -- mostly, what Sonic was was a low-performing set that paid for resistance debuffs by having bottom-of-the-barrel performance in both ST and AoE. In solo play, you spent a whole bunch of time stacking up -res just to get yourself back to par. In team situations, most of the time, by the time your second or third debuff hit something, it was already long dead. -
issue 27 Focused Feedback: Sonic Attack Revamp
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
Two powers went from "basically not damaging" to "solid damage output." Three powers got major cast time reductions (and two got minor cast time reductions), which also has a big effect on damage. Sonic had a big problem previously that it only had the three standard ST blasts and one of those blasts had an incredibly slow cast time. Now it has four ST attacks, and they cast faster than before. That's much better ST damage output. Having the three cones now all do solid damage and cast time reductions on them as well makes for a big damage output improvement across the set. -
issue 27 Focused Feedback: Sheathed Weapon System
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
Yep. Katana sheathes at the hip. Ninja Blade, despite being very similar to Katana, is not Katana. Per the patch notes, Sentinel ninja tool sheathes at the back, like Ninja Blade. -
issue 27 Focused Feedback: Custom Weapon Expansion
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
Could we get Carnival of Shadows Rapier ported to Dual Blades as well? I know that canonically, the Carnival of Shadows fencers use only one blade, but given that a PC wielding the CoS rapier is going to be a special snowflake of some kind anyway, it doesn't seem crazy to make a dual-wielding option. Normal rapiers are already in DB, so obviously the powerset's animations and everything work with them. -
issue 27 Focused Feedback: Sheathed Weapon System
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
They clip right through. Note that katanas sheath at the hip, not the back, and at least on a lot of wings won't clip. Everything else sheaths on the back, though, I think. -
issue 27 Focused Feedback: Sheathed Weapon System
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
Ooops, sorry. -
issue 27 Focused Feedback: Sheathed Weapon System
aethereal replied to The Curator's topic in [Open Beta] Focused Feedback
At least in the character creator itself, in Titan Weapons (Scrapper, if that makes a difference, female body) the VK-99 Event Horizon and the PX-17N Supernova have their particle effects still turned ON while sheathed. So does the Plasma Sword. So does the Concrete Mallet. -
Brute damage scale: specific question I can't find the answer.
aethereal replied to Greymistbc1's topic in Brute
That's not true. DoT secondary effects, as from Savage Melee or Fiery Melee, get nothing from crits. DoTs that are part of the main effect of the power typically have crits that sum up the total damage from the DoT and do it as a lump sum all up front. For example: Scrapper Freezing Touch does 16.5788 damage every 0.25 seconds for 2.6 seconds, so 11 ticks, for a total of 182.3668 damage If it crits, it does 182.6796 damage up front. https://cod.uberguy.net/html/power.html?power=scrapper_melee.ice_melee.freezing_touch&at=scrapper Scrapper 1,000 Cuts does 9.4468 points of Lethal damage (all affected targets) every 0.2s for 2.05s (100% chance) after 0.1s. So that's 11 ticks for 103.9148 damage, plus 43.7931 in one shot at 2.1 seconds, so that's a total of 147.7079 damage, and when it crits it does... 138.2609 damage up front. Slightly less than doubling everything, but obviously not just doubling the non-DoT component. https://cod.uberguy.net/html/power.html?power=scrapper_melee.dual_blades.high_low&at=scrapper -
To hit bonuses, not accuracy bonuses. Defense-beyond-softcap doesn't give you any more mitigation to high-accuracy enemies. And because of that, you need to be fighting +6 enemies before they start getting +to-hit through the purple patch (at which point being overcap would help you, but also man are you real sure you want to fight +6 enemies?).