Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

aethereal
Members-
Posts
1864 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by aethereal
-
Hmmm. The PvE stealth definitely cancelled when you attack or are hit, but unlike the PvP stealth, it doesn't suppress for 10 seconds -- I think it's reestablished on the next pulse of the power. Not sure of this, could be misinterpreting.
-
And you probably should slot for recharge. Sentinels need to work to get their damage up.
-
Hey guys, what char is more strongh using 2 sword? stalker? brute? scraper?
aethereal replied to erishk's topic in Archetypes
Dual blades doesn't have a strong AT bias. It's an overall solid set and you should feel comfortable choosing the AT based on the armor set or your overall enjoyment of the dynamics of the AT rather than any particular synergy of Dual Blades. -
Armor T9s: thoughts, reviews, and suggestions
aethereal replied to PoptartsNinja's topic in Suggestions & Feedback
He said two different things: 1. That some attacks lack positional tags. This is true. 2. That he didn't know if the recent defense changes stripped any possible tags from attacks the previously had positional tags. These changes did not (intentionally) render any attacks newly positionless. -
Armor T9s: thoughts, reviews, and suggestions
aethereal replied to PoptartsNinja's topic in Suggestions & Feedback
Nope! Attacks with multiple types got collapsed to one type, but nothing should've lost a position in the recent defense changes. -
fixed Impassioned Serenade bugged, not confusing
aethereal replied to WindDemon21's topic in Bug Reports
Here's my shot-in-the-dark, untested hypothesis for the inconsistent behavior that @WindDemon21 is seeing: Impassioned Serenade executes its confuse after a 0.25 second delay. I'm not aware of other redirects that redirect after a delay, and I wonder if, in addition to the LoS issue, there may be circumstances where the redirected power gets preempted by another power that might execute in the same tick as it. If that is the issue, it might be better to put the delay on the effect group within the redirected power (so the redirect happens immediately, but the effect of the redirected power has a 0.25 second delay on it). -
fixed Impassioned Serenade bugged, not confusing
aethereal replied to WindDemon21's topic in Bug Reports
This is almost pretty easily explicable, with a huge caveat. The way that the power accomplishes the "DoT for up to 30 seconds while confused" is it gives a 30 second DoT that suppresses if you're not confused. But the power still ticks on. So if you are confused, then unconfused, then confused again before 30 seconds is up, you'll start getting damage from the original DoT again. (This would happen even if you were confused from some other source). So what's happening is: T=0: You hit them with impassioned serenade. They start getting DoT T=10 or so: The confuse wears off, and they stop taking damage. T=20 or so: You hit them with another impassioned serenade. Now they take damage from the second impassioned serenade's DoT and the first impassioned serenade's DoT. EXCEPT: The DoT is marked not to stack with itself. It's supposed to replace existing effect, not apply a second DoT. Conceivable that that's failing to work somehow? -
When you look back at the levelling progression of your 50+3 Sentinel and from levels 27 to 38 you see only one set of footprints, it was then that Underfyre carried you.
-
Tidge asserted that Provoke had a target cap of 16 in City of Data.
-
At launch, I think much of Archery's draw was a non-crashing, long-distance T9. That advantage has obviously been significantly degraded now that all T9s are non-crashing, and its shorter recharge is at least arguably a disadvantage in a context of 180% global recharge for all builds that really, you know, try.
-
City of Data doesn't show a target cap of 16 for Provoke, it shows 5.
-
Add +Absorb to Elec Armor -> Power Sink
aethereal replied to Spaghetti Betty's topic in Suggestions & Feedback
The usual caveat that sets like Invul and Super Reflexes are clearly in good overall shape, don't need any more damage mitigation tools, and that their crashing T9s are important in PvP. -
fixed Impassioned Serenade bugged, not confusing
aethereal replied to WindDemon21's topic in Bug Reports
No, so... The confuse portion of Impassioned Serenade is coded onto a separate power that Impassioned Serenade redirects to, instead of being a straightforward effect of Impassioned Serenade. I think that the second LoS is a result of that, and yes, I agree it's a bug (and could probably be fixed by making the redirect power not require LoS). But my question is, why is there a redirect in the first place? Other Symphony Control powers don't redirect. Other confuse powers don't redirect. I assume that there's something that they're trying to accomplish with it being a redirect at all, but I don't understand what it is. Maybe @Bopper can see something about how it works that makes the redirect useful/necessary? https://cod.uberguy.net/html/power.html?power=controller_control.symphony_control.impassioned_serenade&at=controller -
fixed Impassioned Serenade bugged, not confusing
aethereal replied to WindDemon21's topic in Bug Reports
The confuse being a separate redirect effect of the power is sketchy. Why is it coded like that? I'm pretty sure that's why there's a second, separate LoS check for just the confuse part of the power that can result in "no" when the main LoS check is "yes." I wouldn't be surprised if there was other weird behavior due to the redirect. What's the desired behavior that we get from having it be a redirect instead of a straightforward effect of the power? -
Nope, they went through! Live patch notes here: The quick-and-dirty version is: the res debuffs were made partially non-stacking Cast time reductions for: Scream, Shout, Howl, Shockwave, and Siren's Song Damage buff for Shockwave and Siren's Song (and Screech, but not for Sentinels) But for Sentinels, all the cones went to 6 targets instead of 10
-
I think your comments on Sonic Blast refer to a now-outdated version of the set (both on Sentinels and on others). Siren's Song now does the most damage of the three cones, and Screech does good damage on all Sonic Blast characters, not just Sentinels. There were also some cast time adjustments. EDIT: There are some other errors here. You refer to Ice as a "mostly positional defense set," but it's typed defense, not positional. You also refer to the T9 as though Sentinels got Hibernate, but Sentinels (along with Stalkers and Scrappers) get Icy Bastion, a 30 second big +resistance-all clicky with no crash, not Hibernate (the heal yourself in a block of ice power that Brute and Tanks get).
-
But invulnerability, unlike rad, is a defense/resistance hybrid set. I don't think it makes sense to ignore defense on invul, unlike at least potentially rad. If you wanted another zero-defense build, how about electric?
-
Sir, this is a brute forum.
-
Generally feel like the -res proc is a mistake on AoE. I'd take FF instead of that and not sacrifice any damage. My reasoning is that -res is most useful against single hard targets, where you don't really want to be spamming AoE because of its low DPS (outside of specific cases where the AoE attack is weirdly high DPA and can be usefully used in ST attack chains, which I don't think Axe Cyclone is). Proccing a -20% res on some rando minion is low value.
-
I certainly agree that DB is awkward with the skippable combo system etc. I think you're underselling Blinding Feint, which maybe is somewhat awkward to use and certainly has constraints, but having a very easily achievable +25% damage and +6.6% to hit all the time is a thing. I don't really think that the lethal damage penalty should be addressed by buffing individual lethal damage sets of the very large number of them in play. But basically, DB right now has good ST damage (with very high recharge) and okay AoE damage because, as you said, of the really solid Sweeping Strike. If you buff 1k Cuts (or the PBAoE) to be quite good you get a set that's good ST and good AoE. If you make another ST attack quite good you dramatically open up the slotting choices of the powers by removing the requirement on extremely high recharge. If you improve the combo system, I dunno. My point is, there are actually a lot of vectors in which it would be easy to improve the overall power of DB without buffing BF, AS, or SS.
-
Seems difficult to justify? DB is a pretty good set already, albeit with a lot of skippable powers, not sure it needs to be better.
-
Hide in fact costs no endurance.
-
I don't have Mids (I'm on a Mac), but as far as I know it's always been a builder on every AT. That's what City of Data says, and it's also what my experience was on a Brute sav melee that I was playing a couple of weeks ago.
-
Brute Fury enhances Savage's DoTs, Scrapper crits do not. As a result, Brute damage is ahead of Scrapper damage in Savage until like highly late-game 50, at which point they're mostly at parity (Scrapper can probably pull mildly ahead with a really good build). I don't really worry about building Brutes as tanks, personally.
-
Shred is a builder, not a spender. Savage only has two spenders: hemorrhage and rending flurry.