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modest

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  1. On a whim, I renamed the primary hard drive in my computer "Macintosh HD" and tried to launch Homecoming 64 bit again. Island Rum functioned correctly when my hard drive was "Macintosh HD". If it was named anything else, Homecoming would not launch. This tells me that the name "Macintosh HD" is hard coded into Island Rum. It probably shouldn't be.
  2. I started wine and wine64 using the terminal. This created the .wine directory that @Keleko mentioned. I then opened Island Rum and clicked the arrow to run Homecoming 64-bit. The same thing occurs: a green check shows up over the arrow, then nothing else happens. I then closed Island Rum and deleted the ~/.wine directory. I re-opened Island Rum. I clicked the arrow to open Homecoming 64-bit. Nothing happens. Edit: I found a fix. Island Rum references "Macintosh HD". If your primary hard drive has any other name, then it won't launch Homecoming.
  3. I really appreciate that you're taking the time to help me. I should qualify this by stating that I am familiar with using the command line, and that I have created both Cider and Wineskin wrappers before for other applications. I do not have a .wine directory. ls -a confirms that no such directory exists. I ran Homebrew's reinstall tool just in case, and it confirms that I have Wine 4.0.1 installed.
  4. I do not have a .wine directory in my home directory. Can you give me a path to where this directory was located on your computer?
  5. I am having the exact same problem that others are having. I can click the arrow to launch Homecoming 64-bit, but nothing happens. Here are the steps that I took: I deleted my existing City of Heroes directory. I downloaded a new copy of Island Rum from the link that @Manga provided: http://telstar.eekstudio.com/islandrum-mac.zip I installed Homebrew successfully. I ran "brew install wine" successfully. I restarted. I opened Island Rum and used the "Re-Scan" tool. Everything verified. I selected "Homecoming 64-Bit" and clicked the large arrow at the bottom right corner of the screen. A green check appeared over the arrow. Nothing further happened. I then troubleshooted by closing Island Rum, deleting my City of Heroes directory, reopening Island Rum, and using the re-scan tool to download the files again. The files successfully download, but Island Rum does not launch City of Heroes.
  6. Hi @Purrfekshawn, there's no functional advantage in using the Hamidon Origin Enhancements in those slots. I only use them because my coalition tends to run a LOT of Hamidon raids and I don't know what else to do with them. Pyronic Judgement has a very fast 1.19 second cast time, and a large 40 foot radius. It also has an 80% chance to deal an additional fire damage over time for ~30% more damage. Ion's long 2.64 second cast time annoys me. Also, Ion only has a 20% chance to deal extra damage. It comes down to a matter of preference. I will check out your AE arc, thanks!
  7. Thank you, Milodavis! I took the following incarnates: Alpha: Muscular Core, Core Paragon. Judgement: Pyronic, Core Final. I am tempted to swap this for a Pyronic: Core Radial for the Mag 4 stun. Interface: Degenerative, Core Flawless. Destiny: Clarion, Core Epiphany Hybrid: Assault, Radial Embodiment. Alternative Hybrid: Support, Radial Embodiment. I use this one on Strike Forces because it buffs the entire league. For Lore pets, I chose Cimeroran Core Superior. However, @CR Miss recently wrote an excellent guide on how Lore pets currently perform and it has motivated me to reevaluate my decision. I plan to create a Longbow: Radial Superior, and a Banished Pantheon: Radial Superior for when I play on teams. The Core Superior lieutenant pets die in ~two hits in 50+4 content or against multiple AVs, even when they are healed.
  8. Hi Dynastyjay, Here's my Street Justice/Energy Aura build. You could easily swap out Super Jump for Super Speed and it would be very similar to your build, but with higher defenses, resistances, and a very slightly higher damage rotation. Your ideal rotation would be Crushing Uppercut, Heavy Blow, Assassin's Strike, Finisher. I take Leviathan for Water Spout and the hold. Water Spout is convenient when soloing AVs, and the hold stops annoying enemies from acting (sappers, teleporters, etc.) but neither are necessary. You can use Body Mastery in this build. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Sincere V6: Level 50 Science Stalker Primary Power Set: Street Justice Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Leviathan Mastery Villain Profile: ------------ Level 1: Heavy Blow Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7) Level 1: Hide LucoftheG-Rchg+(A) Level 2: Kinetic Shield LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(9), LucoftheG-EndRdx/Rchg(11), LucoftheG-Def/Rchg(11) Level 4: Power Shield LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(17), LucoftheG-EndRdx/Rchg(17), LucoftheG-Def/Rchg(19) Level 6: Assassin's Strike SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(21), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(23), SprStlGl-Rchg/Hide%(23) Level 8: Combat Jumping LucoftheG-Rchg+(A), LucoftheG-Def(25) Level 10: Entropy Shield EndRdx-I(A) Level 12: Super Jump BlsoftheZ-Travel(A), BlsoftheZ-ResKB(25) Level 14: Build Up GssSynFr--Build%(A) Level 16: Kinetic Dampening Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(27), Ags-Psi/Status(29), ImpArm-ResPsi(29), StdPrt-ResDam/Def+(31) Level 18: Spinning Strike Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33) Level 20: Hasten RechRdx-I(A), RechRdx-I(34) Level 22: Boxing Empty(A) Level 24: Tough GldArm-3defTpProc(A), GldArm-End/Res(34), GldArm-Res/Rech/End(34), GldArm-ResDam(36), ImpArm-ResPsi(36) Level 26: Shin Breaker SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(36), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Dmg/EndRdx/Rchg(37), SprAssMar-Acc/Dmg/EndRdx/Rchg(37), SprAssMar-Rchg/Rchg Build Up(39) Level 28: Energy Drain PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(39) Level 30: Weave LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(40), LucoftheG-Def(40) Level 32: Crushing Uppercut Hct-Dmg(A), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(43) Level 35: Energize NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(43) Level 38: Overload ShlWal-ResDam/Re TP(A) Level 41: Water Spout AbsAmz-Stun(A), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(45), AbsAmz-Acc/Rchg(45), AbsAmz-EndRdx/Stun(45), AbsAmz-ToHitDeb%(46) Level 44: Spirit Shark Jaws Lck-Acc/Hold(A), Lck-Acc/Rchg(46), Lck-Rchg/Hold(46), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48), Lck-%Hold(48) Level 47: Maneuvers Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50), Rct-Def(50) Level 49: Hibernate Prv-Absorb%(A) Level 1: Assassination Level 1: Brawl Empty(A) Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Clr-Stlth(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift HO:Micro(A) Level 2: Health Mrc-Rcvry+(A), Pnc-Heal/+End(13) Level 2: Hurdle HO:Micro(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(13) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1568;707;1414;HEX;| |78DA6D94596F125114C7EF3843110A2D94525AE9065A6841A7D0CD071F8CDDD416B| |486C45732696F612CA104505B9707BF829AF433F4C5CFE21E97F6597D686B34757B| |C123E7DF0E099290DF99FF3DE7DCFF5D66D21BB3AE67971F5D148A7BA660542AD94| 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http://www.cohplanner.com/mids/download.php?uc=1568&c=707&a=1414&f=HEX&dc=78DA6D94596F125114C7EF3843110A2D94525AE9065A6841A7D0CD071F8CDDD416B486C45732696F612CA104505B9707BF829AF433F4C5CFE21E97F6597D686B34757BC123E7DF0E099290DF99FF3DE7DCFF5D66D21BB3AE67971F5D148A7BA660542AD94CD528ACC9B23DB36CCAE2B2548510CE8C4951590EDE9CB2D3631752B2695990529F2E1B770B6631173C9267E5AA2C56A43E5794E5DC66F6D2EDB2215C4BEBEB053D258D12653AEB0F9992942BEE7A386FE6F2551A683FCA5A91E54ADE2CF5CF95CC65FDA86F4ADE318D6ADE2866D346A52ACB9BDD6446A7FFDB2E815FCD265609494D9CC88179A66682B7982D6BCC690751A9D70AE157EADA0C690A6B36055A8B8779D20776329D1DA097394BB52A6A55D4B6A1B60DB51ED47A50DB81DA77B40E1B6A6DCF551E7BC1EC7C09BE6276BD06DF80743276AE55EC98B71BF3CC912707D6E808F1BA0394DFCA7BA6B47E38C1F93BCCF7E4C3CD63C2BDCDDA3CF56887B7F604F73D350E4E307B27C111625413FD01629F263E523F2FCEC73BC6FDFAC7C109E6E02438059E6786C9A70FEBF2C5D97B085468CC0F9FFE1AFD844A4A80B3B5C018EF4C28092698A74741B8DC21773D70D7B3A1F1D826F3CC3DF03EF8801979C8BC42BB12AC5F9F9A127CC28E234F991A79E9632F6A1F4E24829B10C54D88E28476C9C3003C0C44B83E1A658E0C8323608C198B33AF9287304E327C83FBC532CC051A1BC20E0D2DF2BA7708C3986B7801BD16996753601ABCC63C779DB94BB571D4C60F31F603FCC91CFD05FE06FF30BDB41F3AF6433F602FC96FE077709F79E8122201DF893DD682DAF15B5EEBB5E27F8F74F2B12625D1A4249B94F12665A24949690D5F0807AF654983449A52CF7278E8BD87BB3DE7F1F7432817089A2A0E2C4D5116F8E6B942BCB2FDFFE47F6DCCDFE2595D8F999FACEF5DED7343FCA5215EF4512AD7D7C29D563C1FA018393EBFA56F872D7DCB67C57F011797F540
  9. Thank you, Bruce! I'm glad that someone found this write up helpful. ✌️
  10. This is interesting information, but I strongly disagree with your conclusions. Radiation's debuff package is one of the best in the game. They're certainly not weak in end game content. Rad's debuff values are competitive with every other debuff set. If you think that Rad's debuffs are weak in the end game, then you're effectively arguing that all debuff sets are weak at the end game. I can not agree with that. It is an advantage that Enervating Field is a toggle, not a weakness. Strong enemies can walk out of the location AOE -res debuffs such as Tar Patch, Freezing Rain, and Sleet. Enemies cannot avoid Enervating Field because it is anchored to them. It is also a significant advantage that it does not need to be reapplied. Once you apply the toggle(s), you can then focus on damage dealing skills. I agree that Freezing Rain is fantastic, but as you said, enemies can simply walk out of it. This makes it ineffective against elite bosses, AVs, etc. Storm does not "do what Cold does, but better". I generally like the Storm set better than the Cold set, but Storm completely lacks a -Regeneration power. That is a significant absence. Time does not compete with Radiation. They fill different niches. I request that you expand upon that thought so that I can understand where you're coming from. Time has very minimal -Regen, a worse version of Freezing Rain/Sleet (longer recharge time, lower debuff values, very low accuracy, no secondary effects), and a PBAoE toggle that debuffs minimal damage and ToHit. I disagree with your assessment of Sonic and Dark. I agree that Poison is not a great set and isn't competitive with any of the other sets discussed.
  11. Thermal's debuffs aren't bad, they're just not as good as the alternatives. Melt Armor debuffs defenses by 25% and resistances by 30%, but it has a recharge of 150 seconds and won't be up for every fight. Heat exhaustion debuffs regen by 500%, recovery by 200%, and damage by ~62%, but it also has a 120 second recharge. In comparison, Radiation's toggle debuffs recharge in 8 seconds, and lingering radiation recharges in 90 seconds and lasts for 30 seconds. That 90 second recharge means that you can keep it permanently up. Cold's sleet power debuffs defenses and resistances by 30%, lasts 30 seconds, and recharges in 60 seconds. As a result, it's very easy to keep sleet up on every group. Benumb is slightly harder, but doable. Infrigidate debuffs 31% of defenses, 37% of damage, 87% of recharge, and 87% of movement speed, and it recharges in 15 seconds. Dark's Howling Twilight debuffs regen by 500%, recharge by 62%, and movement speed by 62%. It also lasts for 90 seconds and has a recharge of 180s, so you can have it up permanently. Darkest Night offers a 37% damage debuff that recharges in 10 seconds, and tar patch debuffs all resistances by 30%, lasts for 45 seconds, and recharges in 90 seconds - it also is easy to keep permanent. Sonic debuffs resistances more effectively than any other set. Sonic Siphon and Disruption Field are up for every group, debuff 30% each, and stack. Storm's freezing rain can be cast on every group, and it debuffs defense by 30% and resistances by 35%. It also lowers recharge by 50%, movement speed by 60-70%, and slows. Tornados also debuff defense, and they can stack.
  12. scarhead, I think that you're on the right track to making a really fun team. At 50, each of your defenders will have their ranged defense soft capped and their smashing and lethal resistances soft capped. The corruptors and controllers will have ranged defenses capped and smashing/lethal resistances anywhere from 40-65 depending on the secondary. As such, the sonic defender will be helpful, but not essential to the team. Two sonic defenders will be completely unnecessary. The cold, Dark, Kin, and Thermal players will also buff your team resistances. You'll easily pass soft caps with them. Dark is actually best on a controller, so you've got a good setup there. Kinetics works equally well on a corruptor or defender. A fire/kin corruptor is a great option. Cold and Sonic work best on a defender, but cold can be used on a corruptor. Thermal is largely unnecessary and doesn't add much to the team. It's a good set, but it doesn't do as much to benefit your team as the other sets. Rad is amazing on a defender and great on a corruptor. Fire/Rad is a great option for a corruptor.
  13. Hi everyone, I play a Rad/Sonic defender named Modest on the Indomitable server. If you're on Indomitable and you run Strike Forces, then I've probably played with you. 😉 I've received questions on Reddit and in game about this classic pairing, so I've written up a quick guide on Rad/Sonic defenders and how they work in the current issue on Homecoming. The advantages of a Rad/Sonic defender are: Rad/Sonic Defenders can solo any content. Rad/Sonic Defenders can solo AVs and GMs. Rad/Sonic Defenders are self-sustaining. They self-buff and self-heal. Rad/Sonic Defenders are a great benefit in strike forces and other end-game content. The disadvantages of Rad/Sonic defenders are: Rad/Sonic is a very active pairing. It requires a player to constantly manage their debuff toggles. The learning curve is high compared to other skillsets. Radiation Emission does not provide any intrinsic defenses or resistances. Rad/Sonic defenders get their defenses from set bonuses and pool skills. Radiation Emission Radiant Aura: 😉😉😉😉 Radiant Aura is a great heal because, unlike other sets, it heals both you and your allies. It recharges quickly (2.4 seconds at 50). It also adds a smal 20% regen and 20% recovery buff for 120 seconds. This skill helps you self sustain. Recommended slotting: 6 slot Numina's Convalescence. Radiation Infection: 😉😉😉😉 The first toggle debuff in the set. This debuffs defense by ~31% and ToHit by ~35%. The cast time is very long (3.3 seconds). The debuff anchors on a targeted enemy and debuffs all enemies within a 15 radius of the anchor. I recommend that you open with this when soloing. In a group, only apply this debuff on bosses, elite bosses and AVs. Apply it after Enervating Field. Recommended slotting: a single Dark Watcher's Despair: To Hit Debuff/Endurance. Accelerate Metabolism: 😉😉😉😉 One of the best buffs in the game. It buffs both you and your team. This provides a 25% damage buff, 30% recharge buff, 30% runspeed buff, 65% resistances to status effects, and a 44% recovery buff that double stacks. Always have this up. Recommended slotting: three Performance Shifter IOs with /Recharge. Enervating Field: 😉😉😉😉😉 This is the debuff that you will use in every fight. The cast time is quick: 0.73 seconds at 50. This debuffs 30% of all resistances, and debuffs damage by 25%. Recommended slotting one endurance reduction IO. Mutation: 😉😉😉 Mutation is a great ally res power, but it does have downsides. The recharge is long: 63 seconds at 50. It resurrects the ally with full health and stamina, and buffs their recovery by 250% or more at 50. It buffs their ToHit by 37.5%, recharge by 100%, and damage by 50%. This power protects an ally from Exp debt for 90 seconds. After 90 seconds, the resurrected ally experiences a crash. This can be a nasty surprise. Recommended slotting: Performance Shifter: End Mod/Recharge. Lingering Radiation: 😉😉😉😉😉 This is the third signature debuff in the Radiation Emission set. It casts quickly, lasts for 30 seconds, and can be made perma. This debuffs all enemies in a 25 radius around your target. Unlike the other debuffs, this is a targeted AOE and not a toggle. -500 Regen, -75% recharge, -90 run speed, -90 fly speed, -90 jump speed. Recommended slotting: two recharge reduction IOs, OR one Pacing of the Turtle: Endurance/Recharge/Slow and one recharge reduction IO. Choking Cloud: 🤮 A mag 2 hold that only works on same-level minions. Low accuracy, an incredibly long cast time, and a tiny radius (15). I strongly recommend that you skip this power. Fallout: 😉 This is a PBAoE debuff that you can only cast after a teammate has died. It is a strong buff, but your teammates shouldn't be dying in the first place. Debuffs defenses by 30% and resistances by 50%. Debuffs ToHit by 30% and damage by 30%. The radius is 30m. It has good accuracy. I recommend that you skip this power and take vengeance if you want a post-defeat power. Em Pulse: 😉😉 EM Pulse is an okay utility power that I've never found a use for. It is a Mag 3 hold and debuff that has a long (300 second) recharge time, low accuracy, and high end cost. The range on EM pulse is 60, so it can hold and debuff an entire group of minions and lieutenants. This debuffs Regen by 1000%, Recovery by 1000%, and Endurancy by 55%. After using this, your recovery drops to zero for 22 seconds. This is a fun power, but you will use it so rarely that I recommend skipping it. It doesn't work in 50+4 content, and it isn't useful in strike forces. Sonic Attack Shriek: 😉😉😉😉 Shriek does terrible damage, but it recharges in under a second and debuffs all resistances by 20%. It's essential in any single target rotation. Recommended slotting: Superior Defender's Bastion, Thunderstrike, or three Thunderstrikes and three Superior Vigilant Assaults. Scream: 😉😉😉😉 Scream does good damage, and it also debuffs all resistances by 20% for 7 seconds. These debuffs stack. Recommended slotting: Superior Defender's Bastion, Thunderstrike, or three Thunderstrikes and three Superior Vigilant Assaults. Howl: 😉😉😉 Howl does poor damage, has a slow cast time, and a poor range. Howl also debuffs resitances by 20%. This power is skippable, but it is one of Sonic Attack's few options for AOE damage. Recommended slotting: Superior Frozen Blast 5 slots + Positron's Blast: Chance for Energy, or Positron's Blast, or frankenslot with 4 Positron's Blasts (include the proc), the Javelin Volley proc, and the Annihilation proc. The superior frozen blast proc will turn Howl into a cone immobilize. This can be useful, but I prefer the damage or res procs. Shockwave: 😉😉 Shockwave is another low damage AOE skill that also knocks your enemies down. The knockdown effect has a magnatude of 6.2, so it can knock down minions and lieutenants very reliably. The accuracy and range are terrible. Shockwave is a viable alternative to Howl. Take one or the other, but not both. Shout: 😉😉😉 Shout is a good power, but not a great one. It deals good damage and debuffs resistances by 20%. The cast time for shout is three seconds. In that same time, you can cast two of your other sonic powers and deal more damage AND debuff by 40% instead of shout's 20%. Shout is good for burst damage. I recommend that you skip it and take Screech instead. Amplify: 😉😉😉 Amplify is your typical Aim/Build Up power. However, it only buffs your damage by 50%. Take this skill. It turns your Dreadful Wail into a PBAoE that can clear entire crowds. Recommended slotting: To Hit Buff/Recharge. Siren's Song: 😉 Siren's Song is a Mag 3 sleep with a long recharge, terrible accuracy, terrible range, and it is a cone rather than a PBAoE. This skill is useless in 50+ content. The only good thing about this power is that the arc is 50 degrees. Screech: 😉😉😉 Screech is a single target disorient and debuff that can be slotted with damage procs. It debuffs resistances by 20% and has a mag 3 stun. I recommend that you always open with this power. The resistance debuffs last for a full 15 seconds, and they stack. Recommended slotting: Four Superior Vigilant Assault, Apocalypse Proc, Gladiator's Javelin Proc. Alternative: three Thunderstrikes, Apocalypse Proc, Gladiator's Javelin Proc, Superior Winter's Bite proc. Dreadful Wail: 😉😉😉😉😉 I love Dreadful Wail. It's a PBAoE nuke with no crash that debuffs resistances by 20% and deals a mag 3 stun. The stun (and resistance debuffs) stacks with Screech. This allows you to lock down a boss or elite boss. The damage is routinely 700 or higher. This rivals some blaster nukes, and is higher than most corruptor nukes. This will clear most packs of minions and lieutenants at 50+, and severely damage bosses. Finally, here is my build. I have made a few compromises to improve my survivability and to focus on powers that I find fun. This build has successfully solod most of the end game AVs. Ranged defense is soft capped, and S/L resistances are soft capped. AOE defense can be soft capped with a single small defense inspiration if needed. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Modest V13: Level 50 Science Defender Primary Power Set: Radiation Emission Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Radiant Aura (A) Numina's Convalesence - Heal/Endurance (3) Numina's Convalesence - Heal (3) Numina's Convalesence - Heal/Endurance/Recharge (5) Numina's Convalesence - Heal/Recharge (5) Numina's Convalesence - +Regeneration/+Recovery (7) Numina's Convalesence - Endurance/Recharge Level 1: Shriek (A) Superior Defender's Bastion - Accuracy/Damage (7) Superior Defender's Bastion - Damage/Recharge (9) Superior Defender's Bastion - Damage/Endurance/Recharge (9) Superior Defender's Bastion - Accuracy/Damage/Endurance (11) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 2: Scream (A) Thunderstrike - Accuracy/Damage/Recharge (13) Thunderstrike - Accuracy/Damage/Endurance (13) Thunderstrike - Damage/Endurance/Recharge (15) Thunderstrike - Accuracy/Damage (15) Thunderstrike - Damage/Endurance (17) Thunderstrike - Damage/Recharge Level 4: Accelerate Metabolism (A) Performance Shifter - EndMod/Recharge (19) Performance Shifter - Accuracy/Recharge (21) Performance Shifter - EndMod/Accuracy/Recharge Level 6: Howl (A) Superior Frozen Blast - Accuracy/Damage (21) Superior Frozen Blast - Accuracy/Damage/Endurance (23) Superior Frozen Blast - Damage/Endurance (23) Superior Frozen Blast - Accuracy/Damage/Recharge (25) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (25) Positron's Blast - Chance of Damage(Energy) Level 8: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 10: Combat Jumping (A) Luck of the Gambler - Recharge Speed (27) Luck of the Gambler - Defense Level 12: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (29) Blessing of the Zephyr - Knockback Reduction (4 points) Level 14: Maneuvers (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance/Recharge Level 16: Radiation Infection (A) Dark Watcher's Despair - To Hit Debuff/Endurance Level 18: Enervating Field (A) Endurance Reduction IO Level 20: Lingering Radiation (A) Pacing of the Turtle - Endurance/Recharge/Slow (29) Recharge Reduction IO (50) Recharge Reduction IO Level 22: Boxing (A) Accuracy IO Level 24: Tough (A) Aegis - Resistance/Endurance (33) Aegis - Resistance (33) Aegis - Resistance/Endurance/Recharge (33) Aegis - Resistance/Recharge (34) Aegis - Psionic/Status Resistance (34) Steadfast Protection - Resistance/+Def 3% Level 26: Weave (A) Luck of the Gambler - Recharge Speed (34) Luck of the Gambler - Defense/Recharge (36) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense (36) Luck of the Gambler - Defense/Endurance/Recharge (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 30: Amplify (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - Chance for Build Up (37) Gaussian's Synchronized Fire-Control - To Hit Buff (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 32: Mutation (A) Performance Shifter - EndMod/Recharge Level 35: Screech (A) Superior Vigilant Assault - Accuracy/Damage (39) Superior Vigilant Assault - Accuracy/Damage/Endurance (40) Superior Vigilant Assault - Damage/RechargeTime (40) Apocalypse - Chance of Damage(Negative) (40) Gladiator's Javelin - Chance of Damage(Toxic) (42) Superior Vigilant Assault - Damage/Endurance/RechargeTime Level 38: Dreadful Wail (A) Armageddon - Accuracy/Damage/Recharge (42) Armageddon - Accuracy/Recharge (42) Armageddon - Damage/Endurance (43) Armageddon - Chance for Fire Damage (43) Armageddon - Damage/Recharge (43) Obliteration - Chance for Smashing Damage Level 41: Dark Embrace (A) Gladiator's Armor - Resistance (45) Gladiator's Armor - End/Resist (45) Gladiator's Armor - TP Protection +3% Def (All) (45) Gladiator's Armor - Recharge/Resist (46) Gladiator's Armor - Resistance/Rech/End (46) Gladiator's Armor - Recharge/Endurance Level 44: Soul Storm (A) Lockdown - Accuracy/Hold (46) Lockdown - Accuracy/Recharge (48) Lockdown - Recharge/Hold (48) Lockdown - Endurance/Recharge/Hold (48) Lockdown - Accuracy/Endurance/Recharge/Hold (50) Lockdown - Chance for +2 Mag Hold Level 47: Vengeance (A) Luck of the Gambler - Recharge Speed Level 49: Assault (A) Endurance Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) HamiO:Microfilament Exposure Level 2: Health (A) Miracle - +Recovery (17) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) HamiO:Microfilament Exposure Level 2: Stamina (A) Performance Shifter - Chance for +End (19) Performance Shifter - EndMod Level 50: Musculature Core Paragon Level 50: Pyronic Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Clarion Core Epiphany Level 50: Support Radial Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1543;716;1432;HEX;| |78DA6D94D94F135114C6EF74062B652DA594A54017D9A174283E281AA32C260206A| |9F2DA4CDA012662A7E90C11D417FF0597F8E41A375E4C5416E3B37F0592187D7779| |717DC1D37EA7AD499DB4F3BBF39DFBDD39F7DC7B67766DA2FAC5E9EB2784543BBEA| |2595662425FD4D3293DEB8C270D3D9DD4055DAE5933A55B7660418D39E93150E893| |38B5BAB81899D75286661B663A3179C9B02C6AF88B1DE6B5F4929E8AC4CDB4914C9| |CB46D2D7951B8E64C732512CFE87AAA3ADF9CD1B58C915EAA2B3C90D15A363235F9| |E7296369D9A668DB64C64846C6CD6C7635639BD944DC5C5D49CC6A96AD67D79B29A| |901FA5F76D04DCA65BC5F21CE51435584E302F33CA8C4990BE081797037E715EC7D| |2523F61A3CB8C9DC025DDBCC1DF0BD835F4B5EE981C86BD50F998FC0DABBCC7B60F| |D7D709DBC327276C8371D79ADE136D8780BDC2354F0F8159B0A62DB60D31673076C| |7E5320C60FD18A3931BEE41C80D6CA6CA25825C72ABDA8436B23E8A35815DE2955E| |D220FFF1EE8A6580D7C720DFB3AEA99ECEFF0806B64A9C338A2EE2DFC57086ED6DC| |41E4728D340F3487E725BC7ECE53654AF45E2FFBBCADD064D27CBCE6BE287C81516| |68CA982C1C3CC9CA19DF600795BD8DBC2F308BAC130CF27CCF309F37CD469ACB987| |BC6DF08AB6E798D707423BAF53FB13688736988F994FC1EE674CF65E2574F2DC3A7| |91F7C248478BC5014EBDA1D037BD402D1B7671079F58D40FF4472177BBB8EA24FDF| |18F318D87F9C79842930C61AA197EBD23B0C6D50658E3047C1A1283306AECB388B3| |9EFC0778C3BF4031CFEC9FCC5FC0DAA7F78BF534D235C8308AF47036951AE7394F7| |8A5F299E55FAD125FACB946899A29629B13265B44C99518ADF143A2CC8F36C49DB9| |F538A675F48794765BDC8D5311FFDECA228BBA53182228BAF254D92CE50A387BE06| |4154EFCB7FFA7FFBB7FF1DFE42DC00A7E9C8A89C49B8B1D49EF2519B73F0784BFA8| |6A7A4BF0B95DA7F011506EE93| |-------------------------------------------------------------------| http://www.cohplanner.com/mids/download.php?uc=1543&c=716&a=1432&f=HEX&dc=78DA6D94D94F135114C6EF74062B652DA594A54017D9A174283E281AA32C260206A9F2DA4CDA012662A7E90C11D417FF0597F8E41A375E4C5416E3B37F0592187D7779717DC1D37EA7AD499DB4F3BBF39DFBDD39F7DC7B67766DA2FAC5E9EB2784543BBEA2595662425FD4D3293DEB8C270D3D9DD4055DAE5933A55B7660418D39E93150E89338B5BAB81899D75286661B663A3179C9B02C6AF88B1DE6B5F4929E8AC4CDB4914C9CB46D2D7951B8E64C732512CFE87AAA3ADF9CD1B58C915EAA2B3C90D15A363235F9E7296369D9A668DB64C64846C6CD6C7635639BD944DC5C5D49CC6A96AD67D79B29A901FA5F76D04DCA65BC5F21CE51435584E302F33CA8C4990BE081797037E715EC7D2523F61A3CB8C9DC025DDBCC1DF0BD835F4B5EE981C86BD50F998FC0DABBCC7B60FD7D709DBC327276C8371D79ADE136D8780BDC2354F0F8159B0A62DB60D31673076C7E5320C60FD18A3931BEE41C80D6CA6CA25825C72ABDA8436B23E8A35815DE2955ED220FFF1EE8A6580D7C720DFB3AEA99ECEFF0806B64A9C338A2EE2DFC57086ED6DC41E4728D340F3487E725BC7ECE53654AF45E2FFBBCADD064D27CBCE6BE287C8151668CA982C1C3CC9CA19DF600795BD8DBC2F308BAC130CF27CCF309F37CD469ACB987BC6DF08AB6E798D707423BAF53FB13688736988F994FC1EE674CF65E2574F2DC3A791F7C248478BC5014EBDA1D037BD402D1B7671079F58D40FF4472177BBB8EA24FDF18F318D87F9C79842930C61AA197EBD23B0C6D50658E3047C1A1283306AECB388B39EFC0778C3BF4031CFEC9FCC5FC0DAA7F78BF534D235C8308AF47036951AE7394F78A5F299E55FAD125FACB946899A29629B13265B44C99518ADF143A2CC8F36C49DB9F538A675F48794765BDC8D5311FFDECA228BBA53182228BAF254D92CE50A387BE064154EFCB7FFA7FFBB7FF1DFE42DC00A7E9C8A89C49B8B1D49EF2519B73F0784BFA86A7A4BF0B95DA7F011506EE93 I hope that others find this guide helpful. Feel free to add me if you play on Indomitable. Edit: I have updated my build with incarnates.
  14. I think that you're drastically underestimating defenders. You also seem to be overvaluing buffs, and undervaluing debuffs. The beauty of a full defender team lies in the debuffs, not the buffs. It's easy to get to the defense and resistance cap. It's a little more challenging to get to the damage cap, but with 8 defenders you'll get there. At that point, debuffs add a significantly greater value to the team. If you want a silly team that can clear all content with ease, a full team of Rad/Sonic Defenders or Fire/Rad Corruptors can handle everything in the game. If your defenders are at level 50+ with IOs, then a single Time/, Traps/, or Cold/ defender will be able to cap your team's defenses. Additionally, if each Defender and Corruptor on the team has Maneuvers, then that will add between 30-40 defense to the team. Your defenses will be capped easily. Storm's Steamy Mist and Dark's Shadow Fall will also add defense. A single Sonic/ defender will bring you to the resistance cap. If they somehow fall short, then your Dark/, Cold/, Kinetics/, Thermal/, and Storm/ toons will close any holes in your resistances. There's no need to double up on Sonic/ defenders. As I said, I recommend that you focus on debuffs, I recommend that you have at least one Cold Domination and one Radiation Emission toon. Because Res and regen debuffs stack, additional Dark Miasma, Cold Domination, Storm, or Radiation Emission toons will always be a benefit to your team. If you're on Indomitable, then I would be happy to join your Strike Force runs with my defender.
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