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Brutal Justice

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Posts posted by Brutal Justice

  1. 3 hours ago, Underfyre said:

    The first part doing 56.7669 damage is for the inner radius exclusively, which is a 10 foot diameter around your character, not very much. It's 5 feet in each direction. Like, they have to be basically standing on you for that damage to apply. The rest of the damage is always done.

    I am confused by this portion and could use further explanation.  The circle icons indicate a 10ft radius.  You said it’s a 10ft diameter with a 5 ft radius.  Is it a 10ft radius and thus 10ft in each direction, or a 5 ft radius and 5 ft in each direction?  Or is your character model occupying a 5ft radius and therefore the 10ft radius is actually reduced to a 5ft radius outside of your personal space?

     

    Edit:   I think Bopper has answered my questions in his following post. 

  2. 23 hours ago, Ston said:

    Yep, here it is! And yeah I was using the burnout power so it shows 2 hastens on the buff bar. I think I got 3 BU procs total that test? So a little more than average with 2 BU procs in the rotation and using them every time they're recharged.

    I don’t play on test so maybe there are special powers over there that I am not familiar with.  Which burnout power are you talking about?   You don’t have the actual burnout power in your build.  

  3. 1 hour ago, Hopestar said:

    Tankers are only better because their ATOs aren't useless and they hit a wider area of targets. If a brute brings every enemy around a door or wall corner, they'll still hit the same amount as a Tanker.

    This is untrue.  Not because of a brute nerf but the tanker buff.  Gauntlet also increases the target cap of most tanker cones and pbaoe.  There are exceptions, but a brute cone that hits 5 will hit 10 on a tank and a pbaoe that hits 10 on a brute will hit 16 on a tank.  
     

    I believe the increased target cap and radius/range from gauntlet is also not factored into the proc chance for damage procs, so a tanker also procs better than it should.  

    • Thumbs Up 3
  4. Here is the definition I just ripped from some online place

     

    A "smurf" describes a player in an online game, often highly skilled, that creates another account to play against lower-ranked players. The smurf pretends to be new, then dominates their opponents since they're so much better at the game

     

    That’s the basics of it.

    • Thumbs Up 1
  5. 5 minutes ago, UltraAlt said:

     

    We are talking about a breach of the rules of conduct.

    Maybe I take them too seriously, but I don't think they are a laughing matter.

    Did you report this post that you quoted?   If not I will have to report you for collusion to discuss politics on our forum.  
    3E6AB2F2-0C5F-4FC5-BBA8-2A3A3CA14FF7.jpeg.96b51987b0c56f45b8776181d424222b.jpeg

     

    This is no laughing matter.  Of course you won’t see this because you have ignored me.  Hopefully others will see it and refrain from laughing as well as I have.  

    • Haha 3
  6. It really is a beautiful tf.  It’s just too long considering all the special mechanics and interactions it contains.  
     

    Synapse is long, but Synapse is simple.   New players can join and meaningfully contribute.   On Aeon it’s hard to even know what to do, there is so much going on for so long.   Parts of it you are even told to just sit and wait.  People can’t learn if they’re not really involved.  I would liken it to a 2 hour Summer Blockbuster.  
     

    I think it has used some concepts from the ITF that makes it so great it just uses them for too long.  It really should be split into two parts.  It’s a shame it sits there largely unplayed.  If it were two parts I would wager both parts would be played more than the current iteration is.  

    • Like 1
  7. Thanks for all the hard work and time spent to help the game.  
     

    That said.  I never like these sort of tests because it always comes down to the same thing that I feel is not very reflective of the actual sets.  That thing?  Which sets have two high dpa attacks then add gloom/snipe and cross punch.  Rinse.  Repeat.  50% of the test isn’t even the power set being tested.   

    • Thanks 1
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  8. 18 minutes ago, MHertz said:

    Who “contributed?” Whose power was “wasted?” Is it about who gets the orange numbers and who doesn’t? Why are we trying to bother looking at combat in this way? It’s not like you get the loot if you’re the one who gets the kill shot.

    Be it basketball, football, or CoH, most people want to play in the game and not ride the bench.  When you feel like your riding bench even while in the game it’s not fun.  Most want to feel like they are contributing.

    • Like 1
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  9. Mostly you should decide if you want a taunt aura or not.  Integration for brutes has taunt.  It does not for scrappers.  
     

    Brutes are more durable but also draw and keep more attention so it’s honestly probably a wash.  Runners actually help as a form of damage mitigation.  They will not run from the brute.  

  10. 12 hours ago, aethereal said:

     

    I don't really care if they should be or shouldn't be, my question is -- are they?  If they aren't, why not?  Where does the extra damage creep in?

    It’s likely not from energy melee at all.  The divergence is likely from the epic snipes and gloom.  Pylon builds are all pretty cut and paste from set to set.  
     

    If your scrapper doesn’t use a snipe, you’ll never approach the highest levels.  If you don’t slot -res procs, you’ll never approach the highest levels.  Energy melee is actually an outlier here by performing so well without -res procs. Even the new fire melee was designed to be able to use these.  
     

    So without any testing or running any numbers, that’s where I would put my money.  Snipe vs gloom.  

    • Like 3
  11. 4 hours ago, BrandX said:

     

    I'm sad that Axe is beating KM like that.  I'm going to guess it's due to the lower animation times Axe just got.  Proof that Concentrated Strike needs animation time lowered to at least Total Focus time and Focused Burst needs it's animation time lowered and turned into a Snipe power (it can negate you taking an epic snipe).

    If there was ever a power that should have the axe cyclone vacuum it’s burst from kin melee.  Only if it draws them in during the animation though, and not after the strike.  

    • Like 1
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  12. 50 minutes ago, Snarky said:

    This Blaster is able to farm as long as there is a Tank/Brute holding the map. 

     

    51 minutes ago, Snarky said:

    Tanky while playing like you are not floor crawling drunk but actually paying attention?  Spectacularly so.

    So it’s spectacularly tanky when it has a tank to tank for it?   Are we talking about the blaster or the tank?   

     

    Isn’t everything spectacularly tanky when it has a tank tanking for it?   My sentinel can out blast any blaster as long as it has a blaster to blast things for it.  

    • Haha 8
  13. 23 minutes ago, aethereal said:

     

    You're probably noticing the difference between the resist debuffs that you do on live (5% for normal ST attacks, plus 20% for Opportunity) and on beta (no resist debuff normally, 15% for Vulnerability).

    Voltaic sentinel was shown to apply its own 5% debuff on live.  I’m sure it’s lost that with the changes.  That’s why elec blast is showing this difference and none of the other sets are.  

     

    I think it was pets in general, just electric blast has one while the others would have to pick one up from the epics.  

     

    Edit:  I actually meant to quote and respond to  @KeepDistance   Not sure what happened there.  

  14. 14 hours ago, Snarky said:

    The game is set up for Blasters now, with spots for a few support toons on any team/league.

    I actually sort of agree with this. If you’re paying attention you can instantly feel the impact of just one high powered blaster on a team.  The support toons may be force multipliers but it generally takes several of them to have a huge impact.  Only takes one blaster.  Most of the players I would consider top end are blaster players.

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  15. 12 minutes ago, Marbing said:

    Right, but the argument was about the TF rewards and speed runs correct? 

    The heart of the argument is toons exemping and turning level appropriate players into spectators.  

     

    I don't think any of us complaining really care that much about time vs reward ratios.  Doesn’t really seem like the crowd that is very concerned with that aspect.  

     

    TFs are just the easy and relatable target of discussion for brevity reasons, not the actual heart of the complaints.  

     

    Edit:  In fact.  A lot of requests have been to just remove the +5 from exemping.   Which would leave us fairly close to our current teaming situation while still having these QoL changes for level appropriate players.  

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