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Elizabeth Ashlee

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Everything posted by Elizabeth Ashlee

  1. That is a shame, it is not the 'best of both worlds' as implied in the patch notes. It becomes something that may be good for one and not for another. That is a change in how something fundamentally works. Have to drop it and work around it then. 🙂 Thank you for the super replies!
  2. Thank you, I was not aware of the taunt effects overriding -threat. I had been told previously the reason why scrapper provoke was weaker than a taunt from a tanker was specifically the difference in their threat levels. (Not accounting for the number of targets, I mean just on a single target the ability to keep aggro.) I also feel like when I would run super speed on a tanker they had far more issue keeping aggro on groups because of super speed's -threat. I have no proof though, just a feeling and what others had told me. Thank you for the reply I appreciate it. Though I think leaving out the details of such a change and having it be a vague "we made this the best of both, the end" is kinda silly, I should test and see if it is truly the best of both and conceals as well as invisibility did prior.
  3. Stealth is applying -1 threat when toggled on. This is not the same as current live, and was not mentioned as a change in the patch notes.
  4. They've patched again and it appears to be working just fine now.
  5. When I run Tequila it appears to do the file stuff fine and the normal servers work just fine, however the HC Beta (64-Bit) and 32-Bit give this message window when attempting to load that client from Tequila. The Staging 64 and 32 both work fine as well. Thanks for any assistance in advance 🙂 I've rerun the validation from options and still get the same message, the manifest is set to http://patch.savecoh.com/beta.xml
  6. Hah, cool. Nice find, and glad someone else sees it as something to improve 😄
  7. Sleep powers would be very viable if they did something like force enemies powers to set to a 'used state'. So like you sleep a crowd and it forces all their abilities into recharge, meaning they only have a delay of a couple seconds or so... in most cases. Where it would be super handy is combined with -recharge abilities, the pairing able to shut an enemy down quite fast, or sleeps used in succession to hold enemies in a state of inability to take action. My favorite use for this would be prevention of powers like moment of glory. If you opened with a sleep attack those annoying paragon protectors would have their moment of glory power placed on recharge, Illusionists decoys and copies on recharge when the fight starts, meaning it takes the ability out of the fight entirely. Like any change this could be insanely game breaking if many things were not taken into account. The only other idea I personally have is if disorient and sleep were merged into a 'dazed' effect and become one in the same.
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