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Elizabeth Ashlee

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Everything posted by Elizabeth Ashlee

  1. I was skeptical with the last major live update, but the world in fact did not end and things improved a little, since then all these little patches have been great news, and the world still has not ended!
  2. Defender - Mace Mastery - Web Envelope is doing Scourge.
  3. It's the second to last power in Fire Primary for controller and dominator, and the updated "Dumpster Fire" version is a skip imo (unless you just must cram a set into the late choices). Sure it was too good slotted kb2kd but it seems there were many ways to change this for the overall better and not make it a Primary skip. Looking at other control sets at level 26 there are some fantastic picks and this went from subjectively the best to one of the worst when it comes to control.
  4. At least the power will remain good for very specific set bonus slotting. 🤷‍♀️
  5. Incorrect recharge times quoted, current base recharge time is 8 seconds on live, also the new recharge time on beta is not 20 seconds as listed in these patch notes The following unlisted changes also took place. Range reduced Area of effect reduced Number of targets hit reduced Damage reduced
  6. This change impacts controller and dominator fire control, making the power basically useless as a 'control'.
  7. This is also impacting Bonfire from Fire Control for controller and dominator, its a skip power now. Low damage, very low chance of knockdown with kb2kd slotted, scatters enemies (not ideal for "control").
  8. Tested live and beta, it's a fairly substantial nerf. The recharge time I can see being a warranted change. It was honestly too quick to recharge. Enhanced on live it is recharging in just under 3 seconds, on beta enhanced it is recharging just over 5 seconds which is still very fair. However there were more changes than just the recharge. Damage decreased 15% (granted it was never a big hitter nor used for its damage) Recharge time has more than doubled (enhanced time, and still not a big deal as it still recharges very fast.) There were some other changes which are pretty huge though.. AoE radius decreased 50% Range decreased 34.78% Number of enemies hit decreased 37.5% (6 targets fewer than before) These changes in mind, I don't think many folks were calling for Sentinels to be weakened. However the patch notes do state the changes were made to correct any powers that were basically obvious meta choices. They know far better than I do for certain and it will still be fun to play.
  9. The patch notes state the recharge time will change from 16 seconds to 20 seconds, however currently the recharge time is 8 seconds. Does this mean it will go from 8 seconds recharge to 20 or something else?
  10. Actually it now appears it just flat out fails every time unless it kills every enemy around you on use. Anything that survives will alpha you during the "untouchable" period of time, and you still gain defeat debt.
  11. Renewal of Light has failed to work for me a few times now. About half of the times that I have used it I have been instantly defeated by melee attacks and still gain xp dept in the process of being defeated after using it (even minions have gotten hits in during this time). Using the power will often NOT result in gaining debt protection or untouchable effect at all.
  12. Thank you! You were right, I always thought the +Hit was the full duration of Domination.
  13. When buffed with "Domination" on the Dominator archetype if you are already running tactics everything works fine. Any time you toggle tactics to the on position while buffed with Domination you will lose the +Hit portion of Domination. Refreshing Domination will restore the +Hit portion.
  14. Agree 100%, staff needs just a little more love. I hope this gains more traction.
  15. Prestige Costumes - "Effect: Shocking" previews in the costume editor are either incorrect, misleading, or not working properly. For example.. • Original, Villainous Charged, Bright Charged, Dark Charged : All show a pulsing spark effect on the hands in costume editor, in play the spark effect occurs the first 2-3 seconds, from then on only a very faint glowing is all that displays. • Heroic Conductive, Villainous Conductive, Bright Conductive, Dark Conductive: All show heavy sparks running over various parts of the body multiple times per second in costume editor, in play the effect is approximately once per second. • Heroic Static, Villainous Static, Bright Static, Dark Static: All show multiple little sparks/flashes about the body with a glowing effect in costume editor, in play the sparks/flashes occur the first 2-3 seconds, then the spark/flash particle effects vanish, the aura and light cast onto the player where there should be sparks still occur.
  16. This is an amazing tool, I've been loving it for months now. That being said I did notice a week or so ago it would not complete uploading any logs, today I have noticed the site is not loading at all. Q: Is there a plan to have it back in action? Q: Is there a way to use the source to run it locally? (I tried figuring it out and there isn't really any clear way to me)
  17. Agree 100%. It's super meh now. On paper it sounds great, but it detoggles a LOT. The time taken to monitor, refresh it, and the endurance drain could be spent on an attack that has far more impact.
  18. When leveling up I received this window.
  19. That is a shame, it is not the 'best of both worlds' as implied in the patch notes. It becomes something that may be good for one and not for another. That is a change in how something fundamentally works. Have to drop it and work around it then. 🙂 Thank you for the super replies!
  20. Thank you, I was not aware of the taunt effects overriding -threat. I had been told previously the reason why scrapper provoke was weaker than a taunt from a tanker was specifically the difference in their threat levels. (Not accounting for the number of targets, I mean just on a single target the ability to keep aggro.) I also feel like when I would run super speed on a tanker they had far more issue keeping aggro on groups because of super speed's -threat. I have no proof though, just a feeling and what others had told me. Thank you for the reply I appreciate it. Though I think leaving out the details of such a change and having it be a vague "we made this the best of both, the end" is kinda silly, I should test and see if it is truly the best of both and conceals as well as invisibility did prior.
  21. Stealth is applying -1 threat when toggled on. This is not the same as current live, and was not mentioned as a change in the patch notes.
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