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Black Zot

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Posts posted by Black Zot

  1. On 4/10/2024 at 11:00 PM, Rudra said:

    Typically with a kusarigama, you throw the weight, never the kama. The kama isn't exactly a good thrown projectile, especially connected to a chain. Instead, the kama is used to strike the target you catch with the chain.

     

    Yeah, well proper weapon handling has never been a concern when it comes to powerset design in this game.

  2. 6 hours ago, Sunsette said:

    If it's team level, which it most likely would have to be in order for it to work at all, this would essentially prevent newbies from ever seeing the cutscenes at all. 

     

    In SWTOR, anyone who bothers to watch a flashpoint cutscene has often been at serious risk of verbal abuse and being called a troll for watching it. I don't know if that's still true in the community today but it was a big problem a few years ago. 

     

    This is an issue in FF14 as well.  Doesn't matter how many times community leaders tell folks to let sprouts watch their cutscenes (there's a lot of important story stuff in there), there's always that one jackoff who insists on pulling the boss immediately.

     

    Granted, FF14 has a lot more folks who will simply stand back and let those jackoffs get splattered by said boss, but there's still enough folks who don't learn the lesson for the dev team to flag some cutscenes as unskippable to stop it happening in major story dungeons.

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  3. For the most part if I don't like something, I don't run it (PVP, Eden and Sewer Trials).  That said, I echo the bit about the rather obnoxious patron arcs; doing them for the 99th time doesn't make them any less annoying.

     

    Accolade buffs are something I usually pick up organically as I happen to stumble across groups doing the relevant content or not at all, with only the Atlas Medallion being worth going out of my way for.  Wouldn't be onerous at all if it weren't for that damn escort mission.  There's no such thing as a fun or rewarding escort mission.

  4. 33 minutes ago, Ukase said:

    I saw the recruitment for that. And I said to myself, "Self, that's a master run. Can you tank Recluse on your new, largely untested Tank? Your defense is only about 20%, but your resistance is capped to s/l/e. ... not really sure. Depends on external buffs."

     

    That would be a hard no.  Speaking from experience, maxed resists do very little against buffed Recluse.

  5. 12 hours ago, Rudra said:

    In incarnate content, the MM pets are the same level as the MM. If you are a 50+1 MM, then your T1s are level 48+3, T2s are 49+2, and your T1 is 50+1. If you are a level 50+3 MM, then your T1s are 48+5, T2s are 49+4, and T3 is 50+3. (Edit: And if you aren't incarnate yet? Then in incarnate content, including incarnate zones, your T1s are their level +2, T2s are their level +1, and T3 is your level.)

     

    Which does nothing at all to help MMs in the other 95% of the game.

  6. 26 minutes ago, Excraft said:

     

    No salt required.  Cryptic getting STO launched within an impossibly short time is publicly known.  The part about STO requiring CO in order to function isn't true.  This was a rumor that was spread several years ago.  Cryptic Devs put that to rest a long time ago.  CO and STO might share a chat server, but were CO to get shuttered, STO will still work just fine. 

     

    That said, the fact that they share infrastructure effectively allows them to share the bills.  This means CO can turn a profit off even the most minimal revenue stream because STO prints money simply by virtue of being attached to a nigh-unkillable IP.

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  7. 6 minutes ago, Wiseguy said:

    Should we be telling new players to ease off the intellectual property toe-stepping and report them if they don't?

     

    Probably, yes.  CoH has faced legal problems from Marvel before over this, and that was when it had the resources of an actual company to defend itself (and Marvel didn't have Disney's resources to squash people with).

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  8. 9 times out of 10, Fly.  If powersets or concept don't play well with flight, Super Jump.

     

    Teleport is too hard on the hands, and Super Speed in a game with this much required vertical movement is a joke.

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  9. 19 hours ago, Sarn said:

    6. Players use their PVE builds: All villains, heroes, and characters will have their inherent weaknesses based upon their power choices/builds. This will encourage good leaders to coordinate attacks based upon weaknesses. 

     

     

    This right here?  This is how PVE powers get ruined for the sake of doomed attempts at PVP "balance".  No, no, and no again.  Get your ganking fetish out of my gaming.

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  10. If I want to hear a shitty, teeth-grinding, ear-grating fake voice, there's a thousand and more youtube channels that run on that garbage.  Not to mention telemarketing, automated checkouts, and even some traffic signals.

     

    4 minutes ago, biostem said:

    I dunno what's going on with your guy there, but something ain't right with his hands, arm, knee/leg...

     

    AI-generated image.  Makes for a nice visual example of the quality (or rather, the complete lack thereof) we could expect from AI voiceovers.

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  11. On 10/5/2023 at 1:12 AM, Greycat said:

    Little holiday thought....

     

    Would it be possible to have alternate spirit tree models? Obviously they'd have to be about the same size, but a little fir Bolg "hiding" as one, a small Christmas tree, something like the fall trees (or just a bush...) for alternate graphics might be fun.

     

    Vampire Survivors: How to unlock Peppino

  12. 5 minutes ago, pawstruck said:

    Are the power descriptions kind of a noob trap, then? Because it's like every third defensive set mentions whether it offers anything against psionics. This had led me to believe that psi would be resisted by only robots, really, and be uniquely cutting through other enemies.

     

    Psi DOES slice through a lot of stuff.  It's very all or nothing; enemies either laugh it off or it eats them alive. 

     

    Pretty much every other damage type faces enemies with 10% or maybe 20% resistance, if they resist it at all.  Psi is the odd one out in facing enemies with either no protection or more psi resist than the rest of the spawn has resists total.

     

    But yeah, there's a long list of power descriptions in this game which can be charitably called "inaccurate".  You need to click that little button that brings up the hard numbers of a power to see what you're actually getting.

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  13. Honestly, I find Psi to be the only damage type I have to stop and think about.  Smashing and lethal resistances are common enough you can effectively consider any S/L build to be taxed ~10% off its alleged damage output, but Psi is the only type to get outright roadblocked by some enemies.  Resistances to most types come in small amounts spread widely, but stuff that resists psi resists it HARD.  You can watch a psi nuke evaporate most of an even-level spawn, then hop into a pack of -10 Fir Bolg and watch them tank that same attack with nearly half their hp left.

     

    Any other attribute can muscle through resistant enemies with a couple extra swings.  Psi attackers need a second damage type in their toolkit somewhere for dealing with resistant enemies without taking all damn day.

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