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Black Zot

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Posts posted by Black Zot

  1. How about this for an idea .. remove origin and replace it with...

     

    WEAKNESS

     

    Every superhero has one - now how do we make THAT a thing in the game without falling into the two traps that we have with Origins;

     

    1. Limiting creativity too much _ note that super heroes have weaknesses varying from the colour yellow, to kryptonite to "hubris".

    2. Irrelevant content - hello origin enhancements.

     

    Make everyone deal with the Kheldian problem of randomly adding massively-overtuned enemies to otherwise-normal missions, even when there's no valid reason for said enemies to be there?  Hell NO.

  2. You'd also have to ask yourself if you were willing to lose a character forever because of... oh, say, a mapserver incident in the middle of a ship raid or a bit of power-delay lag-spiking at the wrong second. Because that would happen. And if it was an automatic process there wouldn't be a "Wait, I didn't do that! Not my fault!"... Unlike taking the Iron Eagle approach and just deleting the deceased yourself manually.

     

    This.  I remember Diablo 2's hardcore characters.  Your ability to reach endgame had far more to do with connection quality (and dumb luck versus instagib mechanics) than any sort of skill.

     

    No thank you to any rehash of that nonsense.

  3. Unfortunately, I would have to vote no, as metrics and their tracking of have dark implications.

     

    Also, whenever someone mentions WoW, I feel like a toilet was just flushed, and overflowed. Terrible game.

     

    I actually enjoyed WoW for several years.  And I remember the advent of Recount and GearScore, and their assorted knockoffs.  And I remember the ruinous effect these addons had on the game's community.  People were ostracized over just a couple hundred points of damage, or a few GS points.  Things never really recovered from there.

     

    I also remember what DPS parsers did to the STO community.  Less of a mess because fewer people adopted the mods but those who did Would. Not. Shut. Up. about how awful a person you were if your pretend numbers weren't as high as they "should" be.

     

    Damage meters and those who defend them can die in a fire.  Period.

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  4. Ubiquitous samples of an allegedly hard-to-come-by substance or technology is likewise mutually exclusive with good writing.  Your examples are all but meaningless because they assume quantum weapons (explicitly black box tech even to most of the people you would normally go to for super-science stuff) can be feasibly manufactured on Earth in sufficient quantity to meet the demand displayed ingame.  This is an absolutely ludicrous assumption, on par with assuming the allies could spontaneously come up with force fields to counter nazis suddenly getting their hands on 22nd century technology (and for that matter, assuming the nazis would have the means to mass-produce the wonder-weapons in question).

     

    So if the Nictus have been on earth for many decades before the Warshades and Peacebringers came.  And if the PB's are their mortal enemies.  And supposing they prepared for the eventuality that their arch-enemies would come...couldn't they have been preparing weapons this whole time that could defeat their enemies when they finally arrived?  Wouldn't they want to propagate that technology to any faction that would a.) use it to attack their foes, and b.) their foes would likely encounter?

     

    I mean, let's face, this game isn't about winning Eisner awards here, but it's not so ludicrous to me in a world where I can never die, and always be teleported to the hospital at just the last possible second, no matter how much force is used against me.

     

    Nictus, being kheldians themselves, are every bit as vulnerable (in the fluff at least) to quantum weapons as their good-guy counterparts.  Propagating a technology liable to slaughter your own troops to groups who have no reason not to turn them on you is spectacularly stupid, even for a comic book villain.

  5. This is an absolutely ludicrous assumption, on par with assuming the allies could spontaneously come up with force fields to counter nazis suddenly getting their hands on 22nd century technology (and for that matter, assuming the nazis would have the means to mass-produce the wonder-weapons in question).

     

    I hear your point, but in counter-argument, I present

    .

     

    but i mean if we're talking about supply-chain problems i honestly don't even know how they keep up with daily requirements of regular bullets in Paragon City.

     

    Please.  This is an American city.  Between legal channels and the black market, mundane guns and ammo are effectively in a post-scarcity state.  The only challenge would be making sure your supply guy didn't send you the wrong caliber by accident.

  6.  

    Keldian lore is exceptional writing, and the design around it is exceptional game design.

     

     

     

    "Roll the dice to see whether you get to play your character this mission" is NOT, and NEVER WILL BE, good game design.

     

    Ubiquitous samples of an allegedly hard-to-come-by substance or technology is likewise mutually exclusive with good writing.  Your examples are all but meaningless because they assume quantum weapons (explicitly black box tech even to most of the people you would normally go to for super-science stuff) can be feasibly manufactured on Earth in sufficient quantity to meet the demand displayed ingame.  This is an absolutely ludicrous assumption, on par with assuming the allies could spontaneously come up with force fields to counter nazis suddenly getting their hands on 22nd century technology (and for that matter, assuming the nazis would have the means to mass-produce the wonder-weapons in question).

  7. No, no, nononononononononoNO.

     

    DPS meters are good for one thing and one thing only, and that is wrecking game communities.  Number parsers breed bullying and elitism.  We've already got people in the forums and game chat dumping on people for playing suboptimal powerset combos.  This would simultaneously multiply their numbers and give them a weapon.

     

    We just got this game back, and you want to turn it into another Asshole Central?

  8. Please add the “short cape” option to “high collar” capes! And a no cape option would be cool too! The existing capes need some options proliferated around and all backpacks should be available for all genders... specifically the CoT backpack is only for males.

     

    Not just only for males, only for the standard male body.  The "bruiser" build doesn't have it.

     

    More costume options is always good.  As for the "clipping" thing, even on live a lot of stuff clipped.  Getting helmet pieces to clip with each other in a way that looked cool was (and is) part of the challenge of making a power-armored toon.

  9. The lore defense for this ill-begotten "feature" is simply bad writing.  There's no logical reason for half the factions in the game to even have access to (and know how to use) pieces of alien hardware specifically intended for one race of alien symbiotes, AND just happen to have them on-hand on the offchance that one of those symbiotes shows up alongside a party of other supers to thwart an otherwise-normal operation.  Even for tech-focused enemy groups, that level of coincidence strains suspension of disbelief.  For magic-oriented groups or just plain street-thug gangs, it's outright BS.

     

    From a game design perspective, this is akin to checking if there's a tanker on the team, and if so, spawning a bunch of enemies with abilities that ignore defense/resistance toggles.  Or treating a group with a mastermind to an enemy that does more damage per target for each target his AoE hits. 

     

    "Hey, we're going to put this cool character option in the game, but if you take it, you'll have to spend your entire hero career getting randomly hard-countered by enemies spawned specifically for you.  What do you mean we've made you a detriment to your team in a team-focused game?  It's LORE!"

  10. I too, would love to see multiple pet appearance options, but for once coding really isn't the biggest hurdle.  Developing a bunch of extra art assets and possibly new animations to go with them is one heck of a project.

  11. Yep. Even in the base builder. There's flatscreen resources separate from the desks, but all the desks that have computers already attached are still CRT. It messes with the flow and vibe of Takamoto Industries' head office, when a tech firm that should be light years ahead of the rest of the world is still using CRT monitors.
    Blame the accountants. If it still works, why not use it until it breaks? :P

     

    Also, it's a lot harder to steal those heavy CRTs.

  12. It boggles my mind when people start agitating for "more community input" on software development of any kind.  Since when has multiplying the number of cooks in the kitchen ever improved the food?        (Hint:  NEVER.)

     

    Crowdsourcing software simply does not work.  The vast majority of people, even among those who are good at spotting actual flaws and bugs, know diddlysquat about actual programming.  Yes, these people occasionally come up with a good suggestion that's actually practical to implement, but it's far more likely that a suggested change will outright break something. 

     

    Unless you want CoH to look like Dilbert's company made it, back off and let the development team work.

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