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Black Zot

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Everything posted by Black Zot

  1. Yeah, well proper weapon handling has never been a concern when it comes to powerset design in this game.
  2. This is an issue in FF14 as well. Doesn't matter how many times community leaders tell folks to let sprouts watch their cutscenes (there's a lot of important story stuff in there), there's always that one jackoff who insists on pulling the boss immediately. Granted, FF14 has a lot more folks who will simply stand back and let those jackoffs get splattered by said boss, but there's still enough folks who don't learn the lesson for the dev team to flag some cutscenes as unskippable to stop it happening in major story dungeons.
  3. For the most part if I don't like something, I don't run it (PVP, Eden and Sewer Trials). That said, I echo the bit about the rather obnoxious patron arcs; doing them for the 99th time doesn't make them any less annoying. Accolade buffs are something I usually pick up organically as I happen to stumble across groups doing the relevant content or not at all, with only the Atlas Medallion being worth going out of my way for. Wouldn't be onerous at all if it weren't for that damn escort mission. There's no such thing as a fun or rewarding escort mission.
  4. Given the OP's posting pattern seems bent on picking up where Diantane left off with the blockheaded delusions and misinformation, I doubt it.
  5. That would be a hard no. Speaking from experience, maxed resists do very little against buffed Recluse.
  6. Which does nothing at all to help MMs in the other 95% of the game.
  7. That said, the fact that they share infrastructure effectively allows them to share the bills. This means CO can turn a profit off even the most minimal revenue stream because STO prints money simply by virtue of being attached to a nigh-unkillable IP.
  8. Seems we're on a tangent here.
  9. Until you put enough of them in one place that it became obtuse.
  10. *generic deformed villain group here*: I'd say these guys have been beat with the ugly stick, but that might actually improve things.
  11. Probably, yes. CoH has faced legal problems from Marvel before over this, and that was when it had the resources of an actual company to defend itself (and Marvel didn't have Disney's resources to squash people with).
  12. If my enemy's anemones are the enemies of my anemone's enemies, then my anemone's enemies are my enemy's anemones.
  13. 9 times out of 10, Fly. If powersets or concept don't play well with flight, Super Jump. Teleport is too hard on the hands, and Super Speed in a game with this much required vertical movement is a joke.
  14. This right here? This is how PVE powers get ruined for the sake of doomed attempts at PVP "balance". No, no, and no again. Get your ganking fetish out of my gaming.
  15. If I want to hear a shitty, teeth-grinding, ear-grating fake voice, there's a thousand and more youtube channels that run on that garbage. Not to mention telemarketing, automated checkouts, and even some traffic signals. AI-generated image. Makes for a nice visual example of the quality (or rather, the complete lack thereof) we could expect from AI voiceovers.
  16. Psi DOES slice through a lot of stuff. It's very all or nothing; enemies either laugh it off or it eats them alive. Pretty much every other damage type faces enemies with 10% or maybe 20% resistance, if they resist it at all. Psi is the odd one out in facing enemies with either no protection or more psi resist than the rest of the spawn has resists total. But yeah, there's a long list of power descriptions in this game which can be charitably called "inaccurate". You need to click that little button that brings up the hard numbers of a power to see what you're actually getting.
  17. Honestly, I find Psi to be the only damage type I have to stop and think about. Smashing and lethal resistances are common enough you can effectively consider any S/L build to be taxed ~10% off its alleged damage output, but Psi is the only type to get outright roadblocked by some enemies. Resistances to most types come in small amounts spread widely, but stuff that resists psi resists it HARD. You can watch a psi nuke evaporate most of an even-level spawn, then hop into a pack of -10 Fir Bolg and watch them tank that same attack with nearly half their hp left. Any other attribute can muscle through resistant enemies with a couple extra swings. Psi attackers need a second damage type in their toolkit somewhere for dealing with resistant enemies without taking all damn day.
  18. One more piece of evidence that Jack Emmert should not be in charge of anything.
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