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Psylenz0511

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Posts posted by Psylenz0511

  1. 1 hour ago, MishaFox said:

    Any update on this?

    It appears to me the devs have updated us through various means. It's going to take several hours. As noted in other forum threads, for a volunteer groups of admins, Homecoming has experienced amazing percentage of availability from the beginning. I appreciate all the good work of the Homecoming team.

    • Thumbs Up 5
  2. 9 hours ago, Mr Endeavor said:

    What are your favorite defender healing/support power sets for endgame for and why? I'm leveling a Fire/Fire Tanker along side a friend who wants to be a healer/support. I've done some reading on the forums and discord and it sounds like for the first power pool that Storm and Time are king, but what about for the second power pool? What are your favorite defender matchups and why are they good for duoing and group play?

    It's hard to say which is the best. For support on a group, level 45-50, just pre-incarnate, I would say that forcefield brings capped defense, mez protection and endurance drain protection ( I am looking at you, carnies and sappers). Everybody likes kinetics too if they even go to Null the Gull to tone down the run speed factor.

     

    Personally I think water blast and sonic blast are hard to beat for secondaries, ymmv, for grouping, but for sheer proc recharge buffs to the defender: /energy with the KB>KD and the Force Feedback +recharge makes a very strong case for MORE fortitude, MORE storms, MORE heat loss, MORE defender goodness 😉

    I saw it in a signaure, what this team needs is MORE defenders.

  3. 5 hours ago, 00Troy00 said:

    Which powers would you take, and which would you skip?

     

    Also, how would you slot them?

    Ice blast is a good set. I paired it with Storm and Cold Domination. Ice is a bit clicky. I don't think EA would do too well with ice blast.

     

    Three points about ice: good dps, good slows, and nice holds. I would pick ONE of these to level with and then respec at level 50 for the late game. Note with Ice Storm and Blizzard, you can cast around corners or from different levels without establishing line of sight. It's a cool trick for safe dps. Also note that you can proc damage for slows or holds. When you are leveling, slows can be a very handy tool for mitigation.

  4. 45 minutes ago, Techwright said:

    Right.  Exactly why I could wish it be a 2nd or 3rd choice in a WST.   "Fun" and merrypessimist's "annoying" are subjective, and no amount of forum discussion will resolve that.

     

    The "does not launch from the LFG interface" make sense, though I'd think that might be a simple thing to add.  The "no longer canonical content" I've acknowledged in my OP, (and I'd add if it is in Ouro, it is canon, but no longer present, just history) but surely those cannot be the only reasons?  I mean you have the Cavern Trial which some can finish in 30 seconds or less, and it qualifies, so why not a task force that still issues a badge that still visually matches up with the others in the big 6. 

    I recently did the Ouroboros Positron TF in all its glory warts and all, and I have to say, that task force is annoying as hell. Go see Azuria, go back to Positron, and then go to a different zone for a door mission, so much ridiculous running around. Sister Psyche doesn't have that. It does feature different zones, but I didn't feel like a ping pong ball being bounced around between contacts. 

    • Like 1
  5. 19 hours ago, Techwright said:

    Why is the Sister Psyche Task Force not part of the weekly spotlighted task force list? 

     

    The seemingly obvious answer is that it is now an ouroboros task force, but is that really the only reason and is it truly sufficient?  We do get a badge for it, after all, so why not put it in purple-clad rotation?

    WST or not, its still great xp, merits and FUN

  6. On 6/8/2021 at 6:33 AM, Neiska said:

    Here is my main Bots/Electric MM.

     

    Notes -

    - Group Fly which is fantastic with Robots.

    - Bonfire for additional damage and CC, works quite well with Assault Bots fire patches.

     

    It plays quite well. You can hover and ranged fight if you want, or go into melee. Its fantastically tough, with endless end, and faradays cage makes you and all your pets status immune. It also packs a ton of +absorb and healing. It feels quite tanky. It can both solo or be on a team on the hardest difficulty.

     

    Sins Robot-Electric MM (fold space).mxd 4.85 kB · 8 downloads

    I too, like Bonfire on my masterminds, especially robots who are KB>KD kings

  7. Stepping back, I think we all agree that Empathy benefits from increased global recharge, so I am changing my support to /energy secondary with the Force feedback +recharge proc and the KB>KD at least in the AoE attacks. The +recharge proc  works great on my storm defender; it should be a welcome feature to an empathy build.

  8. 52 minutes ago, dangeraaron10 said:

    This post inspired me to make an Emp Defender.  With a secondary with secondary effects that Defender can boost and proc of course.  Maybe Emp/Dark

    You can proc both rad blast and water blast, too.

    • Like 2
  9. We initially filled the Classic Positron team but one member was interrupted by the real life AV and had to bow out.



     

    Caged-Cube, my Ice/electric affinity controller

    Lumin Kitty, Peacebringer

    Critical Missy, stalker

    Hellstryker, scrapper

    Mae Ienah, Demon/Time MM

    Darkness and Shadow, Sentinel

    Deaf from Bellow, Sonic/Kin corruptor

     

    We didn't really grind, had some casualties, but we finished in 1 hr 52 min. Fun was had by all.

     

    By suggestion, next Friday we are setting our sights on the Ouro Sister Psyche.

     

    Not sure who all can make it, but this was the team on Friday.

    • Thumbs Up 2
  10. We initially filled the Classic Positron team but one member was interrupted by the real life AV and had to bow out.

     

    Caged-Cube, my Ice/electric affinity controller

    Lumin Kitty, Peacebringer

    Critical Missy, stalker

    Hellstryker, scrapper

    Mae Ienah, Demon/Time MM

    Darkness and Shadow, Sentinel

    Deaf from Bellow, Sonic/Kin corruptor

     

    We didn't really grind, had some casualties, but we finished in 1 hr 52 min. Fun was had by all.

     

    By suggestion, next Friday we are setting our sights on the Ouro Sister Psyche.

    • Thanks 2
    • Thumbs Up 1
  11. 7 hours ago, DreadShinobi said:

    ...

     

    As others have said don't give your final say on a kinetics character before reaching fulcrum shift. Rad Blast with Kinetics is also a great combination because you can proc load your attacks and still get maximum enhancement value even with 4-6 dmg procs per attack because kinetics will cap your damage and refill your endurance. Damage procs and resistance debuffs are the only thing that will get you more damage, effectively exceeding the damage cap, after you fulcrum shift yourself to the damage cap. Rad Blast can consistently apply both fury of the gladiator and achilles heel as an aoe with Irradiate for -40% resistance after you damage cap yourself with Fulcrum Shift, then drop a 6-proc (5 dmg procs + annhilation -res proc) Neutron Bomb on them. Vigor Core Paragon at lvl 50 makes a big difference for a 6-proc attack character because it boosts both your accuracy and endredux in every attack. 

    Proccing out the neutrino beam is a plus, too, because it recharges so quickly.

  12. 16 hours ago, queequeg77 said:

    That's a game changer. Normally those buffs cover the whole screen, make it unusable. Thanks!

     

    By the way, after a period of experimentation, I've found that I like Time/ quite a bit. Stuck with the Rad/Kin corruptor for a while longer, still didn't dig on it. So I remade her into a Time/Rad defender. Fits the character theme just as well, and I've found it far more playable.

     

    Thanks to all for your help!

    Kin/rad is a lot more clicky than a Time/Rad. I am glad you found a combo you prefer. Rad blast was a staple in the blast sets for many defenders and corruptors because the -defense to make the foe debuffs hit is so appealing.

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