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KC4800

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Posts posted by KC4800

  1. I have an Energy Blast/Traps Corruptor that utilizes Fold Space. With my final slotting I find that two Trip Mines are enough. My sequence is TM1, Poison Trap, Caltrops, thenTM2. Aim, PowerBoost(if it's up, if not, no biggie) Fold Space.

     

    Any slivers of health are cleaned up with energy blasts. They are all choking anyway from the poison trap.

     

    This corruptor rarely teams, but I would never attempt this on a team.  I just Fold Space when a group is spread out. Usually near the melee team mates.

  2. I am pretty much owning everything with my Arsenal/Traps  controller, with the exception of one foe. The Council Super soldier from John Houston's Rogue arc. He just repeatedly took down my Tri-Cannon before it could recharge, then I was dead in the water. The only one I could not solo defeat thus far.

  3. As a person receiving buffs from another player, I never ask to be buffed. That is your decision. If you think I can contribute better if you buff me, then buff away.

     

    I don't go into any mission without a plan for success based on my own power, skills, tools at hand (inspirations). I don't change my tactics because I am uber-buffed.

     

    So to answer the OP's original question, as a buff-er -- Would I like it? To keep buffs on a person?

     

    No.

     

    I really don't play them except as a MM, I buff my own henchmen. They don't complain if I forget. That is about it for me and buffing. Not really my cup of tea to re-apply buffs to a fellow player. No joy in it at all, no sense of accomplishment at all. All the buffers out there must be wired differently than me if you find joy in it personally.

  4. I'm not taking it on my AR/Dev, but I assume it is for solo play. You sneak in attach it to some unsuspecting minion, then retreat to your hidey-hole and set it off. Just because you can set it off at arms length doesn't mean you have to.

     

    Now on my Arsenal/Traps Controller, I do set it off in close quarters, on the boss usually, because he is held helplessly or standing there vomiting uncontrollably, and it just feels like raw villany. So there's that.

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  5. I thought there was a badge for Rikti Portals spawned by Comm Officers. Back on live my friend and I would always kill the portal first. Now I know, because I have been told that there never was such a badge. Boo. There should be one.

  6. I invited a team yesterday to kill Jurrasik when I saw a notice that he spawned, then I went and found him. Since I wasn't lvl 50 on that character I gave the star to the 50.

     

    Once Jurrasik fell, and he did quite fast, we decided to keep this team together and do a GM tour.

     

    We eliminated Kracken, looked for Babbage in Boomtown but not spawned, so we did the Council GWW. Then we went to Croatoa and took down Eochai and Jack in Irons.

     

    Finally we went to Indy to find Lusca. Lusca was too scared to appear. Fun was had by all on Indomitable Server who joined this team and stayed for the tour.

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  7. It's a reminder, to me at least, to use some strategy. Change up game play. Pull the bad guys. Know which enemy is debuffing you, and kill him first. If the tactics cause you to slow down more than you want to, maybe you've set the level too high. Mid-mission, if I'm using some strategy I hadn't planned on, it's actually kinda fun. To beat the game when the odds are against you. I think its why I like my new Arsenal/Traps Controller. It's all strategy, using the powers in the correct order. Confuse them, poison them, make then freeze in one spot while TriCannon rips them to shreds, and oh the toe bombing chances are sweet.

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  8. I set enemy level to whatever I can reliably hit. If it's +2 I run at +2. I don't want to miss. There is a combat attribute you can monitor called Last Hit Chance. I want mine to stay at 95%. This game can kill you unexpectedly sometimes, cascade failure and all that baloney if set too difficult, and bore you if set too easy.

     

    I set my enemy amount higher if I have ample AoE to not make it a boring slog.

     

    With that said, all my alts are different and have a wide variety of mission settings also based on how many debuffs I am facing. 

     

    But like what others have already said, if you want to maximize XP gained to get through a rough spot, join in on a TF. If it's set too difficult just play conservatively. You'll still get your share of the XP.

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  9. Sorry, late to the convo.

     

    I solo ran a Colleen Nelson's Council Arc at +2/3 yesterday. It was on my Rad Melee/ Energy Aura Scrapper that is lvl 41.

     

    I was okay with the Boss transformations. I did die once as a LT rezzed and stole some of my health right at the end of a prolonged battle. So be it. It has to happen to you once, or else you don't even know that it could happen. I'll be aware now, and a better player because I know some dark enemies can do that.

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  10. 8 hours ago, PyroBeetle said:

    Because of the way I target my oil slick and enflame, that normally does the lighting for me.

    That's how I do it.

    Mystic Bolt (is that the right name?) also lights it, if you're into Sorcery.

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