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KC4800

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Posts posted by KC4800

  1. Aggressive or defensive on follow I tell them to attack someone in the group, they fight, one will be left, I may have a debuff on it or they're held helpless with a sliver of green left, they just look him. I have to issue an attack command for the last mob. I am sure they have attacked him previously, but turned and attacked others. It's like they forget to kill that last guy. Perhaps I am just spoiled by Phantom Army not needing instruction to kill everyone. They just do their job.

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  2. Rage Quit - the entire team is immediately disbanded from the SS tankers team and is teleported to the mission door exit. He immediately becomes docile for 15 seconds while a poison like aura forms around him causing all mobs to vomit on his shoes.

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  3. To answer your first question: As a tank how does it feel to you to chase down a foe you knocked away? To me it feels pretty ok. My first tank on live was a WarMace and we knocked everything away or up, and no one cared. Until I teamed with a burn tank then he cared, what-ever. Yeah, I wasted a burn patch, but so what. When I play a blaster and I knock something away, I own that guy until he's at zero health. So you don't need to concern  yourself about chasing him down. You can if you want to but you don't have to.

     

    EDIT: The only powers that need KB/KD, imo, are pets that do knockback. Like some controller pets, or masterminds.

     

     

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  4. 14 hours ago, TimesSeven said:

    What I like best about Flash Arrow is that on REAL stealth missions -- not the "click the glowie and kill everyone in the room" is that Flash Arrow allows you to click on the glowie RIGHT IN FRONT of the mobs and they never notice. Man, I LOVE that.  I've snuck my way through plenty missions doing that. 

     

    Then un-apply SI and reapply it to regain the effect.  Better than a stalker in that regard.  I keep SI to mule LotG Recharge and to do the click/unclick buff. I can go through entire missions with multiple glowies without ever being seen. 🙂 

    Then you should keep it, if you have a use for I, absolutely. I personally don't do this, on any character (even a stalker). I don't use glue arrow much, mainly when I exemplar down. Flash Arrow I have no need for as I am Illusion and I want PA seen, even by multiple groups.

  5. I just noticed the other day, the Arisen Mummy sometimes applies a debuff to you that can last well past the battle. Along with a fly-buzzing Aura, it applies a definite -recovery and probably a -resistance and a -regen. (Not sure, didn't look at the numbers) I call it the "Funk of 40,000 Years."

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  6. I have a Psi/Regen Sent at lvl 37 that I roleplay with as a Rikti Mentalist costume sometimes.

     

    Her only complaint is that a lot of the EB monsters end up running away from her and she can't soft control them to keep them planted. Frustrating. Anything boss lvl and down can be taken care of just fine. Soloing an EB is just an exercise in frustration. 😕

  7. I've showed my oldest grand-daughter the game. Focusing on the costume creator. (She is only 6 1/2, so I wouldn't have her in game yet) She really didn't seem too interested. I think if she understood all the options more, she might enjoy making costumes, but, alas, I need to give her more time. 

     

    My son, who is 36 now, played the game briefly on live, but has no interest in continuing. He is more fond, I believe, in FPS or survival games. He also likes to be a DM at game nights at his house.

  8. I just verified my top 6 lvl 50 fully built characters.

     

    None have more than 3 slots each in Health and Stamina

     

    FA/Savage Tank runs 6 toggles(3H,3S), SJ/IceArmor Stalker runs 8 toggles(3H,3S), EM/Inv Brute runs 7 toggles(3H,3S), DA/Katana Scrapper runs 6 to 9 toggles(3H,3S), EN blast/Traps Corruptor is 3 slotted Health 1 slot in Stamina, Ill/TA Controller is 2 Health and 3 Stamina

  9. 4 hours ago, Yomo Kimyata said:

     

    Ditto.  Just because I'm slotted to the nines doesn't mean I'm not still trying to solo Bride of Hamidon.

    Exactly. Plus sometimes I forget what difficulty level I am on, then I start a lowbie flashback, and try to finish the mission without exiting and resetting. Also, on a couple of toons I self sacrifice (probably not the correct word here) like turn off green drops, or play a solo defender who does not take a self healing power, just to add my own challenge to the character. I almost never start a character with the express purpose of min/maxing. I eventually just get to a point where I don't think I need to adjust this slotting anymore then I just play the character that way. Which is fine, until an update changes a power in a way that I have to address the power pick or the slotting by respec, which I hate to have to do.

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  10. 53 minutes ago, Without_Pause said:

    Also, /regen doesn't want to be caught in long animations.

    This. I have a WM/Regen scrapper and a Psy/Regen Sentinel. I like them both, although neither are favorites.

     

    I play defenders with enough defensive mitigation, that I can turn off green drops and still play well. My regen scrapper, who is supposed to be able to regen health so fast, eats more green skittles than any other character, that is if Im not caught in a long attack animation and die before the game realizes I tried to eat that green.

     

    My Sentinel almost never dies because she hovers at range and never takes a punch to the face.

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