Jump to content

KC4800

Members
  • Posts

    648
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by KC4800

  1. 19 minutes ago, Bionic_Flea said:

    My next experiment is to see if tactics gives Cell better vision.  It should, but you never know until you try.

     Good idea.

  2. Here's what I do when I want to put multiple things in email for another of my alts.

     

    In the To field I type in my global  @user name(can have a space in it). Then I mouse over the entire selection and hit Ctrl+C. Then I will drag the inspiration or recipe or enhancement into the proper field and drop it. Then I just type something short into the main body because it has to have something. qq is adequate.

     

    Then I send.

     

    Then when I open to send another I immediate type Ctrl+V that immediately puts your global into the correct field.  Then send something else. It is very quick.

  3. I made a Storm/storm defender, because I like challenging things. Having no idea what I am stepping into because I never played a storm summoning character ever, even on live. Initial, very early impressions are: I will be soloing this character a lot; I will be respecing a lot ( I have 4 respec recipes sitting in email); using Blackwand and sands of mu to supplement early lack of damage; turning off green drops to leave more room for reds and yellows. I believe this might play a lot like my rad/water defender. Anchor's away.

    • Thumbs Up 1
  4. 8 minutes ago, TygerDarkstorm said:

    We're losing aim no matter what and beanbag will be staying, but even if we did lose beanbag, I'm finding it hard to see how you're "giving up so much." People bummed about Ignite I understand, but Beanbag is like the least taken power in AR and hard to justify since it doesn't work within AR's existing toolkit or do damage.

     

    Not to mention, as Galaxy Brain said, so many more buffs were given to AR to at least put it mid-tier instead of dead last. Go play with it on Brainstorm, AR feels way better now, even if you don't take Aim.

    AR might feel better with secondaries other than Devices. I'll give you that. Like I have stated repeatedly--repeatedly. Move the stun to Slug. Drop Bean Bag, add Aim. Problem solved. 🙂

    • Thumbs Up 4
  5. 9 minutes ago, A.I.D.A. said:

     

    The problem isn't that Beanbag has low damage itself. The problem is that Assault Rifle doesn't have an Aim or Aim-equivalent, and that is the primary reason why its damage output suffers compared to most other blast sets. Beanbag is worthless, and thus, the easiest to replace. No matter what power you replace, there will be someone who chose it and may miss it, but honestly? If we let that stop development, then nothing will ever change or improve. Those people can suck it up.

     

    The problem with AR is that it was originally designed to pair great with one secondary -- Devices.  Targeting Drone has been boosted to help Sniper Rifle get to damage levels that other secondary choices only see when they use Build Up. 

     

    Ignite also has many uses. It fires around a corner. You set up some trip mines throw down  caltrops at your feet on your side of the wall, fire around a corner to agro the enemy.  That is being taken away but I have chosen let that go without complaint. Why do I have to give up so much?

    • Like 2
  6. 18 minutes ago, A.I.D.A. said:

    Beanbag sucks. Blast sets without Aim or a thematically-named Aim equivalent, suffer greatly in terms of damage output for its absence.

    Even Dual Pistols suffers for lacking Aim, and Swap Ammo is not a good enough replacement. Assault Rifle has it even worse.

     

    Please don't listen to bad complaints. Not all feedback is created equal.

    Unless you're willing to put a Follow Up-style small damage and accuracy boost on Beanbag, leave it deleted please.

     

    Bean Bag is like the old War Mace Clobber used to be. The Devs didn't have a problem making that a high damage attack on live. You probably don't even remember that Clobber did not damage early on. It made WM one of the worst weapon sets to play. My original complaint is not bad, it's valid. The ranged stun needs to go somewhere.

    • Like 1
  7. 8 hours ago, ScarySai said:

    My opinion is known to you, but I want to voice it openly.

     

    Aim should stay. If you want to avoid the cottage burn for beanbag specifically for some reason, you should just move the stun effect to another power, like incinerate or slug.

     

    If incin is supposed to be ar's big single target chunker, powers like that often have secondary effects like a stun or knock or whatever. Slapping damage and a lower recharge on beanbag like what you did with suppressive isn't going to work.

    I am fine with Aim staying as long as I get a ST stun somewhere. I suggested slug as well. The only drawback I see is that a lot of enemy rifle weapon attack chains have slug in there. players could get stunned more often and not understand why.

     

  8. 2 hours ago, TheZag said:

    I think the team didnt want to do 'choose between this or that power' again after the difficulties of making it work in super reflexes.  But having a powerset lose functionality is also something they try to avoid.  You may be able to convince them to roll beanbag effects into another power.

     

    I guess they could put stun into Slug, but I will be limited in my ability to slot stun duration into it until 50 when I can use some Dam/Mez Hammies. Slug is a bread and butter damage power for leveling up.

  9. Assault Rifle

     

    Beanbag

    • Power replaced with Aim.

     

    On an AR/Dev blaster, Targeting Drone means you don't need Aim. Having the ranged ST stun is much more valuable, to stack with Taser. Removing this is going to really negatively going to screw with my ability to take down bosses especially bosses that are S/L resistant, which are most bosses. This is not a good change for me.

    • Like 5
  10. I usually bid in groups of 3 at the AH for reds and purples. So I always have  access to filling my tray before heading into a tough mission, or replenishing after a tough mission.

     

    For a difficulty challenge, I sometimes turn off green inspiration drops.

     

    Dual inspirations don't impress me, I think they are a lark as they only give minimal boosts, and you can't combine them. Just don't unlock them at the P2W.

     

    Team inspirations are great for masterminds. Always unlock them on your MM and use them.

  11. I keep playing it,warts and all. Only one character I retired after it got vet lvl 100. Respec'd to move all enhancements to base storage for alts. Planted him in Ouro to buy super inspirations for alts, he sometimes goes intertub swimming in the pool. He won the game.

    • Thumbs Up 1
  12. No build here; I don't use mids either. I went cheap to build up my Fire tank, so this advice should be relevant. 6 slots in plasma shield and fire shield, with 4 Titanium Coatings and 2 Reactive Armors. Steadfast KB protection in Temperature Protection and a Blessing of the Zephyr KB Protection in CJ. I never took Phoenix Rising. Energy Mastery I took Focused Acc and Physical Perfection. I didn't take fighting pool, can't help you there. I supposed to run those extra toggles you'll have end issues so slot a Numinas Reg/Rec and a Miracle + Recovery in Health to help that, as well as a Performance Shifter + End in Stamina. Slot your SS powers with sets that add to your NRG resistance and Smashing Resistance.

×
×
  • Create New...